0% found this document useful (0 votes)
55 views6 pages

Thandimfundo 02

The document provides rules for the Thandimfundo annual independent schools chess tournament that will take place at Thandimfundo hall. It outlines equipment and clothing requirements, timing and scoring procedures, standard piece movements, and special rules like castling and en passant. Matches will be one hour with points awarded for captured pieces determining winners of unfinished games. Standard chess piece movements and restrictions are defined along with allowances for castling under certain conditions and capturing enemy pawns with en passant moves.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
55 views6 pages

Thandimfundo 02

The document provides rules for the Thandimfundo annual independent schools chess tournament that will take place at Thandimfundo hall. It outlines equipment and clothing requirements, timing and scoring procedures, standard piece movements, and special rules like castling and en passant. Matches will be one hour with points awarded for captured pieces determining winners of unfinished games. Standard chess piece movements and restrictions are defined along with allowances for castling under certain conditions and capturing enemy pawns with en passant moves.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

Thandimfundo sports &

culture team would


like to welcome your school to our annual
independent schools chess tournament.

Thandimfundo chess championship 2023


The following is the rules, please do study them


careful and share them with your learners/ players
Rule 1: Playing area & Equipment

-Playing area
✓All games will be played at Thandimfundo hall
-Equipment
✓All chess boards and pieces will be provided by our team
-Clothing
✓Full school uniform
Rule 2: Timing & Scoring
-Timing
✓Matches will be held with a one (20)mins
completion

-Scoring
-if the match is not completed within the one (1) hour limit, the
winter will be decided off of points captured.
-Point values are given to each pieces as it is captured.

✓Pawn 1
✓Knight 3
✓Bishop 3
✓Rook 5
✓Queen 9
Rule 3: Movement of Pieces

The following rules apply to the movement of the


pieces.
✓Pawn:
-The pawn moves one square straight forward. when this pawn has
not moved at all, i.e., the pawn is still at the second row (from the
owning players viewing), the
pawn may make a double step cannot be done.

-When taking a piece, the pawn goes one square diagonally forward.

✓Rook:
The rook moves in a straight line, horizontally or vertically. The rook
may not jump over other pieces, that is: all squares between the
square where the rook starts its move and where the rook ends its
move must be empty. As for all pieces, when the square where the
rook ends its move contains a piece of the opponent, then this piece
is taken. The square where the rook ends its move may not contain a
piece of the player owning this rook.

✓ Bishop:
The bishop moves in a straight diagonal line. The bishop may also
not jump over other pieces.

✓ Knight:
The knight makes a move that consists of first one step horizontally,
then two steps vertically OR first two steps vertically, then one step
horizontally (all forming an L shape and a total of 8 separate
movement options).
-The knight jumps: it is allowed to jump over any piece that is not on
the square it intends to occupy without being affected. However,
any piece on the square the knight occupies will be taken

✓ Queen: The queen has the combined moves of the rook and
the bishop, i.e., the queen may move in any straight line,
horizontal, vertical, or diagonal, and still cannot jump over other
pieces.

✓ King: The king moves one square in any direction, horizontally,


vertically, or diagonally. o The king is the most important piece of the
match, and moves must be made in such a way that the king is never in
check.

Special Movements.
✓ Castling: Castling is the only time in the chess game when more than
one piece moves during a turn. During the castling, the king moves two
squares towards the rook he intends to castle with, and the rook moves
to the square through which the king passed.

Castling is only permissible if all of the following conditions hold:


▪ Neither king nor rook involved in castling may have moved from the
original position;
▪ There must be no pieces between the king and the rook;
▪ The king may not currently be in check, nor may the king pass through
or end up in a square that is under attack by an enemy piece (though the
rook is permitted to be under attack and to pass over an attacked square)

E.g. White’s king on e1 and rook on a1 move to: king c1, rook d1 (long
castling), white's king on e1 and rook on h1 move to: king g1, rook f1 (short
castling), and similar for black
✓ En Passant:
En Passant may only occur when a pawn is moved two squares on
its initial movement.When a pawn makes a double step from the
second row to the fourth row, and there is an enemy pawn on an
adjacent square on the fourth row, then this enemy pawn in the
next move may move diagonally to the square that was passed over
by the double-stepping pawn, which is on the third row. In this same
move, the double-stepping pawn is taken. This taking en-passant
must be done directly: if the player who could take en-passant does
not do this in the first move after the double step, this pawn cannot
be taken anymore by an en-passant move.

Rule 4: playing rules

You might also like