The Quiet Year
The Quiet Year
The Quiet Year
Cheryl Trooskin-Zoller
Dylan Nix
Andy Moore
Stephen Scapicchio
Chapter One:
Gather
As the facilitator, read this entire
book and complete the tasks outlined
in this chapter prior to inviting
others to join you at the table.
For a long time, we were at war with The Jackals. Point to the blank page. This is our map. Before playing,
Now, finally, we’ve driven them off, and we’re left we’ll establish some of the landscape. As we play, we’ll
with this: a year of relative peace. One quiet year, update the map to reflect new discoveries, conflicts,
with which to build our community up and learn and opportunities. Parts of the map will be literal
again how to work together. Come Winter, the Frost cartography and other parts will be symbolic. We’ll
Shepherds will arrive and we might not survive the try to avoid writing words on it, though common
encounter. This is when the game will end. But we symbols are fine.
don’t know about that yet. What we know is that
right now, in this moment, there is an opportunity Throughout the game, we’ll all be responsible for
to build something. drawing on this map. It’s fine to draw poorly or
crudely, but all of us are going to draw.
♥ ♦ ♣ ♠
Spring Summer Autumn Winter
to represent the community at a bird’s eye level, and
to care about its fate. The second is to dispassionately
introduce dilemmas, as scientists conducting an
experiment. The Quiet Year asks us to move in and
out of these two roles.
Point to the four suits in turn, and explain that they We don’t embody specific characters nor act out
correspond to the four seasons. Taking the stack of spades, scenes. Instead, we represent currents of thought
show everyone the King of Spades. within the community. When we speak or take
action, we might be representing a single person or
When this card is drawn, the game will be over. It a great many. If we allow ourselves to care about the
could come at any time during Winter. fate of these people, The Quiet Year becomes a richer
experience and serves as a lens for understanding
Shuffle the spades, and place them face-down on the table. communities in conflict.
Shuffle the clubs, and place them on top. Repeat with
diamonds, and finally with hearts. As you shuffle each We’ll also be presented with opportunities to
suit, remind the group of its season. introduce new issues for the community to deal with.
This will often happen when we draw cards or use the
Discover Something New action. By dispassionately
introducing dilemmas, and then returning to our
other role as representatives of the community, we
create tension and make the community’s successes
feel real. If there’s an issue you struggle with in real
life (like whether violence is ever justified), introduce
situations that call it into question.
R5 The active player chooses and takes an action If a card asks you a question, think about whether your
(Discover Something New, Hold a Discussion, answer could be represented on the map somehow. If
or Start a Project). it fits, update the map to reflect this new information.
For example, if the card asks you about the sleeping
quarters for the community, you might end up
drawing a row of tents near the edge of the forest.
Working on Projects Discover Something New
Unless your card specifically told you otherwise (in One of the action types is Discover Something New.
bold text), the next step is to reduce each project die Introduce a new situation. It might be a problem,
on the map by 1. If a project reaches 0, the die gets an opportunity, or a bit of both. Draw that situation
removed and the project is completed. Whoever onto the map. Drawings should be small and simple:
started the project gets to tell everyone how it turns smaller than an inch, finished within thirty seconds.
out, and update the map to reflect its completion.
Whenever things seem too controlled or easy,
If a project finishes early (because a card says that “a we can use this action to introduce new issues
project finishes early” in bold text), it is instead the and dilemmas. When individual characters get
responsibility of the active player to tell everyone how introduced, we’ll give them names, and record those
it turns out and to update the map. names on our index card.
If your card’s bold text had you place a project die on Some example situations:
the map just a moment ago, that die doesn’t reduce R5 There’s a dried-up well located at the edge of town.
during this week. It’s just now getting under way. R5 Mangy wolves have been slinking around the woods.
R5 There’s a broken-down waterwheel a mile upstream.
When a project gets completed, it is assumed that it R5 Strange wailing noises come from the forest at night.
went successfully and is beneficial to the community. R5 A self-declared prophet arrives.
