CC101 Basic Computer
CC101 Basic Computer
INTRODUCTION TO COMPUTER
Topics:
1. USES OF COMPUTERS
2. HISTORY OF COMPUTING
3. GENERATIONS OF COMPUTERS
4. First Generation - 1940-1956: Vacuum Tubes
5. Second Generation - 1956-1963: Transistors
6. Third Generation - 1964-1971: Integrated Circuits
7. Fourth Generation - 1971-Present: Microprocessors
8. Fifth Generation - Present and Beyond: Artificial Intelligence
9. SOFTWARE AND HARDWARE
10. DIFFERENT PARTS OF A COMPUTER AND THEIR USES
11. The monitor
12. The system box or computer console
13. The keyboard (Pressing)
14. The Mouse (Clicking and Dragging)
15. The Peripherals
16. Disk Size Conversion Chart (Bits, Bytes, Kilobytes, Megabytes and Gigabytes)
17. TYPES OF COMPUTERS
18. ANATOMY OF COMPUTER SYSTEM
19. COMPUTER HARDWARE
20. THE CENTRAL PROCESSING UNIT (CPU)
21. INPUT DEVICES
22. OUTPUT DEVICES
23. STORAGE DEVICE
24. SYSTEM MEMORY
INTRODUCTION
Computer as a revolution left no area of life untouched in the present world. It is of
tremendous help in all field of life. Hence, the knowledge of computer is a necessity for
existence of everybody in this global village. The invention of computer has transformed our
simple manual works to sophisticated life of automated works to meet the global demand for
the higher productivity and increased efficiency with high precision.
Computer is increasingly becoming compulsory in nearly all fields of studies, not because
of anything but its accuracy and versatility in processing data. Many tasks at home or office are
being automated rapidly with computer. Thus it is becoming apparent that in whatever
discipline or working sector, the computer is now a very vital tool for efficiency improvement
and precision of job or task execution.
This is designed to meet the prerequisite need of everybody that are interested and
wish to know about computers science and computing in general.
The "computer" is an ensemble of different machines that you will be using to get your
job done. A computer is primarily made of the Central Processing Unit (usually referred to as
the computer), the monitor, the keyboard, and the mouse. Other pieces of hardware are
commonly referred to as peripherals.
Computer programs, or applications, exist to aid every level of education, from programs that
teach simple addition or sentence construction to programs that teach advanced calculus. Educators use
computers to track grades and communicate with students; with computer-controlled projection units,
they can add graphics, sound, and animation to their communications. Computers are used extensively
in scientific research to solve mathematical problems, investigate complicated data, or model systems
that are too costly or impractical to build, such as testing the air flow around the next generation of
aircraft. The military employs computers in sophisticated communications to encode and unscramble
messages, and to keep track of personnel and supplies.
HISTORY OF COMPUTING
Since the creation of man, a significant amount of human activities has been ascribed to
organizing and processing information so that it could be more easily presented for easy
comprehension. Many devices have been used in the past before the advert of computer. It is
then necessary to vividly look into their evolution. Early computing machines:
1. Abacus (-2500BC): This is a hand- held device made of beads stung on rods in a
frame. The rods correspond to positions of the digits while the beads correspond to the
digits.
2. Napierís Bone (2500BC): This was invented by John Napierís (1550 - 1617). This
consists of small rods with appropriate markings on them. It is a mechanical aid to
computation that consists of nine such rods (called bones) with one for each digit 1
through 9. He also invented logarithms which made possible to do division and
multiplication by performing addition and subtraction.
5. Leibnitz mechanical multiplier (1600): In 1694 Gottfried Wilhem Von Leibnitz (1646
-1716) improved upon the pascaline by creating a machine that can also multiply using
a system of dials and gear.
6. Colmarís Calculator (1820) by Charles Xavier Thomas de Colmar: This
presented a more practical approach to computing.
7. Punched-Card machine (Jacquardís loom) (1801): Joseph Marie Jacquard.
GENERATIONS OF COMPUTERS
The history of computer development is often referred to in reference to the different
generations of computing devices. Each generation of computer is characterized by a major
technological development that fundamentally changed the way computers operate, resulting in
increasingly smaller, cheaper, more powerful, efficient and reliable devices.
Software is the stuff that makes your computer do things for you. The computer
without software would be like a home entertainment system with no tapes, CDís, or movies -
you have the machine, but thereís nothing to play on it. Software is continually developed. Each
time the software maker (Microsoft, Adobe, Corel, etc) develops a new version of their software
they assign it a version number. Before Microsoft Word 7, there was Microsoft Word 6.0.1, and
before that Word 6.0. The larger the developments made to the software, the larger the version
number changes. Usually a large change will result in a whole number upgrade; a small change
may result in a tenth of a decimal place.
