LonaRPG Guide Backup
LonaRPG Guide Backup
LonaRPG Guide Backup
what to do, earn money, stuck, what to do, main quest, side quest, too difficult,
too hard, impossible, a guide written by yours truly
If anyone has better methods/guides or any quests/jobs I missed please tell me,
I'll try to update it every other day.
Recommend to read the 'general tips' under the 'miscellaneous' section near the
bottom if you are new.
If you are struggling with the game: here's a new game+ save file where you play as
a cute Moot to boot (version should not matter). There are supplies, food, and
money in the bank to get you started ( location of the bank is in 'general tips'
below if you don't know where it is).
Here is a unofficial translation for 0.3.8 (note that translation is edited MTL and
most likely innacurate)
Disclaimer: This guide was written using version 0.3.5.6.1 without any patches. It
is now being updated to 0.3.8.1.1. As such, information on this guide can be
outdated.
Ratings: Horrendous (1/10), Awful (2/10), Bad (3/10), Poor (4/10), Debatable
(5/10), Meh (6/10), Decent (7/10), Good (8/10), Great (9/10), Fantastic (10/10)
Quest Guide
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > Move East then South to the middle of the bridge, the rats will have most
likely aggroed and start funneling into the bridge. If not, get closer to them and
then run back to the bridge. Spam the normal attack button (default 'A') on the
bridge until all the rats are dead. Note that only brown rats attack, the gray rats
can be ignored. Gather the loot when all the aggroed enemies are dead by standing
on top of it and pressing 'Enter'/'Z', loot despawns quickly so be quick.
| > At this point you likely have low on stamina so rest (default button 'Q')
until you have regained stamina back to 70+ (resting consumes 10 food for 20
stamina & HP, you have a default maximum of 100 food and 'Dry Meal' regenerates 16
food).
| > Cross the bridge to the East, then cross the bridge to the South, then the
bridge to the West (repeat previous tactic to kill rats if necessary).
| > At the edge of the map to the West you will see a chest that contains a
pitchfork and floating papers below it (Feira's Diary, you will *find* her later
on). To collect just walk to the chest and press 'Enter'/'Z', gathering the paper
is the same as gathering loot and you can read it in the menu (Menu>Notes>Unread
Letters>Feira's Diary>1771.12.17).
Route to chest:
Chest location.png
| > Make your way to the island to the East of where you initially started, it
has red moss on the Eastern walls (the infestation, Lona will react to it with
dialog). On this island, go East then continue South until you find the missing
person (This is the aforementioned Feira, I think).
| > At this point you have 2 options, hand in the quest (you need 8 rat tails, if
you have insufficient rat tails look in the tips section), or try to get that
shiny sword. Skip the following 2 options if you don't want the sword but if you do
want the sword there are 2 methods:
| > Make a save before this, simply sprint (hold shift) to the sword, grab it,
sprint away. To make it even easier, go in naked so the enemies have some hand to
gland combat with themselves instead of trying ganking you.
| > [Optional 2] Veni Vidi Vici (Learn more about tactics):
| > Make a save before this: throw a rock, default key 'space', by holding
the'throw' key, then select a tile a maximum of 2 tiles from the enemy you are
baiting, and release the key to throw the rock. Do this a few more times until he
is sufficiently far away from the other goblins, 1-2 extra throws is usually
enough. Get him to see you so he runs towards you and then attack the goblin with
your pitchfork while backing up, so the other enemies don't see the fight and join.
If the enemy is dodging too much, try cornering him. Running out of energy in
combat (red stamina) is a practical death sentence, load your save if this happens.
| > Rest after the fight to get your stamina back up. Then repeat the baiting
method until all the enemies are dead or are sufficiently reduced in number and you
feel like doing the 'I am speed' tactic instead, collect your hard earned sword
either way.
| > If you lack the sufficient amount of rat tails, 8, to finish the quest then
look around more to see if you missed a rat. If there are no more rats, you can
pass a day/night cycle by sleeping (press the 'Shift' and rest key at the same
time) to cause the map to refresh and spawn in rats. Or you can just leave but you
will miss out on the 2 large copper coins.
| > When you have the 8 rat tails and discovered the missing adventurer, then you
can leave the sewer by going to the place you started and pressing enter/Z on the
door, then make your way to the inn (The large red building with a chimney to the
bottom left of the town square, move on the roads as it is safer), in the Inn talk
to the receptionist (dude with a black suit) to your West.
- Tips:
| > You can always skip this quest by just leaving through the door, the game
will treat it as if you have already found the girl but you will not get any
rewards (unless you gather rat tails before leaving but at that point you are
better off doing the entire quest).
| > If you are low on food, you can buy a 'Buring Keg Room Key' from Boss Mama
for 550p which allows you to sleep in the Inn without being kicked out and
replenishes all your food, you can buy 3 keys and a fish/beer for 1 large copper
coin. The room you sleep in is to the West, up the stairs, enter the room next to
the stairs, and pressing enter/Z on the bed. It's recommended to sleep during the
night cycle so you wake up in the day, but you do you.
| > Sprinting during combat (the 2 swords clashing icon below your food) costs
stamina but sprinting outside of combat costs nothing extra. However, sprinting in
the world map costs more stamina in return for less time lost (not worth it in my
opinion).
| > There is a note in the toilet of the inn (Western most toilet) from the Dev
Team regarding Sex Battles and Prostitution (Will also be in the Job Guide below).
| > Invest 3 points into Scoutcraft as that unlocks sneaking and makes the main
quests much easier.
| > !IMPORTANT! Taking the 'Nymphomaniac' trait locks out the 'Mana Knowledge'
and 'Weapons Expert' trait, both of which are great for combat. The Nymph path is
significantly harder so be warned.
[/SPOILER]
[SPOILER="N2. Missing Convoy (Reward: 1 Large Copper Coin, +1700 XP, +1 Morality)"]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > Leave Noer through the Eastern gate, follow the dirt road along the river (do
not cross the bridge in front of the gate), cross the second bridge to the East of
the road (made out of wood), then make your way to the encampment.
| > There are 2 methods to do this quest, the first one is the intended method
that needs a minimum of 3 Scoutcraft (to unlock sneaking) and the second one is
more tricky and will require multiple tries and good saves. If you have a companion
with you, tell them to wait at the entrance so they don't screw everything up
(press enter/Z on while facing them and selecting the 'wait' command). Recommended
to wait for night and to unequip your lantern, goblin war bands spawn in this area
so wait near the bridge. You can 'scout' the area by making a save then sprinting
through the area if you want.
| > Entering: Start sneaking ('ctrl' key) when you leave the dirt path and enter
the grassy area. Start behind the tree next to the first archer outpost. Wait until
the goblin with a lantern 'talks' to the archer and then leaves (you should be able
to the light of his lantern to the South-East). Throw a rock to the East of the
archer (either 1 tile or 2 tiles away, your choice) then follow the Western wall,
go to the East to avoid the sleeping goblin, follow the cliff to your South, then
wait 1 tile to the North of the creepy tree while next to the cliff wall (to your
West). Wait for the goblin paroling that area to start and finish jacking himself
off. Sneak to the place where he diddled himself and wait for him to move. As soon
as he starts moving from his Western-facing position, you can sneak along the cliff
to the West (there is a campfire with a human spit-roast) but be careful of the
second goblin patrolling that area. Then you just head East until you find the
survivors (you cannot save them so don't bother)
| > Leaving: You can either go back the way you came from, or use the exit to the
East. It's possible to just sprint to either exit without sneaking, just be careful
not to get blocked by goblins. Getting spotted has no consequences if you manage to
leave before the timer finishes (if the timer ends, goblins will spawn to block the
exits). Leaving through the Eastern path is easier; go East, go through the tunnel
to the South, run/sneak past the archer to the East, follow the dirt path to
freedom.
| > Entering: Make sure to have sufficient stamina as you will be sprinting
during combat. Go South and follow the wall East. Stop to the tile North-West of
the tree (Save here for convenience sake). Wait until the goblin with the light
talks to the archer then leaves, then throw a rock to the tile directly to the east
of the archer. WALK South, until the archer spots you, at that point sprint mode is
started. You sprint using the cliff to your West as a guide, follow the direction
of that cliff (from the tree: South, East, South, West) and sprint to the place
dialogue triggers (close enough to the survivors).
| > Leaving: Sprint to the East DO NOT BACKTRACK as that entrance has 2 choke
points you can get trapped in. If you still have half or more of the timer, you can
make it to the Eastern path, restart if you don't (or try anyways, your call).
Sprint East following the Southern cliff, you should see another archer 'tower'
(pass to it's North as the Southern route is blocked by a tree) then go to it's
east and follow the dirt road. IF THE TIMER RUNS OUT but you are already on the
dirt path, sprint towards the exit even if a goblin is blocking it. Chances are
that the goblin will move due to dumb AI and you can escape.
| > Make your way back to the Noer and hand in the quest.
- Tips:
| > Chances are that a goblin war band will be chasing you as soon as you exit
the map, to evade them go directly to the West so you get the road map to just
sprint away (the alternative is the 'Pine Forest' which is much harder to escape
from due to it's map layout).
| > There is slight variation in each outpost in terms of the patrol times of
goblins but not their routes (probably due to buggy AI) so adjust accordingly.
[/SPOILER]
[SPOILER="N3. Rescue The Man's Partner (Reward: 5 Small Copper Coins, 2 Large
Copper Coins, & 2 Free Companions )"]
- Quest Location:
- Requirement:
- Rating:
| > Best possible reward is 5 small copper coins, 2 larger copper coins, and 1
gold coin
- Guide:
| > Talk to the gigantic man (Grey Rat) sitting on the Western-most table in the
Inn in Noer. He will give you the quest and a forward payment of 5 copper coins and
2 large copper coins. Note: the characters in this quest have 1 life so they are
gone forever if they die, if one dies the other will leave forever (I think).
| > Leave the Inn, go to West until you reach the coast and enter the
kidnapper's warehouse. The point of this quest is to act as a tutorial for traps
(the killing kind) so be aware that the warehouse is filled to the brim with them.
Make a save here as certain traps are explosive (means you are going the wrong way)
and alert everyone to your presence, forcing you to restart or fail the mission and
get captured (your choice).
| > The first part of this only has traps so it doesn't matter if you have sneak
or not. The door has a trap right in front of it, unless you have a lot of survival
like the game says, do not bother dismantling the trap and just throw a stone on it
(default key 'Space'). Open the door and realize there is another trap behind the
door, throw a rock on that as well. Go North until you are next to the first box
(should be gray) and head East. 2 steps forward, you will see a trap in front of
you so throw a rock on it as well. Directly North-East of that trap is another trap
you need to disable. Head through the gap and move North. There are 3 traps in a
diagonal (South-West to North-East) that you need to disable, starting with the one
directly to your East. Move through where the traps were and stop when you are 2
tiles North of the leather skin, there is a trap hidden by the leather, disable it.
There is a gap between the crates to your East with a trap in the gap, disable the
trap and go through it. Disable the trap directly North and the 2 traps DIRECTLY
EAST to the trap you just disabled. The fourth trap, hidden by the crates to the
South East, is an explosive one so do not trigger it. Move East and disable the
trap between the crates leading to the bandits.
| > Here the guide splits into the 2 methods: Sneaky Peaky Like and Leggin' it.
Entering: Enter sneak mode before entering the gap ( bandits can see 3 tiles to
their sides), follow the wall until you reach the last room, there is a trap behind
the door, disable it, enter the room, whack the bandit from the back ONCE (sneak or
not doesn't matter as the bandit is 'preoccupied'). Talk to the orange haired girl
(Cecily Eaglemore). You can then participate in the gank or wait for them to do it
themselves (depends if you wanna spend stamina).