In some cases, it might make sense to have an
investigative project end with a hope dispelled. Even
in these cases, the completion of a project should
always feel like a step forward, not backward. This
doesn’t always mean that the whole community is
happy with the results, though.
Restraint Pacing
In playing The Quiet Year, we must refrain from At the beginning of the game, we’ll only have a basic
free-wheeling discussion about what to do next. sketch of the landscape. From this humble place, a
There are specific mechanics in the game for rich tapestry will emerge. How, and at what pace?
discussing community issues and demonstrating our
displeasure. When we play, we won’t speak out of The cards of Spring will ask us a lot of questions,
turn or attempt to circumnavigate these mechanics. which will establish more about the landscape and
These rules work to demonstrate how difficult it is the inner workings of our community. We should use
to engage the entire community in conversation, Spring to become familiar with the mechanics and
and how tensions and disagreements tend to linger structure of the game. There won’t necessarily be a lot
across weeks or even months. of tension or conflict during Spring, and this is fine.
In Summer, larger threats and greater progress will
We’ll also be careful to avoid character narratives. In both emerge. We’ll begin to define our community
The Quiet Year, characters will likely emerge who through our actions, and some seeds of discontent
we identify with. They’ll have names. They’ll be tied will likely be sown. In Autumn, danger and failure
into interesting situations on the map. The game will become more visible and serious. This will be the
falter, however, if we try to use these mechanics to tell most trying season. In Winter, the community will
a story about any one of these individuals. As much continue its work and preparations, and as players we
as possible, we should keep the focus of the game will contend with the dramatic irony of knowing that
on the community’s wants and needs, and the ways the Frost Shepherds could arrive at any moment.
that decisions get made about them. We should use
named characters to support that larger, bird’s eye If ever the map feels lacking or the community seems
view - and not the other way around. to have domesticated the world around it, we can
introduce new dilemmas. What happens when a child
murders his mother? What happens when someone
screws up and it costs us a food supply?
Kate: I’m into the coast. Let’s go with that. For Kate: And I’ll go with textiles, if that’s good with
details: maybe our community is built right next to a both of you.
wide inlet.
Lisa: That’s great. Fish, drinkable water, and textiles.
Kate quickly sketches an inlet, and draws some crude Of those three, which one do we have in Abundance?
waves to indicate which part is water.
The players all agree that it’d be most interesting to have
Raj: I’d like it if there was a lighthouse, and maybe a an Abundance of textiles, and a Scarcity of both fish and
small storehouse attached to it. drinkable water. What a peculiar situation for a coastal
community! The three choices get recorded on the index
Raj sketches a three-quarter view of a lighthouse, and card. Kate draws a little cross-hatched blanket next to the
puts a small rectangle next to it, depicting the storehouse. storehouse, to indicate an Abundance of textiles. The blanket
and the storehouse are almost the same size, which is totally
Lisa: Alright, that leaves me. I want the area just fine. Lisa draws an empty water glass next to the inlet, to
inland of the lighthouse to be swampy and full of tall represent a Scarcity of drinkable water. Raj draws a fish
grasses. That’s where the inlet leads. skeleton in the water, to indicate a Scarcity of fish.
Lisa draws some wavy lines and light shading to indicate Lisa: Alright! We’ve got our community established
bog, and draws a couple grass clumps. Having finished at this point. We’re around 60-80 people, living on
sketching the initial landscape, she moves on to read the the coast, rich in textiles, but without fish or drinkable
Starting Resources section. water. There’s some intriguing stuff here. Now we
turn to chapter three in the book, where we take turns
Lisa: Remember that these resources we name might reading sections of the rules aloud. A few pages of
be in Scarcity or in Abundance. that, and then we’ll be set to play. Who wants to read
first?
Raj: I choose fish.
Kate takes the book, and begins reading the section titled
Lisa: I’m going with drinkable water as mine. The Week. She then passes the book around the table.
Everyone gets to weigh in once, with a single response.
