3.1. Conceptual Modelling
3.1. Conceptual Modelling
3.1. Conceptual Modelling
CONCEPTUAL MODELLING
Essential Idea:
Nature of design:
Designers use conceptual modelling to assist their understanding by simulating the subject
matter they represent. Designers should consider systems, services and products in relation
to what they should do, how they should behave, what they look like and whether they will
be understood by the users in the manner intended.
The starting point for solving a problem springs from an idea developed in the mind. A
detailed exploration of the idea is vital to take it from the intangible to the tangible, along
with the ability to articulate the idea to others.
Guidance:
To understand that conceptual models are used to communicate with oneself and
others
To understand that conceptual models vary in relation to the context; You should
select the appropriate concept model(s) to match the context
To understand how the designer visualizes concepts, design thinking and learning,
and use concept models to further inquiry into a design context
To understand and list the advantages and disadvantages of using conceptual
modelling
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Perhaps most importantly, designers use concept models to explore. Concept models can be
used to "get ideas out of the head" and into a form that can be explored and communicated
to others.
Conceptual modelling is defined as, “a description of the proposed system in terms of a set
of integrated ideas and concepts about what it should do, behave and look like, and that will
be understandable by the users in the manner intended”.
Conceptual modelling contains all the information required to describe a potential design
solution that simulates,
At this stage designers can get a feel for how well the design meets the original design brief,
design specifications and user needs to maximize chances of product success in the
identified target market.
Professor of computer science at Stanford University, David Little (1996) comments on the
significance of conceptual models as, “The most important thing to design properly is the
user’s conceptual model”.
A conceptual model represents what the user is likely to think, and how the user is likely to
respond. It is a high-level description of how a system is organized and operates. It specifies
and describes:
The major design metaphors and analogies employed in the design, if any:
The concepts the system exposes to users, including the task-domain data – objects
users create and manipulate, their attributes, and the operations that cab be
performed in them.
The relationships between these concepts.
The mappings between the concepts and the task-domain the system is designed to
support.
The mappings between the concepts and the task-domain the system is designed to
support.
It is vital to the success of the model that clear objectives are set before starting the
process. Poorly defined modelling objectives may lead to overly complex, inaccurate
models.
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Conceptual modelling is an iterative process and thus the model evolves and improves over
time.
Because it is the first step, conceptual design affects all of the following stages in the design
process. Decisions made in the conceptual design stage will determine the fundamentals
of the design project. Poor choices may lead to failed or subpar design solutions.
If the designers take the trouble to design and refine a conceptual model for products and
systems before they design it is more likely the end result will better fit the user
requirements.
Conceptual models are mostly a way for designers to straighten out their thinking before
physically starting to design. By its nature, conceptual modelling tools and skills vary with
the design context.
Types of Models:
Designers will choose different types of concept models depending on the context and type
of communication desired. Concept models can be in different formats, each with different
purposes, materials, and communication goals.
Pencil sketches may be used to transform a mental conceptual model, laying out concepts,
attributes and relationships.
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Nonspecific, commercial software packages such as Microsoft Word and Microsoft
PowerPoint may be employed to make digital representations of conceptual models. The
skill level associated with these is low as most computer users are familiar with the workings
of the software. These packages are most probably only suitable for the most basic of
conceptual designs and as the systems become more complex, specific purpose built
software is more appropriate.
Advantages:
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Reduce development costs by reducing errors in the production
Examine proof of concept to confirm that parts will fit together, components will
move, etc.
Communicate the function of the design
Communicate the aesthetics of the design
Test materials or production methods
Gather feedback from users, clients, and design team
Can be used in user trials
Disadvantages: