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Zero Lecture CSE304

This document provides information about the course CSE304 Computer Graphics and Visualization. It is a 4 credit course that meets for 3 lectures and 1 tutorial per week. The primary textbook is Computer Graphics with OpenGL by Donald Hearn. The course will cover topics like introduction to computer graphics and OpenGL, rasterization and transformations, 2D and 3D viewing pipelines, visibility and shading, and discrete techniques and object representation. Assessment includes assignments, a midterm exam, and an end term exam. The goal of the course is to classify and describe computer graphics tools, apply algorithms for 2D and 3D transformations, apply projection techniques, differentiate visibility and shading techniques, and represent curves.

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0% found this document useful (0 votes)
136 views34 pages

Zero Lecture CSE304

This document provides information about the course CSE304 Computer Graphics and Visualization. It is a 4 credit course that meets for 3 lectures and 1 tutorial per week. The primary textbook is Computer Graphics with OpenGL by Donald Hearn. The course will cover topics like introduction to computer graphics and OpenGL, rasterization and transformations, 2D and 3D viewing pipelines, visibility and shading, and discrete techniques and object representation. Assessment includes assignments, a midterm exam, and an end term exam. The goal of the course is to classify and describe computer graphics tools, apply algorithms for 2D and 3D transformations, apply projection techniques, differentiate visibility and shading techniques, and represent curves.

Uploaded by

sumayya shaik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPS, PDF, TXT or read online on Scribd
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CSE304

COMPUTER GRAPHICS AND VISUALIZATION

L:3, T:1, P:0 Credits: 4

Subject Teacher:
Tejinder Thind
Text Book
Computer Graphics with OpenGL- 4th edition - 2014

Authors: Donald D. Hearn, Pauline Baker, Warren Carithers

Publishers: Pearson
L:3, T:1, P:0
Credits: 4
Attendance : 05 marks
CA : 25 marks
MTT : 20 marks
ETT : 50 marks
Academic Tasks

CA1 – MCQ based Test on OAS (30 marks)


One best
out of two
CA2 – Subjective Test (More of Analytical type) (30 marks)

--------------------------------------------------------------------------------------------------------------------------

CA 3 (Mandatory) – Mini Project in OpenGL– To be assigned before Mid Term (30 marks)
Mid Term: MCQ based exam

End Term: MCQ + Subjective (Mix)


What we are going to study in this Subject?

Unit I: Introduction to Computer Graphics and OpenGL

Unit II: Rasterization and Transformations

Unit III: 2D viewing pipeline

Unit IV: 3D viewing pipeline

Unit V: Visibility and Shading

Unit VI: Discrete Techniques and Object Representation


Course Outcomes

CO1 :: Classify and describe various Computer Graphics tools and


techniques.

CO2 :: Analyze and apply various algorithms of 2D Transformations


on different type of objects.

CO3 :: Determine and apply appropriate 2D clipping algorithms and


various projection techniques on different types of objects.

CO4 :: demonstrate and apply various algorithms of 3D


Transformations and various projection techniques on different types
of objects.

CO5 :: observe and differentiate various visibility and shading


techniques and models.

CO6 :: describe and represent Bezier and B-spline curves with


properties.
Graphics
 A graphic is an image or pictorial representation of an
object.

 Examples: A line drawn on a paper, an arrow, a


geometrical figure, a caricature or a clicked picture

 Graphics are not new. The earliest graphics known to us


are stone age cave paintings (40,000–10,000 B.C.)
ti ng
ina
Why Graphics ? ….
f as c
cre a tiv e ed ge
. is so g hts a

…… ..give ou r thou
 
Graphics
 
……
…….is more appealing  
……
.e verl
a stin
X T g im
p ac
TE
t on
ou r
min
ds
b bibc &$^R
d h lh xk J@&* *&
As J HX V @ $% a dig
@ g
#$#J %*#$& Gdsgigid
&
@$* XVVJDW _$
)
*@G $#$^&$
#
^(^r

@I I am
HAT lovin
E TE g it
XT !!
Computer Graphics
…offers methods and techniques for generating and manipulating eye catching images
with the assistance of a computer

…allows the creation, display, and storage of pictures with help of a computer
 

Computer graphics can either be

Two-dimensional (2D) Three-dimensional (3D)

represent plain objects gives a realistic touch to an object representation


Computer Graphics Some Examples……
Courtesy: Google -Doodle
Toyota's concept vehicle Fun-
Vii

Different content is seen on the


display space of Toyota's concept
vehicle Fun-Vii.

The whole body of the concept


car can be used as a display
space, with the body colour and
display content changeable at
will.

This allows the vehicle to function


as a terminal for displaying
messages, advertising or other
information.
Applications of Computer Graphics
…and it’s impact on our daily life
Traditional Newspaper!!!

Newspaper Kiosk : Prints paper


newspapers on demand for customers from
an electronic vending unit in under two
minutes.
THEN….

…. NOW
Multimedia Audio
( Speeches, Music and other type of sounds )

THEN….
…. NOW
• Artificial movement of Text and Objects
• Can be 2D or 3D
….NOW

THEN….
…in NEWS
Ordinary Phone to Cell-Phone

….NOW

Tring !!! Tring !!!

Voice
Music
Videos
Animated Clips
Games
SMS, Ringtones
Internet
Word Processors
THEN…. Wallpapers
Screen Savers, …..
Painter to a Photographer

….NOW

THEN….
… in Education
….NOW

THEN….
Pencil Sketch v/s Multimedia Sketch Paint Stores

Video Conferencing
Graphical User Interface
Flight Simulator Advertisement

Games Internet
Computer Aided Design (CAD)
Image Processing
Presentation Graphics
Virtualization

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