AutoCAD Notes
AutoCAD Notes
It is good practice to use layers for different types of text (e.g. labels, notes, etc.) so you
can change the appearance of them without affecting other text and in case you only want to plot graphics.
Add frame to text: right-click on text > select Properties > under Text section look for Text Frame.
Check spelling: Annotate tab > Text panel > click ABC icon.
Fields
A special type of dynamic text that automatically updates to reflect changes in the drawing properties.
Field text has a grey background to notify you that it is a field text but the background does not plot.
Units
You can’t use spaces when specifying a dimension because AutoCAD will interpret the space as
ENTER. Instead use a hyphen e.g. 8'4-1/2".
Enter a distance and angle together (say 107mm at 30deg) by typing @107<30 or @107<0.523599r
(radians).
Layout tabs
Page Setup
o
o Paper size – If you choose a metric sheet size like A4 or A5, AutoCAD assumes you want the dimensions
of the layout in metric and adjusts the dialog box settings to suit.
Create a custom paper size:
right click on layout tab > page setup manager > Modify > under Printer/Plotter section, click
Properties > Device and Document Settings tab > User-defined Paper Sizes & Calibration > Custom Paper
Sizes.
o Plot scale – set the units (inches/mm) and a global scaling factor to be used in the layout tab.
Upper number – represents the scale applied to the objects inside the model.
Lower number – represents the units displayed in the layout tab.
Let's say you set the scaling factor to 1:10. If you draw a line that is 10 units long in the model, it
will appear as 1 unit long in the layout. This means that for every unit displayed in the layout (lower
number), the objects in the model (upper number) will be scaled down by a factor of 10.
Copy items from one DWG file to another: type command ADC to enter the Design Center dialog box.
The drawing you want to copy from must be opened in order navigate to items you want to copy to current file.
Lineweight settings: Type command LW. You can set default lineweight and if to display lineweight.
myTemplate
Print layout
Symbols and objects
Layers
Units
Table styles
Text styles (Text, Dimensions, etc.)
User Coordinate System (UCS)
Allows the user to create and work on a desired plane by defining the x, y and z axes. X-y is the ground plane
and z points upward. USC options can be found in the Home tab > Coordinates section.
There are 3 ways to create a new UCS:
o Manipulating the existing UCS icon – move it to a new location and align the axes to the desire plane you
wish to work on. Click the origin of the UCS icon and select “World” to return the USC icon to
its default position.
o UCS commands located in Coordinates section of the Home tab.
o DUCS (Dynamic UCS) – UCS icon moves automatically when you hover over the face of an object.
1. Activate DUCS at status bar:
2. Hover over face of object and when it highlights, AutoCAD has picked this face as a
plane to draw on.
3. When your done drawing, UCS will be restored to its previous position.
Save new UCS: Select “UCS, Named UCS..." button or type UCSMAN
View cube also shows the current UCS being used.
Boolean functions
Home tab > Solid Editing section
The 3 boolean functions are:
o Union – combine selected solids/surfaces into a single object.
o Subtract – remove the shape of a selected object from and existing object.
Pick the existing object first [ENTER], then the object shapes you want removed from the existing object.
o Intersect – leaves behind the shared volume between two or more objects and removes everything else.
Presspull
o Hold [Shift] to select multiple objects .
o Create a 3D surface by using Presspull on an opened 2D shape.
o Hold [Ctrl] to change the direction of Presspull from it being perpendicular to the face of the object.
Gizmo, Filter and Culling
Selection cycling – a small window showing objects that exist in the same space of your click/selection.
o Activate: Go to Drafting settings dialog box (DSETTINGS) > Selection Cycling tab.
Meshes
A tessellation (the covering of a surface, often a plane, using one or more geometric shapes, called
tiles, with no overlaps and no gaps) used to form a face.
Mesh tab
Located in the
Toshow internal edges, set VSEDGES to 1.
Change tessellation divisions: Mesh tab > Mesh Primitive Options
Revolved Surface – create a mesh from an open/closed 2D object by
revolving it around an axis using an angle.
Edge Surface – create a mesh from 4 2D open shapes which touch each other
to form a closed 4 edged shape.
Ruled Surface – creates a mesh between two lines or curves.
Tabulated Surface – creates a mesh from a 2D shape that is swept along a straight path.
Smooth Object – convert 3D object to mesh object. You can change the mesh tessellation via the Mesh
Tessellation Options (diagonal down arrow in Mesh section or MESHOPTIONS).
4 levels of smoothness:
Meshes have Mesh tab > Mesh section
Refine Mesh – make the mesh smoother by increasing the number of mesh faces. A smoothness level of 1 or
more should be applied.
Add Crease – the opposite of smoothening mesh, as you can add sharpness to the mesh faces, edges, or
vertices. Crease value sets the level of creasing. <Always> retains the crease at all levels of
smoothness.
Split Face – split a single face in a mesh into two faces using two points or vertices, or both.
Extrude Face – extrude a face of the mesh perpendicular to the face plane.
Merge Face – merge two or more adjacent mesh faces.
Close Hole – select all the edges of the hole and press enter to create a mesh face to close the hole.
To delete a mesh face, simply select the face and press Delete key.
Collapse Face or edge – merge vertices of selected face or edge.
Spin Triangular Face – spin the shared edge of two triangular shared faces.