Leaving: Just back track, you can safely sprint all the way back and exit or you
can tell the 2 companions to wait (press enter/Z while facing them and select wait)
if you want to do it stealthily.
| > [Method 2] Leggin' it (harder, more damage, higher failure chance, but
potentially more loot)
Entering: make a save as the bandit can end up blocking you. Run (DO NOT SPRINT,
you will aggro all the guards a corner yourself) along the wall until you reach the
last room. If you have quick fingers you can disable the trap before interacting
with the door but it matters little. Upon interacting with the door, line of sight
is broken so aggro disappears (close the door behind you for extra safety) and you
can freely whack the bandit ONCE from behind. Talk to the orange haired girl
(Cecily Eaglemore). It's not recommended to participate in the gank as you you need
all your stamina.
Leaving: Let 'Grey Rat' go first through the door and stand in the doorway to block
Cecily (do not stand directly behind Grey Rat as spears can still hit you). it will
take a while, but Grey Rat has a lot of HP and damage reduction so he will
eventually kill the bandits in the room above. Should Grey rat leave the corridor
call him back using the ' Rally Trumpet' skill (you need to assign a key bind) so
he doesn't get ganked (he does not perform well against multiple enemies due to how
slow he is at turning and iffy AI makes him change target constantly). If you want
to speed everything up, call Grey Rat back into the room so Cecily can start DPS-
ing, note that this puts you and her in danger. After you can finally leave the
room (usually 0-4 enemies left alive) go North, trigger the bombs using a stone and
leave.
| > Go back to the Inn and talk to Cecily, you will then be given a gold coin by
her and can now recruit her and Gray Rat by talking to Cecily (you need the 'Weak'
stat to be below 100, which is practically all the time).
- Tips:
| > Bandits do not trigger their own traps nor get damaged by them, unless it is
an explosive trap.
| > Waiting too long by choosing the 'Now's not a good time...', 'Check your
fingernails...', then 'Check out the stains on the ceiling...' leads to Cecily to
be raped and the memory being stored by the fortune teller (you can reload a save
and still keep the memory). However, you will only receive 2 large copper coins as
opposed to 1 gold coin if you let her be raped.
| > The 'Leggin' it' method leads to potentially the best rewards (if you can
collect the items on time) as bandits drop the following items: food, spear, &
copper coins (maybe more things, tell me if you know)
| > If you wish to kill the bandits in the 'Sneaky Peaky Like' method, bait the
bandits to the explosive traps North of them (next to the door) and, once they are
close enough, trigger the trap by throwing a rock on it. (the explosion will kill
the bandits nearby). The countdown will only begin if there are 0 bandits (bandit
in the room with Cecily is counted) or you are spotted; you can abuse this by
placing your own mines at the door where you just killed the bandits and the door
you entered from before rescuing Cecily. This means that when the count-down starts
and ends after rescuing Cecily, the bandits will spawn next to your mines and blow
themselves up (recommended to have Cecily and Grey Rat set to 'stay' to prevent
friendly fire).
| > Cecily is a great DPS but is easily killed, Grey rat sucks at DPS but is
practically immortal and stuns enemies a lot. Getting Cecily killed leads to Grey
Rat becoming enraged where he moves faster, does more offensive attacks, and
becomes hostile to everyone (including Lona).
| > DO NOT GET EITHER CHARACTER KILLED, they are great for grinding and other
quests and 1 dying leads to both being unavailable forever.
[/SPOILER]
- Quest Location:
- Requirement:
- Rating:
| > Recommended to hire companion(s) for the quest: Cecily & Grey Rat, Jobless
Adventurer, Mercenary Archer & Mercenary Warrior, Orc Killer, etc.
| > Leave Noer from the Northern gate and follow the dirt road and take the road
North at the intersection, alternatively you can cut through the farm and rejoin
the road going North but there is a higher risk of bad events. To the West of the
road you will see a tower, the 'North Pass Sentry Tower', go to that tile and enter
it (press enter/Z)
| > You can spawn in 1 of 3 locations: the pantry (West), the armory (Middle), or
the storeroom (East). Remember where you spawned because that's where the exit will
be. There is a corridor below the rooms with goblins and a brazier (light source)
below each door, you can light it by interacting with it (press enter/z). TRAPS CAN
SPAWN HERE, be careful as the darkness and walls easily hide them.
| > There are 3 rooms below the corridor: corpse room (West), barracks (Middle),
and bedroom (East). Animal corpses can spawn in the corpse room, which you can
collect meat from by standing on top of it and pressing enter/z (if you have
'Cannibal' trait you can also harvest the human corpses). There is a nest entrance
(a grate) directly South of of the door to one of the 3 rooms, you can interact
with the grate to enter the nest.
| > Clear out each room of goblins on this floor: Companions can (usually) handle
it themselves but if you are alone you should use the doorways as a choke point.
Proceed into the nest through the grate in the nest entrance room after all goblins
on this floor are dead.
| > There are 3 spawn locations in the nest: bone room (West), corpse room
(South), and tunnel (East). Remember where you spawned because that's where you
leave from. The goblins are located in the center of this floor, clear them out:
companions can do this easily, if alone use the tunnel of your entrance as a choke
point. There is a chest to the South-East of the fireplace with randomized loot.
| > After clearing the tower of goblins, exit the tower to the world map and
follow the road North to the 'Society of Saints Monastery' (Wooden building with
grey roof surrounded by tents) and enter the church. Once inside, head North and
talk to the priest, fat dude dressed as an off-brand KKK member. You can buy
'Bread' (260p), 'Dry Meal' (390p), and/or 'Holy Water' (2000p) from the priest. DO
NOT talk 'About the Saints', more about this under the 'Saintly Prostitution' job
guide. Leave and return back to Noer to turn in the quest.
- Tips:
| > You can help your companion by cornering the enemy with them and taking
aggro, hitting the enemy, when your companion is losing or getting stun-locked.
| > You can interact with impregnated corpses (covered in semen) or kill
impregnated prisoners (covered in semen) to cause an explosion that releases baby
goblins, who you can then kill Goblin Slayer style.
| > Killing prisoners has no repercussions and they don't fight back, you can use
them as exp pinatas under the guise of 'ending their suffering' (although it may
start a countdown timer for more goblins to show up, the timer is really slow so it
can be ignored).
| > Leaving and re-entering the tower re-spawns everything in it.
[/SPOILER]
[SPOILER="N5. Cemetery Negative Energy (Reward: 4 Large Copper Coins & 1 Free
Companion) "]
- Quest Location:
- Requirement:
| > Repeatable quest 'Undead In Cemetery' to have been completed at least once
- Rating:
- Guide:
| > Go to the cemetery, a white-gray stone building with 6 tombstones below it,
to the Norh-West of the Inn in Noer. It's in the semi-walled of section. Note:
combat is optional in this quest and can be done without any fighting.
| > Talk to the grave keeper to the East of the wooden shack. After some
dialogue, walk north to the entrance of the catacomb and enter the catacomb.
Walking East reveals a blockade manned by skeletons, do not go down this route.
Instead, go all the way South. Pick up the note in the South-Western corner of the
room before you follow the corridor leading East.
| > Go East until the path ends, there is a set of traps blocking the corridor
along the way (where the corridor first widens a bit). You will reach another turn,
be aware that this area if filled with traps (A line of traps, North to South,
blocking the way in and a large group of traps blocking the corridor going North).
There is another note you need to pick-up at the South-Eastern corner of the room,
head North after this.
| > When reaching the Northern-most room, you will see a big stone sculpture that
represents the nameless saint. Pick up the note to the direct East of this statue.
Afterwords, walk to the stairs to the East. You will get hit with a trap and be
knocked out and lose everything (you can pick it back up later).
| > After escaping your confines, go West and pick up the note. You need to wait
a while in this room as the person to the East will move after a while, feel free
to explore the room you are in.
| > Once the person moves, go to the room to the East and pick up the note next
to the Eastern wall. Once again, wait for the person to move.
| > After a while, the person will move again and go to sleep. Move to the room
to the East then the room North. There is another note you need to pick up to the
directly West of the large bone pile. To the North of the note is a chest with all
your stuff in it, take your stuff back.
| > Read all the notes you have picked up if you haven't already, go to the room
that the person (who we now know is called 'Cocona') in the room she is sleeping in
(South then East). After the dialogue, run to the room to the North (the one with
the bone pile) and make your way to the rope ladder on the Northen wall. Interact
with the ladder to escape the catacomb. Once out, interact with the hole (you need
to be outside of combat) and then exit the grave yard by going North-East.
| > Make your way to the Inn and talk to the Mercenary Guild staff (for the quest
rewards) and Boss Mama (to get Cocona a new home). Boss Mama will give you a
'Buring Keg Room Key'. Leave the Inn and re-enter it. Go up the first stairs to the
West and enter the Western most room to talk to Cocona. Now you can recruit Cocona
as a companion.
- Tips:
| > After 2 day/night cycles, Boss Mama has a task for Lona regarding Cocona.
Talk to Boss Mama to get the task then talk to Cocona (who is in her room). Boss
Mama will give you 3 good soups and replenish all your hunger as a reward .
| > After another 2 day/night cycles, Boss Mama has another task regarding
Cocona. Once again, talk to Boss Mama and then Cocona (who is still in her room).
Cocona will try to run away, all you need to do is interact with her. Boss Mama
will reward you with a 'Buring Keg Room Key' and Cocona will now wear maid clothes
and work as a cleaner in the Inn when it is night. This is also one of the re-
playable scenes.
| > Failure to get all 6 notes means you will not get the message about talking
to Cocona and thus be unable to recruit her. Although you can pick them up after
being captured by using the stairs to the North of where Cocona is sleeping and
picking the notes in the catacomb, the dialogue still does not trigger so you have
to restart.
| > 'Good' NPC's (civilians, guards, etc) will be hostile to Cocona if you
haven't done the second mini-quest for her that gives her the maid clothes on
account of looking like a necromancer.
| > Cocona will automatically summon skeletons in battle but you can manually
summon them by interacting with Cocona as a companion, selecting other, and
choosing 'Summon Warrior' or 'Summon Archer'.
| > 'Good' NPC's (civilians, guards, etc) will be hostile to these skeletons
regardless of Cocona being in a maid outfit and try to kill them. The skeletons
will not actively attack them but will fight back (Cocona will not fight the 'Good'
NPC's but will heal the skeleton). You might be able to exploit this to farm drops
or create a distraction to rob the bank.
| > Having the exhibitionist trait is nice for this quest (but not needed at all)
as the captured segment has you naked and will make your character's mood drop
enough to become 'depressed'.
[/SPOILER]
- Quest Location:
- Requirement:
- Rating:
| > Bad quest with 5+ blue potions and 7+ red potions (2/10)
| > Poor quest with 5+ blue potions, 7+ red potions, and Weapons Expert/Mana
Knowledge/Succubus trait (4/10)
| > Debatable quest with 5+ blue potions, 7+ red potions, Weapons Expert/Mana
Knowledge/Succubus trait, and Cecily & Grey Rat (5/10)
- Guide:
| > Before or just after receiving the quest from the adventurers guild, buy blue
potions (5-10), red potions (7-15), and a lantern (quest location is dark) if you
are missing them. Note: if you are going the 'Succubus' route, buy more blue
potions (10-20) and fewer red potions (3-5). You can buy these potions from
'Elise's Obstetrics and Gynecology Clinic' (red building with chimney through the
roof on the North-East of the square) and/or create the potions by foraging in the
forest (see 'Gathering' in 'Job Guide' for more info). Don't forget to hire Cecily
and Grey Rat, if that is not possible hire your preferred companion.
| > Exit Noer using the Eastern gate, go North at the first intersection,
continue North at the second intersection, then North again at the third
intersection, then go East at the fourth intersection (across the wooden bridge),
and then head into the cave in the mountains to the North-East.
| > REMEMBER WHERE YOU WENT IN THE CAVE, the cave is a set of maps with several
randomized paths, there is only 1 static path: the rope ladder leading into a hole
(into Goblin nest) in the central room that is covered in infestation, bones, and
has a few puddles of water. However, you only need to remember how to get out.
