Web Technologies For LIS
Web Technologies For LIS
Credit Unit: 2
Semester: 2nd
Edition: First
Course Team
Course Developer: Prof. A. Tella -UNILORIN
Course Writer: Prof. A. Tella -UNILORIN
Course Editor: Prof. Esharenana, E. Adomi
University Librarian, Federal Petroleum Resources, Rffurun, Delta State
INTRODUCTION
LIS 404: Web technologies is a two-credit-unit first-semester course that will last at least
one semester. This course is required of all undergraduate students in the Department of
Library and Information Scienceof the National Open University of Nigeria. This guide is
useful for library students who want to learn about web technologies and libraries. It
focuses on the definition, concept, and scope of web technologies,introduction to different
emerging web technologies in library and information science (LIS) and other domains;
introduction to open source software (OSS); social media and emerging technologies such
as wikis, blogs, social networking and social bookmarking; issues and challenges related
to different evolving technologies
COURSE AIMS
The goal of this course is to provide youwith a basic understanding of database design and
management. This will involve a thorough understanding of database systems' application
and concepts, which are critical success elements for information professionals who are
being trained to assume leadership roles in information systems initiatives. The course
provides you with the opportunity to learn the traditional principles of database design,
implementation, management, and usage in great detail. There are fourteen study units in
this course. In the course, you will also learnabout the definition, concept, and scope of
web technologies; introduction to different emerging and evolving web technologies in
library and information science (LIS) and other domains; introduction to open source
software (OSS); social media and emerging technologies such as wikis, blogs, social
networking and social bookmarking; issues and challenges related to different evolving
technologies. Good knowledge and grasping of the contents of the topics in this guide will
permit and allow you to the functions, duties, and responsibilities of a database manager in
the library and information centre.
COURSE OBJECTIVES
ASSESSMENT
There are two types of evaluations. These are formative and summative assessments. The
formative assessments will help you keep track of your progress. In-text questions,
discussion forums, and Self-Assessment Exercises are used to do this. The university will
utilise the summative tests to evaluate your academic success. This will be delivered as a
Computer-Based Test (CBT), which will be used for both ongoing assessment and final
examination. You must complete three continuous assessments of ten percent each, as well
as a final examination worth 70 percent at the conclusion of the semester. You must
complete all the computer-based tests as well as the final exam.
STUDY UNITS
This course has 15 study units organised into five sections. The following are the modules
and units:
Presentation Schedule
The presentation's timetable will familiarise you with key days for completing your
computer-based assessments, engaging in forum discussions, and facilitating. Please keep
in mind that your assignments should be submitted at the earliest possible opportunity.
Plagiarism is not a good idea because it is a serious academic crime. It is a crime that is
penalised by law. You should also refrain from procrastination to the greatest extent
possible.
Assessment
There will be two types of evaluations offered to you, both of which will be graded in this
course. There are two Continuous Assessments as well as a final exam. There will be three
components to the continuous assessment. Two computer-based assessments will be given.
The computer-based tests will take place according to the university's academic timetable.
It is required that you adhere to the timetable to the letter. Each of the computer-based
evaluations will receive a maximum of 10%. Your participation in discussion forums will
be assessed at a maximum of 10% if you fulfil the participation requirement of 75%. This
means that the maximum continuous assessment score will be 30%, and it will be factored
into the final grade. The final test for LIS 404 will last no more than two hours and will
account for 70% of the overall course mark. If you participate in the course discussion
forum at least 75% of the time, you will receive a 10% bonus, and if you do not, you will
lose 10% of your overall score.
Facilitation
You will be assisted via the Internet. Learners are at the core of the facilitation.
Asynchronous and synchronous facilitation will be used. Your facilitator will do the
following for the asynchronous facilitation:
For the synchronous: On the online platform, there will be eight hours of online real-time
video conferencing.
In this module, you will be introduced to the concept of information explosion, history, and
development of knowledge and classification.
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Concept of Web Technologies
3.1.1 Categories of Web Technologies
3.1.2 Characteristics of Web Technologies
3.1.3 Benefits of Web technologies to Libraries
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will introduce you to various web technology terminology and ideas. This will
give you a better grasp of what they are. You'll also learn about the characteristics of Web
technologies, their importance, and the advantages they provide to libraries and
information centres.
2.0 OBJECTIVES
Libraries are no longer discussing or considering whether or not to adopt new technology;
instead, they are frantically deciding which technologies to acquire and how to tailor them
to their specific needs. Libraries must examine their context and potential for engaging and
serving their patrons through such technology when making these selections.
Document-centric: websites are static HTML documents that are stored on a web server
and provided to the client on demand. With the use of appropriate tools, the web pages are
manually updated. These apps are static, simple, and stable, and they reply quickly. These
apps are expensive to maintain (at the time of updating), have inconsistency issues due to
their static nature, and lack timely information updates.
Interactive web application: CGI and HTML Forms provide interactive online applications.
It has radio buttons, menu selections, and forms, among other things. These programmes
are easy and quick to use. Web pages and links are created based on user input in this type
of application.
Transactional web application: These types of web applications allow users to make
changes. These applications are more interactive and allow for organised database
searches. Data is handled consistently and effectively by the database system.
Work-flow based web application: These web applications are capable of managing
workflow between businesses, private entities, and government agencies. For
interoperability, web services are included. It is a powerful, dependable, and flexible
workflow management system that allows businesses to operate independently. The best
illustration of such applications is B2B e-commerce.
Collaborative web application: These programmes are mostly utilised as group applications
with a strong emphasis on group communication. Some examples of such web applications
are chat rooms, online forums, e-learning websites, and websites where content is shared
with the option of modification, such as Wikipedia.
Portal oriented web application: These web apps fall into this category because they use a
single access point to connect several sources of information and services. The best
examples of portal-oriented applications are search engines, community portals, and so on.
Ubiquitous web application: These programmes deliver tailored services for any device, at
any time, from any location. It offers limited interaction capabilities and device support. It
necessitates prior knowledge of the context in which the web application is being
dynamically adjusted. A web application that is dependent on location is an example of
this type of web application.
It is difficult to forecast how often a web application will be used because it changes
depending on the user, the devices they use, and other factors. As a result, web application
user characteristics can be split into three categories. Natural content, social content, and
technical content are the three types. They are discussed in turn as follows:
Natural Content:
It includes both the geographic location from which online applications can be accessed
and the availability of the web application. When a web application is accessible globally
and online 24 hours a day, seven days a week, it improves its performance, stability, and
demand.
Social Content:
Technical Content:
It has to do with the web application's network and the devices on which the web
application is used. Some important aspects that affect the performance of an online
application include connection bandwidth, stability, and reliability. Web application
performance and accessibility are determined by device specifications, browser
configuration, version, and other factors.
Other notable characteristics of web applications include but are not limited to:
Development Team:
Development Process: The development methods are often straightforward and adaptable.
Parallel development procedures are required.
Integration: The web application must be able to integrate with other systems as well as
external information and services.
Emerging online technologies can also help health sciences librarians who want to expand
their professional outreach responsibilities. Other health sciences librarians concentrate on
patient education and consumer health to ensure that patients and their families obtain
accurate health information before to and following medical incidents. Other librarians
focus on user education to ensure users obtain appropriate information before and after
events, while embedded librarians and information professionals provide information
services to interdisciplinary teams of researchers. Each of these new and integrated
librarianship positions could be an excellent approach to introduce new instructional web
technologies to communicate search results, explain how to use reliable user resources, and
promote innovative research projects. Instructional web technologies could be used by
information professionals or workers to give training and references to users who travel
long distances or dwell in remote regions.
During the first 10 to 15 years of the web's existence, the Internet, hypertext/hypermedia
technology, a variety of search engines and tools such as Excite and AltaVista, followed
by Yahoo!, Google, Hotbot, and Google Scholar/Books, and the explosion of free content
all contributed to a perceived eclipse of the academic library's role in supporting research
and other key activities in higher education. A new generation of web technologies has
emerged (or been enhanced), with the potential to reverse academic libraries'
marginalisation and restore their standing as critical components of research. Improved
digitised collection hosting platforms (such as Biblioboard, ContentDM, Hathitrust, and
Internet Archive), LMSs (such as Blackboard, Moodle, Sakai, and Canvas), and
widespread availability of e-books have the potential to increase traffic to library resources
and services.
Web discovery tools provide the advantage of allowing users to access the majority of an
individual library's electronic resources from a single location. Users do not need to be
familiar with all of the library's resources, nor do they need to search each one separately.
Additionally, consumers do not need to get comfortable with many search interfaces;
instead, they only need to become familiar with one easily identifiable Google-like
interface. Discovery tools also give libraries the "illusion" of being able to "aggregate"
their content by collecting metadata from a variety of vendors (Shapiro, 2013a)
Web discovery tools provide the advantage of allowing users to access the majority of an
individual library's electronic resources from a single location. Users do not need to be
familiar with all of the library's resources, nor do they need to search each one separately.
Additionally, consumers do not need to get comfortable with many search interfaces;
instead, they only need to become familiar with one easily identifiable Google-like
interface. Discovery tools also give libraries the "illusion" of being able to "aggregate"
their content by collecting metadata from a variety of vendors (Shapiro, 2013a). With a
growing number of academic libraries adopting it, discovery technology has reached
critical mass, and its impact on user behaviour is beginning to appear. The United Kingdom
Serials Group recently produced a research (November 2013) that revealed a correlation
between discovery tools and increased e-resource usage, particularly for e-books (e-
journals did not exhibit any significant trends; Spezi, Creaser, O'Brien, & Conyers, 2012).
In addition, there are indications that people are returning to the library to begin their
studies.
Institutional repositories are another developing technology that enables academic libraries
to make locally created information (faculty and student publications, dissertations and
theses, e-journals, and other digital material) accessible to the campus community and a
wider audience (community at large). They could also serve as portals for on-campus
academic newspapers, as well as showcase professor and student publications and research.
With projects like Highwire Press and Project Muse, academic libraries at Stanford
University (Highwire) and Johns Hopkins University (Project Muse) set the standard for
libraries as publishers in 1995 (Shapiro, 2013b). Institutional repositories and discovery
services collaborate to promote locally created material (e.g., faculty and student
publications) by making it accessible online and easy to find. This allows academic
libraries to play a bigger role in publishing and disseminating research both within and
outside their institutions. In addition to institutional repositories, libraries like Oregon State
University and the University of North Florida, for example, use discovery tools (Shapiro,
2013b).
Other technologies that are becoming increasingly widespread include mobile computing
on devices such as iPads, iPhones, Smartphones, Tablets, and Kindle and Nook e-readers,
as well as wireless Internet. Both of these widely used technologies are anticipated to have
a positive impact on library e-resource usage. It is impossible to ignore the trend toward
"Information on Demand," or the capacity to acquire information at any time and from any
location. At least 40% of adults, according to Pew Foundation study, use their mobile
phones to access the Internet, e-mail, and instant messaging (Smith, 2010). Our users will
want more library e-resources as well as mobile-friendly services as a result of this.
Another noteworthy trend is the use of social media to connect customers with libraries
(e.g., Facebook, Twitter, Pinterest, and LinkedIn). The new science of Altmetrics (which
uses social media to quantify the impact of journal papers) shows the use of social media
in disseminating important research that has sparked a lot of debate among academics. It's
not difficult to see how this could benefit libraries.
4.0 Conclusion
This unit has exposed you to the concept of web technologies, categories of web
technologies, characteristics, and benefits of web technologies. The discussion is
considered to be of immense benefits to the librarians in training as it will enable them to
have a good understanding of what the technologies are and their benefits to libraries and
all their stakeholders.
5.0 Summary
From the discussion in this unit, you learned about the concept of web technologies,
categories of web technologies, characteristics, and benefits of web technologies. In the
light of this, you can refresh the study through this recommended link Web Technologies
for Libraries (https://www.slideshare.net/digicmb/web-technologies-for-libraries ) and
https://youtu.be/5aQkldDT4I0 (Emerging trend and technologies in library services by
Nabi Hasan) before answering the self-assessment exercise to evaluate your learning.
What are the benefits of web technologies to libraries and information centres?
.
Nabi Hasan (2020). Emerging trends and technologies in library services. Available:Web
Technologies for Libraries (https://www.slideshare.net/digicmb/web-technologies-for-
libraries ) and https://youtu.be/5aQkldDT4I0
Steven Shapiro (2014) The Internet, Web-Based Technologies, and User vs. Library
Empowerment in Academic Institutions, Journal of Electronic Resources Librarianship,
26:3, 216-221, DOI: 10.1080/1941126X.2014.939042 To link to this article:
http://dx.doi.org/10.1080/1941126X.2014.93904
Wanucha, M. & Hofschire, L. (2013).U.S. Public Libraries and the Use of Web
Technologies, 2012. Library Research Service 201 East Colfax Avenue, Suite 309 Denver.
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Types of Web Technologies Used in Libraries and their Applications
3.1.1 OPAC
3.1.2 Cloud computing
3.1.3 Internet of things
3.1.4 Blockchain
3.1.5 Blog
3.1.6 Wiki
3.1.7 E-mail
3.1.8 RSS
3.1.9 Instant messaging
3.1.0 Podcasting
3.1.11 Tagging
3.1.12 Social Bookmark
3.1.13 Social Networking
4.0 Challenges of Web Technologies Application in Libraries
5.0 Conclusion
6.0 Summary
7.0 Tutor-Marked Assignment (SAEs)
8.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to different types of web technologies and, their application and
relevance to libraries and information science. You will also be introduced to the
challenges associated with the application of Web technologies to libraries and information
centres.
2.0 OBJECTIVES
The web online public access catalogueue, also known as the online public access
catalogueue, is a sort of library catalogueue that allows users to browse, search, and
discover content. Users' needs were the driving force behind the development of web
OPACs. The online public access catalogue(OPAC) is a public-access Internet-based
catalogueue of a library's collection. It's an online bibliography of a library's collections
that is open to the public. An OPAC is a computerised version of a traditional card
catalogueue. The web online public access catalogueue, also known as the online public
access catalogueue, is a sort of library catalogueue that allows users to browse, search, and
discover content. Users' needs were the driving force behind the development of web
OPACs. the online public access catalogue (OPAC) is a public-access Internet-based
catalogueue of a library's collection. It's an online bibliography of a library's collections
that is open to the public. An OPAC is a computerised version of a traditional card
catalogueue.
iii. The online catalogue does not need to be sorted in a fixed order; the user can choose
author, title, keyword, or systematic order dynamically.
iv. Most online catalogue let you search for any term in a title or other area, broadening
your search options.
v. Most online catalogue allow you to link multiple variations of an author's name. If an
author's name is keyed in differently in a catalogueue as "Ado John Sule,"Ado A. Sule,"
and "A.A. Sule," there will be linkages between the three names, boosting findability.
vi. Because of the introduction of OPAC in libraries, many people with impairments, such
as the visually impaired, wheelchair users, and those allergic to paper or building materials,
now have easier access to information.
vii. The usage of OPAC in libraries has resulted in a significant reduction in physical
storage space, making updates easier and more efficient.
Cloud computing, rather than using a personal computer, uses remote servers on the
Internet to manage, store, and analyse data. According to the National Institute of Standards
and Technology (NIST), the US Department of Commerce, cloud computing is a model
for enabling convenient, on-demand network access to a shared pool of configurable
computing resources (e.g., networks, servers, storage, applications, and services) that can
be rapidly provisioned and released with minimal management effort or service provider
interaction (2012). Simply described, cloud computing is the process of performing
computations in the cloud. The term "cloud" refers to the vast networks of hardware and
software that are used to provide a variety of services to clients over the Internet. As a
result, the term "Internet-based computing" was coined. Cloud computing allows clients to
access a wide range of resources, including software, platforms, and information.
There are three deployment models of cloud computing in libraries. These are public,
private, community, and hybrid cloud.
i. Public Cloud: The term "public cloud" refers to a service that is available to the
general public. To use cloud services, all one has to do is sign up and use. The
customer's payment is calculated based on the number of services used. Public
clouds are often vast in size and are managed and maintained by large
companies. Applications from several customers are blended together on public
cloud servers, storage systems, and networks, such as Amazon Web Services
and Google's App Engine.
ii. Private Cloud: A single organisation or institution with multiple consumers,
such as business units, uses the private cloud. An organisation, a third party, or
both can own and administer private cloud infrastructure.
iii. Community Cloud: A community cloud is a cloud that is intended solely for the
use of members of a specific community. This type of cloud allows community
members to exchange concerns such as mission, security requirements, policy,
and compliance considerations, and so on.
iv. Hybrid Cloud: The term "hybrid cloud" refers to the combination of two or more
different cloud infrastructures. A private-public, private community, public-
community, and various combinations of cloud infrastructure are available.
Individual clouds in the common infrastructure keep their distinct identities, but
data and application portability is made possible thanks to standardised
technology.
i. Because apps and data are hosted on a remote server, cloud computing allows users to
access them from any computer at any time. Cloud computing is ideal for libraries that
cannot afford to invest in technology or hire people.
ii. Cloud computing is utilised for a variety of purposes, including hosting library websites,
backing up media collections, and storing and accessing bibliographic data.
i. Tella (2020) stated that cloud computing has made the integration of information
organisations in libraries much easier by providing multi-level user-cantered services. As
a result, most libraries are turning to cloud computing technologies to keep their digital
libraries and social networking sites up to date and flexible.
ii. Libraries can use cloud computing to boost the power of collaboration and establish a
strong, unified online presence. This computing method can help libraries save time and
money while also streamlining procedures.
The Internet of Things (IoT) is a network of connected devices (IoT) The Internet of
Things, or IoT, refers to the billions of physical gadgets across the world that are connected
to the Internet and collecting and exchanging data. The Internet of Things (IoT) is the
process of extending the power of the Internet beyond computers and smartphones to a
range of other things, processes, and environments. The Internet of Things, according to
Mcelland (2020), is a network of interconnected computing devices, mechanical and digital
machines, objects, animals, or people with unique identifiers and the ability to transfer data
across a network without the need for human-to-human or human-to-computer interaction.
IoT refers to physical devices that are connected to the Internet and exist as separate
entities.
Devices include household appliances and security systems, operating systems in autos,
trucks, and construction and farming equipment, sensors in traffic signals and street lights,
smart tags on retail items, and mobile gadgets that many users wear or carry with them at
all times. Data streaming over the Internet can be utilised for a variety of business goals,
including equipment performance monitoring, system updates, and inventory control. The
Internet of Things (IoT) is a scenario in which objects, animals, or people are given unique
identifiers and the ability to transmit and receive data via a network without needing to
interact with humans (TechTarget, 2018). The Internet of Things is important because it
allows people and things to connect at any time, from anywhere, with everyone and
everything connected to the network. Smart cities, where regular monitoring of data
produced by sensors can lead to resource management efficiencies, are where the IoT's
promise is most apparent.
It's worth noting that, just as book-based libraries have evolved into electronic libraries,
digital libraries, and virtual libraries, smart libraries will undoubtedly emerge in the near
future.
3.1.4 Blockchain
Tella (2020) defines blockchain as a "simple but creative technique of sending information
from one location to another in a fully automated and secure manner." According to the
author, one transaction participant starts the process by producing a block. This block is
verified by thousands, if not millions, of machines all over the Internet. The validated block
is then added to an Internet-wide chain, creating a record that is not only unique but also
has a unique history. It is a time-stamped collection of immutable data records controlled
by a group of computers that are not owned by a single organisation in its most basic form
(Tella, 2020).
A blog (short for "web log") is an online journal or educational website that shows content
in reverse chronological order, with the most recent posts appearing first. It's a forum
where a writer, or a collection of writers, or a library, can contribute their perspectives on
a specific topic. Blogs serve as more personal online diaries and provide analysis or news
on a certain issue. A blog is a web page that contains concise, chronologically ordered
material. A blog can be a diary, journal, what's a new page, or a collection of links to other
websites.
A blog, like a website, has content organised as text and hyperlink posts posted in reverse
chronological order, a time stamp for each item so the reader knows when it was written,
and an archive of previously posted information that visitors can access fast. Text, images,
and links to relevant blogs, Web pages, and other media make up a standard blog. Many
blogs allow viewers to contribute comments in an interactive format.
Weblogs, often known as blogs, are websites that document specific points of view, ideas,
or opinions throughout time. These are online applications that contain regular updates on
a single web page. These posts are usually in reverse chronological sequence, but this isn't
always the case. Each blog recounts a story about someone, an organisation, an event, or a
topic like an environment, healthcare, disasters, language, literature, and so on.
A blogger is someone who writes and maintains a blog, while blogging is the act of writing
and maintaining a blog. A bigger community reads, comments on, and discusses the
postings in a blog, which often leads to lively debate. This may sound like a listserv, and it
is in some ways. Unlike a listserv, however, blogs are often open to the general public,
encouraging a wider range of readers and spreading information more widely and quickly.
Weblog entries' hypertextual, link-centric character encourages this quick flow and spread
of information even more.
The appearance of blogs has changed over time, and they now include a variety of features
and widgets. Most blogs, however, nevertheless have some common characteristics and
architecture. The following are characteristics of a typical blog:
Libraries can launch blogs to enhance interaction between library customers and staff. A
blog can also be used to promote library events and services. It enables two-way
engagement, with users being able to remark on the information that has been submitted.
Blogs provide a venue for library users to voice their complaints, questions, and comments
about the library's services and activities. It is used for collection development, where
users seek marketing material and library resources, as well as for posting meeting minutes
for required activities. It is also used by libraries and their users as a discussion forum.
Other library-related blog applications include:
Users can subscribe to RSS feeds for specific sections, and the library can keep all
material in one place, avoiding mass mailings. Blogging allows for the immediate
dissemination of information to all RSS feed subscribers in a certain area. Also, if any
adjustments or corrections are required, they may be made in a single location.
Library Administration: Library staff opinions promote openness, transparency, and give
the library a voice. Staff members can use blogs to express, share, and contribute more on
a variety of professional subjects. The library blog makes it simple to gather and measure
information on training, conferences, and tacit knowledge about tools, among other things.
Library Resources: Blogs can be used to draw attention to new and useful resources that
have been added to the library's collection. Blogs can even serve as a web page, allowing
users to access a wide range of free and paid electronic resources. The same section can be
used to collect comments, provide training advice, share expertise, rate information goods,
and so on, resulting in improved library resource utilisation.
Fast communication: Blogs are useful for facilitating communication between project team
members and the institutions/libraries where they are working on projects. RSS-enabled
information dissemination facilitates communication among RSS feed subscribers and
blog users. On individual blogs/pages, any information posted will be automatically
gathered. Similarly, blogs can be used to collect data from other sites / sources without the
need for time-consuming tasks.
Marketing of Library: In all types of libraries, including corporate, special, academic, and
public libraries, there is a higher understanding of return on investment. In some
circumstances, funds/budget are allocated to libraries based on the library's contributions
to the development of the organisation. Many libraries continue to offer essential services,
but only a small percentage of the population has access to them. The visibility of library
services as well as inputs for organisational development grows as the user base grows.
Library services (Lending, Reference, CAS, SDI, and so on), resources (books, reports,
audiovisual materials, e-journals, databases, and so on), expertise (especially information
searching and repackaging abilities), database searching, and so on must all be promoted
to users by librarians. All of the aforementioned may be effectively marketed through
blogs, which eliminates temporal and geographic barriers. The most cost-effective and
innovative approach to promote library services is through a blog. Sharing resources
becomes exceedingly simple, and it encourages users to share materials without having to
visit the library.
3.1.6 Wiki
In Hawaiian, a wiki is a website where a group of people may produce and update content.
Users do not require “web authoring software or advanced HTML coding skills” to update
wikis. Wikis encourage community engagement in the creation and maintenance of the
website. Internal communication, institutional collaboration, and research can all benefit
from wikis. Wikis are a "technology that facilitates participatory librarianship since it
allows users to contribute original and real contributions to the subject contents a library
seeks to cover," according to the authors.
As a student learning platform, some academic libraries combine wikis and blogs. Wikis
allow anyone to share knowledge and information, although they are rarely regarded as
"authoritative" or "scholarly." A wiki contains a lot of dubious material since anyone can
manufacture facts or pass off thoughts as facts. Even though some larger wikis (such as
Wikipedia) go to great lengths to verify the information and acknowledge sources, these
sites are still not regarded as credible or trustworthy. If you find information on a wiki, you
should double-check it with information from a different source, such as an encyclopaedia,
dictionary, or index.
i. Wikis can be utilised for social interaction and debate between librarians and users.
ii. A library can use the wiki to enhance professional growth by creating forums for people
to share their thoughts on specific topics.
iii. Wiki can be utilised as an internal communication tool for library workers to share
information.
iv. Users can utilise wikis to share information and improve the material, and a record of
these transactions is kept for future reference.
3.1.7 E-mails
Businesses, libraries, and information centres use electronic mail, or e-mail, as one of the
most extensively used information and communication technologies. E-mail streamlines
operations and transactions, allows for information transmission, enhances staff quality,
speed, and efficiency, and promotes relationships amongst library stakeholders. E-mail, in
a similar vein, can be a great tool for sharing information and coordinating tasks across a
large organisation.
The e-mail system, as well as any other IT products, technologies, or facilities made
accessible by the University to send or receive electronic messages and attachments, instant
messages, and other similar communications, are referred to as the "e-mail system." E-mail
systems are computer-based systems that enable the generation and transfer of
communications. Using a unique system address, messages can be transmitted online to
general or private directories or electronic mail boxes. Messages can come from both inside
and outside an organisation.
The electronic mail service, also known as e-mail service, is the simplest and most
generally used communication facility available on the Internet. It's used to deliver
messages to other people using other computers' programmes. People can send and receive
communications over e-mail that aren't always text-based but can also be graphic, sound,
or data-based. Messages transmitted via the Internet can include attachments.
Some of the major applications of e-mail in libraries and information centres are discussed
as follows:
Resource sharing: Resource sharing is one of the most important tasks of libraries and
information centres. Due to budget cuts and increases in the price of reading materials,
libraries have been driven to use faster communication means to spread the resources
available. One of the more efficient and speedy ways of communication is e-mail. At any
time, a library can utilise this system to make a document request to one or more libraries.
It's even possible to see if a document is available before making a formal request and
waiting for a response. Both the librarian and the users benefit from this.
Ordering: E-mail could be used by libraries to order books, journals, and other reading
materials. It is possible to check the availability of individual titles by submitting a list to
the publishers using this approach, and after confirmation, final orders can be placed.
Journal claims are another area where E-mails could be more beneficial. Many large
publishers utilise this method to send their list, which is then confirmed before final orders
are placed. They can also order library management software, databases, online journals,
and library equipment via this manner.
Reference service: Sending reference requests and responses via e-mail is more efficient.
For example, it could be from one librarian to another, a patron to a librarian, or a librarian
to topic specialists. It is not need to write a separate letter because the response is simple
and may be easily forwarded. Librarians on and off campus can utilise e-mail to send users
reminder reminders, new additions, lists, and other information. A regular news bulletin
outlining the library's many activities may be broadcast. Electronic mail has the potential
to be utilised for everyday communication. This media can be used by users to submit
feedback on the services.
In-House work: Patrons of libraries and information centres can take advantage of a
number of services. The library could use R-mail for internal objectives like altering
notices, informing users about newly available services and facilities, and raising user
awareness. For the book issue-return procedure, the SOUL2 Library management software,
for example, has a mail alert feature.
3.1.8 RSS
RSS
RSS is a simple XML-based standard for sharing website content. RSS (formerly known
as Rich Site Summary) is a method of describing news or other Web content that may be
fed into (distributed or syndicated) to Web users from an online publisher. RSS is a
standard for delivering web material that is updated on a frequent basis. When new content
is added to the collection, it is used by the Library to notify staff and patrons. RSS is an
Extensible Markup Language (XML) application that follows the Resource Description
Framework (RDF) of the World Wide Web Consortium (W3C).
Netscape created RSS for their Netcenter channels in their browser. The RSS specification
is presently available for anyone to use. RSS is a popular Web 2.0 tool for giving up-to-
date news or current information to library patrons. The library community uses RSS feeds
to stay up to speed on current events, activities, new products, and other new information
that they are interested in. As a result, the publisher of a website can create an RSS
document in order to share and publish some of its content to other websites at the same
time. This material is available on the website, and any user can access it while browsing
other sites. This is the syndication portion of the acronym, which refers to content being
shared at the same time with other websites.
Just like other webtechnologies, RSS is relevant can be applied to improve library services.
This can be done in the following ways.
i. Marketing Ideas: RSS feeds, as previously indicated, can be used to post any
announcements from the library's website regarding activities, exhibitions,
promotions, and new library resources, notably databases. Alternatives to these
services include weblogs, which are more interactive. Librarians may introduce
a new database with a quick blog post, and users could discuss their experiences,
culminating in a discussion on the database, which RSS feeds could also tell
subscribers about during their scheduled update periods. Libraries join
consortiums to receive better discounts on large purchases. Similarly, library
consortia could enable member libraries to work together to provide RSS
aggregators with more detailed information about their 'products' and services,
both in terms of quantity (volume) and quality (quality) (depth). Of course,
library webmasters might compile this data and publish it on their particular
library websites for the benefit of their more immediate or local user base.
ii. Generation of various kinds of book lists: The most practical use of RSS feeds
in library settings is probably the simple creation of various types of book lists.
A "New Items" list may be attempted, as customers are often curious about
what's new. Although the progress made to date is unknown, the Koha ILS, an
Open Source system developed by Katipo in New Zealand, has started a project
for RSS feeds – with the newest items, most reserved, and longest unseen books
featured feeds – (see ). (see ). In fact, for large public or academic libraries, it
would be unfeasible because the hundreds or even thousands of volumes added
each month would far exceed RSS's maximum item listable limit. For smaller
libraries — and perhaps for each branch, division, or collection of larger libraries
— an RSS feed showing new items accessible is possible. Use 10, 20, 100, or
whatever number of predetermined subject headings you choose, and have the
system post RSS feeds on new items per subject as another approach to build
more user-friendly, readable lists.
It's a sort of online chat that allows users to send and receive text messages in real-time
over the Internet. With the exchange of text messages via software applications in real-
time, it's typically abbreviated to just IM or IMING. Because libraries use IM to provide
online reference assistance, similar to phone reference assistance, it is very popular.
Librarians and users can speak with each other via instant messaging (IM) and retain a
script of their conversations. IM is free for libraries and patrons, is more often used in
people's daily lives, is generally platform-independent, and is more compatible in a Web
2.0 setting.
Instant messaging has gained in popularity as a result of its quick response time,
convenience of use, and multitasking possibilities. Millions of people use instant
messaging for a number of reasons, including simple requests and responses, scheduling
face-to-face meetings, and just checking the availability of coworkers and acquaintances.
Instant messaging (IM) has, of course, become a popular mode of communication,
particularly among younger people, who make up a large section of library patrons. Simply
said, instant messaging (IM) is real-time two-way Internet communication between two or
more people. People can use the medium to “chat” over the Internet by sending and
receiving quickly changing text messages. A user communicates with another user by
typing a message into a particular window, or "chat room," created by instant messaging
software. The message displays on the other user's screen nearly instantly. It is read by the
recipient, who responds by typing a response. Basic chat systems can be accessed with just
an Internet connection. When a person sends or receives a message, the IM system usually
makes a sound. Because all users view messages that appear in the chat room, multiple
persons can chat at the same time. Those who want to chat in secret might create a private
chat room with just invited users.
ii. During IM reference, patrons who are embarrassed by the nature of their query
or their lack of understanding can remain anonymous. Multiple learning styles,
the hearing handicapped, and non-native English speakers can all benefit from
interactive text communication.
iii. Complicated URLs, which can be difficult to express accurately over the phone
or at the reference desk, can be readily transferred through online reference. IM,
rather than e-mail or Web forms, is ideal for conducting reference interviews,
clarifying questions, and obtaining comments.
iv. Additionally, it has made telecommuting a viable option for busy reference
librarians.
v. Instant answers to user questions, online meetings, and virtual reference services
are all feasible in libraries thanks to instant messaging.
3.1. 10 Podcasting
The term podcast comes from the combination of Apple's iPod portable media player and
the word "broadcast." The podcasting syndication process can be broken down into three
parts, each of which can be uploaded to the web as an audio file. An RSS feed is created
and uploaded to the web in conjunction with such a file. The podcaster application reads
the stream and then downloads the audio file. Podcasts differ from other digital-media
forms in that they may be syndicated, subscribed to, and automatically downloaded when
new content is added.
Booktalks, displays and exhibitions, library education, library training, library news,
storytime, live programmes, and institutional podcasts are just a few of the applications
and uses of podcasts in libraries. Libraries employ podcasting to create and transmit
education, information, and professional development resources to members of the camous
community swiftly and affordably. Other podcast applications in libraries include:
i. For a library that works hard to create audio content, such as programme recordings or
library tours, podcasting can be a useful way to make that information more publicly
available.
iii. Librarians can communicate information with anybody at any time through podcasts.
iv. Podcasting can be used to publish oral talks by users and librarians.
3.1.11 Tagging
A tag is a word or phrase that is used to describe a digital item (such a website, image, or
video clip) but is not part of a formal classification system. Tagging has gone beyond
website bookmarking, with services like Flickr (photos), YouTube (video), and Audio
(podcasts) allowing users to socially tag a variety of digital artefacts. Social tagging is the
process of freely adding tags or keywords to online resources, and it is a crucial component
of social bookmarking services that sparked the development of folksonomy.
i. Tagging can be used in the LMS to change subject headings from a user's
perspective, improving indexing and relevancy of searches and making the
collection more dynamic.
ii. Tagging would make lateral searching much easier.
iii. Information can be categorised in ways that make sense to users through social
tagging. Users can use their phrases to "tag" or characterise material as they think
fits and is meaningful to them. Even though individuals tag an item to consume
it themselves, the result of the tagging provides communal intelligence when it
is shared in the Internet community.
iv. Social tagging also helps people with similar interests to connect, making
information sharing easier. In addition to gathering data, the taggers build social
bonds with one another, which is a useful discovery in and of itself. The tags
that are issued to online resources are usually shown as a tag cloud, with a larger
and darker font size indicating a higher frequency of tag assignment.
v. For library users, social tagging can be a beneficial tool. Instead of saving each
site in its folder, users may simply write a few phrases called tags, and their sites
will be automatically arranged alongside sites uploaded by other users using the
same keywords. Social tagging can help users at all levels. It has the potential to
be another useful tool for both free and commercial users.
Internet users can use social bookmarking to share, organise, search, and manage their
bookmarks of websites. The resources themselves are not shared, unlike files, but rather
bookmarks that lead to them. Social bookmarking platforms are handy for more than just
collecting bookmarks; they can also be used to quickly create topical resource lists and
share them with others. The process of storing bookmarks on a public website and labelling
them with keywords, so making them accessible from anywhere, to anybody, is known as
social bookmarking.
These tags are keywords that the user chooses to assign to a piece of information (a
bookmark in the case of social bookmarking). End users, rather than specialists, can
arrange and display bookmarks with meaningful labels using these tags, and the assigned
tags are immediately available publicly on the web. Social bookmarking is a computer
network activity that allows users to save and categorise personal bookmark collections
and share them with others. Users can also add bookmarks from other people's collections
to their own, as well as subscribe to other people's lists - a personal knowledge management
tool."
Cooperative tagging entails a group of people with similar interests utilising a shared word
or phrase. It's a simple approach to share relevant content with clients and other librarians
as a type of cooperative collection development. Simply choose a tag, enlist the help of
volunteers, and begin bookmarking.
i. Library users can construct personal bookmark collections, which they can share
publicly or with members of a specific group.
ii. It allows user-defined tags to be used to classify, categorise, and index
bookmarks. Tagging also allows users to save bookmarks in several categories,
making it non-hierarchical and inclusive.
iii. Social bookmarking systems allow users to explore collections of other users'
bookmarks and, to be successful, require some engagement. It finds other users
with similar interests and resources that are tagged similarly to one's own.
iv. Other web-users can subscribe to tags via RSS, which, unlike traditional search
engines, discovers new and interesting sources and users.
v. Users can describe bibliographic distribution lists by supplying specific
information, so simplifying them.
vi. Elaborating link services recommended from specific fields of knowledge.
vii. Sharing resources with other users who are researching with them.
viii. Encouraging user interaction and engagement.
Several academic libraries are using social media sites like Facebook, MySpace, YouTube,
and Flickr to share information, allow users to search their catalogue, market their services,
create image databases, share photos and keywords, share videos and PowerPoint
presentations, and communicate with potential library users, among other things. Live
videos or discussion forums are used by academic libraries to do this.
The introduction of the Internet and its accompanying web technologies (the first
generation of Internet technologies) presented problems to libraries and users in terms of
web technology use and application. These challenges are discussed in this section.
Lack of effective training and understanding on the right use of online applications, as well
as a lack of dedication and cooperation, are all notable issues. In general, there is a low
uptake of web technologies in most academic libraries in Sub-Saharan Africa and on the
African continent, compared to the developed world, for a variety of reasons, including
bandwidth, a lack of technical skills among librarians and library users to make the best
use of the tools, conservative culture and a natural lag in adopting new technology;
ignorance or lack of appreciation of the potential value of Web tools, particularly among
older users.
Others include a lack of supportive policies, strategies, and goals, as well as a perception
of web content's low legitimacy. The African specific challenge of "unstable power
supply," which is "a prevalent concern for users who face frequent power outages and long
rationing hours due to over-reliance on hydro-generated electric power, which is vulnerable
during droughts," can also be mentioned. Academic librarians have also been prevented
from using Web technologies for work-related activities due to a lack of awareness and a
poor Internet connection. Another issue worth highlighting is the lack of adequate Internet
bandwidth.
In addition, there are insufficient computers and unstable Internet access and electricity, as
well as a lack of awareness and Internet skills and supportive policy/guidelines. Other
problems include a lack of knowledge and skills among information workers, insufficient
management support, librarians' lack of time to use social media, and a lack of desire
among librarians who want to do things the old way.
5.0 Conclusion
This unit has exposed you to the type’s web technologies, and their application to library
services. The discussion is considered to be important to the librarians in training because
it will enable them to have a good understanding of the application of web technologies to
libraries and information centres.
6.0 Summary
From the discussion in this unit, you have learned about the various typesof web
technologies, their application in libraries, and their associated challenges
Ahmed Amin Abo-Seada (2019).The impact of the Internet of things on libraries and users.
Computers in Libraries, 38(1), https://www.infotoday.com/cilmag/jan19/Abo-Seada--The-
Impact-of-the-Internet-of-Things-on-Libraries-and-Users.shtml
Çelikbaş, Zeki. (2004). What is RSS and how can it serve libraries?.
https://www.researchgate.net/publication/28802763_What_is_RSS_and_how_can_it_ser
ve_libraries
Wu, Wendy & Li, Jie. (2007). RSS made easy: A basic guide for librarians. Medical
Reference services Quarterly, 26(1), 37-50. 10.1300/J115v26n01_04.
In this module, you will be introduced to the development of web technologies. The module
will also introduce you to the concept of Web 1.0. 2.0, and 3.0, and discuss web-based
library services.
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 History of Web Technologies
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to historical and background development about web
technologies. This will enable you to have a good understanding of how the technologies
emanate.
2.0 OBJECTIVES
Before it became a standard household service in the 1990s, the Internet had been an idea
for at least half a century. The visual component of the Internet's rise has been significantly
tied to its acceptance by mainstream culture. The Internet's potential, like that of many
other computer systems, was not understood by the general public until a graphic interface
was created to appeal to the masses.
In comparison to today's standards, connection speeds were considerably too slow when
the Internet initially started. As a result, site design was not a high priority because complex
processes were overlooked. By the mid-1990s, however, it was evident that data and
information needed to be represented in methods other than text. Web designs with
components like background graphics, text columns, and animated gifs began to appear
during this time. All of these factors helped to improve the overall design and user
experience.
When the Internet first began, connection speeds were far too slow in comparison to today's
standards. As a result, web design was not a top concern because sophisticated processes
were not even considered. However, by the mid-1990s, it was clear that content and data
needed to be represented in ways other than text. During this period, web designs with
elements such as background images, text columns, and animated gifs began to appear. All
of these elements contributed to a better overall design and user experience.
The great majority of web designers had shifted their focus to developing user-friendly
websites and applications by the late 1990s. Flash's debut was a game-changer at the time.
Flash was first released as a graphics editor for computers. It served as a music and video
player, as well as an interactive presentation tool for websites and games. Flash's
significance in the early phases of web design development cannot be emphasised.
Microsoft also introduced Ajax in 1999. Although developers were unaware that they could
utilise JavaScript for programming, there was a lack of awareness about the use of Ajax.
Social media platforms began to appear later in 2004 and 2005. The arrival of Facebook,
Gmail, YouTube, and other social media platforms such as Myspace ushered in a major
shift in web development, as programmers began to incorporate these platforms into their
design techniques. John Resig, a university graduate, created jQuery in 2006 to increase
usability and responsiveness.
Between 2007 and 2008, Apple achieved important technology advancements. The App
Store's launch in 2008, followed by the release of the first-generation iPhone in 2007, was
a massive intervention. When the iPhone first came out, it was a game-changer, requiring
designers to focus on responsive mobile phone-compatible designs. Third-party developers
could also offer their products and services through the App Store.
BackboneJS, the first JavaScript framework, piqued the interest of a significant number of
developers when it was released in 2010. Web development initiatives began to focus on
faster loading times, security, and ease of use after the emergence of smartphones and fast
Internet connections.
The goal of web development today is to identify new applications in a variety of sectors.
Web development is no longer limited to the creation of websites. From behind-the-scenes
coding and programming to maintaining a website's responsiveness, incoming traffic, and
overall performance, the scope of web development is expanding. Web developers and
designers have a strong idea of what the Internet can do. Because of the Internet of Things
(IoT) and other technical equipment, many gadgets that use the Internet may be connected.
Fixed-size web pages are no more prefer in the presence of many various Internet gadgets.
They cause the user to have difficulty, and there is no consistency based on the gadget
being utilised. The concept of "one web" has emerged to make webpages identical across
all platforms and gadgets flexible. Using one web, responsive features and adaptive designs
are built into the CSS code. It enables the website or web application to detect the device
and reorganise its structure and visual presentation accordingly.
The feature has been improved with the addition of the latest HTML5 and CSS3 versions.
Modern online apps can now work under the "one web" paradigm thanks to cutting-edge
methods.
The bottom line is that people in today's world have easy access to the Internet and may
use it to do a variety of things. Web development has progressed dramatically in recent
years, and it is an ongoing process.
When we think about web development, we just think about the technical parts, such as
coding, wireframes, and content management. Great website design, on the other hand,
entails more than just slick photos, eye-catching graphics, and social media buttons.
Initial data collection, in-depth planning, and post-launch maintenance are all critical steps
in the web development life cycle that are typically concealed behind the scenes. A website
production process that is in line with the overall purpose and strategy is the key to
successful web design. The eight stages of the full web development and design process
are detailed below.
This stage is all about investigating and experimenting with various results. The most
crucial duties in this step are to have a firm grasp on the website's purpose, major goals,
and target audience. Typically, during this step, all stakeholders meet down and map out
information based on the following broad questions:
Purpose: What is the website's main goal? Is it more important to inform, sell (e-
commerce), or entertain?
Who is the site's target audience?
Content Development: What are the expectations of the target audience in terms of
what they will find or do there?
USP (Unique Selling Proposition): Who is our rival (if there is one), and how should
we differentiate ourselves?
Time and money can be saved with a well-defined plan based on pre-development data.
Have you ever thought about building a mansion without a blueprint? It's analogous to
building a website without a sitemap, and it's equally suicidal. A sitemap is the backbone
of any successful website. It gives web developers and designers a clear image of the
website's information architecture. It also makes the landing page concept and content
pieces more understandable.
During this phase, the website's preliminary sketch takes shape. All visual content is
created, including graphics, photos, and videos. All of the information obtained during the
planning process comes in helpful once more. While working on the design, keep the target
audience in mind.
Existing branding components, colour selections, and logos, as requested by the customer,
frequently shape the layout design process. The layout's primary purpose is to visualise the
content and display the overall outlook.
Content Creation
Content generation frequently overlaps with other phases of website development. The
importance of content cannot be underestimated. It is vital to state everything in black and
white that you wish to express to the audience at this stage.
Content writing also entails headline development, fresh text writing, editing, and tinkering
with old text, among other things. Creating compelling content requires a lot of time and
work. The customer frequently supplies content that is ready to be moved to the website in
today's world.
At this point, the website is being built by the developers. The graphic elements that were
created in the previous stages are now used. All of the web page elements created during
the mock-up are given a code language and tested. Frameworks and content management
systems (CMS) are also used. It's critical at this point to have a thorough understanding of
each website development technique being used.
SEO is an important stage as well (Search Engine Optimization). SEO is the process of
optimising aspects of a website such as the title, description, keyword, and so on. The
number of people who visit a website grows as a result of SEO.
One of the most routine aspects of the procedure is testing. Every relationship is put to the
test. Furthermore, each script is run, each form is reviewed, and proofreading is completed.
Code validators are typically used at this stage to ensure that your code adheres to current
web standards.
The webpage is uploaded to a server using FTP (File Transfer Protocol) software after
multiple rounds of testing. After the uploading is complete, another test is done before the
website becomes live.
Web design is a never-ending process that necessitates continual upkeep. A website is more
of a service than it is a product. The importance of maintaining and upgrading a website
cannot be overstated. In this stage, problem-solving and troubleshooting become major
priorities.
To stay competitive, it's also important to keep the website up to date with new
technologies and industry standards during this era.
It may become impossible to draw a line between today's web/Internet technologies and
everyday life activities in the future. Information technology may interact with our lives in
ways that are difficult to envision in the future, according to reports from the technology
area. Wearable computers that take technology to a whole new level are already on exhibit.
With everything from phones to refrigerators, televisions to autos becoming smart, gadget
access to the Internet will become more frictionless in the future.
There may be autos that can alert you to the fact that you are late for school and drive you
without your intervention. Refrigerators that detect a lack of vegetables or other food
products within them may automatically arrange orders with retailers. There may be
televisions that remember and recommend programmes for you to watch, or that record
your favourite programme without your intervention while you are away.
The Internet is continually expanding, and technology evolves at a dizzying pace every
year, as we all know. Similarly, the web development industry is rapidly evolving. Because
it is such a fast-paced growing sector, web development enthusiasts and professionals must
predict and learn about the future of web design and development. They risk being stuck
in the past if they don't. Let's have a look at some of the predicted web development trends
for the future:
Artificial intelligence does not require an explanation. Several businesses have already
utilised AI to meet their specific demands. Some of them have reaped the rewards as well.
The use of computer intelligence rather than human intelligence is a simple definition of
AI.
The Internet of things (IoT) is a promising concept that, like Artificial Intelligence, will be
omnipresent in the future of web development. The Internet of Things (IoT) is defined as
connecting ordinary devices to the Internet in order to derive greater utility from them. This
tendency is fueled by the availability and utilisation of cloud connections.
4.0 Conclusion
Based on the discussion on the evolution of web technologies, it can be concluded that the
development of web technologies will continue and there will be more web developed
applications that will be relevant to libraries and information centres.
5.0 Summary
In this section, you have learned the various stages of web technologies evolution, before
1990 and till date. You have also been intimated with the scope of Web development, the
current trend, the design, content creation, regular updating, and future development.
UNIT 2: Web 1.0, Web 2.0, and Web 3.0 and libraries
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Web 1.0
3.1.1 Characteristics of Web 1.0
3.1.2 Web 1.0 Limitations
3.2 Web 2.0
3.2.1 Characteristics of Web 2.0
3.2.3 Philosophy of Web 2.0
3.2.4 Challenges of Web 2.0
3.3 Web 3.0
3.3.1 Characteristics of Web 2.0
3.3.2 Challenges Associated with Web 3.0
3.3.3 Comparison among Web 1.0. 2.0, and 3.0.
3.4 Web 4.0
3.4.1 Characteristics of Web 4.0
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to Web 1.0. 2.0, and 3.0. You will be intimated with the idea
behind each of these Web development. The characteristics of each of them will be
discussed along with their associated peculiar challenges.
2.0 OBJECTIVES
In the 1960s, text-only browsers like ELISA were introduced, followed by HTML, which
improved the aesthetics of pages, and the first visual browsers like Netscape and
InternetExplorer. Web1.0 is the original version of the Internet, often known as the
informational web. Websites are the only places where users may read and distribute data.
It alludes to Tim Berners Lee's invention of the web and is described as a read-only web in
which a small number of producers create web pages (interconnected) and a large number
of customers access those web pages through the Internet using a browser. The user can
only read the material on these pages; they are unable to interact with it (such as putting up
a comment, answering a question, contributing to a post). The read-only web is a term used
to describe Web 1.0. Web 1.0 began as a platform for businesses to broadcast content, with
users able to only search for and read it. Web1.0 makes use of HTML, HTTP, and URI,
which are all basic web technologies. Newer protocols are also in use, such as XML,
XHTML, and CSS. Web1.0 makes use of both server-side and client-side scripting, with
server-side scripting languages like ASP, PHP, JSP, CGI, and PERL, and client-side
scripting languages like JavaScript, VBScript, and Flash. Web 1.0 was a platform for static,
well-designed content that included text and images. The read-only web portrayed a world
in which data and information were static and displayed, with no interaction between the
information and the user and few content creators. It's an information space in which
resources are identified by global identifiers called Uniform Resource Identifiers (URIs)
(URIs).
The initial generation of the Internet was primarily based on static pages for content
delivery. To put it another way, the early Internet enabled us to find and read information.
There was very little user interaction or content donation. The situation is depicted in
Figure 1.
Web 2.1
Source: Delgado (2021)
They' have only skimmed the text. Create a website and make their information available
to everyone at any time. It provides static web pages and employs basic Hypertext Mark-
Up Language.
The essential aspects of Web 1.0 are static. Although it contains potentially useful
information, there is no compelling reason for a visitor to return to the site in the future.
An example is a personal web page that contains information about the site's owner but
does not update.
Visitors to these sites can only look at them; they can't edit or add to them. Most
organisations have profile pages that visitors can view but not edit, but a wiki allows
anybody to visit and edit.
Apps built on the Web 1.0 platform are proprietary: Customers can download but not see
or change software applications created by companies that follow the Web 1.0 philosophy.
Web 1.0 Technologies include core web protocols such as HTML, HTTP, and URI. Web
1.0 has the following basic characteristics:
2. Establish a web presence and make their information available to the public at all times.
3. It provides static web pages and employs basic Hypertext Markup Language.
1. Web 1.0 pages are solely readable by humans (web readers) and do not include machine-
readable material.
2. The webmaster is exclusively responsible for keeping users up to date and administering
the website's content.
3. Lack of dynamic representation, i.e., no online console for performing dynamic events
was accessible to collect only static information.
3.2 Web 2.0
Web 2.0 (Fig. 2.2) was coined by Tim O'Reilly in 2004 to define the second generation of
Web page models. It is seen as both a new navigational philosophy and a new way to
interact with the network. The navigation technique on Web 1.0 was more static, but this
new layout encourages active participation. The user no longer has access to data; instead,
he or she is the one who creates it. The phrase "Web 2.0" was coined by O'Reilly Media in
October 2004.
Online 2.0, rather than being a fresh web development, was seen as an extension of Web
1.0's key ideas, concepts, and underlying infrastructure. Web 2.0 refers to enhanced
collaboration between customers, programmers, service providers, and organisations,
allowing them to re-use and contribute information, hence expanding the amount of content
exchanged on the Internet among cooperating parties. By facilitating major traits such as
participatory, collaborative, and dispersed behaviours, Web 2.0 permits formal and
informal venues of daily activities on the web.
Web 2.0 is a concept that refers to six major ideas that have drastically revolutionised how
people connect. The following is a summary of these ideas:
1) User Generated Content and Individual Production: This notion is focused with each
individual's contribution to the generation of meaningful knowledge via online
technologies such as wikis and blogs.
2) Harness the Power of the Crowd: This notion is focused with crowdsourcing as well as
the re-use of the participants' collective information or contributions.
3) Massive Data: This notion centred upon user-contributed data that might be obtained in
unique ways and pooled in an indirect manner.
5) Network Effects: This notion describes how the utility of a system rises as more people
join it.
6) Openness: This notion emphasises open access, open software, and the reuse and
repurposing of freely available information.
The key features of Web 2.0 sites can be classified into three categories: "relationship"
technologies, participatory media, and the wisdom web, a social digital technology.
The importance of a people-centric and participatory web, as well as the ability to read and
write on the web, allowing for bi-directional web transactions, are all considered.
Online 2.0 is a web platform that allows users to remove many of the constraints that they
had in prior web versions. To put it another way, web2.0 users participate in more activities
while exerting less control.
Web 2.0 entails a flexible web design, creative reuse, and upgrades, in addition to being a
new version of web 1.0. Web 2.0's remarkable qualities include collaborative content
production and modification, as well as support for cooperation and assistance in acquiring
collective intelligence as compared to Web 1.0. Other features worth mentioning include,
but are not limited to:
• Community and social: A consumer's capacity to use the Internet to browse, produce,
modify, and share content.
• Technology and architecture: Software and apps that are compatible with a variety of
devices and platforms.
• Business and process: Cloud technologies, software, and networked resources.
• Users have total control of their information.
The Internet becomes decentralised for the client, which subsequently becomes a server.
This approach encourages user involvement, as seen by the use of social media and the
growth of collective intelligence.
The 2.0 methodology has had a tremendous social impact. Users today have greater power
than ever before in the network because they may freely express themselves and be heard:
have a say on the Internet.
Language standardisation enables better code reuse and improved interoperability between
programmes and computers (software-hardware).
It also makes spotting shortages or new forms of application use, as well as media and
content convergence, easier.
3. There is still a lack of interconnectivity and knowledge sharing amongst platforms across
community boundaries.
3.3 Web 3.0
Web 3.0 is a new and evolving topic that is tied to the Web 2.0 innovations that came
before it. Web 3.0 was first proposed by John Mark of the New York Times in 2006 as the
third generation of the Internet. Web 3.0 is sometimes known as "executable web." Web
3.0's fundamental idea is to define data structures and connect them to improve data
discovery, automation, integration, and reuse across applications. It can help with data
management, mobile Internetaccessibility, creativity and invention, the globalisation
phenomenon, consumer happiness, and the organisation of social online collaboration.
Web 3.0 is also known as the semantic web. The semantic web was created by Tim Berners-
Lee, the architect of the World Wide Web. A dedicated team at the World Wide Web
Consortium (W3C) is working to improve, extend, and standardise the system, languages,
publications, and tools that have already been created. Web 3.0 is a web in which the
concept of a website or webpage is obliterated, data is shared rather than controlled, and
services display multiple versions of the same web or data. These services can be apps (like
browsers, virtual worlds, or anything else), devices, or something completely different, and
they must be focused on context and personalization, which will be accessed via vertical
search.
Web 3.0 is a web in which the concept of a website or webpage is no longer relevant, data
is shared rather than owned, and services display multiple versions of the same web and
data. These services can be apps (like browsers, virtual worlds, or anything else), devices,
or something completely different, and they must be focused on context and
personalization, which will be accessed via vertical search. One may argue that the Google-
Sun Microsystems collaboration on a web-based operating system for word processing and
spreadsheets is a predecessor of this trend.
Web 3.0 is also known as the semantic web. The semantic web was created by Tim Berners-
Lee, the architect of the World Wide Web. A dedicated team at the World Wide Web
Consortium (W3C) is working to expand, extend, and standardise the system, and
languages, publications, and tools have already been created. A semantic web can present
data in a way that a computer can understand. The semantic web's main goal is to make the
Internet readable by both machines and humans.
The current web is a web of papers that, like a global file system, comprises the following
major issues: The network of documents was designed with people in mind, with primary
objects being documents and secondary objects being document links (or parts of them).
The semantics of content and links are assumed, and the degree of structure between items
is low.
Metaverse is the merging of the virtual and physical worlds. Information can be accessed
at any time and from any location. The widespread usage of smartphones and cloud
applications is largely to blame. It's a web development layer that includes open video 3D
simulations of TV quality, augmented reality, human-constructed semantic standards, and
ubiquitous broad-band, wireless, and sensor technologies.
The following are the essential aspects of Web 3.0 that appear in all of the observations:
i. The development of new programming languages that can categorise and manipulate
data, allowing machines to comprehend data and the sentences that describe it.
ii. The capacity to extract contextual information from a web search and organise it into
hierarchical groups based on similar traits for quick and precise retrieval.
iii. The ability to obtain data from a larger and more diversified range of sources, including
previously walled apps.
iv. The ability of any device or machine to create and distribute any type of data over any
type of network.
The following are some of the other significant aspects of Web 3.0:
3. Inconsistency- These are logical inconsistencies that will surely emerge during the
building of large ontologies, as well as when multiple ontologies are combined.
i. The symbiotic web is a term used to describe Web 4.0. The symbiotic web's goal is to
create a symbiotic relationship between man and machine. The distinction between man
and machine will become increasingly blurred.
ii. As a result, this online environment must be an "always-on" connected world. On the
Internet, users can meet.
iii. The new web is a Web OS - the Internet as a whole is one operating system with data
flowing from one machine to the next.
iv. In the background, self-learning systems use artificial intelligence to learn to understand
you.
v. It communicates with users in the same way as people communicate with one another.
viii. Web 4.0's criteria include ubiquity, identification, and connection. The new web has
yet to be properly defined.
4.0 Conclusion
This unit has exposed you to the meaning of Web 1.0, 2.0, and 3.0, and also 4.0. The
characteristics peculiar to each of them have been discussed along with the associated
challenges. The unit has also introduced you to the comparison of the first three Web stages
leaving the fourth one because there is currently no acceptable definition, and because it is
still emerging.
5.0 Summary
From the discussion in this unit, you have learned about the various typesof web stages
Web 1.0, 2.0, and 3.0, and also 4.0. You have also learned about the characteristics of each
of the web stages along with the associated challenges. Moreover, you have also learned
the differences among the first three Web stages.
What do you understand by the terms web 1.0, 2.0, and 3.0?
Delagado, H. (2021). Evolution of the Web 1.0, 2.0 & 3.0 - Differences & features.
https://disenowebakus.net/en/web-evolution
Rudman, R., & Bruwer, R. (2016). Defining Web 3.0: opportunities and challenges. The
Electronic Library, 34(1), 132–154. doi:10.1108/el-08-2014-0140
Pranay Kujur, & Bijoy Chhetri. (2015). Evolution of World Wide Web: Journey From Web
1.0 to Web 4.0. International Journal of Computer Science and Technology, 16(1), 134-
138.
UNIT 3: Web-based Library Services
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 The Concepts of Web-based Library Serves
3.1.1 Types of Library Web-based Services
3.1.2 Rationale behind Library Web-based Services
3.1.3 Advantages and Disadvantages of Web-based Library Services
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will introduce you to the notion of web-based library services and what they
include. In this course, you'll also learn about the different types of web-based library
services available, as well as the reasoning behind the library's decision to provide these
services. Furthermore, the course will inform you of the benefits and drawbacks of using
web-based library services.
2.0 OBJECTIVES
Define web-based library services and list the many types of web-based library
services that are available.
Explain why you think web-based library services are a good idea.
Discuss the benefits and drawbacks of using a web-based library service.
Web-based library services are those that are delivered through a website that is accessible
over the Internet and provides integrated access to different databases. Web-based library
services are those that use the Internet as a medium and a library website as a gateway, all
with the assistance of an integrated library management system. It's also known as an
electronic information service that allows customers to submit questions via e-mail or web
forms. Users can access information on their own time via web-based library services,
saving money and time while also providing new options for answering reference inquiries.
These services are not limited to typical business hours and can be offered at any time.
The library portal, which is a unique sort of access to web-based library materials, is where
most web-based library services are given. It enables one-click access to the metadata of a
library's numerous databases. It brings together a number of useful information resources
on a single page, allowing users to tailor their information resources by selecting and
viewing content that is relevant to them.
mLibrary webpages, web OPACs, Bulletin Board Services, Ask-a-Librarian services, web
forms, digital reference services, online document delivery, interlibrary loan, online help,
and information skill tutorials, online current awareness bulletins, e-mail based services,
online reference services, and electronic journals are some of the most commonly used
web-based library services (UGC-INFONET digital library).
There are various types of library web-based services. Some of these services are identified
and discussed in this section.
3. Library Webpage Service: Library webpages provide search engines for finding
information about the library. It combines metadata from a library's multiple
databases, e-journals, and catalogue to provide detailed information about the
library, as well as access to all computer-based services it offers, such as library
collection, library timing, library working hours, list of subscribed online journals,
CAS/SDI/Reference services, popular documents based on circulations,
reservations, user feedback, and so on. The library's website enables it to
immediately disseminate its services and capabilities to the global academic
community.
5. Web-Based User Education: Teaching aids and guidelines on the Internet because
they're easily updated, viewed, and printed on demand, they're all over the Internet.
Users benefit from a high level of involvement and flexibility with web-based user
education. Web-based user education will be used on library websites to provide
instruction to users in the following areas:
7. As a result, this service influenced not just the purchase of information sources, but
also the use of other library services such as document delivery, resource sharing,
and reprint purchasing. To promote E-SDI services on the web, libraries should
create a link from their existing library environment (e.g., the E-SDI page can be
accessed by clicking the SDI siblink from the library main page's information
service link), and the various tasks that are performed to provide the services can be
tracked by hyper-navigating the active link. A broad definition of E-SDI can be
derived from H.P. Luhn's original definition of SDI, which was developed in 1958
and entails the matching of user-profiles with new materials, communication of user
comments, and, as a result, alteration of user profiles. Further links discuss the
various steps involved in delivering the output, how the RIPs are built, answers to
commonly asked questions, user feedback, statistical information about the service,
and a graphical representation of the entire activity.
8. E-mail: E-mail is a good web-based medium that librarians can utilise for a variety
of purposes, including supplying web-based services such as electronic document
delivery service, table of contents, RSS feeds, and so on. It provides scientists with
a great current awareness service. It's a popular service among publishers and
researchers.
9. E-reference services: The library's e-reference service is one of the most significant
services for finding information. It is a personalised service that provides one-on-
one assistance in finding information on a variety of topics, regardless of the
library's size or collection. The majority of traditional libraries have placed a strong
emphasis on information access within the library's physical limits. However, due
to the emergence of the web-based library, web-based reference services have
gained a lot of appeal among library and information workers. The library's
reference services are available 24 hours a day, 7 days a week, and can be accessed
from any location at any time, even the kitchen table. An illustration of a reference
http://www.members.eb.com/ Britannica Online Dictionary on the Internet
http://www.dictionary.com Answers is provided by the website dictionary.com,
which uses Webster's dictionary. For library and information professionals, this site
is a useful and efficient reference tool. It has a lot of features, such as the Ask
Dictionary, which allows you to consult Webster's Dictionary to find out the
meaning of words, adjectives, adverbs, and other terms. Community Service: -
provides services to the online community of readers, such as delivering online
magazines, newspapers, classic texts, and so on. You can see or visit
http://www.atlapedia.com/index.html for online maps and atlases. Full-color
physical, political, and political maps, as well as vital data and statistics on countries
around the world, are all available on Matapedia Online. http://www.
Encyclopedia.com is an online encyclopaedia. Informatics Corporation established
it to provide Internet users with a convenient one-stop-shop to start their inquiry and
get answers to fundamental questions.
Users will receive individualised advice and help as they improve their information
research and application skills.
Web-based library services have some associated advantages and disadvantages. These
are discussed as follows.
Advantages
ii. There is no order or rules placed on the development, distribution, access, or use of this
material at this time. iii. There is no fully comprehensive record of the various documents
at this time.
v. Utilise is restricted by copyright laws and licencing agreements. iv. Requires some
training for users to use special equipment.
vi. Right now, access is unreliable (URL problems, Internet connection problems)
4.0 Conclusion
This course has exposed you to the meaning and concept of web-based library services.
The many types of web-based library services, the reasons for providing these services in
the library, and the benefits and cons of doing so were also covered in the course.
5.0 Summary
Through the discussion in this unit, you learned about the meaning of web-based library
services, the types of web-based library services, the justification for providing the services
in the library, and the benefits and drawbacks of web-based library services.
Aghauche, E.K., Udem, O.K., & Ogalanya, E.K. (2018). Perceived challenges of using
web-based library services by students in Prof. Festus Aghabgo Nwako Library, Nnamdi
Azikiwe University, Awka, Nigeria. Journal of Applied Information Science and
Technology, 11
(1), https://ssrn.com/abstract=3292075 or http://dx.doi.org/10.2139/ssrn.3292075
Gavit, B.K. (2019). Web-Based Library Service. Library Philosophy and Practice (e-
journal). 2931. https://digitalcommons.unl.edu/libphilprac/2931.
Kiran, K. & Diljit, S. (2012). Modeling web-based library service quality. Library &
Information Science Research, 34(3), 184-196.
In this module, you will be introduced to the concept of open-source software, the types of
library open-source software, initiatives on open-source software in libraries, and the
challenges of library open-source software.
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Concept of Open Source Software
3.1.1 Benefits of Open Source Software in Libraries
3.1.2 Characteristics of Open Source Software
3.1.3 Types of Library Open Source Software
3.1.4 Reasons for Libraries Use of Free Open Source Library Software
3.1.5 Challenges of Using Open Software in Libraries
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 Introduction
In this unit, you will be exposed to the concept of Open Software. The unit will also feature
a discussion on the benefits of open-source software in libraries, the characteristics, and
the types of library open-source software. The discussion in the unit will also include the
challenges of using open source in libraries.