Surfaces
Surfaces vs Meshes
Surface – 3D object that defines its shape using mathematical formulas or by defining a set of control points.
Mesh – a collection of vertices, edges, and faces used to define a 3D object.
Surfaces are smoother and more accurate than meshes but can be more complex to create and edit.
Surfaces are usually used to create complex shapes such as car bodies, while meshes are used for simpler
shapes such as cylinders.
Solid editing
Command: SOLIDEDIT
Location: Home tab > solid Editing panel
Extrude Faces – you can use height, path and taper angle to push or pull a face of a solid.
Taper Faces – incline face using two points to define the axis of tapering and a taper angle. +ve angle
means face will incline inward, -ve angle will incline outward.
Move Faces – move face of solid from a base point to displacement point.
Offset Faces – +ve offset distance increases volume of solid while –ve offset distance decreases it.
Delete Faces – this may not always work because AutoCAD may not be able to close its gap.
Rotate Faces – rotate the face of a solid. +ve rotation angle in the direction of curling fingers of your
right hand, while your thumb is pointing to the +ve axis of rotation. If you specified 2 points as the axis of
rotation, then from point 1 to point 2 is the positive direction.
Copy Edges – select edges to produce a 2D object. Similar to Extract Edges command but gives you the
freedom to select the edges you want.
Separate – sometimes after using the subtract command, you may get two or more non-continuous single solids
which are still linked to each other. You can use this command to separate that link between them.
Shell – converts solid into a hollow shell having a specified wall thickness.
3D Align – align 3D objects using one, two, or three source points to align them to one, two, or three
destination points.
o Location: Home tab > Modify panel.
1. Select source object.
2. Select base point(s) on source object then Continue.
3. Select destination point(s) on destination object.
Conversion table
To Solid To surface To Mesh
From 2D Extrude, Extrude,
Loft, Loft,
objects Revolve, Revolve, -
Sweep, Sweep,
Presspull
From Mesh Convert to Solid Convert to Surface,
-
Convert to NURBS
From Solid Convert to Surface, Smooth
Convert to NURBS,
-
Explode (some
objects only)
From Surface Sculpt, Smooth
Thicken, -
Convert to Solid
Sectioning in 3D
o Slice – create a 3D slice of a 3D solid or surface. This command will not work on meshes.
o Section Plane – create a 2D/3D section from any 3D object.
Options:
Select face – select one of the faces to consider as a section plane.
Save a View: Visualize tab > Named Views panel > New View.
Layout tab – used to create orthographic projections of model. Tab is only visible in layout space.
Base view – a 2D representation of a 3D object, typically used to create orthographic projections or other
types of views that show different sides or sections of an object.
Create a section view – Layout Space > Layout tab > Create View panel > Section.
Section view style – Layout tab > Styles and Standards panel > Section View Style button.
Drafting Standard – control the drawing views.
Location: Layout tab > Styles and Standards panel down arrow.
First angle – top views are placed below the base view.
Third angle – top views are placed above the base view.
Create custom shape viewport – Layout space > Layout tab > Layout Viewports panel > Polygon.
Cameras
FOV – Field of View
Location: Visualize tab > Camera panel > Create Camera button.
Front and Back Clipping Planes – the camera only shows what is between the front and back planes.
This can be turned on by right clicking on camera, go to properties under Clipping section.
Predefined Cameras – you can use these cameras for normal to wide angle views.
Location: type TOOLPALETTES > select Cameras tab.
Lights
AutoCAD has two default distant light sources. If you add a light, it asks you to turn these off.
Set lighting units before adding a light:
o Location: Visualize tab > Lights panel down arrow.
o Lighting units quantify the amount of light produced by the source light. These units can be:
American lighting units – measured in foot candles, which is the amount of light produced by a
candle at a distance of one foot.
International lighting units – measured in lux, which is the amount of light that falls on a surface
per unit area.
o Target Point light – similar to point light but emits light to a specific target point.
Location: type LIGHT > select Targetpoint.
o Spot light – projects a concentrated beam of light in a
specific direction.
Hotspot cone – light intensity is the same in this region.
Falloff cone – light intensity diminishes starting from
edge of Hotspot cone to perimeter of Falloff cone.
Intensity – the amount of light emitted in a specific direction. Units: lumen/degree or lumen/steradian.
Flux – the total amount of light emitted in all directions. Units: lumen.
Illuminance – the amount of light that falls on a surface per unit area. Units: lux or lumen/m 2.
Attenuation – specify the amount of diminishing light over distance from light source.
Attenuation types:
None – light will never diminish over distance.
Inverse linear – light diminishes over distance using the formula: 1/distance.
Inverse squared – light diminishes over distance using the formula: 1/distance 2.
You can also use start and end limits for the light.
Material
Materials Browser: Visualize tab > Materials panel > Materials Browser.
DELOBJ – when you use a 2D object to Extrude, Loft, etc. to produce a solid / surface object, this variable
decides if the 2D object will still exist after or if it will be deleted.
DELOBJ = 0, all defining 2D objects like profiles and cross-sections, paths, and guide curves will stay in the
drawing.
DELOBJ = 1, only profiles will be deleted, but paths and guide curves will remain in the drawing.
DELOBJ = 2, then profiles, paths, and guide curves will all be deleted from the drawing.
Keyboard shortcuts
o Hold Ctrl to select faces.