Watch out for traps, there are quite a few and can kill companions due to how often
you need to fight.
| > Once you have located the path into the Goblin nest (aside from the static
entrance, there is also one randomized entrance), make a save right before or right
after entering. Staying in combat for too long leads to a countdown timer that
complicates things. Still, the guide will split into 2 parts where you prevent the
timer (Harder to pull of, less fighting) or allow the timer to count down (Easier
to do, but more fighting).
| > [Method 1] Spotted? Time to restart (More difficult short-term, easier long-
term)
| > This method relies on staying in combat as little a time as possible to stop
the count-down timer from starting and requires companion management and baiting
enemies.
| > Entering: This method requires you to use the rope ladder entrance as the
other entrance directly leads to combat. As soon as you enter, tell your
companion(s) to stay where they are as to not aggro enemies. There are 2 rooms of
note: To the South of where you entered is a tunnel leading to the captives room
where the person you need to rescue is located, there should only be 1 goblin in
that room. To the East of where you entered is a room that contains a chest to the
Eastern wall, only go here if you want the chest (randomized content). To get the
chest stealthily, you need to aggro one enemy at a time (use rocks or sneak so only
1 enemy can see you) and bring them next to your companions so they can assist
(watch out for orcs with blood stained clothing and a clever, they deal massive
damage). Once you have reached the girl you need to rescue (blond hair), interact
with her and a scene will play (re-playable). Do not bother rescuing the other
girls as they cause issues when you escape (they start despawning, cannot talk to
girl after escaping, etc).
| > [Method 2] Spotted? Time to kill everyone (Less difficult short-term, harder
long-term)
| > This method relies on being able to kill all the enemies that will spawn in
addition to those already on the map, requiring much more stamina then method 1 but
is less intensive as you can do combat however you want.
| > Entering: Enter the goblin layer through any entrance and just start
fighting, kill the goblins inside the room (watch out for the ogre wearing clothes
and equipping a butcher's knife, high damage and can easily kill companions) but DO
NOT talk to the girl you need to rescue in the Southern room where captives are
held. Wait until the timer counts down and clear out the room again. Then you leave
the room and clear the newly spawned goblins (note that traps also respawn) that
are in the rooms leading to the cave entrence. Once everything is cleared, go back
to the goblin lair and talk to the blonde girl in the captivity room. You will get
a CG (you can replay it) and she will follow you, do not rescue the other girls as
it can bug the game (despawning, cannot talk to girl after escaping, etc).
| > Leaving: As the path should have been cleared of goblins and traps in both
methods, exiting the cave uses the same method. Go back to the tunnel to the West
of the captivity room but do not head North as the AI will make a diagonal line to
your character and follow that line (meaning that the girl will head North if you
are North-East and get stuck or entering the goblin nest, leading to combat for
method 1). Once she is near you head North slowly until she is around halfway
through the tunnel, at that point she should be able to path to you without issue.
Wait until she is within a 3x3 square below the ladder and exit the lair. Make your
way back to the entrance of the cave, be aware that the pathfinding of the girl is
bad so don't go too far away from her.
| > Once at the entrance of the cave, talk to the girl you rescued. She should
start walking instead of crawling and you can now leave the caves. Make your way
back to Noer and, once inside, enter one of the tiles to talk to the girl you
saved. After this, go back to the Inn to hand in the quest.
- Tips:
| > You can pick up the lantern in the tunnel to the West of the captivity room
by facing it and interacting with it.
| > The person/people you are rescuing needs to be within a 3x3 square of an
entrance to follow you, but in effect is a 7x7 square if the ladder was in the
middle of that square.
| > Companions block the person you are rescuing and visa versa. So if there is
combat tell the rescuee to stay (interact with her until she confirms she is
waiting). Alternatively, if the area is secure you can tell your companions to wait
so they don't block the (bad) pathfinding of the rescuee.
| > The map acts like one big map, so telling your companion/rescuee to wait
means they will wait where they were told to wait even if you 'leave' the room.
| > There is no 'quest failed' if the girl dies, you just need to exit and re-
enter the cave (note that it also re-pawns the enemies, traps, and chest). This
also means you can't 'skip' the quest by killing the girl and failing on purpose,
although this might change in later updates.
[/SPOILER]
[SPOILER="N7. Orc Research (Reward: 6 Large Copper Coins & 5000 XP)"]
- Quest Location:
- Requirement:
| > Think you need to complete 'Missing Daughter' quest, not 100% sure. Can also
be time based from when you first meat Elise.
- Rating:
- Guide:
| > Once you have accepted the quest, exit Noer from the Northern gate and follow
the road North. Go past the North Pass Whistle Tower and then East of the Society
of Saints Monastery to the large trees in the rain forest. Enter this tile, go
south, then talk to Elise. Elise will offer 'water', accept it (you will not be
raped, don't worry) and once asked to pee, do so. In the case you refuse any of the
requests, Elise will tell you to "GO TO HELL! JUST FUCKING DIE!" and become
hostile to you (you can just leave and re-enter to change your choices).
| > After some lore about the goblins and orc-kind, a goblin group will appear
and you must kidnap the baby by interacting with it (need to be outside of combat).
You can do it stealthy or kill the goblins, either way is simple enough to not
require explanation. Once done, make your way back to Noer and enter any tile to
talk to Elise to hand over the baby and finish the quest.
- Tips:
| >Elise is a fire mage that deals good DPS but acts as an artillery class so is
quite fragile. Due to fire magic having AOE attacks, Elise tends to friendly fire
and cause companions to aggro on him. As such, I do not recommended additional
companions for this quest.
| > You cannot enter the clinic while having the 'stolen' baby, probably to
prevent you from selling the baby and messing up the quest.
[/SPOILER]
!IMPORTANT! As of 0.3.8 you can spare Adam's life if you have 15 wisdom, will
verify this later
Judging from the game files, Adam is actually helping Cecily and Grey Rat defeat a
major slave trading ring. Killing him helps Milo, a ruler who enforces peace
through might, while leaving him alive helps Cecily, a naive idealist who wants to
help the people. You choose which is better.
[/SPOILER]
- Quest Location:
- Requirement:
| > Complete all quests (one-time and repeatable) in Adventurers guild in Noer
once? (One-Time quest 1-6 & Repeatable 1-4)
- Rating:
- Guide:
| > When the quest is made available, the mercenary guild's receptionist in the
Noer Inn will get a green exclamation mark above his head. Talk to him to receive
the quest, 'Milo's Invite', and a Slope Temporary Visa. Clean yourself and make
sure it is day time BEFORE heading to the Rudesin slopes.
| > Once ready, enter the Rudesin Slopes North of the square then go directly
East to 'The Golden Bar Club' (large building with a purple roof). Once inside,
head North to the end of the building. Talk to the person with blue eyes on the
large couch. Talk to him again and accept the quest he gives. Leave the Rudesin
slopes and then leave Noer through the North gate.
| > Follow the road North then East, continue East at the first intersection.
Below the road 2 tiles before the next intersection is a grey-destroyed building,
enter that building. Once inside, head East and a small cut scene will play. You
have to kill the person with the sword and board combo. When you aggro him, you get
some dialogue options but they will all lead to combat.
| > Using the doorway as a choke point is helpful to defeat them, sprinting away
and de-aggroing them will cause them to return to the house so you can rest. When
you kill Adam, he will drop his head that you need to pick up for the quest. Return
to the 'Golden Bar Club' and talk to Milo to finish the quest. If he is not there,
exit the bar and wait 1 day/night cycle then re-enter.
- Tips:
| > When you accept the quest to kill Adam, Grey Rat disappears from the Inn and
Cecily states that they are "very busy these days" and is thus unable to be
recruited. You can recruit them again when you have finished the quest.
| > You can bait the people in the house one-by-one using rocks to make the fight
easier.
| > After completing the quest, Cecily will give a follow up quest and is unable
to be recruited until that quest is completed
[/SPOILER]
- Quest Location:
- Rating:
| > You can get much more money than the advertised reward by siding with Milo.
You get 10 gold coins initially and 5 more upon completion of the quest, giving you
a total of 15 gold coins.
- Guide:
| > After completing the one-time quest 'Milo's Invite', talk to Cecily in the
Noer Inn and she will tell you that she is planning something and needs you to come
back in 5 days.
| > There are 2 ways to do this quest: siding with Cecily and siding with Milo.
| > Wait for 5 days and talk to Cecily, select the first option to tell her you
are ready and the quest will begin.
| > Note that if you choose to spare Adam's life, you will not receive the letter
and be forced to side with Cecily.
| > Wait 1 day/night cycle after initially talking to Cecily and the mercenary
guild receptionist will have another letter for you, "Milo's Invite 2". Go to Milo
in the The Golden Bar Club (he only appears during the day) and talk to him.
Select the second option, then the second option again, then the second option once
more (you also get a reward of 10 gold coins for doing so).
| > Wait for 5 days after initially talking to Cecily and talk to her again after
that time, select the first option to tell her you are ready and the quest will
begin.
| > After accepting the quest from Cecily, recruit Cecily and Gray Rat as your
companions. Exit Noer through the North gate, follow the road, go North at the
first intersection, continue North, at the second intersection continue North,
after a while you will see an encampment on the road, enter the encampment by
selecting the second option.
| > Head East then North. After the dialog, you have two choices: Stealth (Option
1, the choice on the top) and Loud (Option 2, the choice on the bottom)
| > Note that the people have a line of sight to the tiles on their sides, e.g. a
person facing North can 'see' 1 tile to his West and East.
| > Go into sneaking mode ('ctrl') and head North until you hit the wall. Take
one step to the East then throw a rock 2 tiles East of the guard (Moving to the
East is unnecessary if you have the 'Improve Throw' trait). When the guard is
distracted, follow the Western wall to the bushes and wait for the second
patrolling guard to arrive.
| > Follow the second guard once he starts walking to the East. Stay close behind
until you reach a relatively open area to the south, go South (you only have 2-3
seconds from when the guard stops moving) behind the pine tree until you reach the
Southern wall.
| > Wait until you see the second Bandit with a dog start moving to the East,
follow behind them East (be careful about the dog because it goes back and forward)
Keep going East until you reach the wall, wait to the South East of the tree
against the wall
| > Wait until the third Bandit stops then starts moving North. Go North. Stop if
the fourth guard is looking West or South. When he isn't looking in those
directions, move up and throw a rock to his direct South-East. Move North then East
past him (don't get withing 1 tile of his sides).
| > Section 1 [Option 2] Destruction is the better part of valor (Blue and red
potions recommended)
| > Just move through the linear path while killing all enemies in sight. The
only thing you need to be careful of is friendly fire, Cecily has low HP and can be
killed easily. If Cecily is difficult to keep alive, tell her to stay where she is
before moving through the path (Do note that the 2 mercenaries follow Cecily so you
won't have their help if you do this).
| > There are a total of 11 bandits and 3 dogs that need to be defeated: 3
bandits and 1 dog spawn at the exit when the timer starts and an additional 3
bandits and 1 dog spawn just east to the open area when the timer ends.
| > Go to the exit and enter the next zone, in this area you will no longer have
the 2 mercenaries following you. Follow the linear path and, upon reaching a camp,
dialog will play where you need to choose between stealth and non-stealth again.
The choice you can take in this section is not affected by the choice you made in
the previous section.
| > Section 2 [Option 1] They'll never know what hit 'em (Requires a minimum of 3
scoutcraft)
| > Choose the first option and enter stealth mode. Head south until you reach
the tent. Get ready to throw a rock to the West of the guard West of the fire
below. Wait until the guard patrolling on the road stops and starts moving East.