Hardware are those components or physical pieces (things you can touch) that make up
the computer. The different pieces of the computerís hardware are monitor, speakers, mouse,
CDROM, floppy drive, hard drive, keyboard, CPU, RAM, Processor, etc. Each piece plays a role
in the operation of a computer
DIFFERENT PARTS OF A COMPUTER AND THEIR USES
The standard computer consists of a monitor, a keyboard, a mouse and the system unit. One can
attach accessories such as printers and scanners by means of ports. Increasingly in the workplace,
computers are connected to printers and other computers by means of a network.
The monitor
This is the Visual Display Unit (VDU). There are various technologies for
the display unit, cathode ray tube (CRT) or Liquid Crystal Display (LCD)
or electro luminescent screens or the projector. The monitor or screen
displays your work.
The system box is where all the computations that the computer
performs take place. Inside are the CPU processor, the motherboard,
the hard disk, any network or sound cards, memory chips (RAM),
printer ports (at the back) and the drive bays for floppy disks, Zip disks
or CDs. Outside the casings are the power buttons (ON/OFF and
Restart) with some additional facilities like the casing USB ports,
Webcams, etc
This is the basic input device. It is one of the ways you can tell the
computer what to do. It consists of the standard typewriter keys as
well as a numeric keypad and function keys. You can use it to give the
computer commands, name folders and files, and type text in word
processing documents. The keyboard is made of three main categories
of keys with each used for a different purpose.
o Character Keys: These comprise of letters, numbers and the symbols.
They are used to insert/display readable characters on the screen which
is equivalent to the keystroke pressed.
o Action Keys: These are not used to type anything, instead they cause
an action. Escape, Tab, Caps Lock, Shift, Control, Alt, Backspace, Enter,
Windows, Win Menu, Print Screen, Scroll Lock, Pause Break, Number
Lock, Insert, Home, Page Up, Delete, End, Page Down, Power, Sleep,
Wake up, Up Arrow, Left Arrow, Right Arrow, Down Arrow, and Space
Bar.
Key Combinations
Some keys can be combined to produce uppercase letters or to access
the upper symbols of some keys (i.e. the Shift and Control keys). Keys are
also combined for many other reasons. In some situations, you have to press
keys simultaneously, which means that you may be expected to press two or
more keys at the same time, or almost at the same time. In some other
situations, you may have to press and release one key, followed by another.
Shortcuts
A shortcut is a quick action you ask a program to perform when you
press one particular key or a combination of keys. Some shortcuts are
universal or almost, that is, the computer responds regardless of what
application is running. Some other shortcuts depend on what you have on
your screen. Some shortcuts are already known to the computer (as part of
the operating system). Most other shortcuts are set by the programmer of
the particular application you are using. Yet some applications allow you to
create your own shortcuts. Some shortcuts are readily obvious and can be
seen from the main menu of the application. Some other shortcuts are either
part of Microsoft Windows (and can be applied in your program) or are not
easily displayed, you might have to search the Help documentation of the
program you are using.
TYPES OF COMPUTERS
Analog computer
These systems were the first type to be produced. It is an electronic machine capable of
performing arithmetic functions on numbers which are represented by some physical quantities
such as temperature, pressure, voltage, etc. Analog refers to circuits or numerical values that
have a continuous range. Popular analog computer used in the 20 th century was the slide rule.
Digital Computers
Virtually all modern computers are digital. Digital refers to the processes in computers
that manipulate binary numbers (0s or 1s), which represent switches that are turned on or off
by electrical current. A bit can have the value 0 or the value 1, but nothing in between 0 and 1.
A desk lamp can serve as an example of the difference between analog and digital. If the lamp
has a simple on/off switch, then the lamp system is digital, because the lamp either produces
light at a given moment or it does not. If a dimmer replaces the on/off switch, then the lamp is
digital, because the amount of light can vary continuously from on to off and all intensities in
between. Digital computers are more common in use and it will be our focus of discussion.
Hybrid Computer
This is when a computer make is of both analog and digital components and
techniques. Such computer require analog to digital and digital to analog converter which will
make analog and digital data palatable to it. The basic classification nowadays uses the
following.
3. The Server
A server is a computer that holds information that other computers,
called workstations, can retrieve. Such workstations are connected to
the server using various means. This means that they could be
connected using cable, wireless connection, etc. Only computers that
maintain a type of connection with the server can get the information
that is stored in the server.
COMPUTER HARDWARE
Hardware system: Computer hardware consists of the components that can be
physically handled. It refers to the physical units or machine of functional units, which makes
up the computer configuration which is done to suit the goals and objectives of the user. The
function of these components is typically divided into three main categories: input, output, and
storage. Components in these categories connect to microprocessors, specifically, the
computers central processing unit (CPU), the electronic circuitry that provides the computational
ability and control of the computer, via wires or circuitry called a bus. Hardware may be
classified into Central Processing Units (CPU) and the peripherals. The CPU entails Control Unit
(CU), Arithmetic and Logic Unit (ALU) and the Internal Memory Unit (IMU) or main memory.