Three Weeks of Play
Lisa: I think that recon will keep us safe in the long
It’s mid-Summer, and Raj is now the active player. He run, so it’s worth a bit of short-term risk.
begins by drawing a card from the top of the deck. It’s the
7 of Diamonds (Summer). There are two options written Kate: No. If we incite the wrath of another pirate
on it. He doesn’t choose: “An unattended situation becomes fleet, it could spell ruin for our community.
problematic and scary. What is it? How does it go awry?”
Raj: I think we should focus energy on establishing
Raj: “Introduce a mystery at the edge of the map.” coastal sentries, but keep our boats in safer waters.
Alright, a young boy is out searching around in the
bog, and discovers a weird skeleton. He pulls it out Raj marks the docks with a dot, to indicate the discussion.
of the mud with the help of his friends. It’s sort of That concludes the week. It’s Lisa’s week next, and she draws
like an alligator, except its limbs are articulated in too the 9. She chooses one of the two options to read aloud.
many places and it’s got too many eye sockets.
A mutant, maybe? Lisa: Uh oh, guys. “A project fails. Which one? Why?”
The boat is more important in the long run, I think.
Raj spends about 25 seconds drawing a weird animal spine So the ‘sun shrine’ project gets nixed. Several
over by the bogs. His picture is less than half an inch wide. people decide that we can’t spare the heavy canvas
or the wood that we were using to build it, so they
He glances at The Summary card momentarily. The next disassemble whats been done.
step is to reduce project dice. There are two dice sitting
on the map, set to 3 and 2. Each of those dice is linked to Lisa removes one of the dice from the map. Raj and Kate
a project that the community is working on. Raj knocks don’t get to talk about Lisa’s decision, because it isn’t their
them both down by 1. turn and this isn’t a discussion. They do have the option
of taking Contempt, though, which Kate does. She doesn’t
Raj: For my action, I’m going to Hold a Discussion. feel honoured by the actions of those community members.
I’ll lead with a question: “When we’ve finished the
boat repair project, will we resume our scouting
endeavors? Or is that too dangerous now?”
Lisa knocks the remaining die from 2 to 1. The boat repair Lisa: Alright, I started that boat project, a month
will be finished next week. ago now. How does it turn out? Well, we managed to
patch the crack in its hull, and furthermore seal the
Lisa: Okay. For my weekly action, I’m going to Start a whole underside. It’s seaworthy again.
project. We’ve been afraid of these marauding pirates
for a while now, and some defences would be good. So Lisa updates the map by drawing a pristine boat picture,
we’ll train some sentries and arm them with whatever next to the previously-crossed-out boat picture.
we found in that army jeep. How long will this take?
Kate: And now my action. I’m going to Discover
The players quickly agree that this seems like it’d logically Something New. Once we get the boat out into the
be a 2 week project. Lisa places a die marked “2” next water again, we discover that a strange sea plant is in
to the jeep icon, because that seems like a fitting place to bloom, submerged just below the water’s surface. It is
‘anchor’ the project. Once again, there is no room to protest spiny and fuchsia. Nobody’s sure what to do with it yet.
the launch of this project, though Raj and Kate both have
the opportunity to take Contempt. Neither do so. She draws a few squiggles in the water to represent this
mysterious new plant. This concludes her turn. Each of
Finally, it’s Kate’s turn. She draws the 2 of Diamonds these turns took 2-3 minutes to complete. This entire
(Summer), and chooses one of the two options. example spans 7-8 minutes of play.
There’s a large body of water on the map. There’s a giant, man-made structure on the map.
2 or...
Where is it? What does it look like? Where is it? Why is it abandoned?
What important and basic tools Where are you storing your food?
4 or...
does the community lack? Why is this a risky place to store things?
Are there children in your community? If there are, How old are the eldest members of the community?
6 or...
what is their role in the community? What special needs do they have?
A charismatic young girl convinces many to help her A charismatic young girl tries to tempt many into
9 with an elaborate scheme. What is it? Who joins her or... sinful or dangerous activity. Why does she do this?
endeavors? Start a project to reflect. How does the community respond?