Once the guard on the road those that, throw the rock.
| > Quickly sneak behind the the person to the East of the fire and hit him once
to knock him out. Walk (sneaking is not necessary for this part) to the guard on
the road from behind and knock him out as well. If you are fast enough, you can
knock out the third guard you baited earlier; if not, you can kill him through
combat without issue.
| > Once the three guards are incapacitated, sneak again and knock out the guard
next to the carriages by hitting him from behind. You can then run back to get
Cecily and Grey Rat to follow you and you can kill the guards one by one or until
the next section starts (don't know what precisely triggers it, perhaps interacting
with the carriages after everyone is dead/incapacitated?). Note that they only stay
incapacitated for ~1 minute.
| > Section 2 [Option 2] The last thing they will see is death
| > Once again, this does not need much explanation, just head South and kill the
4 enemies guarding the slave transport. Cecily and Grey Rat should easily be able
to handle this themselves.
| > Once all enemies are killed, head to any of the slave carriages and interact
with it.
| > A scene will play after this section and what occurs depends on who you sided
with.
| > This occurs if you didn't talk about Cecily to Milo or refused to divulge
information.
| > This occurs if you talked about Cecily to Milo and divulged information.
Choosing the first option leads to Milo rewarding Lona with more money and the
second option is Lona becoming angry at Milo for lying to her, causing Milo to
order Lona's execution (Lona gets shot and dies).
| > You can get an additional 10 gold coins while siding with Cecily by selling
her out to Milo AFTER the quest is completed (version 0.3.8)
| > You can still side with Cecily even if you talk to Milo; provided that you
refuse to give him any information.
| > As of writing this (0.3.8.1.1), there is no punishment for going the 'loud'
path so that path is recommended as you get more items from killing the enemies.
| > You do not actually need to read 'Milo's Invite 2' to talk to Milo about
Cecily's plan.
| > If you decide to spare Adam's life in the 'Milo's Invite' quest, Adam appears
as the mercenary helping Cecily. If you killed Adam, generic mercenaries will
appear and comment on Adam's sudden disappearance.
[/SPOILER]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > Leave Noer using the Eastern gate and continue East and cross the 2 Stone
bridges and continue on the Road East. You will reach a stone tower between
mountains with tents behind it, this is the 'East Seven Sentry Point' (which I call
"Eastern Outpost").
| > Enter the East Seven Sentry Point and head East. A solider will talk to you,
enter the door he is guarding and go up the stairs on the West. Once on the roof,
talk to the 'Artillery Officer' to the North and select 'Offer help' (You can say
'Nevermind' without consequence). You then have to interact with the artillery
piece with a computer on it (the cannon in the middle).
| > The artillery piece play like an AC130 from Call of Duty by firing explosive
rounds that causes damage to the aimed tile and the tiles around it (causes damage
in a 3x3 area) while having a delay to reach the targeted location (~2 seconds,
depends on distance) and a short reload (~3 seconds). The artillery is deadly to
everyone so watch your aim. There are a total of 3 waves, each wave larger than the
previous. To succeed you need to have at least 1 surviving soldier on the front
line (the solider guarding the entrance counts).
| > Once finished, press 'X' to exit the cannon and talk to the artillery
officer. You will receive 4000 exp as a reward and after a short skit you will be
tasked with repairing the cannon. This quest is covered in the 'Repairing Overlord
M405 Cannon' quest guide.
- Tips:
| > Failing this quest leads to the outpost being overrun and destroyed, locking
out the special prostitution in this area (See 'Sentry Prostitution' job guide) and
the 'repair' quest which has a CG scene.
| > If you want to assist a friendly fighting an enemy, aim behind the enemy to
prevent friendly fire. Although friendly fire is not penalized so you can
'sacrifice' your allies if they are surrounded and about to die.
| > The barricades are good funnels but will be destroyed if you shoot them with
the artillery so avoid shooting the barricades if possible.
| > On the first floor of the tower, there is also a letter on the table to the
East containing Lore and you can talk to the Soldier there if you want to
prostitute yourself, more info in the 'Sentry Prostitution' job guide.
[/SPOILER]
- Quest Location:
- Requirement:
- Rating:
| > Good quest if done with 'Mine Monster Cleanup' quest and have the 'Dark
Cauldron' and/or 'Omnivore' trait (8/10)
- Guide:
| > Make your way to Noer and enter the 'Central Noer Market' at night. Walk to
the North-West corner of the map, between the buildings and talk to the person
standing on the carpet (blond hair, googles, blue eyes, etc). Talk to him about
'Gunpowder Supplier?'. Before leaving for the mines make sure to hire adventurer(s)
to help, I recommend the 'Jobless Adventurer' due to being well suited to fighting
the infestation and has a lantern.
| > Leave Noer through the Eastern gate and make your way East on the road past
the 2 stone bridges. Go North at the intersection after the 2nd bridge and enter
the 'Crystal Mine'. Once inside, make your way South-West and enter the cave
system, Your companion should be able to easily deal with the enemies there, you
can assist them by standing next to them to prevent enemies from 'jumping' to that
tile and causing your ally to miss.
| > Blue crystals will appear in the walls at random locations, note that Lisa
(the engineer) has to be nearby to reveal it. You can collect these crystals nodes
by interacting the node and picking up the drops, one node will have 3 crystals
inside.
| > After you collect 10 crystals, an ambush will occur shortly after and a scene
will play for Lisa. You then need to find either 1 bug repellent (can be bought
from Elise's Obstetrics and Gynecology Clinic for 1000p) or 5 repellent Herbs
(found in the wild or bought from the herb merchants for 300p a piece, found in the
Central Noer Market). Once you have the required item(s), head back to the mine and
enter the room to the South-West and talk to Lisa.
| > After Lisa is cured, head back to the East Seven Sentry Point to your East
and talk to the Atillery Officer on top of the Tower about 'Repair Cannon'. The
reward talked about is for Lisa, not you, as you will only receive 8000 XP and the
ability to play the mini-game anytime you want.
- Tips:
| > You can also speed up the quest by bringing 1 bug repellent or 5 repellent
Herbs before leaving for the mine.
| > You keep the extra high quality minerals which you can sell.
| > The mini-game of killing deep-ones with the artillery piece is repeatable
once this quest is completed, just talk to the artillery officer and select
'Artillery'. Note that using the artillery system doesn't seem to give any exp so
has no purpose other then fun.
| > Doing this quest together with the 'Mine Monster Cleanup' quest gives more
rewards for practically the same amount of work, doing so is highly recommended.
[/SPOILER]
- Quest Location:
| > Camping site in the road between Pirates Bane (Eastern Fortress) and East
Seven Sentry Point (Eastern Outpost)
- Requirement:
| > None
- Rating:
- Guide:
| > Enter the 'Unknown Camp' and walk East. An event will occur and you need to
defeat 2 deep-ones (watch your stamina, their attacks mostly deal stamina damage).
Once the enemies are killed, return to the traveler and talk to him. Accept the
quest and leave the area.
| > Continue to follow the road North-East until you see a fortress (Pirates
Bane). Go to the tile to fortress is located in and enter, it's the same as
entering Noer but with a different guard model. Once inside, talk to the traveler
to finish the quest.
- Tips:
| > This quest is best done when traveling from Noer to Pirates Bane.
| > If you have the 'Cannibal' trait, you can butcher the corpses in the 'Unknown
Camp' for meat.
| > If you don't have the ID paper, you can buy a new one in Noer from the bandit
at the harbor backstreet, sneak in if you have a high enough scoutcraft, or bluff
your way in if you have high enough Wisdom.
| > You can fast travel between Pirates Bane and Noer by talking to the stable
master (person next to horses in Pirates Bane and person manning the kiosk in the
map next to the Eastern exit in Noer) and selecting the third option while having
2000p.
[/SPOILER]
[SPOILER="P4. The Evil in the Mass Grave (Reward: 2 Large Copper Coins, +1500 XP, &
+1 Morailty)"]
- Quest Location:
| > None
- Rating:
- Guide:
| > After accepting the quest, leave Pirates Bane and head East to the pond next
to the road surrounded by forest, make sure it is night time. Enter the 'Mass
Grave', follow the path (talk to the Gravekeeper if you want), kill all skeletons
and make sure the area is clear BEFORE talking to the hooded figure.
| > Make sure you have a good amount of stamina (rest if you need to) and talk to
the hooded figure. This will start a battle with a count-down timer, you have to
survive until the timer ends. The best way to do this is to run around in circles
along the map edges, using the carts to block enemies and break line of sight. The
hooded figure will always know where you are and has 2 attacks: spawn/strengthen
skeleton (looks like a red fire), and drain energy (most dangerous spell, does
massive stamina damage, and looks like a green fire).
| > After the countdown timer ends, the hooded figure and the summoned skeletons
will despawn. Make your way back to Pirates Bane Inn and hand in the quest to the
receptionist.
- Tips:
| > It is practically impossible to beat the hooded figure for 2 reasons: before
talking to him he will attack with his scythe if provoked that does 100+ damage a
hit and in the count-down section he will summon too many skeletons to fight
properly (the skeletons easily trap you if you fight, causing you to get hit by his
drain energy spell, causing you to get ganked by the skeletons). You cannot win,
run around instead.
| > A companion is NOT recommended as they will either aggro on the hooded figure
and get themselves killed or block your path in the count-down section which can
cause you to get trapped.
| > Treat this quest as a "learning to kite and run away" rather than a "fight
against all odds", it will make it much easier.
| > Bringing Cocona as a companion will trigger special dialogue from the hooded
figure
[/SPOILER]
[SPOILER="P5. Message from North Point (Reward: 1 Large Copper Coin, +1000 XP, +1
Morality)"]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > After accepting the quest, leave the fort and follow the road North. Just
past the swamps is a bunch of barricades on the road, this is the Northern Outpost.
Enter this tile.
| > Interact with the body once you are out of combat either through killing the
goblins or sneaking past the goblins. A short scene will play where you are told to
run away. You can do so and leave for Pirates Bane to hand in the quest.
- Tips:
| > The Necromancer and his summoned skeletons who appear after interacting with
the body is not actually hostile to you and will nor attack unless provoked. This
means that you can freely stay in the outpost while the Necromancer kills the
goblins and vagrants for you, allowing you to pick up any dropped loot.
| > Completing this quest will cause the Necromancer to show up in the Pirates
Bane Inn. He is currently a WIP (0.3.5.6.1) and does nothing other than cause
people to aggro on him, where he proceeds to curb stomp them. If he doesn't show
up, you might have to complete 'The Evil in the Mass Grave' quest as well.
[/SPOILER]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > From Pirates Bane, follow the road East. You will reach an area with 2 guard
towers and a camp in the ruins (Wetland Camp), enter the camp. Once inside, head
North and a guard will talk to you; at the end of this dialog, a timer will appear
wherein 5 additional deep-ones spawn from the waters to attack.
| > Defeat the total of 8 deep-ones. It is best to stay with the guards so the
deep-ones aggro on them. Once the deep-ones are defeated, talk to the guard with
the red bandanna and spear to complete the quest.
- Tips:
| > This quest is best done together with the 'Gouge Out the Eyes!' repeatable
quest.
| > If the guard with the red bandanna and spear dies, the outpost will be
overrun with deep-ones upon re-entry regardless of the other 2 guards surviving.
[/SPOILER]
[SPOILER="P7. Rescue the Maid (Reward: 3 Large Copper Coins, +1250 XP, & +6
Morality)"]
- Quest Location:
- Requirement:
- Rating:
| > Debatable quest with 'Lantern' equipped and 10+ blue potions (5/10)
- Guide:
| > Once you have completed the 'Wetland Camp Assistance' quest, talk to the
guard with the red bandanna and spear again and select the second option. Accept
the quest by selecting the second option again. Leave to the camp by going South.