2.0 Objectives
Security and Stability: OSS is widely regarded as having a high level of security. It is
inextricably linked to the availability of source code. As a result, open-source development
libraries can be constantly monitored. Because faults and vulnerabilities are frequently
fixed quickly by the developer community, the product's quality is determined.
Furthermore, proponents of the open-source code concept characterize open source
software as software that is virtually immune to viral attacks. Even, if there is a threat,
because of unfettered access, it may be eliminated in the quickest possible time. If one
person is unable to do this work, debugging can be accomplished through collaborative
efforts.
Adaptability and customization: Unlike restricted libraries, the OS library allows you to
modify code more easily to meet your specific needs. Because the source code is open to
all interested parties, companies can use all of the library's present capabilities for free and
add more functionalities to their software development projects. The ability to customise
and adapt open-source libraries and software is one of the most compelling reasons to use
them.
Lower hardware and software costs: In most cases, open source solutions do not require
any licencing fees. The natural conclusion is that no maintenance fees will be charged.
Media, documentation, and, if necessary, assistance are the sole costs. In general, Linux
and open-source systems are small and portable, requiring less hardware power to do the
same functions as traditional servers or workstations (Windows, Solaris). As a result, you
may be able to get away with using older or less expensive technology.
Simplified license management: You only need to download the software once, and then
you can install it as many times and in as many different locations as you choose. There's
no need to count, manage, or verify licence compliance.
Scaling/consolidation potential: Once again, Linux and open source software and
services offer a lot of scalability. Organizations can scale up for new growth or consolidate
to do more with less resources owing to a variety of load balancing, clustering, and open
source database and e-mail applications.
Support:Support for open source solutions is frequently better than for proprietary
solutions. To begin with, open-source assistance is freely available and accessible via the
Internet via the online community. Second, many software businesses, such as Liblime, are
now actively supporting open source with both free online and paid support.
Although open-source software does not earn a lot of money, it is nonetheless highly
valued. These are capabilities that go beyond monetization and, in many cases, aren't even
available in proprietary software. These characteristics are:
1. Freedom: The term "free and open-source software" refers to more than just the
absence of a price tag. Users of open-source software have the flexibility to use it
in anyway they want. They can use the software for any reason they choose, whether
it's on the cloud or in an on-premise data centre. They're free to change and adapt
the software to their own needs, and they're also free in the sense that they're not
tied to a single vendor or system.
2. Innovation: The community has unrestricted flexibility to interact, create, and
diversify as a result of open-source independence. No proprietary software could
ever approach this level of software innovation in terms of speed, scale, or diversity.
Communities are not only permitted, but also encouraged, to grow and improve
existing open-source software, resulting in new, better, and more precise software
solutions.
3. Integration: When it comes to choosing software, ease of interaction with existing
infrastructure is critical, and open-source software excels in this regard. This
advantage, according to many businesses, often outweighs the low cost and even
performance speed.
4. Continuity: It's evolved into the finest option for businesses looking to keep up with
or remain ahead of the competition, and it's only getting better. With the ability to
fork and develop open-source projects to meet specific needs, you can rest assured
that the software you require will always be available.
System of Integrated Libraries (Koha) Koha is a free, open-source ILS (integrated library
system) that is used by libraries all around the world. An ILS is a system for keeping track
of a library's operations, such as payroll, expenses, purchases, and, most importantly,
keeping track of the various media checked out by the librarian's patrons. Because many
smaller libraries cannot afford to purchase, install, and maintain an ILS, Koha is a good
alternative. The OPAC (open public access catalogueue) interface is used by Koha, a
library information system. Furthermore, libraries can get technical help from whoever
they wish because Koha has no vendor lock-in.
Greenstone Digital Library Software: Greenstone is a free and open-source digital library
software that allows you to create and exhibit information collections. It builds collections
with capabilities like full-text searching and metadata-based browsing that are beautiful
and simple to use. They are also simple to maintain and can be built and augmented fully
autonomously. Different document and metadata types can be accepted by software
"plugins," making the system extensible. The purpose of the Greenstone programme is to
allow users to establish their own digital libraries, particularly at universities, libraries, and
other public-sector organisations.
Evergreen: Evergreen ILS is another option when looking into open source ILS options.
Equinox Software's Evergreen enterprise-level ILS solution is designed to support the
workload of large libraries in a fault-tolerant system. It, too, adheres to industry standards
and use the OPAC interface. It includes a variety of features, including flexible
administration, work-flow adjustment, and adaptable programming interfaces, and it can
benefit from any community improvements because it is open source.
EPrints: Eprints is an open source software tool for generating open access repositories that
comply with the Open Archives Initiative Protocol for Metadata Harvesting. It has many
of the same features as Document Management systems, but it's specifically developed for
institutional archives and scholarly journals. EPrints was developed in the School of
Electronics and Computer Science at the University of Southampton and is released under
the GNU General Public License.
Ubuntu: Ubuntu is the most widely used Linux-based operating system. (Ubuntu is a Linux
variation; Linux is an open-source alternative to Microsoft's Windows operating system.)
Ubuntu is an ideal choice for libraries wanting to upgrade older computers running obsolete
Windows or for large-scale computer purchases requiring a new operating system. Many
libraries have computers available for users to use for Internet browsing, but that is their
main use. Why pay for all the goodies on Windows when all you want to do is get online?
You may be apprehensive of a new operating system at first, but like anything else, the
hardest part is getting started. There's also a lot of Ubuntu installation aid available.
Drupal: Drupal is an open-source web publishing platform that allows a single user or a
group of users to easily publish, manage, and organise a wide variety of content on a
website. Drupal has been used to power a wide range of websites, including community
web portals, discussion forums, corporate websites, intranet applications, personal
websites or blogs, e-commerce applications, resource directories, and social networking
sites, by tens of thousands of people and organisations.
Wordpress: Only a few years ago, Wordpress was a simple, free, open-source blogging
solution; today, it is a fantastic alternative for building a website from the bottom up. The
Wordpress community has exploded, with hundreds of users and programmers creating
custom themes and plug-ins to drastically alter the appearance and functionality of the
software, which is also completely free to use (and easy to install). The user-friendly
interface and content management system are the most essential features of the software.
Using the website's aesthetically rich editor, anyone can publish content and photos.
Among the other features are several authors (each with their own log-in), built-in RSS
(Really Simple Syndication) technology to keep subscribers updated, and a comment
system that allows users to interact with the site's content. Libraries are an excellent way
to interact with patrons, employees, and others.
CODEACHI: This is open source library administration software that may be used to
manage and administer your library's books. Entering details for new books and monitoring
book circulation is a simple using Codeachi's digital catalogueue. Users can maintain all
library assets, enrol library users and staff in one platform, track different user activities,
and automatically calculate the amount of fine the user must pay; generate up to 50 types
of reports; easy data migration using a CSV sheet and excel; and a user-friendly interface
with barcode and QR facility. The software is compatible with Windows 7 and later
versions.
BIBLIOQ: Libraries of various sizes, whether small, medium, or large, use Biblioteq. It's
a professional library management system that works with a variety of QT-compatible
platforms. BiblioteQ may search for papers, movies, and books, among other things. The
software's features include support for ARM architecture, the ability to drag and drop cover
images as needed, a customised display facility using this open-source management
software, and the ability to personalise data connected to individual things. The software
also has comprehensive and localised search capabilities; it can simply export and attach
files; it can retrieve cover images for every book from Amazon; it supports Z39.50 and
SRU; users may make data queries and send or receive notifications about unavailable
items.
3.1.4 Reasons for Libraries Use of Free Open Source Library Software
Free library management systems, often known as LMS, are used to help people work more
efficiently and accomplish more in less time. Library Management of Software satisfies
the needs of tech-savvy people while also benefiting the academic community. The LMS
welcomes digitization and does away with the need for human oversight. Let's have a look
at some of the benefits of using digital library software.
As good and beneficial as open-source software is to the libraries and information centres,
there are some associated challenges. These are discussed in turn as follows:
Lack of Skills: To properly execute and integrate open-source software, skilled individuals
are necessary. Another important risk of implementing open-source software in the library
context is a lack of software technology skills among library workers. Having to rely on IT
specialists or qualified people increases library costs and negates the aim of OSS activities.
Training: Adequate training is essential for the open-source software movement to prosper
among working professionals. One of the most dangerous problems is how to train library
personnel on how to use open source software's operational modules. There are also new
version updates included. Continuous training assistance is required to cope with new
versions and technology.
Up-gradation: Upgrading to the new version from the existing source is difficult. The
danger of data migration and compatibility is significant at this level. For example,
improved new versions of 'Koha' are released on a regular basis, and they are difficult to
replace with the prior version unless the librarian is familiar with them.
Installation and Customisation: Because librarians may lack the necessary IT skills to
install and customise software, the process of implementation becomes more difficult.
Basic IT expertise may not be sufficient for customising open source software, which
necessitates the intervention of programming and IT experts.
Support: Another important risk in an open source software environment is the lack of
developer or vendor support for resolving issues at the installation, implementation, and
post-implementation levels. Some commercial developers and vendors are willing to help,
but the fees are excessive. Commercial suppliers like as Nucsoft OSS laboratories in
Bangalore, Informatics India Pvt. Ltd. in Bangalore, and DELNET in New Delhi, for
example, provide KOHA support across India. Informatics India Pvt. Ltd. costs rupees
50,000 per year as a service price for KOHA installation and minimal customization, as
well as cloud hosting. The cost of software customisation varies depending on the client's
needs.
Sustainability: It is neither straightforward nor easy to predict future progress in open-
source software. The long-term viability of OSS and its future is not assured; anything can
happen at any time, such as software crashes, failures, or software flaws affecting the
programme. The main danger is a lack of long-term IT support.
Security: Security Precautions OSS adoption and implementation in libraries is a large and
risky effort. Librarians must be knowledgeable of the current system, as well as the ideal
state and what the library system seeks. The following are some of the security measures
that are required for OSS deployment.
Cost involvement: Manpower, training, and hardware installation are all included in the
price. For a seamless project implementation process, real cost involvement must be
measured and planned.
4.0 Conclusion
This lesson introduced you to the notion of open-source software, as well as the many types
of open-source software and their advantages for libraries. The class also covered the
characteristics of open-source software, as well as the obstacles that come with using it in
libraries.
5.0 Summary
You learnt about the meaning of open-source software from the discussion in this unit.
You've also learnt about the different kinds of open-source software that libraries utilise.
Similarly, you've learned about the advantages of open-source software in libraries, as well
as its qualities and drawbacks.
What is open-source software, and how does it differ from proprietary software?
6.0 Tutor-Marked Assignment
What are the distinctive qualities of library open source software? Define library
open source software. Discuss the benefits of library open source software.
What kinds of open source software are available on the market for libraries?
Determine the difficulties that come with using an open-source in a library.
Sergey, L. (2021). Why Should You Use Open Source Libraries In Your
Projects?https://www.cleveroad.com/blog/check-out-the-benefits-of-open-source-library-
and-open-source-software
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Initiatives on Open Source Software
3.1.1 Budapest Open Access Initiative
3.1.2 Open Source Movement
3.1.3 Major Initiatives on Free and Open Source Software
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 Introduction
In this unit, you will be exposed to the initiatives on Open Software. The unit will also
feature a discussion on the Budapest Open Access Initiative in libraries and the open-
source movement.
The discussion in the unit will also include the major initiatives on free and open-source
software.
2.0 Objectives
"Open Source" refers to a software licencing model in which the software's source code is
often made freely available to users, with terms allowing redistribution, modification, and
addition, albeit with restrictions. Support, training, updates, and other software services are
provided by a number of organisations, with commercial ties becoming increasingly
widespread. Open-source software is often, but not always, the result of a collaborative
effort in which many people contribute different components of the final product.
Businesses are also helping the open source movement by donating paid programmer time
and in-house developed software. There are a lot of open source software projects out there.
The term "open source" refers to a technique of creating and distributing software that
allows anybody to use, modify, and redistribute it. Open source software can be
downloaded for free or for a low cost, and it can be used, distributed, borrowed, or modified
without restriction. Open-source practises improve software stability and quality by
fostering independent peer review and rapid source code change.
The Open Source Initiative (OSI) manages the open source definition, which is a set of
standards that defines open-source software. It is a California-based 501(c) (3) tax-exempt
public-benefit nonprofit organisation. The organisation was founded in late February 1998
by Bruce Perens and Eric S. Raymond as part of a group inspired by Netscape
Communications Corporation's publishing of the source code for its flagship Netscape
Communicator product. In August 1998, the group constituted a board of directors.
The Open Source Initiative (OSI) is a non-profit organisation whose purpose is to promote
open-source software's commercial use. In order to accomplish this, OSI maintains and
promotes the Open Source Definition, as well as the OSI Certified Open Source Software
Certification Mark and Program. Software must be released under a licence that permits
users to freely access, share, alter, and utilise it in order to be OSI certified. Free
redistribution, source coding, derived goods, and the author's source code integrity are all
included in the OSI definition of open source. Individuals or groups will not be
discriminated against. There will be no discrimination between fields of endeavour.
Licenses must not be product-specific, must not limit the use of other software, and must
be technology-neutral.
The Budapest Open Access Initiative6 explains the concept of abolishing all barriers to
scholarly literature access in order to assist both affluent and poor people's education and
research. The practise is not straightforward, given the current starting point of the
established academic publishing industry, and OA has become the subject of much research
and debate, prompting investigations into publishing models and researcher behaviours,
despite the fact that scholarly communication is a major focus in the HE sector in developed
countries. In the 2006 Baseline Study report (Electronic Publication Services, 2006), the
scholarly communication landscape was explored in six primary categories, including the
economics of publishing and access, as well as scholars' viewpoints, attitudes, and
behaviours.
The first declaration of the Budapest Open Access Initiative encapsulates what the open
access movement is all about, as well as its potential: An ancient ritual and cutting-edge
technology have merged to provide a once-in-a-lifetime public good. For the sake of
inquiry and knowledge, scientists and researchers have traditionally been ready to publish
the results of their study in scholarly publications for free. The Internet is a relatively new
form of technology. The public good they facilitate is the global electronic distribution of
peer-reviewed journal material, as well as completely free and limitless access to it by all
scientists, academics, instructors, students, and other curious minds.
3.1.2 Open Source Movement
Open source software may be traced all the way back to the dawn of computer and software
development. Programmers and developers were recognised for sharing their work freely
at the time. Profit-driven software development businesses suffocated the culture of
software source code sharing. Significant milestones in the history of open source software
include:
To refer to the free distribution of software, the terms "free" and "open source" have been
interchangeably used. Common licences used for this purpose include the GNU General
Public License (GPL), BSD licence, GNU Lesser General Public License, MIT License,
Mozilla Public License, and Apache License. Each of these licences has slightly different
conditions and restrictions, but they all offer users the ability to use, copy, distribute, and
upgrade the programme. The Free Software Foundation's philosophy is reflected in the
basics of these licences. "The freedom of users to run, copy, distribute, study, modify, and
develop software" is defined as "the freedom of users to run, copy, distribute, study,
modify, and produce software" (Kumar, 2008).
A group of people recommended in 1998 that the term "free software" be replaced with
"open-source software" (OSS) as a less ambiguous and more acceptable term for the
commercial world. Software developers may choose to make their work available under an
open-source software licence so that others can improve it or learn how it works. Anyone
can create new versions of open-source software, port them to new operating systems and
chip architectures, distribute them, and even sell them. Open source aims to make a product
more understandable, flexible, repeatable, dependable, or easily available while remaining
commercial. The Open Source Definition, for example, promotes an open-source mindset
and limits the usage, modification, and redistribution of open-source software. Users can
use software licences to access functionalities that would otherwise be blocked by
copyright. These rights include the ability to use, alter, and redistribute data. The Open
Source Definition has been met by a number of open-source software licences.
The most well-known example is the GNU General Public License (GPL). While open
source allows for broad public access to a product's source code, open-source licences
allow the authors to control who has access to it. In response to Netscape's January 1998
announcement of a Navigator source code release, the term "open source" was invented
during a Palo Alto strategy conference (as Mozilla). The meeting was attended by Todd
Anderson, Larry Augustin, John Hall, Sam Ockman, Christine Peterson, and Eric S.
