Intro 4
Intro 4
Systems that think like humans. Systems that act like humans.
Agents have inherent goals that they want to achieve (e.g. Logicist Program: Encode knowledge in formal logical
statements and use mathematical deduction to perform reasoning: survive, reproduce).
Birth
-Philosophy:
-Psychology: behaviorism, cognitive psychology -Computer Science & Engineering: hardware, algorithms,
computational complexity theory
-Coined term articial intelligence. -Presentation of game playing programs and Logic
Theorist.
Early Years
Early Limitations
Limitations of Perceptron demonstrated by Minsky and Frank Rosenblatts Perceptron (1962) for training simple
neural networks Papert (1969).
-Development of LISP symbolic programming language -SAINT: Solved freshman calculus problems -ANALOGY: Solved IQ test analogy problems -SIR: Answered simple questions in English -STUDENT: Solved algebra story problems -SHRDLU: Obeyed simple English commands in the
blocks world
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AI Industry
Development of numerous expert systems in early eighties. Estimated $2 billion industry by 1988.
Early expert systems developed for other tasks: -MYCIN: diagnosis of bacterial infection (1975)
Limitations become apparent, prediction of AI Winter -PROSPECTOR: Found molybendum deposit based on
geological data (1979)
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Recent Times
Industrial applications: -Character and hand-writing recognition -Speech recognition -Processing credit card applications -Financial prediction -Chemical process control
Increased interest in particular tasks and applications -Data mining -Intelligent agents and Internet applications
(softbots, believable agents, intelligent information access)
-Scheduling/conguration applications
(Successful companies: I2, Red Pepper, Trilogy)
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