0% found this document useful (0 votes)
13 views2 pages

Extra Types

The document lists various classes and structs that are used for entity comparison and hashing in the Unity entity component system (ECS). It includes classes related to transforms, scenes, terrain, networking and rendering.

Uploaded by

sinara sousa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views2 pages

Extra Types

The document lists various classes and structs that are used for entity comparison and hashing in the Unity entity component system (ECS). It includes classes related to transforms, scenes, terrain, networking and rendering.

Uploaded by

sinara sousa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Transforms.

CopyIni
tialTransformFromGameObjectSystem+CopyTransforms,Unity.Transforms.LocalToWorld]
Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Transforms.CopyTra
nsformFromGameObjectSystem+CopyTransforms,Unity.Transforms.LocalToWorld]
Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Scenes.LiveLinkPla
yerSystem+BuildResourceMapJob,Unity.Scenes.ResourceGUID]
Unity.Entities.JobForEachExtensions+JobStruct_Process_EC`2[Unity.Scenes.LiveLinkPat
cher+RemoveLiveLinkSceneState,Unity.Scenes.LiveLinkPatcher+LiveLinkedSceneState]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.Entity]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.Entity]
Unity.Entities.FastEquality+ManagedCompareImpl`1[Unity.Entities.CompanionLink]
Unity.Entities.FastEquality+ManagedGetHashCodeImpl`1[Unity.Entities.CompanionLink]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.DisplayC
rowdEventPoints]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Disp
layCrowdEventPoints]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.PostProc
essData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Post
ProcessData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.VideoDis
playData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Vide
oDisplayData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.VideoStr
eamData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Vide
oStreamData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.PredictionLoopECS.WeatherD
ata]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.PredictionLoopECS.Weat
herData]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Scenes.SubSceneGUID]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Scenes.SubSceneGUID]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Scenes.LiveLinkPatcher+LiveLinkedSc
eneState]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Scenes.LiveLinkPatcher+LiveLink
edSceneState]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Scenes.SceneSectionBundle]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Scenes.SceneSectionBundle]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Bloc
kWithPostProcess]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
BlockWithPostProcess]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Bloc
kData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
BlockData]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Land
ChunkIndex]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
LandChunkIndex]
Unity.Entities.FastEquality+CompareImpl`1[Sandbox.Engine.Terrain.ECSComponents.Land
MatrixIndex]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Sandbox.Engine.Terrain.ECSComponents.
LandMatrixIndex]
Unity.Entities.FastEquality+CompareImpl`1[Unity.NetCode.GhostTypeComponent]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.NetCode.GhostTypeComponent]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.EntityGuid]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.EntityGuid]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.EditorRenderData]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.EditorRenderData]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.SceneTag]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.SceneTag]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.SceneReference]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.SceneReference]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Entities.SceneSection]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Entities.SceneSection]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Rendering.FrozenRenderSceneTag]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Rendering.FrozenRenderSceneTag]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Rendering.LightMaps]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Rendering.LightMaps]
Unity.Entities.FastEquality+CompareImpl`1[Unity.Rendering.RenderMesh]
Unity.Entities.FastEquality+GetHashCodeImpl`1[Unity.Rendering.RenderMesh]

You might also like