Raymond. Before releasing Navigator's source code, they took advantage of the
opportunity to clarify a potential misunderstanding caused by the ambiguity of the English
word "free." The origins of the "open source" movement can be traced back to this strategic
conversation. Despite this, many people believe that the open-source movement began with
the arrival of the Internet in 1969, while others confuse open source with free software
movements. The Free Software Foundation (FSF) was created in 1985 with the intention
of making software "free as in free speech," not "free as in free beer." Because so much
free software was (and still is) free, it was associated with the word "free," which sounded
anti-commercial.
1. NRCFOSS – The National Resource Centre for Free and Open Source Software
was founded to provide design, development, and support services to the FOSS
community, as well as to contribute to the open-source pool and improve the
worldwide FOSS ecosystem. Several milestones have been reached, including the
indigenized GNU/Linux operating system distribution "Bharat Operating System
Solutions (BOSS)" with Indian language support, the National Help-Desk for FOSS,
the National FOSS Portal, and the development of FOSS Human Resources. CDAC
(Chennai, Mumbai, Hyderabad, Delhi), AUKBC Research Centre (Chennai), and
IIT (Indian Institute of Technology) are among the entities involved in this
collaborative initiative (Bombay, Madras). Research and development has been
carried out in the areas of SaaS (Software-as-a-Service) stack delivery, Service
oriented architecture (SOA) design, Service oriented kernel for Linux, GNU
Compiler Collection (GCC), mobile applications on the Android platform,
improving accessibility of FOSS Desktops for disabled people, Human Resource
development, and Online courses and certification. The findings have been
presented at national and international conferences, as well as in several research
papers.
2. BOSS – Bharat Operating System Solutions: Assamese, Bengali, Bodo, Gujarati,
Hindi, Kannada, Kashmiri, Konkani, Maithili, Malayalam, Manipuri, Marathi,
Oriya, Punjabi, Sanskrit, Tamil, Telugu, and Urdu are among the 18 Indian
languages supported by BOSS, Bharat Operating System Solutions. The Linux
Foundation has validated BOSS, and it is intended to meet the severe requirements
of e-governance. BOSS is accessible in both desktop and server versions.
EduBOSS, an educational variation, has also been released for schools. All versions
can be downloaded for free at https://www.bosslinux.in/. (link is external). BOSS
provides end-users with a low-cost computing platform, as well as flexibility and
choice. BOSS gives a low-cost computing forum, simple, flexible to the end-users.
3. BOSS Support Centers: In India for instance, BOSS Support Centers were
established. They've also been raising awareness through training and workshops,
as well as giving away free BOSS CDs and DVDs to end-users. BOSS Support
Centres give consumers installation and maintenance assistance. BOSS has been
used in the areas of e-governance and education, as well as libraries.
5. GNU Compiler Collection Centre (GCC): IIT Bombay has established a GCC
(GNU Compiler Collection) Resource Center to do concentrated research in GCC
on the Optimizer Generator, Precise Pointer Analysis, and Simplifier Machine
Description mechanisms. The international GCC community has praised GCC
research. The Centre also hosts training programmes and workshops. Several
research articles have been published, and they have been presented at both national
and international conferences.
6. Open Source e-Learning Laboratory: A free and open source e-learning lab has
been built. There have been developed e-learning solutions such as LMS, CMS,
Authoring Tools, Video Streaming Tools, and e-Learning standard-conforming
solutions. The Centre offers online certificate courses in "Linux System
Programming,""Linux Kernel Programming and Device Drivers," and "Web
Application Development Using Open Source Software." Also, through e-Shikshak
and Moodle, an online course on 'Financial Literacy' is now available. It's accessible
in 10 different languages (Assamese, Hindi, Marathi, Bengali, Gujarati, Kannada,
Malayalam, Tamil, Telugu, and English).
4.0 Conclusion
This unit has exposed you to the Initiatives on Open Source Software, the Budapest
Open Access Initiative, Open Source Movement, and the major Initiatives on Free
and Open Source Software.
5.0 Summary
From the discussion in this unit, you learned the Initiatives on Open Source
Software, the Budapest Open Access Initiative, Open Source Movement, and the
major Initiatives on Free and Open Source Software.
SELF ASSESSMENT EXERCISE
Basu, R. (2019). Best open source and free library management software.
https://www.techjockey.com/blog/best-open-source-free-library-management-
software#openbiblio
Module 4: Social Media Technologies in Libraries
In this module, you will be introduced to social media technologies and libraries. The
module will also familiarise you with the types and categories of social media users in the
libraries, the benefits to libraries and the users as well as the associated challenges.
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Definition and concept of social media in Libraries
3.2 Function of Social Media in Libraries
3.3 History of Social Media
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to the concept of social media in libraries. The unit will also
intimate you with the function of social medial as well as brief historical background on
social media and the spread of its use to libraries.
2.0 OBJECTIVES
The phrase "social media" is frequently used to refer to new forms of media that allow for
interactive interaction. The phrase "social media" refers to a collection of online groups
that allow users to interact. Web forums, wikis, and user-generated content (UGC) websites
are examples of user-generated content (UGC) websites. They are websites and computer
programmes that allow people to communicate and share information over the Internet
using a computer or a mobile phone. Through social media, there are more opportunities
to reach out to the user community, target specific audiences, and allow people to connect
with the library. You can utilise social media to engage with potential leads, learn more
about your target market, and generate sales. Because there are so many different types of
social media to choose from, it's important to be informed of all of your alternatives before
settling on the best one.
The phrase "social media" has a lot of different definitions. According to the Oxford
Dictionary, "websites and programmes that enable users to develop and share content or
participate in Social Networking" (2013). Social Media may alternatively be defined as
"the use of web-based and mobile technology to transform communication into an
interactive discussion.""A collection of web-based apps that build on the ideological and
technological origins of Web 2.0 and enable the creation and exchange of User Generated
Content," as another definition goes. "The democratisation of information," writes Brian
Solis, one of the most extensively published authors in new media, "converts people from
content readers to publishers." It's the shift from a one-to-many to a many-to-many
broadcasting model centred on interactions among writers, individuals, and peers" (Solis,
2010). According to the author's understanding of the aforementioned definitions, social
media is a collection of web-based and mobile applications that allow users to exchange
and develop knowledge in real-time social interactions. It is user-centric, multi-purpose,
and independent of time and location.
The broadcast period and the interactive epoch are sometimes used to divide the evolution
of media. During the broadcast era, media was practically fully centralised, with one
institution spreading messages to a large audience, such as a radio or television station, a
newspaper corporation, or a film production studio. In most cases, media feedback was
indirect, delayed, and impersonal. Individual contact was usually conducted on a much
smaller scale, either by personal letters, phone conversations, or, on rare occasions,
photocopied family newsletters.
You may reach out to more people in your community using social media, target certain
audiences, and allow them to connect with your library. According to statistics, there are
over 700 million active Facebook users, over 100 million LinkedIn members, 5 billion+
photos on Flickr, 24 million pages on Wikipedia, 300 million Twitter users sending over
7,000 tweets per second, and over 2.9 billion hours of YouTube viewing per month. The
fundamental point of libraries is to connect people with information, and social media is
no different. We use social media to reach out to our communities and provide them with
the information they need quickly. Several libraries have invited users to identify the
people, places, and events represented in historical photographs posted on Wikis, Flickr,
and blogs. Several libraries use wikis to create content and stimulate collaboration between
the library and the community. As a result, inquiries are answered via IM (Instant
Messaging), SMS, Twitter, and e-mail.
Using social media, libraries can engage with their patrons and allow them to participate
in the creation of library products. Social media includes networking sites like Facebook
and MySpace, microblogging sites like Twitter, and other media including blogs, podcasts,
pictures, and videos. By uploading library materials via social media on the library page,
it can be used by many websites on the Internet.
According to a 2010 poll by the Society of Chief Librarians in the United Kingdom 6,
Internet users trust library personnel more than most other providers of online support and
information, and public library workers are second only to doctors in terms of the trust
placed in them by information seekers. Librarians are in a unique position to integrate and
use social media to their (and their users') benefit because sharing knowledge is at the heart
of librarianship.
Librarians can use social media to connect with customers who may not have considered
the library as a source of information.
Other functions of social media in libraries worth mentioning include:
1. Communication with patrons: Social media makes it simple to interact with present
and potential clients, especially the elusive 'digital natives,' who have grown up in
a culture of sharing information, allowing others to join, and participating in online
debates. Young people are not the driving force behind social technology, but they
are quite engaged online and see a clear divide between work/study and leisure
activities, with libraries providing a specific purpose in the work/study arena. The
new two-way communication between the library and the user can help the library
respond to user collection requests more quickly.
2. Publicity and marketing: Many companies use social media platforms solely for
marketing and advertising purposes. This allows libraries to advertise exhibitions,
seminars, and other events as well as announce new additions to their collections.
It's crucial to remember, too, that while social media may give the means, the library
must also provide the content for marketing, which takes time and money. It is only
possible to advertise what is sent on social media.
3. A technique for improving customer service: Because we lay so much emphasis on
social media for marketing and broadcasting, we overlook its participatory element.
Although most people think of social media as a tool for marketing and promotion,
it also has the ability to improve customer service issues and complaints. A company
can utilise social media to keep track of what people are saying about them and
respond quickly to positive (and especially negative) feedback. There are now a
myriad of platforms that supply these services, but as this hidden cost continues to
rise, libraries must consider who is in charge of this activity and how much time to
devote to it.
Tella and Akinboro (2014) summarised other functions of social media in libraries
as:
The evolution of social media has been fueled by the human drive to communicate, as well
as advancements in digital technology. It's a storey about forming and maintaining close
relationships on a vast scale. "Forms of electronic communication (such as websites for
social networking and microblogging) via which people create online communities to share
information, ideas, personal messages, and other content," according to Merriam-Webster
such as videos.
Pre-Internet Roots
A torrent of electronic dots and dashes hammered out by hand on a telegraph machine on
May 24, 1844, heralded the beginning of social media. Samuel Morse displayed his
understanding of the historic consequences of his technical success when he inscribed
"What has God wrought?" on the first electronic transmission from Baltimore to
Washington, D.C.
A Washington Post article titled "Before Twitter and Facebook, There Was Morse Code:
Remembering Social Media's True Inventor" explains the history and utility of Morse code,
which includes early versions of today's "OMG" and "LOL." While digital communication
has a long history, most modern interpretations of the Internet's and social media's modern
origins point to the Advanced Research Projects Agency Network, or ARPANET, which
launched in 1969.
In order to allow scientists from four associated universities to share software, hardware,
and other data, the US Department of Defense built an early digital network. In 1987, the
National Science Foundation (NSF) established the NSFNET, a more robust, nationwide
digital network that served as a predecessor to today's Internet. A decade later, in 1997, the
first true social media network was created.
Friendster was introduced in 2001 as a substitute for this service. These rudimentary
services, which allowed for e-mail account registration and basic Internet networking, were
used by millions of individuals. Another early type of digital social communication,
weblogs, or blogs, gained prominence with the launch of the LiveJournal publishing site in
1999. Pyra Labs, a tech startup acquired by Google in 2003, established the Blogger
publishing platform around the same time.
Following a brief period of success, two more major forays into social media failed. In the
year 2003, Myspace was launched. By 2006, it had become the most popular website on
the planet, mainly to the ability for users to share new music directly from their profile
pages.
Facebook had eclipsed it by 2008. In 2011, artist Justin Timberlake purchased Myspace
for $35 million, but it has since become a social media afterthought.
In 2012, Google+ began as Google's attempt to break into the social media industry. In
2018, a data security breach exposed the personal information of almost 500,000 Google+
members, bringing an end to a tumultuous existence.
Kaplan and Haenlein took a different approach to the rise of social media (2010). Tom
Truscott and Jim Ellis of Duke University, according to the authors, founded Usenet, a
worldwide discussion system that allows Internet users to post public messages, in 1979.
However, the modern era of social media began roughly 20 years ago, when Bruce and
Susan Abelson founded "Open Diary," an early social networking site that brought together
online diary authors into a single community. Around the same time, the phrase "weblog"
was coined, and a year later, when a blogger transformed the noun "weblog" into the
sentence "weblog," it was shortened to "blog."
The concept's growing popularity was facilitated by the increased availability of high-
speed Internet connections, which led to the creation of social networking sites like
MySpace (in 2003) and Facebook (in 2004), (Back in 2004). As a result, the term "Social
Media" was coined, which has contributed to its current popularity. The most recent
addition to this amazing class is so-called "virtual worlds," which are computer-based
simulated settings inhabited by three-dimensional avatars. Second Life, created by Linden
Lab, is possibly the most well-known virtual world (Kaplan & Haenlein, 2009c).
4.0 Conclusion
This unit has exposed you to the concept of social media and its functions of social media
in libraries. The unit has also exposed you to the brief history/evolution of social media in
libraries. You can now refresh what you have learned.
5.0 Summary
From the discussion in this unit, you learned about the concept of web technologies,
categories of web technologies, characteristics, and benefits of web technologies.
SELF ASSESSMENT EXERCISE
Manning, J. (2014.) Social media, definition, and classes of. In K. Harvey (Ed.),
Encyclopedia of social media and politics (pp. 1158-1162). Thousand Oaks, CA: Sage.
boyd, danah m., & Ellison, Nicole B. (2007). Social Network Sites: Definition, History,
and Scholarship. Journal of Computer-Mediated Communication,13, 11.
http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html
Tella, A. & Akinboro, E. (2014). The Impact of Social Media to Library Services in Digital
Environment; In A. Tella (eds.), Social Medial in Libraries, pgs. 279-295. 10.4018/978-1-
4666-7415-8.ch015.
UNIT 2: Types and Categories of Social Media in Libraries
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Types of social media in Libraries
3.2 Categories of Social Media in Libraries
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to the types and categories of social media in libraries. The unit
will intimate you with this scheme of social medial classification for their better use in
libraries and information centres.
2.0 OBJECTIVES
There are many types of social media currently being used in the library. Most of these
have been reported in the literature. They are described here as follows:
Facebook: The most popular social media site for library marketing and awareness is
Facebook (Statista, 2021). Facebook is a popular and free social networking site that allows
users to create profiles, upload photos and videos, connect with friends, family, and
coworkers, and more (Tella et al. 2020). Facebook can be used to promote libraries and
information centres in a variety of ways.
Librarians can use the Facebook page/account to alert readers to useful hidden gems of the
library that library customers may have forgotten or are unaware of, such as grey literature.
If time is limited, additional media such as Twitter feedback, the library calendar, and a
library blog can be used to populate Facebook. For the convenience of library customers,
the OPAC search can be embedded on the Facebook page. By establishing descriptive
hashtags (e.g. #awesomelibraryevent!) that can be used on sites like Twitter and Facebook
to encourage people to attend and live blog or tweet, the Facebook user community can be
made aware of all the library events.
Facebook can also assist in the selection of acceptable techniques for evaluating social
media platform marketing success. Stick to the point, pin essential posts to the top of your
page, be casual and conversational, utilise photographs, publish regularly, share the same
types of content on the same day of the week, give fans unique information or content,
determine your ideal posting time, and use Insights.
Twitter: Twitter is the second most popular social media platform. It's a real-time
microblogging platform where all posts must be under 140 characters. Twitter can be used
to keep library staff and patrons up to date on daily activities, such as newly added library
collections. Users can type in short messages or status updates on this site. Library service
alerts can be sent out via Twitter (Ezeani & Igwesi, 2012). Many library patrons choose to
engage with librarians using Twitter because it is more popular than other social media
platforms and because what happens on Twitter does not stay on Twitter. To make it stand
out, it needs to have a personal touch. You can, for example, use photos as the background
of your Twitter account page. You can also use your Twitter account to construct searches
to save and retrieve tweets quickly, such as a search for the name of your library or a geo-
locational search. If you make a mistake when releasing a message, respond quickly and
sincerely apologise. Choose from around a million Twitter tools that will give you with
important information.
Blogs: One of the first kinds of social networking is blogs. A blog (also known as a weblog
or online log) is a website that displays entries (also known as posts) in reverse
chronological order, with the most recent information being displayed first (similar in
format to a daily journal). They're ubiquitous at libraries, where they're used to broadcast
library announcements and promote other library resources. The blogs are an important
part of the New York Public Library's social content marketing strategy, with librarians
functioning as internal champions, the bulk of traffic coming from Google searches, and
the blogs serving as a customer service point of contact.
i. Include a number;
ii. Pose a question in the title or at the end of the post, and allow readers to respond
in the comments section;
iii. Make the hashtag a part of the title. Every time someone tweets a link to it, a
greater audience will be able to read it;
iv. iv. Register your blog; and
v. v. Make it permanently shareable via Twitter, Facebook, e-mail, and other social
networking platforms.
vi. Librarians can also start subject-specific blogs and promote the use of blogs for
scholarly communication and research discussion (Ezeani & Igwesi, 2012).