J You see a good omen. What is it? or... You see a bad omen. What is it?
Q What’s the most beautiful thing in this area? or... What’s the most hideous thing in this area?
A young boy starts digging in the ground, and An old man confesses to past crimes
K or...
discovers something unexpected. What is it? and atrocities. What has he done?
Summer
A contingent within the community have acted on their
A contingent within the community demand to be heard.
A or... frustrations. What have they damaged, and why did they
Who are they? What are they asking for?
damage it? Is it permanent?
A project finishes early. The weather is nice and people can feel the potential
5 or...
What led to its early completion? all around them. Start a new project.
Outsiders arrive in the area. Why are they a threat? Outsiders arrive in the area. How many?
6 or...
How are they vulnerable? How are they greeted?
Someone tries to take control of the community by force. A headstrong community member decides to put one of
8 or...
Do they succeed? Why do they do this? their ideas in motion. Start a foolish project.
You discover a cache of supplies or resources. A Scarcity has gone unaddressed for too long!
10 or...
Add a new Abundance. Start a project that will alleviate that Scarcity.
Predators and bad omens are afoot. You are careless, and Predators and bad omens are afoot. What measures do
J someone goes missing under ominous circumstances. or... you take to keep everyone safe and under surveillance?
Who? Do not reduce project dice this week.
K Summer is fleeting. Discard the top two cards off the top of the deck and take two actions this week.
Autumn
The community becomes obsessed with a single project. Which one? Why? Choose one:
R5Ļ35#5.)5.%5'),5.#'5.)5(-/,5.".5#.5#-5*, .85Add 3 weeks to the project die.
R5Ļ35,)*50,3."#(!5&-5.)51),%5)(5#.85All other projects fail.
A
If there are no projects underway, the community becomes obsessed with a grandiose vision.
Hold a discussion about this vision, in addition to your regular action for the week.
Someone returns to the community. You find a body. Do people recognize who it is?
2 or...
Who? Where were they? What happened?
Someone sabotages a project, and the project fails Someone is caught trying to sabotage the efforts of
8 or...
as a result. Who did this? Why? the community. How does the community respond?
The community works constantly and A group goes out to explore the map more thoroughly,
9 or...
as a result a project finishes early. and finds something that had been previously overlooked.
A headstrong community member takes charge of the A headstrong community member tries to take control of
2 community’s work efforts. A project fails, and then a or... the community. How are they prevented from doing this?
different project finishes early. Due to the conflict, project dice are not reduced this week.
Someone comes up with an ingenious solution to a big Someone comes up with a plan to ensure
3 problem and as a result a project finishes early. or... safety and comfort during the coldest months.
What was their idea? Start a project related to this.
Winter elements destroy a food source. If this was your Winter elements leave everyone cold, tired, and miserable.
5 or...
only food source, add a Scarcity. Project dice are not reduced this week.
7 What is winter like in this area? How do community members react to the weather?
Winter is harsh, and desperation gives rise to fear mongering. Choose one:
8 R5*(5."51%5&'#(!5."5'---5(5#-*&&#(!5."#,50#)&(.5-(.#'(.-85The week ends immediately.
R5&,51,5)(5-)')(5),5-)'."#(!85This counts as starting a project.
Someone goes missing. They’re alone in the winter elements. Choose one:
9 R5Ļ5)''/(#.35),!(#4-5)(-.(.5-,"5*,.#-5(50(./&&35."5*,-)(5#-5 )/(85Project dice are not reduced this week.
R5)5)(50,5",-5 ,)'5.".5*,-)(5!#(8
In preparation for the coming year, the community begins a huge undertaking.
10
Start a project that will take at least 5 weeks to complete.
An infected outsider arrives, seeking amnesty. They have some much-needed resources with them. Choose one:
J R5&)'5."'5#(.)5."5)''/(#.385Remove a Scarcity, but also introduce an infection into the community.
R5,5."'5 ,)'5(.,385".5,#.35)/&5."35"05,-->5)15)-5#.-5(5)'5'),5#,5."#-51%>