The peripherals consist of the input, output and Auxiliary Storage Units. Strictly speaking,
computer is made up of five district elements to include:
INPUT DEVICES
Input unit consists of external devicesóthat is, components outside the computerís CPU.
It provides or fetches information and instructions to the computer. These include keyboard,
mouse (mechanical/ opto- mechanical/ opticals), light pen, joystick, scanner, microphones
(voice recognition modules), Optical Character Reader (OCR), Magnetic Ink Character Reader
Recognition (MICR), bar code reader, badge reader, digitizer, touch screen and optical mark
reader (OMR).
A. Light pen: This is a stylus with a light sensitive tip that is used to draw directly on a
computerís video screen or to select information on the screen by pressing a clip in the
light pen or by pressing the light pen against the surface of the screen. The pen
contains light sensors that identify which portion of the screen it is passed over. It is
mostly used with Laptop.
B. Mouse: This is a pointing device designed to be gripped by one hand. It has a detection
device (usually a ball) on the bottom that enables the user to control the motion of an
on-screen pointer, or cursor, by moving the mouse on a flat surface. As the device
moves across the surface, the cursor moves across the screen. To select items or
choose commands on the screen, the user presses a button on the mouse.
C. Joystick is a pointing device composed of a lever that moves in multiple directions to
navigate a cursor or other graphical object on a computer screen.
D. Keyboard: Keyboard is typewriter-like devices that allows the user to type in text,
numeric and execute commands with the aid of the functional keys on the keyboard.
E. Optical Scanner: This is light-sensing equipment that converts images such as a
picture or text into electronic signals that can be manipulated by a computer. For
example, a photograph can be scanned into a computer and then included in a text
document created on that computer. The two most common scanner types are the
flatbed scanner, which is similar to an office photocopier, and the handheld scanner,
which is passed manually across the image to be processed.
F. Microphone: This is a device for converting sound into signals that can then be stored,
manipulated, and played back by the computer. A voice recognition module is a device
that converts spoken words into information that the computer can recognize and
process.
G. Modem: It stands for modulator-demodulator, is a device that connects a computer to
a telephone line or cable television network and allows information to be transmitted to
or received from another computer. Each computer that sends or receives information
must be connected to a modem.
OUTPUT DEVICES
Output devices consists of hardware that transfer information from the computerís CPU
to the computer user. This includes the monitor, Printer, plotters, or speaker. Video Graphic
Adapter: This is a device that converts information generated by the computer into visual
information called Monitor. It looks similar to a television set. Information from the CPU is
displayed on the screen of the monitor.
Printers: Information and graphics processed or produced with the aid of computer are printed
out as hardcopy with the aid of printer. There are different types of printers; Dot-matrix
printers, Laser printers, Inkjet, etc.
Plotters: Computer output to microfilm or fiche (COM) which process information on rolls of
film (drum plotter) or slide of film (flatbed plotter).
STORAGE DEVICES
Storage devices provide permanent storage of information and programs for retrieval by
the computer. The two main types of storage devices are disk drives and memory. There are
several types of disk drives: hard disk drive, floppy disk, magneto-optical, and compact disk.
Hard disk drives store information in magnetic particles embedded in a disk. Usually a
permanent part of the computer, hard disk drives can store large amounts of information and
retrieve that information very quickly. The disks are of different sizes such as 1G, 10G, 40G,
etc.
Floppy disk drives also store information in magnetic particles embedded in removable disks.
Floppy disks store less information than a hard disk drive and retrieve the information at a
much slower rate. It is of 2 type 51/4 floppy disk and 3 1 /2 floppy disk.
Magneto-optical disc drives store information on removable discs that are sensitive to both
laser light and magnetic fields. They can typically store as much information as hard disks, but
they have slightly slower retrieval speeds.
Compact Disc Drives store information on pits burned into the surface of a disc of reflective
material such as CD-ROM. CD-ROMs can store about as much information as a hard drive but
have a slower rate of information retrieval.
Digital Video Disc (DVD): This is similar and works like a CD-ROM but can store more than
15times as much information. Flash drives work as floppy disks but more sensitive as a hard
disk that must be ejected logical before final removal from the computer system. It has more
memory than floppy disks.
Memory Cards work as flash drive but with an additional device called the card reader. This is
very effective and more durable than the flash drives.
SYSTEM MEMORY
Memory refers to the computer chips that store information for quick retrieval by the
CPU. They are basically divided into two ROM and RAM.
Random Access Memory (RAM) is used to store information and instructions that
operate the computerís programs. Typically, programs are transferred from storage on a disk
drive to RAM. RAM is also known as volatile memory because the information within the
computer chips is lost when power to the computer is turned off or the computer hanged.
Read-Only Memory (ROM) contains critical information and software that must be
permanently available for computer operation, such as the operating system that directs the
computerís actions from start up to shut down. ROM is called non-volatile memory because the
memory chips do not lose their information when power to the computer is turned off.