Libraries are increasingly using blogs to communicate information about new
acquisitions, share library news, and encourage consumers to use library
services.
Flickr: Flickr is a photo and video management/sharing website where you can upload and
share up to 20 MB of photos and videos for free each month. It's an excellent marketing
tool. Librarians can use it to market general library services to their customers. The
majority of students and users are ignorant of the numerous library services provided, such
as book reservations, reference services, and Strategic Information Dissemination (SDI).
Flickr can assist users in becoming more aware of library services. It can also be used to
create current awareness services (Ezeani & Igwesi, 2012).
Flickr allows users to submit images to a specific collection and develop a collection of
user photos on a given topic, giving them a fantastic opportunity to own library material.
Archives and libraries might use Flickr to "create new methods to communicate with their
patrons" and "broaden the knowledge of such legacy to a larger and more diverse
audience." Flickr can be used to post photos of library activities, historical events, and other
similar subjects.
Pinterest: Pinterest is a new, free-to-use graphical social media website. It's "an online
pinboard that lets you organise and share anything," according to the website. Pinterest is
an excellent tool for promoting library material. On Pinterest, a library can create a profile
and boards where it can pin photographs and videos related to the library. Because they
provide fun images into the world of libraries, the Westerville Library has a huge collection
of boards and pins, such as Unexpected Library Marketing and Reading Quotes.
The college library at Central Methodist University (CMU) in rural Missouri employs a
pinboard to promote its popular DVD collection, which is very beneficial to students and
reduces repetitive questions from library personnel while also offering a good visual
depiction of what is available. The New York Public Library is using Pinterest to promote
library events, library collections, library educational resources, and New York history,
among other things, in order to inspire lifelong learning, boost knowledge, and benefit the
community.
YouTube:YouTube, which launched in May 2005, allows billions of people to search for,
view, and share their own original videos. YouTube serves as a distribution platform for
both major and small original content creators and marketers, as well as a place for people
all over the world to communicate, inform, and inspire one another
(http://www.youtube.com/yt/about/, 2015).
RSS: RSS is a simple web "reader" that maintains your preferred Internet information for
you automatically. It organises and sorts your subscriptions, news, alerts, and shopping
bargains, among other things. And it's all accessible from your computer, tablet/iPad, and
smartphone - so the information you need is always at your fingertips
(https://www.rss.com/#, 2015).
MySpace:MySpace is built in such a way that users must identify their interactions or
connections with other users. Many observers believe that the expression of friendship is
the same as friendship itself (Kornblum, 2006). MySpace provides contact information for
MySpace professionals dedicated to responding to regulatory enforcement demands,
including tragedy requests, as well as the specific information required and the legal
process required allowing MySpace to connect different categories of information.
MySpace is committed to making MySpace a safer and more secure place for all of its
users.
aNobii: aNobii is a reader-oriented social networking platform. Greg Sung established this
website in 2006. Individuals can catalogueue their books and evaluate, review, and discuss
them with other readers using the aNobii service. aNobii was created by readers for readers,
allowing users to find, shelve, review, and exchange books. The purpose of aNobii is to
connect readers and promote reading. This site allowed us to add our favourite books to
our shelves and wish lists, as well as connect with millions of other book lovers to share
our reading experiences.
WeChat: Tencent's WeChat is a Chinese multi-purpose chat, social media, and mobile
payment software that was launched in 2011." The Official WeChat of Nanjing University
Library has been in operation for a year and has over 8200 users.
In their Business Horizons (2010) article, Kaplan and Haenlein devised a classification
scheme with six different categories of social media. These are the following:
Collaborative Projects
Collaborative projects bring two or more people together to work on a common theme or
question or to contribute to a collection of materials on a specific topic. Wikis fit into this
category, with Wikipedia serving as an example. A Wiki is the most prevalent
collaborative project site (e.g., Wikipedia). Wikis allow several individuals to work on the
same project at the same time (e.g., a research analysis, writing a dictionary, or group work
project). To make the project complete, all project members can change the content at any
time and from anywhere. Wikis keep track of every action that takes place on the site. In
addition, all course participants get access to the course discussion area, where they can
share and contribute ideas.
The initial type of social media site is assumed to be this second type. On blogs,
microblogs, and forums, which are considered personal web pages, people can connect
with one another using text and other multimedia such as videos, audio, and photographs.
The owner of a blog or forum can post messages or upload content, and the blog's or
forum's readers can browse, download, and comment on those messages. The most popular
blogs and forums are Wordpress.com, Blogger.com, and Yahoo!Groups.com. A blog is an
online journal maintained by one person about a certain topic (though this is not always
the case). It is regularly updated, with entries appearing in reverse chronological order.
Comments from other readers and links to other websites are common features of blogs.
Twitter is a popular type of "microblogging," which is a condensed version of a blog with
messages limited to 140 characters.
Micro-communities
Micro-communities, in contrast to global communities like Facebook and YouTube, are
small communities where actual relationships may be formed; micro-communities are
designed around very narrow purposes with well-defined goals. They are insignificant at
times, but they can have a big impact. The major purpose of Micro or Material
Communities is to allow users to share media content (such as movies, photographs, audio
samples, and PowerPoint presentations). Users of the library can create accounts for each
of the Content Communities, then post and exchange media content on the sites. The
simplest approach to share media content is to send a link to other library members or to
publish a link to a personal blog. Library users can access media resources by clicking on
the link that leads to the content page. Common Content Communities include Youtube
(for videos), Flickr (for photos), and Slideshare (for presentations) (for PowerPoint
Presentations).
Social Networking
A social networking site is an online community where you may establish a profile, add
friends, discuss ideas and events, and interact with other users. The most extensively
utilised social networking site (and the most-visited website in the world is Facebook).
Friends, relatives, classmates, and coworkers can be found on Facebook by library patrons.
Facebook, Ning, LinkedIn, and MySpace are the most popular social networking sites.
They are called Social Networking Sites since they're used as venues for social
communication. Users can create personal profiles, invite others to join the site, read the
profiles of other users, share information (text, images, videos, and other links from other
sites), and communicate with one another via e-mail and instant chat utilising the site's
tools. The site owner has complete control over who has access to the site and who may
participate in online group conversations. In the classroom, Facebook, in particular, can be
used as a discussion platform.
Virtual Gaming Worlds
A virtual world is an online interface that allows several users to engage in a simulated
environment. "Digital worlds,""simulated worlds," and "massively multiplayer online
games" are all terms used to describe virtual environments. Users can virtually participate
in games utilising customised avatars in these virtual environments. The virtual game
universe of World of Warcraft is well-known.
4.0 Conclusion
This section has introduced you to the various sorts of social media that may be found in
libraries. You've also learned about the many classifications and categorisations of social
media in libraries as a result of this subject. You can now go over what you've learnt again.
5.0 Summary
From the discussion in this unit, you learned about the types of social media in libraries.
You have also learned about the classification/categorisation of social media in libraries.
SELF ASSESSMENT EXERCISE
Kaplan Andreas M., Haenlein Michael, (2010), Users of the world, unite! The challenges
and opportunities of social media. Business Horizons, 53(1), (page 61).
Tella, Adeyinka, Durodolu, O.O., & Uwaifo, S.O. (2020). Library and Information Science
Female Undergraduate Preference for Facebook as Information Sharing Tool. In Orkun
YILDIZ (Eds.), Recent Developments in Individual and Organizational Adoption of ICTs.
Pgs .245-261. DOI: 10.4018/978-1-7998-3045-0.ch015
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Characteristics of social media in Libraries
3.2 Guidelines for Using of Social Media in Libraries
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to the types and categories of social media in libraries. The unit
will intimate you with this scheme of social medial classification for their better use in
libraries and information centres.
2.0 OBJECTIVES
Second, because of their interactive nature, social media encourages participation. This
engagement can occur with long-time friends, relatives, or acquaintances, as well as with
new persons who share common interests or who are part of the same acquaintance
network. Many social media platforms were or are considered distinctive at first, but as
they get more integrated into people's personal and professional lives, they become less
noticeable and more anticipated.
Other notable characteristics of social media used in libraries were identified by Tella and
Akinboro (2015). These are:
1. User-based: Before social networks like Facebook and MySpace were popular, websites
were centred on material that was updated by one individual and seen by Internet visitors.
The information only flowed in one direction, and the webmaster, or writer, decided which
way future updates would go. Online social networks, on the other hand, are developed and
governed by the users themselves. Without users, the network would be a barren wasteland
of unused forums, programmes, and chat rooms. Users add data and conversations to the
network. Anyone who participates in the debate has the ability to shape the material. For
Internet users, this is what makes social networks so much more fascinating and active.
5. Emotion Over Content: The emotional component of social networks is another unique
aspect. Unlike prior websites, which were only focused on providing visitors with
information, the social network provides users with emotional stability and the feeling that
their friends are near by no matter what occurs. People are learning that being able to go
online and instantly communicate with a group of friends provides a great deal of support
in an otherwise overwhelming situation, whether they are going through a divorce, a break-
up, or any other family issue.
Cronin (2009) added to the list of characteristics of social media used in libraries. These
according to the author are:
1. Simple Interface: A frequent aspect of social media and networking websites is their
user interface simplicity. Social networking websites are fairly basic in terms of
colour scheme and aesthetics. The colour design is usually limited to a few colours
with modest monochromatic changes; the background is usually white, and updates
(such as status updates) are frequently highlighted with a light tint (usually green or
yellow; alerts are usually highlighted with a red background color).
2. Real-Time Updates: One of the reasons why microblogging services have grown in
popularity in recent years has been their capacity to add a new, "real-time"
dimension to online social interaction. Unlike instant messaging, where users were
primarily interested in two-way talks, Twitter and its competitors brought many-
way dialogues to the Web. Modern customers want to notice an incoming message
or post as soon as it arrives, as well as to be able to know what is happening in their
social graph right now. Users should have a real-time update option that delivers
updates as soon as they are published within the programme, according to social
user interface designers. An automatic and eye-catching (but unobtrusive) update
allows the user to "remain inflow," that is, to focus on his primary responsibilities
while also being notified about secondary information that may be essential.
3. User-Centric Social Interface: Because social software is social, it offers a user
interface that is heavily centred on the users' interests. It's no surprise that social
user interfaces are particularly user-centric, given that social media and social
networking sites live and die by their users' behaviours. Twitter, Facebook, and
other social media platforms put the user at the centre of the experience, focusing
on the finer points of their profiles and proposing new friends, interests, events, and
groups to broaden their social circles and increase their participation. The home
page of Facebook is a perfect example of an egocentric user interface. It provides
detailed information about a user's updates and notifications, as well as a one-click
interface that allows you to update your current status, hide information provided
by friends, and receive notifications about people a user may know groups or
conversations in which the user may be interested. As a result, Facebook emphasises
the app's value, placing the user at the centre of the software. Twitter is another
example of a similar approach: the user, his connections, and dialogues among his
friends are all featured prominently on the home page.
4. Simple Usable Form: For social media and networking sites, web forms are perhaps
the most crucial design element. Everything from signup to search, log-in, reacting
to a post, and adding other content uses forms and inputs. Because forms are so
vital, they must be easy to use. This is especially true for sign-up forms, because
without a "functioning" sign-up form, a social networking site's critical mass of
users may be difficult to maintain. A variety of elements will contribute to the forms'
usability. The simplest method is to keep it as short as possible.Many social media
sites just ask for the bare minimum on the sign-up form (e-mail and password) and
leave the rest for the user to fill out when their account is created (e.g. bio, location,
and other general information). If at all possible, avoid requiring an e-mail address
or password confirmation, and avoid using a captcha.
5. Prominent and Functional Search: Excellent search functionality is unquestionably
the apex of usability and user interface design. Because of the large amount of
information available on social media, search functionality is necessary. The search,
on the other hand, has numerous dimensions: in addition to typical content searches,
social applications also allow users to conduct advanced searches of social graph
connections, such as groups, communities, and hobbies. A search box should be
placed in the upper-right corner of the website. A search input field and a visible
search button are expected by users.
6. Calm Separation of Elements: One of the advanced design difficulties that social
user interface designers must deal with is the meaningful grouping and presentation
of distinct bits of information. Content blocks must be visually divided for the
content to be accessible, scannable, and easy to comprehend. Each element, to put
it another way, must be identified and presented as a separate entity. Separating
objects in a layout is, in fact, one of the simplest ways to create a clearer user
interface that the user can easily interact with. When many things are visually
separated, however, the interface becomes more sophisticated and carries more bits
of information. As a result, for the layout to remain scannable, the visual difference
must be minor. The most widely used lines are horizontal and vertical lines in
neutral, calm hues (for example, grey). A bright, strong colour would distract the
user's attention away from the activity at hand, which is often difficult to overlook.
Lines that are "calm" are, on the other hand, easier to ignore.
7. Prominent Call to Action Button: Without a doubt, social programmes have a lot of
features that need to be communicated in some way. As a result, practically every
page must feature buttons and links (a sign-up form is probably the only reasonable
exception). Some links are for navigation, while others allow the user to adjust the
preferences for specific software features. The use of buttons to push people to take
action is common, whereas the usage of links is more passive and subtle. Buttons
are typically larger, more colourful, and easier to remember. A button, no matter
what role it fulfils, must be large and clickable.
8. Treat Text as User Interface: Good designers treat text as content, but excellent
designers treat it as a user interface. While the content is essentially a large block of
text, the user interface makes it more accessible by altering the text colour,
backdrop, font sizes, and link display. In fact, changing the size and colour of objects
on social networking sites to offer a clear visual and structural hierarchy on the site
is a good user interface method. This tip is similar to the last one in that it assists in
the separation and definition of objects while also cleaning up the interface. Treating
text as a user interface improves both readability and usability by establishing
explicit linkages between design elements and emphasising their importance.
3.2 General Guidelines for Successful Use of Social Media in Libraries
Guidelines and recommendations for successful Social Media marketing in library and
information services can be found in the literature. The following are some of the most
important principles and strategies for using social media effectively:
1. Determine the goal and purpose of social media marketing: First and foremost, the goal
and purpose of social media marketing should be decided based on the specific demands
of a particular library.
2. Preparation work: This includes customising the library profile on Twitter and Facebook
by changing the colours and backgrounds, as well as linking it to the library website and
writing a welcoming and casual description of the library.
3. Think big, start small: Establish a strong presence on one of the major social media sites,
such as Facebook or Twitter, before going on to another. Doing one thing properly is
superior to having a plethora of underutilised profiles strewn throughout the Internet.
4. Decide what to post: Whether it's library news and events, new library acquisitions, links
to articles, videos, community information, images, or anything else, deciding what to
promote on your Social Media platform is critical.
6. Get the tone right: Use informal but not overly familiar language on your Social Media
platform, pleasant but not overly personal, colloquial but grammatically, syntactically, and
orthographically correct language.
7. Combine content production with curation: It is not required, and in fact, it is preferred,
to write all unique content for your blog, Twitter feed, or Facebook page. By curating and
linking to other people's content on your Social Media, readers are not only directed to
recommended resources, but they can also network with the content's original authors.
10. Declaring your library's location on social media sites like Foursquare and Facebook:
Think about where you'd like to declare your library's location on social media sites like
Foursquare and Facebook.
11. Use contests to engage patrons: Many social media platforms, for example, provide a
wealth of opportunities for creative libraries to reward their users through prizes and
challenges. Libraries can use Foursquare to provide rewards to the person who checks into
the library the most.
12. Highlight patrons on social media: Whether through a Facebook page, Pinterest pins,
or YouTube videos, highlight your library patrons who are enjoying your events or using
your services.
13. Create a marketing strategy for your social media presence: Get the word out by making
your Twitter feed (or whatever platform you're using) more engaging so that more people
follow you and your library is promoted. There are a variety of strategies for promoting
your Social Media presence, including linking anywhere available, conversing with people,
printing ads, Web ads, creating a network of friends, following and being followed in
return, and allowing it time to grow into an active community.
4.0 Conclusion
This unit has exposed you to the characteristics of social media used in libraries. The
discussion has also familiarised you with the general guidelines for using social media in
libraries. You can now go ahead and refresh yourself with the tutor
5.0 Summary
From the discussion in this unit, you learned about the concept of web technologies,
categories of web technologies, characteristics, and benefits of web technologies.