If you do not have the necessary supplies, head West to Pirates Bane to buy a
Lantern and ticket back to Noer to buy blue potions from the clinic. You could also
buy or forage White Dragon Weed (restores 10 stamina) in Pirates Bane if you want
to take a big risk or, if you have the 'Dark Pot' ability, to craft blue potions (2
White Dragon Weeds per Blue Potion).
| > Follow the road going to the East and eventually North. Once you see the cave
in the middle of the swamp surrounded by mountains, travel through the pine forest
to reach it (avoid as many swamp tiles as possible, the swamps are difficult to
escape and there is a deep-one war-band spawn point nearby). Enter the cave and
head North.
| > [Puzzle 1] There will be a engraving on the wall with 4 tablets containing
symbols to the East and West of it. The possible symbols are: Dick, Womb, Jumping
Person, and Running Person. These symbols are the key to entering the deep-one
lair.
| > The 4 corresponding tablets that need to be changed to match the symbols in
the engraving are found on the walls to the North-East, North-West, South-East, and
South-West of the room. Interact with these tablets to change the image. Once you
match the symbols on the wall with the symbols on the engraving, a water vortex
will open. Interact with this vortex.
| > Once inside the deep-one lair, head North. there will be a statute with 4
more engravings around it and a chest with randomized loot. There is another puzzle
in this lair, identical to the one before, that needs to be completed to escape. Do
this puzzle BEFORE rescuing the person to make it easier.
| > [Puzzle 2] Once you memorize (or write down) the required symbols; Starting
from the middle of the altar, head south until you reach the large stalagmite
(rock sticking out of the floor). Head West into the cave. Note: there are deep-
ones in the waters and they will ambush during this puzzle.
| > Follow the Northern wall in the cave until you see a glow to the North, this
is the tablet that corresponds to the top-left engraving. Change the tablet to the
correct symbol.
| > Head South until you see another glow, this tablet corresponds to the bottom-
left engraving. Change the tablet to the correct symbol.
| > Follow the Southern wall until you see another glow, this tablet corresponds
to the bottom-right engraving. Change the tablet to the correct symbol.
| > Follow the Southern wall until you see another glow, this tablet corresponds
to the top-right engraving. Change the tablet to the correct symbol.
| > Once the water vortex opens, head West to the area where prisoners are held.
Talk to the girl with amber hair. Escort her to the water vortex (needs to be
within a 3x3 square next to the exit to follow you, that means waiting for her).
Staying within 3 tiles of her will help with path finding because being further
away makes her more prone to going in the wrong direction.
| > Head South towards the exit, once close enough to the exit a green arrow
will appear above the girl. Talk to her when this happens. Leave the cave and
return to the Wetland Camp by following the road South. DO NOT cut through the
swamps, it takes longer, consumes more stamina, and is more dangerous.
| > Once inside Wetland Camp, talk to the guard with the red bandanna and spear.
This will finish the escort mission and you will be given +5 morality and a letter.
This letter needs to be delivered to the Mercenary Guild's receptionist in Pirates
Bane to the West to receive the final reward of 3 Large Copper Coins, +1250 XP, &
+1 Morality.
- Tips:
| > Deep-ones lurk in bodies of water and can be identified by a dark-blue circle
moving in the water, similar to fish but bigger.
| > Kill deep-ones that spot you as fast as possible as they will start a count-
down timer after a while, this includes the babies.
| > You can interact with the big fish piles (there is usually 2-3 in the
prisoner area) to collect a total of 5 fish without any stamina cost.
| > If the countdown begins halfway through the second puzzle (you already
matched the top and bottom left symbols), there should still be enough time to
escape and there are no additional deep-ones spawning in the entrance room.
| > Being captured by deep ones to the East of Pirates Bane leads you to being a
captive here, you need to complete puzzle 2 to be able to escape.
[/SPOILER]
[SPOILER="D1. Pickpocket quest (Reward: 1 Large Copper Coin & +1000 XP)"]
- Quest Location:
- Requirement:
| > None
- Rating:
| > Poor quest with 0-5 scoutcraft (4/10)
- Guide:
| > Enter Doom Fort Inn, head North, and enter the Eastern most room. Talk to the
person in armor and select the second option. After that, Leave the Inn and enter
the barracks through the gate East of you (Select second option then second option
again).
| > Head South then East to the Sergeant (man with a cowboy hat and in his
underwear). Stand to the direct East of the Sergeant
| > Throw a rock 2 tiles West of the Sargent and follow behind him, repeat this
until you reach the wall. Note that he sometimes teleport back to his spot if he
loses 'interest' so standing behind him is important to prevent him from
backtracking to the previous rock.
| > Make a save then attempt to pickpocket him (you need to assign a key to this
(Menu > Skills > Steal, at the bottom of the list). Sneaking is not required to
pickpocket him. How many attempts this will take depends on your sneak skill and
RNG.
| > Once you get 'success', a key-card looking item will drop to the ground, pick
that item up and return to the quest giver in Doom Fort Inn.
- Tips:
| > Success rate for stealing depends on your scoutcraft skill and how many NPCs
detect you (NPCs who see you but are not the one(s) being pick pocketed will still
reduce success chance)
| > Talking to the Sargent and selecting the second option has a reference to a
movie and gives you +1500 XP (selecting the first option gets you punched).
| > Upon completing the quest, the quest giver states that he has another job for
you in 2 days.
[/SPOILER]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > Starting from Doom Fort, follow the road South then go East at the
intersection. You will reach a barricade on the road with the ocean to its North
and mountains to its South, enter this tile.
| > Head East inside the tile and talk to the crusader looking person. He will
tell you that they are being overwhelmed and need reinforcements. Head back to Doom
Fort.
| > Enter Doom Fort, go through the second gates to the East, then North to the
Barracks. Talk to the person directly North of the barracks behind the table with
books. You must then go back to the Eastern checkpoint. Once you enter the Eastern
checkpoint, talk to the crusader looking person again. He will assign you with the
task of loading the cannons.
| > Load the cannons by entering the shack and picking up ammunition directly
East (you can only carry one pile at a time), heading back outside, and loading the
cannon by interacting with it. Do this to both cannons and after a while, a cut
scene will play where 2 additional 'super' enemies will show up.
| > [Method 1] Give a good pounding (Weapon Expert / Mana Knowledge trait)
| > Start off with ranged (throwing knives do little damage so use a bow) or
magic to target the super abominations as there is little risk of friendly fire at
the start. Note that these enemies have 'grabbing' tentacles that pulls you next to
them so maintain a large distance. Once they get close to the guards, run East so
they de-aggro on you and aggro on the guards instead.
| > Once they aggro on the guards, join the ganking of the abominations with a
melee weapon (avoid ranged attacks as friendly fire will spell trouble for you) and
spam the attack button. Because there are 3-4 people attacking at the same time,
the super abomination jumps from target to target and is thus rendered ineffective.
Once the super abomination you are ganking is at low health and starts showing the
'scared' affect (3 blue water drops) it will stop attacking and try to run. It is
then safe to focus on the other abomination as the guards will finish it off.
| > Rush one of the super abominations that spawn and hit it once to try and stun
it (not strictly necessary, but helps). Then use your sex attack on it. While you
are busy killing this super abomination, the guards will handle the other one. It
is necessary to be as far away from the guards as possible so they do not interrupt
your sex attack by dealing damage to the super abomination.
| > Once the super abomination is juiced to death, participate in the ganking of
the other super abomination with a melee weapon (sex attacks are ineffective
because it will get constantly interrupted).
| > Once the 2 super abominations are dead, a small cut scene will play and you
will receive your reward.
- Tips:
| > The abomination enemies continuously re-spawn the first time you enter this
area so helping them fight does nothing.
| > Halberds weigh 36 each (total of 72) so have carrying capacity before doing
this quest, this reward is the equivalent of 2 large copper coins.
| > The Eastern Outpost will have a constant attack of re spawning enemies before
and after the quest's completion.
| > (as of 0.3.8.1) If all guards are defeated, you can leave and re-enter the
map to 'restart' the mission, this will most likely change.
[/SPOILER]
[SPOILER="D3. Love Letter (Reward: 1 Big Copper Coin, 1 Small Copper Coin, & +2000
XP)"]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > Note that it has to be night for the guards to spawn in the barracks.
Starting from initially entering Doom Fort: head through the gate to the East, go
North into the barracks, go East to the sleeping area, find the soldier with a
green arrow above his head ( if he is not there, wait until the next night as the
guards sleeping are changed), and talk to him. Select the second option after the
quest description is presented to accept the quest.
| > Go to Noer, recommend using the Town Relay (fast travel system) by talking to
the station employee (outside the Inn to the East). In Noer, starting from the
Eastern gate: head West until the road turns North, head South through the
buildings, turn 1 tile West then East after you reach the coast, and enter the tile
with the red house (same building model as the Clinic).
| > After the small interaction, you need to head back to Doom Fort using your
preferred method. Talk to the guard again, if he is not there go to the next night
as the people sleeping are on a 'rotation'. You have the option to lie or to give
him the letter.
| > Giving him the letter will cause him to become berserk upon learning that his
uncle cucked him, causing him to become hostile to everyone. You will then receive
a XP reward of +2000 XP after the dialogue ends.
| > Run away as attacking him will still be counted as assaulting a guard, giving
you a morality malice.
| > [Option 2] Lie to John ('Tough' personality is unable to choose this option)
| > Doing this will end the quest more peacefully as John just becomes very sad
instead of becoming berserk and rewards you with +4000 XP.
- Tips:
| > You could just accept his quest but never complete it as he gives you the
monetary reward as a down payment.
| > Using the recommended tip of utilizing the Town Relay will essentially remove
all monetary rewards from this quest as it costs 2000p to use (roughly 1 big copper
coin and 1 small copper coin). Using the Relay twice will result in a net loss of 1
big copper coin and 1 small copper coin but saves a lot of time.
[/SPOILER]
[SPOILER="666. Rabbit of Caerbannog (Reward: Chest with Randomized Loot & +5000
XP)"]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > There are 3 ways to do the quest: Divine Intervention, Oh God Oh Fuck, and Do
It Like The Charlie's Did
| > Exit Noer through the North gate and follow the road North. Once you reach
the refugee camp area, enter the 'Society of Saints Monastery' (the church) and buy
'Holy Water' from the Priest to the North. Leave the church
| > Now continue following the road and go East at the intersection above the
church. Continue East until the next intersection where you go North. You will see
a mine in the mountains (the big door), enter this mine. Inside the Mine, talk to
the person next to the tent and select the third option.
| > Go East into the cave and get near the rabbit. When the rabbit aggros on you,
run back West and try to get the rabbit to step on the tile with the holy water.
Once this happens, the rabbit will slip on the holy water, bump his head, then
explode. A chest will drop but the people there will not let you take it because
they believe that they did all the work and deserve the loot.
| > This method requires the 'Weapons Expert' trait as you need a longbow.
| > Exit Noer through the East gate and follow the road North. Keep going North
until you see a mine in the mountains (the big door), enter this mine. Go East and
stand behind the crawling man. Face the rabbit and use your 'Control' weapon
ability ('Snipering' with your Longbow). You can use it a maximum of three times
before the rabbit closes the distance. If the rabbit hits you, you are fucked
because it shows no mercy, hence the name of this method.
| > Run back to the mercenaries and run around them until the rabbit aggros on
them instead. Just stand right next to the exit and hope they take the fight to the
East so the rabbit doesn't aggro back on you once it kills everyone, you can also
hide using stealth if you can. Once the rabbit return to it's lair (or the NPCs
somehow managed to kill the rabbit), repeat the strategy used before to finish it
off, it takes ~4 hits in total to kill the rabbit. If the NPCs are, somehow, still
alive they will claim that they deserve the loot and will not allow you to take it.
| > [Method 3] Do It Like The Charlie's Did (You can get blown up to kingdom
come)
| > This method requires 2-3 frag mines and 9+ frag bombs that can be bought from
Lisa in the market at night.
| > Exit Noer through the East gate and follow the road North. Keep going North
until you see a mine in the mountains (the big door), enter this mine. Once inside,
go East until the rabbit and get close enough for it to aggro on you. Run West so
the rabbit kills the person crawling, once he is dead, set a frag mine horizontal
to the rabbit (select it in your inventory and press 'space', make sure to sprint
while presings a directional key when exiting the menu or you will blow yourself
up) and place 5-6 frag bombs around it (select it in inventory and press space).
| > Set another trap behind you for the NPCs for when they try to steal your
loot by pacing 1 frag next to a person (they move towards the cave) and place 1-3
frag bombs next to each person or by placing a similar trap to the one above but
near the entrance of the cave.
| > Killing the rabbit and NPCs in 1 go is a bit RNG dependent as the blast can
knock people backwards or forwards and that determine show many more explosives
will hit them. To remove some RNG, set another trap or use even more frag bombs.
When ready, get the rabbit to aggro you and run past your trap(s) and let the bunny
go boom. The NPCs should follow suit shortly thereafter. If the rabbit didn't die,
set another trap: same goes for the NPCs.
| > Kill the NPCs. They surround the chest if you interact with the chest once
and become hostile to you if you interact with the chest a second time (this also
makes stealth nearly impossible). The danger is that the map is narrow so baiting
them one by one using rocks is recommended or using an aoe attack when they are
grouped together after interacting with the chest once (you can use a bomb which
can be bought from the Noer market at night from Lisa to the North-West).
| > Get your reward from the chest, the chest content is randomized and you have
to exit and re-enter the map BEFORE killing the rabbit to re-roll the contents.
- Tips:
| > For method 1 when you already laid down the holy water, an easier way to kill
the NPCs is to get them to aggro on you by attacking them and then luring them to
the rabbit, where the rabbit will rip them apart.
| > After this quest is done, the mine will become infested with goblins once you
leave the mine and re-enter.
[/SPOILER]
Repeatable:
- Quest Location:
| > None
- Rating:
- Guide:
| > Exit Noer from the Eastern gate, cross the bridge to the East, enter the rain
forests below (next to the water).
| > Look for 'White Dragon Weed' which look like tall grass/hay/rice and stand on
top of it and press enter/z. At the beginning, when you have no wisdom, you only
get 1 White Dragon Weed per map so you have to exit and re-enter.
| > After getting five White Dragon Weeds, go back to Noer and enter 'Elise
Obstetrics and Gynecologist', the building on the top right of the large square
road area (small red building with a chimney). It is only open during the day
(press 'ctrl' to skip time without stamina cost in the world map if you need to
wait). When inside, go directly North and talk to the person behind the counter.
- Tips:
| > Watch out for boars, they are dangerous and can easily stun lock you although
killing them gives a lot of meat.
| > You can also get apples (from trees with red apples), grapes (from vines on
map walls with purple grapes), Blue berries (from grass with blue berries), and
tomatoes (from vines on map walls with red tomatoes) for the same cost.
| > Higher wisdom stat increases the amount of herbs that spawn on the map,
buying glasses from the magic merchant above the dock during the day is an easy way
to do this (2-3 per map instead of 1).
| > Having the sickle equipped while gathering reduces the cost from 3 stamina
to 1 stamina, important if you don't want to burn through your food.
| > There is a book contain the recipes for medicine on the Western most side of
the counter in the clinic
[/SPOILER]
- Quest Location:
| > Mercenary Guild in Noer (Inn)
- Requirement:
| > None
- Rating:
| > Good quest with 'dark cauldron' and 'omnivores' trait (8/10)
- Guide:
| > Hire the 'Jobless Adventurer' (the one with a whip) for a bowl of broth (you
can buy meat soup from boss mama for 250p), do NOT get other adventurers as they
are not suited and WILL get hit by the Jobless Adventurer, causing a free for all.
A lantern is highly recommended so you can see.
| > Exit Noer from the Eastern gate, cross the 2 bridges to the East, enter the
mine (door surrounded by mountains).
| > Talk to the 'pit manager' in the room to the left, then go South, and then
west all the way to the wall. At this point you will have to navigate the mess that
is the infested mine (I'll try to find a way to map it).
| > The adventurer will wreak havoc in his path and you just need to pick up the
meat (you can easily get 40-80 'mutant flesh'). If the adventurer runs out of
energy (starts crawling) run away to a already cleared area and rest there. Do this
until the mine is cleared (PC will tell you).
| > Talk to the pit manager again, then return to the inn to hand in the quest.
- Tips:
| > There are 4 things you need to be careful of bats (move quickly and AI has a
hard time hitting it as it 'jumps' across the character, stand behind the jobless
adventurer to stop the bat from jumping), egg sacs (looks like a ball of pulsating
meat, releases several enemies upon damage or being too close), floaters (floating
balls of meat that explode upon death, dealing big damage and leaving a pool of
deadly flesh), and jobless adventurer (his whip is an AOE attack and getting hit
causes a stun/slow-down effect which can get you swarmed).
| > Monster meat can be made into smoked mystery meat using dark cauldron which
can be sold for ~98p a piece as opposed to the 19p a piece for monster meat. Recipe
is an even number of monster meat and 1 log, every 2 pieces of monster meat gives 1
smoked mystery meat.
| > Alternatively, you can eat the monster meat with little penalty if you have
the omnivores trait or eat the smoked mystery meat if you have both traits and
have practically endless food.
[/Spoiler]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > Hire the 'Jobless Adventurer' (the one with a whip) for a bowl of broth (you
can buy meat soup from boss mama for 250p) or any free adventurers you have
unlocked.
| > Go to the grave yard (West of the Northern gate, in the walled off district)
and walk around the grave yard (day or night, doesn't matter), the Jobless
Adventurer will aggro on any skeletons and kick their asses. Just be careful of
bone piles on the ground as those are 'hiding' skeletons and will turn into a
skeleton then attack you if you step on them. Kill 20 skeletons this way, Lona will
have dialogue to state this.
| > Talk to the 'Gravekeeper', guard next to the entrance of the graveyard, and
then make your way back to the Inn to submit the quest.
- Tips:
| > If there are armored skeletons or skeletons with shields, it would be better
to aggro those enemies and kite as the jobless adventurer struggles with them and
can lose a lot of stamina fighting them alone.
| > Don't do this quest over and over again, it is boring and does not give you
much exp on account of you practically doing nothing.
| > Skeletons mostly drop rag clothing which cannot be sold (but do give Lona a
rouge look) but they do have a very small chance to drop weapons.
[/SPOILER]
[SPOILER="4. Squatters In The Sewers (Reward: 1 Large Copper Coin & +1 Morality)"]
- Quest Location:
- Requirement:
- Rating:
- Guide:
| > After accepting the quest and hiring companion(s) you want , exit the Inn and
head North-West. The entrance to the sewer is the same to where you left the
tutorial quest, the grate directly South-East of the Northern gate.
| > Once inside, your goal is to kill all homeless people in the sewer. Without
the the trait or recommended companion, it will be difficult because of the amount
of enemies and their HP: take a lot of food and/or blue potions to have enough
stamina to kill all of them (everyone respawns once you leave the sewer and re-
enter). If you have Cecily and Grey Rat, they can handle everything themselves so
you just need to walk around.
| > Note that the child and mother are not in the criminal faction unlike the
other homeless but still need to be killed to complete the quest. The duty falls on
you to execute the mother and child who wants to protect her.
| > Once you are done with the quest, head back to the Inn and hand in the quest.
- Tips:
| > The homeless are in the 'criminal' faction so companions not hostile to that
faction will only attack them if you attack first. Hence, Cecily & Grey Rat is the
best choice; the dog companion can be made hostile to this faction as well so it is
also a good choice.
| > As the homeless only do 1 damage to basically everyone, their biggest danger
is their fast attacks which can stun you and cause yo to lose a lot of stamina.
| > The homeless have a tendency to run away, cornering them with your companions
makes them significantly easier to kill.
[/SPOILER]
[SPOILER="5. Gouge out the Eyes! (Reward: 5 Small Copper Coins, 1 Large Copper
Coin, +1500 XP, & +1 Morality)"]
- Quest Location:
- Requirement:
| > None
- Rating:
- Guide:
| > Once you have accepted the quest, leave Pirates Bane and follow the road
West. Go off the road and continue west through the swamp. Then make your way to
the Plainfields West of the swamp. The 2 Southern-most Plainfield tiles (just North
of the Pine Forest) is close enough to a Deep-One war band spawning point to get
them to spawn.
| > Wait on this tile by pressing the 'ctrl' key and enter the encounter. Once
inside the encounter, kill the Deep-Ones while collecting the eyeball drops
(similar to the tutorial quest).
| > Head back to Pirates Bane through the same way you came (avoid going South so
you don't get attacked by Deep-Ones in a swamp tile) and hand in the quest.
- Tips:
| > You can bring along the 'Addict Mercenary' (spear man below the 1st bedroom
in Pirates bane Inn) if you need assistance with killing the deep ones.
| > Alternatively, you can hunt for deep-ones in the swamp or by entering the
deep one caves but the former method takes much longer and the latter method is
much more dangerous.
| > Deep-Ones are focused on doing stamina damage, meaning that getting attacked
by more than 1 Deep-One at the same time can easily lead to a stun-lock and
subsequent defeat. Make sure to have enough room to retreat and potions/herbs to
restore stamina.
| > Crawling Deep-Ones are difficult to kill and highly dangerous due to the fact
that they jump a lot, they are most easily countered by spears and open areas or
having a companion aggro them instead.
[/SPOILER]
[SPOILER="6. Escort To Town Of Noer (Reward: 1 Small Copper Coins & +5 Morality)"]
- Quest Location:
| > Random event that occurs on the world map away from Noer, seems to occur more
frequently in refuge camps (tents around outposts).
- Requirement:
| > None
- Rating:
- Guide:
| > Once you have accepted the quest, you have a 5 day limit (i think) to make it
to Noer, the refugee (only 1 spawns) will act like a companion and is able to be
killed by enemies, failing the quest. Once you are in Noer, enter a map and talk to
the person you are escorting and this will complete the quest.
- Tips:
| > You can pay 2000p to the stable master in Pirates Bane to go to Noer
instantly and hand in the quest if you are nearby.
| > You should only take this quest if you have low morality or are planning to
go back to Noer within 5 days, there are no repercussions to denying the quest
other then feeling bad for them.
[/SPOILER]
[SPOILER="1. Waitress"]
- Job Location:
| > Noer Inn, Boss Mama
- Requirement:
- Rating:
- Guide:
| > Talk to Boss Mama (big woman on the bar counter), select jobs>waiter>confirm.
| > As soon as the job starts, go to the customer with a red arrow above them.
You only need to be in a tile next to the customer and facing and facing him, there
is no need to interact with them. Go back to the counter in front of Boss Mama to
pick up the next order. Repeat this until the job is done, you need to do a total
of 10 orders. Customers include all people in the first floor, so if you cannot
find the customer move to the Eastern side of the room (that area is dark and makes
difficult to see the dark red arrow).
| > Time is money in this quest and how much time you take affects the outcome:
Boss Mama pays the full amount of 2 small copper coins and ~100p (10 orders with
more then half of the time remaining), Boss Mama gets angry and pays you 1 small
copper coin (10 orders with less then half the time remaining), Boss Mama beats you
up and kicks you out without payment (less than 10 orders and time runs out).