SELF ASSESSMENT EXERCISE
Shafawi, S. & Hassan, B. (2018). User Engagement with Social Media, Implication on the
Library Usage: A Case of Selected Public and Academic Libraries in Malaysia. Library
Philosophy and Practice (e-journal). 1820.
https://digitalcommons.unl.edu/libphilprac/1820
In this module, you will be introduced to social media and libraries. The module will also
familiarise you with the benefits of social media used in the libraries, as well as the
associated challenges to the use of social media in libraries.
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Social media in Libraries
3.2 Reasons why libraries should engage users through social media
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to the concept of and the phenomenon of using social media in
libraries. The unit will also intimate you with how the use of social media has spread to the
libraries.
2.0 OBJECTIVES
User Generated Content (UGC) is created and distributed using social media, which is a
set of web-based apps. It is built on Web 2.0's conceptual and technological basis. One of
the most common ways for libraries to promote their activities and services is through
social media. Libraries with a strong public relations strategy are now actively using social
media to promote their services, address problems, and meet their users' expectations.
Libraries have grown in importance to the point where our educational institutions can no
longer function without them. They are required to promote teaching, research, and
community service as part of the educational process.
Libraries must understand users' expectations and demands, just as they must understand
the well-being of human society, to determine the essential and impactful information
distribution methodologies, as well as consider how users' wants and expectations are met.
The target audience that each library serves and/or seeks to serve is unique. Knowing the
target population (in this example, library users) and how their distinctions, such as
education, age, career, interest, and demeanour, play a major part in addressing their
demands to the point of satisfaction is critical.
Organizations may connect and engage with a wide range of people using today's new
media platforms, which are tremendously powerful for communication. Libraries could
take advantage of these social networking platforms to spread information, offer services,
and promote new releases. Social networks are gathering places for like-minded people to
share their thoughts, ideas, and personal information. Since the dawn of computers, e-mail
has been one of the most popular kinds of social communication. Libraries and their users
are now using social media tools like Facebook, Twitter, Flickr, YouTube, and other sites
to share content or send it via e-mail messages.
Online social media has been extensively studied in a variety of fields, and it has had a
considerable impact on how businesses and organisations communicate with their clients
and market their products and services (Kaplan and Haenlein, 2010). It is self-evident in
the field of information and library science that understanding the user and their needs is
crucial to library marketing success. However, based on the available literature on the use
of social media in libraries, this is far from the truth, with a clear disconnect between
marketing advice and social media tool recommendations.
SM allows us to do more than just chat to our users; it allows us to engage them in
discourse, and because so many library users are on SM, it is the perfect place to be. This,
on the other hand, assumes that users will wish to access the library at any time. Libraries
should follow the lead of other services that have done so well. The ostensible natural
transfer of services and the ease of use of such tools have also been cited as reasons for
libraries to adopt SM.
However, due to the ease with which these new technologies have been accepted, their
potential have been overestimated. Libraries must research and comprehend the user
community's behaviour, culture, and etiquette in addition to learning how to utilise the
tools. Libraries must make their presence relevant and valuable, not just go where the
people are.
Users have shown little excitement for libraries’ attempts to use SM but customers would
never have thought to e-mail the library a decade ago, and now it is the major mode of
communication. As time goes on, SM will experience the same shift of mindset. Libraries
should be proactive in either initiating this change or inquiring about what their users desire
from the service.
4.0 Conclusion
This unit has exposed you to social media in libraries. The unit has also exposed you to
the reasons why libraries should engage users through social media in libraries. You can
now refresh what you have learned through the evaluation questions.
5.0 Summary
From the discussion in this unit, you learned about social media and its relevance in
libraries. You have learned about the reasons why libraries should engage users through
social media.
SELF ASSESSMENT EXERCISE
what are the reasons for libraries’ engagement of the users through social media?
6.0 Tutor-Marked Assignment
Jones, M.J. & Peveril, B. (2019). Library 2.0: The effectiveness of social media as a
marketing tool for libraries in educational institutions. Journal of Librarianship and
Information Science,51(1), 3–19.
Chu SKW and Du HS (2013). Social networking tools for academic libraries. Journal of
Librarianship and Information Science, 45(1), 64–75.
McCallum I (2015). Use of social media by the library: Current practices and future
opportunities. A White Paper from Taylor & Francis. Australian Library Journal, 64(2),
161–162.
Thakker, S. (2018). The three most common social media challenges for libraries and how
to overcome them. https://blog.techsoup.org/posts/3-most-common-social-media-
challenges-for-libraries-and-how-to-overcome-them
UNIT 2: Benefits of Social Media in Libraries
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Introduction to benefits of social media in Libraries
3.2 Various benefits of Social Media in Libraries
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to the various benefits of social media in libraries. The unit will
also identify and explain each of the benefits of social medial for your better understanding.
2.0 OBJECTIVES
Social media has evolved into a reliable platform for information transmission, feedback
mechanisms, research, and, of course, promotion. As a result, it's not surprising that
libraries all around the world are promoting their services via social media. Facebook,
Twitter, Flickr, YouTube, Wiki, and other social media sites are great for advertising
library materials and services as well as fast collecting feedback from library patrons.
When used in a positive manner, social media has a lot of advantages. As a result, libraries
are taking advantage of this 21st-century gift to reach out to potential clients in far-flung
regions. Social media allows library users to maintain a steady and flexible relationship. It
also enables library users to generate and exchange data from anywhere on the planet.
Social media provides instantaneous and up-to-date information on library news and
opinions. It also offers customers a variety of services. Social media is also being used to
help libraries flourish in terms of usage and development.
Social media assists library customers in obtaining their information needs from across the
library's boundaries. Social media aid in maximising the use of library resources. It aids in
bringing library users together to strengthen their presence in cyberspace. SM can help
libraries create two channels of communication between library staff and others promote
library services and resources, reduce budget allocation, and increase capacity, and save
library users' time.
Searching through the literature; it was observed that there are benefits for using social
media to promote library and information resources and services. These are discussed as
follows:
1. Building Brand Loyalty
Using social media to promote library and information services not only helps libraries
advocate for themselves, but it also inspires library users to become advocates. Social
media serves as a hub for interaction, dramatically enhancing two-way communication. As
a result, the appearance of the library improves. Using social media in university libraries
improves the library's trustworthiness, which leads to enhanced brand loyalty. In this age
of social media, libraries, like celebrities and media commentators, have spent years
developing their brands. University libraries rarely have a direct sales function, but they do
have a history of forging long-term relationships with a range of stakeholders, including
university administration, researchers, instructors, and students. One of the most important
things that a successful academic library can give is a long-term relationship with the
people who use its services.
2. Saves Time
Social media is used to advertise library and information services to save time. Social
media has benefited libraries by providing immediate updates to users as well as a forum
for quick and timely input from library consumers. More importantly, social media allows
libraries to reach a large number of people in a short amount of time. Although there is a
common misconception that good social media marketing necessitates a large amount of
time and effort, this is not the case. The most major advantage of social media marketing,
according to Street (2013), is that delivering online content can be the most cost-effective
and time-effective part of the marketing mix.
3. Enhances and Fast-tracks Two-Way Communication
Responding to users' concerns or praise, acknowledging them, and demonstrating that the
library is interested in and cares about their ideas is one of the most basic elements of
customer service. Although librarians have no control over what is said about a library,
they can influence the message that is returned. This is where social media comes in, as it
serves as a platform for library promotion feedback. It is worth noting that keeping track
of library users' comments and questions gives the library the ability to clarify issues and
maybe make improvements. This is a sort of promotion that helps the library's image.
It appears that social media has aided in the promotion of library and information resources
and services, as well as the maintenance of user interactions. As librarians struggle to stay
relevant in a digital society, social media might be considered a tool to help them seduce
and retain their readers through promotion. Furthermore, both libraries and library users
have a better awareness of the broader process of using social media to promote libraries.
4.0 Conclusion
You have learned about the advantages of social media in this unit. The unit has also
recognised and explained some of the advantages of social media in libraries. You can now
go over what you have learnt again.
5.0 Summary
You learnt about the advantages of social media through the conversation in this unit. You'
have also learnt about specific advantages and how to explain them. You can now review
the evaluation questions to see if you comprehended the unit's material.
describe each of the benefits of social medial in libraries you have identified.
Jones MJ, Harvey M. (2019). Library 2.0: The effectiveness of social media as a marketing
tool for libraries in educational institutions. Journal of Librarianship and Information
Science, 51(1), 3-19. doi:10.1177/0961000616668959
Brophy, P (2005). The Academic Library. 2nd ed. London: Facet.
McCallum, I. (2015). Use of social media by the library: Current practices and future
opportunities. A White Paper from Taylor & Francis. Australian Library Journal, 64(2),
161–172.
UNIT 3: Challenges of Social Media Use in Libraries
CONTENTS
1.0 Introduction
2.0 Objectives
3.0 Main Content
3.1 Challenges of social media in Libraries
3.2 The way forward of social media challenges in libraries
4.0 Conclusion
5.0 Summary
6.0 Tutor-Marked Assignment (SAEs)
7.0 References/Further Reading
1.0 INTRODUCTION
This unit will expose you to the challenges of social media in libraries. The unit will also
intimate you with the way forward towards eradicating the challenges associated with the
use of social medial in libraries.
2.0 OBJECTIVES
The use of social media in Nigerian libraries is fraught with difficulties. According to
Ezeani and Igwesi (2012), in their study on the Nigerian experience with using social media
for dynamic library service delivery, indifference, lack of awareness and anxiety prevent
most libraries, particularly in developing countries, from using social media. In addition,
Ezeani and Igwesi (2012) discovered that low bandwidth and outdated Internet
infrastructure, which they referred to as widely "moribund," are barriers to accessing Social
Media in libraries. The author complained that it was inconvenient and that most Nigerian
university libraries only paid for increased bandwidth during accreditation periods.
Technophobia: Another issue affecting the usage of online social networking technologies
in libraries is technophobia. Because of their anxiety, most library personnel and users are
unwilling to accept new technology and are content with old library services.
Technophobia is the fear or hate of advanced technology or complex equipment, notably
computers. Technophobia is an all-too-common phobia. According to some experts, we all
experience some level of anxiety when confronted with new technologies. In today's fast-
paced society, it's easy to feel out of touch. The usage of social media in most libraries
today is hampered by an excessive fear or anxiety about the effects of modern technology.
Lack of Awareness
In underdeveloped nations, the majority of librarians are uninformed of social media
services. Even those who are informed are having trouble recognising the most active
library users on these sites. Furthermore, people are uninformed of the social
communication protocols. Many students, and even some faculty members, may be
unaware that their discipline has a topic expert. Making initial contact with clients and
attempting to develop a public presence are crucial for librarians.
In Nigeria, getting students and Facebook users (including librarians) to go beyond the
social element of the platform and use it for more serious and productive purposes is
difficult. In fact, in Nigeria, there is a popular motto that states, "Leave Facebook and Face
Your Book." This demonstrates that Facebook is commonly seen as a platform for non-
serious discussion (Tella et al., 2020). Furthermore, some librarians do not believe that
promoting library and information services is necessary until more data is available.
Privacy Concern:
Students and employees working in university libraries should be concerned about their
privacy if they engage in online social networking. This is because the misuse of personal
information on social networking sites causes a significant number of people to suffer
mental or physical harm. Social media poses a growing online security issue because
library patrons' personal information on social media can be misused for financial gain.
Sund (2007:68) argues that having a person's name, address, and birthdate (let alone a
social security number) is enough for thieves to hack into financial accounts and steal
personal data. Similarly, a string of advertisement messages on online social networks can
upset certain consumers. With this in mind, librarians face the difficulty of most library
customers being stalked by persistent adverts or promotional messages on social media.
Social media can also be used to disclose the library's plans and aid competition. “In today's
digital society, more and more of our personal information exists online, exposed and
susceptible to anyone with prying eyes and access to a computer,” writes Morale and
Peterson (2010). Individual control over a library's personal information becomes a critical
privacy concern as a result.
Lack of technical knowledge and competence, high ICT costs, corruption and neglect,
minimal government participation, opposition to change, and a variety of other issues have
all been encountered while using social media to promote library and information products
and services.
Noorhidawati (2016) illustrated the challenges of using social media in the libraries as:
Fig 5.1: Challenges of social media in libraries.
Source: Noorhidawati (Year)
Growing the Library Social Audience: Libraries will frequently post and receive little to
no reaction; alternatively, if they do receive responses, they will not have time to keep
focused on building their audiences. Social media is all about trial and error, so that's the
way to go. However, before completely abandoning a site, we recommend giving it a few
months of constant publishing to figure out what's working and what isn't. Patience and
time are the two most powerful soldiers." The same may be said for social media.
It is also crucial to remember critical statistics when it comes to developing your audience
and persuading them to connect. Pictures do not perform as well as videos. Text alone does
not perform as well as pictures. According to research, video on Facebook and Facebook
Live do exceptionally well. So, the next time you have a library reading, why not live-
stream it on Facebook or do an Instagram story about it? This is more likely to attract your
customers' attention than plain text or even a picture. Should librarians question themselves
if they would reply to this Facebook post if they saw it? If you do not know the solution,
do not publish it.
Try to come up with stuff that you know will be interesting. Take a look at some of your
favourite social media accounts, consider why their content is engaging, and try to apply
the same strategy to your content. Make use of movies and graphics, and have fun with
your content. Your audience will undoubtedly pay attention to you. If your library has the
funds, you can also try running a few paid advertising or boosting one of your best-
performing pieces to give it a boost. Another wonderful strategy to gain followers is to
hold a giveaway; just make sure to follow all applicable legal rules. You might also attempt
something like "Caption of the Week," in which you publish a photo and ask your followers
to caption it. Engaging activities like this will help you build your user base organically
while also keeping existing users interested.
Inadequate Time and Resources: The lack of time to spend on social media is the second
most significant difficulty that librarians confront. According to a survey (Oriogu et al,
2020), 81 percent of libraries spend hardly more than 10 hours per week on social media.
This could be due to a limited staff or a lack of awareness of how to effectively use social
media marketing. So, how can libraries make the most of the limited amount of time they
have to spend on social media?In this case, scheduling posts ahead of time would be a good
idea. When working on social media sites, login into multiple accounts two or three times
a day is inefficient and unlikely to happen. A library can use a social media scheduling tool
like Hootsuite or CoSchedule to schedule all of their posts at once and have them dribble
out over the week, eliminating the need to check-in and publish every day. After your piece
auto-publishes, a library can simply spend a few minutes each day replying to any
comments or queries that readers may have. Also, whenever you write, try to spend a few
extra minutes producing pieces that are relevant so that if you miss a week, you will have
enough information to get you through. If a library is unsure who should be in charge of
this duty, it's customary to enlist the assistance of a few trusted librarians for copywriting,
answering inquiries, and monitoring notifications. The library should set aside time to
prepare copy and schedule posts for the coming week.
Measuring goals: The most popular social media platform is Facebook (Tella et al., 2021).
The third most common issue for libraries is determining whether or not their social media
activities are worthwhile. So, how do they assess the success of their campaigns? Setting
goals is the greatest solution. Setting monthly goals in advance is the best way to go. New
York Public Libraries, for example, has run some of the most effective social media
initiatives. The set objectives such as improved brand exposure increased traffic and
community building. When libraries know what they want to achieve, it is easier to figure
out which platforms will help them get there and what kinds of campaigns they will need
to run. Increase in followers, engagement with posts: reach, comments, likes, retweets,
hearts, and others are some common metrics that libraries may want to track. The library's
website receives a lot of traffic. Once a library is comfortable with these indicators, they
can move on to more ambitious targets like increasing library card sign-ups and attendance
at library-related activities. It is suggested that these metrics be kept in an Excel spreadsheet
to see how campaigns are expanding or not growing. Introduce new and exciting ideas to
social media, such as:
Increasing Budget for Libraries: The parent institutions or library owners, such as the
government, should consider raising library budget allocations. By doing so, libraries will
be able to overcome the majority of these issues. They will, for example, be able to
construct an alternate power generation plant. They will be able to send personnel for
further training on how to utilise and handle social media to improve library services. It
will also allow them to provide more infrastructure in libraries to facilitate the use of social
media, such as increased bandwidth and connectivity. Publicity, workshops, and
conferences should be used to raise awareness of both social media and social media as a
marketing platform.
4.0Conclusion
This unit has introduced you to the problems that militating agaist social media adoption
and used in libraries. Furthermore, the unit has informed you of the steps to take in order
to eliminate the issues related with the use of social media in libraries.
5.0 Summary
You learned about the obstacles of social media from the conversation in this lesson, as
well as how each of the challenges affects the usage of social media in libraries. You have
also learnt about the steps that may be taken to eliminate the problems that come with using
social media in libraries.
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