- Tips:
| > Sprinting while serving the drink prevents patrons from being able to grab
you and remove clothing/ molest you. You can walk for most of the quest and sprint
when you are about to serve the customer to prevent groping and potential loss of
equipment. Although being groped does increase the rewards, the gain is negligible
and can be ignored.
| > To reliably get the maximum reward requires continuous sprinting which
averages at a 40-50 stamina. A reward of ~460p does not allow you to get that
stamina back in food, making it quite a bad job.
| > Working while lacking clothes (either by working naked or having your clothes
removed by customers) causes patrons to molest Lona and can cause them to aggro on
Lona and start attempting to rape her.
| > Being molested within Boss Mama's view causes Boss Mama to aggro on the
molester, this will usually cause a bar fight and make completing the quest near
impossible. However, you can abuse this by removing all equipment (better to leave
pants OR shirt on to prevent too much aggro) to get NPC's to aggro on you in front
of Boss Mama and pick off the loot (re-equip all your equipment before this so no
new enemies aggro on Lona); this is best done early on as you are basically
guaranteed to get kicked out by Boss Mama for failing the quest. This tactic is the
reason the quest is a 3/10 and not a 2/10.
| > A more difficult method to the above is doing the tactic above on your 9th
customer by only removing your clothing before serving the 9th customer. This is
more RNG dependent but has much more rewards as you can stay inside as the brawl
progresses. The RNG comes from the 10th customer as you cannot serve customers who
are fighting so the 10th customer has to be uninvolved in the brawl. The game does
switch customers if they are fighting but this takes a while and can even switch to
someone already fighting so time can run out quickly.
| > This method is also the most reliable way to get Boss Mama killed (her
husband will take over and reduce the price of all soups to 10p but remove the
waitress and dancer job) if you so desire. Do note that Boss Mama does play a role
in the story, namely the 'Cemetery Negative Energy' quest, and I am note sure if
her husband replaces her in that regard so be aware that you could lose out on some
(small) quests or lore if you choose to kill Boss Mama.
[/SPOILER]
[SPOILER="2. Dancer"]
- Job Location:
- Requirement:
- Rating:
- Guide:
| > Unequip the following gear: 'Head' (unless you have a pony tail), 'Top', 'M-
Arm', 'S-Arm', and 'Mid-Ext'
| > Talk to Boss Mama (big woman on the bar counter), select jobs>dancer>confirm.
| > On the stage, run/sprint (depends on how much stamina you want to spend) to
the tiles with a dotted green outline. After a while, the audience will throw coins
at the stage which you can collect by walking over it. The coins stay for ~8
seconds before disappearing and each coin is worth 200p.
| > Taking too long to go from dance square to dance square or having a low
'sexy' stat causes the audience to boo and throw stuff at you. Stepping on a tile
with a thrown object will stun you for approximately a 1/3 of the timer, so waiting
for the object to disappear is better. Find the balance between picking up coins
and dancing.
| > How long you dance depends on how much the audience 'likes' you, doing a good
job means longer dancing which means more money, However, this causes the audience
to get excited and attempt to gang-rape Lona (For a guesstimate earning 3000p or
more triggers this) while Boss Mama bails so she won't defend you. Try to have 10-
20 stamina at the end of the job or a 'blue potion'/'white dragon grass' to
replenish stamina to run away from the 'excited' crowd (escaping to your room or
leaving the Inn will reset aggro).
| > At some point, the dance squares will disappear and this signals the end of
the job, you must now wait for the timer to end. While waiting, re-equip your
clothes and weapons to decrease your weak stat so people don't try to attack you.
| > Payout for this quest is 1 small copper coin for every 600p earned (e.g.
getting 3800p gives you 6 small copper coins) not sure how the left-over P is
calculated but you normally get below 200p left.
- Tips:
| > On average, you earn 4-6 small coins (720p-1080p with 0 Wisdom) for
practically all your stamina, making the gains minimal.
| > Decline the requests of 'masturbation' (think there was another one but can't
remember) because it consumes way too much stamina.
| > How well the audience reacts and pays you also depends on your 'sexy' stat.
| > Having the 'exhibitionist' trait makes you gain mood rather than lose mood
during dancing.
| > If a dance square is directly in front of a person, said person has a chance
to molest Lona when you enter the dance square.
| > There is a special clothing set 'Dancer Clothes' which can be bought from the
The Golden Bar Club or the 'Shekels' Merchant.
| > If you don't care about Lona being gang-raped, buy a 'Buring Keg Room Key'
before starting from Boss Mama so you aren't kicked out with -100 stamina after
fainting.
[/SPOILER]
- Job Location:
| > Practically anywhere on the world map, more specific areas in the 'Tips'
section
- Requirement:
| > None
- Rating:
| > Great job with 'Dark Pot' trait and 'sickle' + 'glasses' equipped (9/10)
- Guide:
| > Exit Noer using the Eastern gate for easier access to the following map
types: Rain Forest, Plainfields, and Mountains.
| > Exit Noer using the Northern gate for easier access to the following map
types: Pine Forest, Corrupted Land
| > Enter desired map type and search for gather-able materials, herbs are worth
the most money and food is useful to extend amount of time able to be spent there
(1 'raw' food replenishes the food bar by 5 points).
| > Once you have gathered all the desired plants in one map, exit the map and
re-enter (you do not need to change tile) to get a new map.
| > If you have the 'Dark Pot' ability, you can make 'Dry Meal' out of food
plants to increase food gain or sell for more money (recipe is even number of any
plant-food, you can mix and match, and 1 wooden club: for every 2 foodstuff you get
1 dry meal). Alternatively, you can make 'vegetable soup' by removing the wooden
club but these sell for next to nothing. In addition, you can also make medicine
from the herbs, recipes will be in the tips section for their unique herbs.
| > If you decide to hunt the local fauna, you can make 'smoked meat' (recipe is
even number of any meat, you can mix and match, and 1 wooden club: for every 2
foodstuff you get 1 smoked meat) or meat soup if you remove the wooden club. Note
that mixing 'undesirable' meat (meat with a red warning on it: human meat, monster
meat, etc) will cause all the end-product to be 'smoke mystery meat' which is worth
much less.
| > Once you have gathered enough, return to Noer and sell your plants to the
bank (East of the Inn) as they offer the best price for coins or directly to a
merchant you want to buy from.
- Tips:
| > You can gather wood (wooden clubs) from basically any tree in a map by
facing it and interacting with it. Harvesting wood has a high stamina cost (-15
stamina).
| > Higher wisdom stat increases the amount of herbs that spawn on the map,
buying glasses (2000p) from the magic merchant above the dock during the day is an
easy way to do this (2-3 herbs per map instead of 1).
| > Having a sickle (200p) equipped while gathering reduces the cost from 3
stamina to 1 stamina, important if you don't want to burn through your food. This
can also be bought from 'Central Noer Market' (the market above the dock) during
the day from the weapons merchant or you can go to the blacksmith West of the Inn,
which is also only open during the day.
| > You can interact with rocks (small, white ones on the ground) to get insects
to spawn, which you can gather. Not really useful as the stamina cost is quite high
for a very bad food source.
| > Food: Apples (trees with red apples), grapes (vines on map walls with purple
grapes), Blue Berries (grass with blue berries), and Tomatoes (vines on map walls
with red tomatoes).
| > Watch out for boars, they are dangerous and can easily stun lock you although
killing them gives a lot of meat. They are normally not aggressive if you are fully
equipped (low 'weakness' stat) but some seem to attack no matter what.
| > Food: Nuts (dark trees with light leaves that contain sandy/beige pear-shaped
nuts), mushrooms (yellow-orange mushrooms)
| > This area regularly has goblin ambushes due to most pine forests being near
to goblin nests, the narrow and winding nature of the maps can make it difficult to
escape: try to memories the map.
| > Watch out for wolves they attack fast and can rip you apart quickly. Some are
not aggressive if you are fully equipped (low 'weakness' stat) but most attack on
sight.
| > There are also skeletons hidden in the ground from time-to-time so be wary of
bone piles.
| > Food: Carrots (single bright green plant on ground), Onions (tall and dark
green bush), and Potatoes (large and wide green bush)
| > This map has rabbits on the map which can be killed to gain a little bit of
meat (1-5).
| > A very open map makes this an ideal place for hostile encounters due to how
easy it is to escape. Note that defeating enemies that are standing at the map
border can cause items to drop at the map border, these items cannot be picked up
anymore.
| > Food: Carrots (single bright green plant on ground), Onions (tall and dark
green bush), and Potatoes (large and wide green bush)
| > Herb(s): Dragon Root (small & dark green bush with red flowers)
| > This map is very narrow and has many choke-points and few exits, making any
'attack' events very dangerous on this map: memorizing the map layout is highly
recommended.
| > Watch out for wolves they attack fast and can rip you apart quickly.
| > Food: Tomatoes (vines on map walls with red tomatoes), mushrooms (yellow-
orange mushrooms), fish (dark-blue fish moving in water tiles or bubbles in the
water that appear and disappear), Blue Berries (grass with blue berries)
| > Herb(s): -
| > Unique Recipe(s): -
| > You can walk on the water tiles that has a dark-brown bottom but this is hard
to see, especially at night.
| > The narrow winding paths, which are sometimes obscured by the water, and the
lack of exit points makes this a very dangerous map as you can easily get cornered
and defeated.
| > *This area is extremely high risk and high reward so the 8/10 is not to be
taken as an easy way to earn money
| > There are 3 corrupted land tiles: Badlands (Easiest to traverse, no plants),
corrupted forests (Winding paths that lead to dead ends, many mutated mushrooms),
and corrupted mountains (hardest to traverse, avoid at all cosrs).
| > Filled to the brim with enemies and traps that spawn more enemies, they are
specialized in stun/movement locking you then draining your stamina. Recommended to
have blue potions and a melee weapon.
[/SPOILER]
- Job Location:
- Requirement:
- Rating:
| >
- Tips:
| >
[/SPOILER]
- Job Location:
- Requirement:
- Rating:
| >
- Guide:
| >
- Tips:
| >
[/SPOILER]
- Job Location:
- Requirement:
| > Has the 'Prostitute' trait
- Rating:
- Guide:
| >
- Tips:
| >
[/SPOILER]
- Job Location:
- Requirement:
| > Asked the priest 'About the saints', said 'I believe', Stripped, (after
scene) left and re-entered, asked priest about 'More saintly favors' (you get the
'Saint Believer' title after this)
- Rating:
- Guide:
| >
- Tips:
| > You can only buy 'Bread', 'Dry meal', and 'Holy Water' here but your trade
points do not disappear if you change rooms
| > Getting past the guard who's guarding the North-Western most door in the
Western wing lets you access the sex dungeon, nothing to do there though.
[/SPOILER]
- Job Location:
- Requirement:
| >
- Rating:
| >
- Guide:
| >
- Tips:
| >
[/SPOILER]
Cheats
Press 'F10' to enter console and insert these lines (replace 9999 with the value
you desire)
[SPOILER="Replenish HP"]
$game_player.actor.health+=9999
[/SPOILER]
[SPOILER="Replenish Stamina"]
$game_player.actor.sta+=9999
[/SPOILER]
[SPOILER="Replenish Food"]
$game_player.actor.sat+=9999
[/SPOILER]
[SPOILER="Replenish Mood"]
$game_player.actor.mood+=9999
[/SPOILER]
[SPOILER="Heal Injury"]
$game_player.actor.heal_wound >z
This command heals 1 wound at a time but can be inputted multiple times by pressing
space bar multiple times, ignore the 'invalid input' sound as it still works.
[/SPOILER]
$game_party.gain_gold(9999)
[/SPOILER]
$game_player.actor.trait_point+=9999
[/SPOILER]
$game_player.actor.change_exp(9999, false)
WARNING: This changes your exp to that value, not increase by that amount
[/SPOILER]
[SPOILER="Add/Remove Traits"]
[SPOILER="Trait Number"]
Nymphomaniac = 115
Tough = 116
Timid = 117
Prostitute = 131
Exhibitionist = 129
BloodLust = 125
Alchemy = 136
Omnivores = 132
Succubus = 138
Cannibal = 127
Hitchhiker = 140
Masochist = 126
[/SPOILER]
[/SPOILER]
[SPOILER="Give Item"]
$game_party.gain_item(ItemID, 9999)
Using ' >z' at the end is highly recommended so changing item ID is easier as it
executes the command without exiting the console.
[SPOILER="ItemIDs"]
Note that quest items and traits have been removed from this list.
[SPOILER="Normal Food"]
$game_party.gain_item(ItemID, 9999)
Raw Food:
Processed Food:
[/SPOILER]
[SPOILER="'Trash' Food"]
$game_party.gain_item(ItemID, 9999)
Animals:
Semen:
Waste:
Undesirable Meat:
[/SPOILER]
[SPOILER="Medicine"]
$game_party.gain_item(ItemID, 9999)
Processed Medicine:
[/SPOILER]
[SPOILER="Money"]
$game_party.gain_item(ItemID, 9999)
[/SPOILER]
[SPOILER="Babies"]
$game_party.gain_item(ItemID, 9999)
[/SPOILER]
[SPOILER="Other"]
$game_party.gain_item(ItemID, 9999)
Misc:
Papers:
Inn Keys:
[/SPOILER]
[SPOILER="Bombs"]
$game_party.gain_item(ItemID, 9999)
Frag:
Smoke:
[/SPOILER]
[SPOILER="Main-Hand"]
$game_party.gain_item(ItemID, 9999)
Universal:
Weapons Expert:
Mana Knowledge:
Restraints:
[/SPOILER]
[SPOILER="Off-Hand"]
$game_party.gain_item(ItemID, 9999)
Universal:
Weapons Expert:
Mana Knowledge:
[/SPOILER]
[SPOILER="Armour"]
$game_party.gain_item(ItemID, 9999)
Civilian:
Prostitute:
Collars:
Hair:
Misc:
[/SPOILER]
[/SPOILER]
[/SPOILER]
[SPOILER="Modding"]
Here is an example for editing pregnancy length and here is an example of editing
trait requirements.
[/SPOILER]
Misc [TBD]
[SPOILER="Titles [TBD]"]
(No Idea what they do, if you know a few or how to unlock them, tell me)
| > Saint Believer (Finish the mini-quest line in the church, see 'Saintly
Prostitution' job)
| > Sex Slave (Wearing special collar with hand restraints, being a brothel
slave, captured by church, captured by bandits)
| > Public Toilet (Captured by homeless people, might also be having sex with
enough people)
[/SPOILER]
[SPOILER="Named Characters"]
| > Vineet Bhave (Gray Rat) [Noer Inn, Companion, Guardian of Cecily Eaglemore
(possible lover?)]
[/Spoiler]
[SPOILER="Companions"]
| > Orc Killer (Sybaris | 1 good soup | 3.5 days) [Noer Inn 2nd floor]
| > Cecily + Gray Rat (Sybaris | Complete 'Rescue The Man's Partner', Weakness
below 100 | 5 days) [Noer Inn 1st floor]
| > Jobless Adventurer (Neutral |1 meat soup | 2.5 days) [Noer Inn 1st floor]
| > Cocona (Neutral | Complete 'Cemetery Negative Energy', N/A | 5 days) [Noer
Inn 1st floor]
| > Kitty (Neutral | 1 fish | It's fine (infinite?)) [Noer Inn 2nd floor]
| > Addict Mercenary (Neutral | 1 White Dragon Weed | 3 dats) [Pirates Bane Inn]
| > Dog (Animal | 1 meat soup | None (infinite?)) [Noer Inn 2nd floor]
| > Mercenary Archer (Criminal | 2 beers | 2 days) [Noer Inn 1st floor]
| > Mercenary Warrior (Criminal | 2 beers | 2 days) [Noer Inn 1st floor]
[/SPOILER]
| > Sex dungeon (get incapacitated in the church dungeon) NOT WORKING (0.3.5.6.1)
[SPOILER="General Tips"]
| > The 4 character personalities effect what class ('Weapons Expert', 'Mana
Knowledge', or 'Succubus') you can play: Default ('Weapons Expert' and 'Mana
Knowledge'), Tough ('Weapons Expert'), Timid ('Mana Knowledge'), and 'Nymphomaniac'
('Succubus'). NOTE: you can only pick 1 of the classes and picking a class locks
out the character personalities that does not fir (e.g. picking 'Weapons Expert'
locks out 'Timid' and 'Nymphomaniac')
| > The 'Nymphomaniac' trait is the worse trait for offense (consumes a lot of
stamina to kill 1 enemy and some enemies cannot be juiced) but is the best for your
mood as your class, 'Succubus', improves your mood significantly when attacking
with your ability 'juicing'. Also the cheapest class on account of not needing any
special equipment (having less equipment is actually better as it increases your
sexy stat)
| > The 'Weapons Expert' trait is the best offensive trait with many weapons
available for use, having this trait allows Lona to have ranged weapons. However,
you often lose mood due to taking a lot of hits so the 'masochist' trait is highly
recommended.
| > The 'Mana Knowledge' trait is mostly a supporting class that has great
offensive abilities but requires quick micro and protection. It is also the most
expensive class due to magic items costing a large amount of TP (you can buy magic
goods from the mage in the 'Central Noer Market' just behind the 'Port of Noer').
| > !IMPORTANT! As of 0.3.8.0 this is no longer true. If Boss Mama dies, the
prices of all the soups decrease to 10p BUT you can no longer work in the Inn (Boss
Mama is actually quite nice).
| > BANK (Noer Tripartite Exchange): here you can store as much as you want of
anything without it disappearing and is South-East of the square, big red building
with no chimney.
| > You can only have multiple companions if they are of the same faction, if you
try to hire someone of another faction you will lose the companion you previously
hired (think there is also a limit of 2 companions).
| > The 'Kitty' companion has a special interaction, 'Purr', on maps that can be
used once per map (just exit and re-enter) which increases your mood.
| > The alternative to sleeping for restoring stamina is to consume blue potions
(bought from clinic or crafted, 2 White Dragon Weeds in Dark Pot) or White Dragon
Weeds (Found in Rain Forest, looks like tall grass/rice, or bought from herb
merchant, found in the market of every settlement).
| > Having a 'Weakness' stat of 200+ and sexy of 100+ causes NPCs with weapons to
become hostile and try to rape Lona, although Drunk NPCs found in Inns attempt this
if Lona has 100+ Weak and 75+ Sexy; it seems that each NPC-type has their own
threshold, do note that people being hostile to Lona encourages others to become
hostile as well (most easily observed with wolves).
| > Pressing 'ctrl' in the world map skips time without consuming stamina.
| > Exiting and re-entering the map replenishes your companion's stamina.
| > Sleeping restores 20 stamina for the cost of 10 satiety and can only be done
outside of combat. To sleep through a day/night cycle, press the 'sprint' button
(shift) and the sleep button at the same time; do this in a secluded area with no
NPCs so you don't get raped or killed (e.g. in alley ways instead of the middle of
the street, away from animals in the corner of the map for forests, etc)
| > Mordet compiled a list of exp required to level up and additional info up to
level 60 (Version 0.3.7.0) if you want to see specific values required to level.
| > You can fast travel to the Pirates Bane (Eastern Fortress) and Doom Fortress
(Northern Fortress) by purchasing a ticket for 2000p from the stable master 1 tile
West to the Eastern gate in Noer. Select the second option to sell stuff, third
option to buy a ticket. The first choice for destination is Pirates Bane and the
second is Doom Fortress, you can cancel the purchase by pressing the 'Esc' key.
| > You can buy a 'Slope Temporary Visa' for 10000p from 'gang member' in the
harbor backstreet (South-West of the sewer, enter, go West, talk to the person to
the North of the table) to access Rudesin Slope, where you can enter the The Golden
Bar Club. Alternatively, you need a high enough scoutcraft or wisdom to enter
without a permit.
[/Spoiler]
[SPOILER="mordet"]
[USER=1181296]mordet[/USER]
| > 'Rabbit of Caerbannog' quest: another method to complete the quest (method 2:
oh god, oh fuck; not the name)
| > Tip: 200 weakness is the critical value for where most NPCs become hostile,
additional info about this as well.
| > Tip: Exp required to level up and related info for 0.3.7.0
| > Doom Fortress Prostitution: Wrote a guide to maximize money earned in this
job
| > Cheat: Cheat for adding levels (Obsolete by "set exp" cheat)
[/SPOILER]
[SPOILER="MysteryMani"]
[USER=572722]MysteryMani[/USER]
| > 'Milo's Invite' quest: 15 wisdom is required to spare Adam's life and
additional info & correction
[/SPOILER]
[SPOILER="khaal"]
[USER=1253090]khaal[/USER]
| > Cheats: Provided most cheat codes back in page 43 of the thread
[/SPOILER]
[SPOILER="Anon21"]
[USER=11990]Anon21[/USER]
| > 'Rabbit of Caerbannog' quest : Need holy water, put it on the ground, lure
the rabbit, rabbit explodes, get exp and chest as reward. However, NPC become
hostile if you try to open the chest.
| > Titles: How to get Mercenary (quests) and Hooker (prostitution) titles,
although unsure.
[/SPOILER]
[SPOILER="Kouja"]
[USER=488221]Kouja[/USER]
| > Cheats: Provided cheat code for getting items and a few item IDs
[/SPOILER]
[SPOILER="Setcheck64"]
[USER=1440469]Setcheck64[/USER]
| > Cheats: Provided cheat for adding and removing traits along with a list of
trait numbers
[/SPOILER]
[SPOILER="FruitSmoothie"]
[USER=1181296]FruitSmoothie[/USER]
| > 'Collect White Dragon Grass' quest and Gatherer job : Increasing wisdom,
easily done with the glasses, means more herbs show up and equipping a sickle
reduces stamina cost from 3 to 1 for gathering.
| > Tip: Leaving and re-entering the map replenishes companion's stamina
[/SPOILER]
[SPOILER="xiixoz"]
[USER=1627048]xiixoz[/USER]
| > 'Cemetery Negative Energy' quest: Name of quest and needing to complete
'Undead In Cemetery' at least once to unlock
[/SPOILER]
[SPOILER="Prinplup"]
[USER=571]Prinplup[/USER]
[/SPOILER]
[SPOILER="Strbrvsky"]
[USER=1382663]Strbrvsky[/USER]
| > Dancer job: Having 'exhibitionist' trait significantly reduces mood penalties
and taking a longer time to go to a 'dance square' increases dissatisfaction of
audience (they start throwing stuff at you)
[/SPOILER]
[SPOILER="darkashy"]
[USER=986216]darkashy[/USER]
| > Cheat: Cheat for healing wounds and how to not need to re-input it constantly
[/SPOILER]
[SPOILER="11037AAA"]
[USER=960028]11037AAA[/USER]
| > 'Rescue Refugee' quest: You can sell sell Cecily out to Milo after the quest
to get 10 additional gold coins (0.3.8)
[/SPOILER]
[SPOILER="CaiNanE"]
[USER=1024623]CaiNanE[/USER]
| > Tip for 'Rescue The Man's Partner' quest: Using the bandit's own explosives
to kill them does not trigger the timer (only if everyone is dead) so you can abuse
that to kill them in the 'Sneaky Peaky Like' method. Can also set mines and trigger
the countdown to cause the newly spawned bandits to explode.
[/SPOILER]
[SPOILER="ddaisy"]
[USER=1449589]ddaisy[/USER]
| > 'Undead In Cemetery' quest : Skeletons have a very small chance to drop a
weapon
| > Titles: Sex Slave Title and how to get it (wearing special collar with hand
restraints or being a brothel slave).
[/SPOILER]
[SPOILER="garand_m12"]
[USER=1618893]garand_m12[/USER]
| > 'Evil in the Mass Grave' quest : Verification that bringing Cocona does
trigger additional dialogue
[/SPOILER]
[SPOILER="geodude575"]
[USER=2253719]geodude575[/USER]
| > Correction : You need 2 Tung Flowers to make birth control pills, not 1.
[/SPOILER]
[SPOILER="ZedTed"]
[USER=216449]ZedTed[/USER]
[/SPOILER]