PSCP Update Proposal

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Project : SCP Update

Proposal
Update Name: Gleam N’ Glow
Update Aim: Improve the game’s interface by
replacing the older GUIs with newer ones,
make use of the new Roblox highlight feature,
fix bugs, balance the game, add new
content ,improve the tutorial and polish the
game.

Introduction
Although being based off of SCP:SL, Project SCP
is unique is many ways. The game is different from
other round based SCP breach games but it has
one major flaw. The game is very unpolished with
many bugs, unfinished features and inconsistent
designs across the game.
Suggestions for this update proposal will be
stated along with details.

Bug Fixes
The game has minor and major bugs which both
ruin the game in some way. Here are a few bugs.
Not all are stated as I don’t remember them all
and there are just too many for me to add and
write about


Map Loading Bug
This is a major glitch where some players have
some parts of the map not load for them, this can
cause some issues such as players falling into
unreachable locations, falling into the void until
the map loads or managing to go into keycard
rooms and gain an unfair advantage. (E.g. LCZ
armoury)

Suggested Fix - If possible, make the player only


spawn once every main part has been loaded

Items Glitching in 914


This is a minor glitch where some items break
apart in 914 or don’t spawn up-straight in output.
Sometimes, the items will fall through the ground
and you loose the item you just upgraded.

Suggested Fix - Make the items welded and


anchored once they come out of output.

Broken Cu ng Animation
The animation for when users are detained by
handcuffs does not show, instead the player
appears as they are walking without holding an
item. This can cause many issues as the player
may be mistaken for teaming or may be shot as
players do not know they are cuffed.

Suggested Fix - Make a new animation.





ffi

Broken ViewModels
The view models for a few items are very broken
and cursed.

Suggested Fix - Just fix them

Having Stu From other teams


This is an issue where some players will have
accessories from other teams or abilities from
other teams. For example, players who were SCPs
previously could respawn as a guard with those
SCP’s ability.
ff

Suggested Fix - Make players refresh if they have


some sort of unnatural appearance or ability, not
really sure.

Balancing Issues
In-game, there are many items that make the
game a bit unfair and unbalanced. This ruins the
experience for people and can cause people to
get upset with the game.

Common Explosive Ammo


Explosive ammo spawns a bit too commonly,
especially when MTF units spawn and a specialist
spawns in. They get way too much ammo and
people can elevator camp and keep gaining
explosive ammo.

Suggested Fix - Make specialist spawn with a bit

less ammo and make them spawn 5% less in


lockers.

Weapons
Weapons are an important part of P:SCP
gameplay but there are many issues to it as some
common weapons are extremely powerful.
Weapons like the railgun are quite powerful and
are locked behind a door but an issue is that the
door can broken or it can be easily opened if a
commander card spawn is nearby.
The explosive weapons can be used by players
to camp entire spawn waves which is extremely
annoying.

Suggested Fix - Make common weapons weaker


and the rarer weapons less OP but still not as
bad. Make the railgun room locked for the first 4
minutes of the game. Make explosive weapons
deal less damage if it hits multiple targets or give
elevators some sort of explosive protection.

Suggestions
These are some suggestions that can be added
to the game, they are up to the developers to
decide.

Highlighed Players for 096 instead of a dot


When players look at 096, they will appear as
highlighted with a red hue through walls instead
of dots.
This will improve the quality of the game as the
person isn’t a literal dot.

Highlighed Items when being picked up


When players are holding “E” or picking up an
item, the item will highlight with a white glow. This
will allow players to know if they are picking up
the correct item as some items may be in the
way.

Improved Shop w/ Attachments


Credits are currently very useless as they don’t
have much of a use. Attachments will appear in
the shop just like how hats do. They will cost
around 200-800 credits each. You can find
scopes, barrel attachments, muzzle attachments
and keychains.
This will allow you to actually make attachments
give minor stat changes without actually making
them all free.

New ability for SCP-049


049 can see zombies they created through walls
with a slightly visible red tint. The highlight will
become brighter and brighter as the zombie
looses more health, this will have 049 know when
to heal their zombies.

049 can also see bodies that they can cure


through walls within a 30 stud distance of it.
049-2s can see 049 through walls as 049-2s are
meant to be loyal to 049.

Low Detail Mode


This will remove small props, pipes and other stuff
like posters, signs and other items for detail and
you can’t stand on. This will reduce lag for lower
end devices.

Tutorial Revamp
The current tutorial is terrible, players do not learn
how to properly play the game and you always
see players asking how to play in chat, even
when they have played the tutorial. This is
probably due to the current tutorial being a
museum.

A way to fix this is to have a few tutorial levels


focusing on a specific function and having it be
interactive with objectives.

When the player joins the game, they will be


given a prompt asking whether they would like to
play the tutorial. Pressing yes will teleport them to
the first level. Each level should be its own
separate server so more than one person can
play the tutorial at the same time.

Some levels should include AI bots (I know you


have an entire script for that Aaro) which act like
real players for those levels where you need to
murder people. The map should be the same

Completing every level unlocks the shooting


range as well as a badge and an accessory.
Maybe nerd glasses or a book.



The first level could be about the controls of the
game/alliances while the second could be
about learning how to play as an escape class
and so on.

Equipping Animations
Items currently don’t have an equipping
animation and it can be easily abused by
spamming your hot bar. Animations can be short
and last around half a second.

SCP Doors only open if SCPs spawn


To make the game feel more like an SCP site,
have SCP doors locked unless an SCP spawns, for
example, 1507’s room is locked unless a player
spawns as it, the game will then automatically
open the door after a few seconds. The same
goes with SCP-106 where their femur is closed if
they die or don’t spawn. This can prevent
unnecessary deaths.

New Badge Icons


New badges were added to the game, yet they
don’t have any icon. Old badge icons are also
quite outdated. (Made by polkirand)


Above My Paygrade No more updates

Escape Artist


SCP-1507 Revamp


SCP-1507 currently just feels weird. It's a low


damage speedy SCP that's hard to hit but that's
it. Nothing special about it. The SCP is also hated
by a majority of the community as it isn't very fun
to play as. Most players usually give up/are bad
which makes this SCP just a free credit machine.
This will also make 1507 more of a support SCP as
it will significantly slow down players giving time
for other SCPs to catch up, it will also make the
SCP effective when it is by itself. Here are a few
ways to improve it to make it fun to play as and
against.
First Person View
The FOV for 1507 should be higher, 1507's eyes
are on the side of its head. The camera should
also be more lower as 1507 is small. It currently
doesn't feel that small. Instead of having the
casual red vision that all SCPs have, 1507 has a
more pinkish-white human-like tint. It can still see
in the dark.

Appearance
Fran lied about updating 1507's model to a new
one which looks scarier. That model should be
used instead. 1507 should also have cracks on it
depending on the % of HP left. 100% will have no
crack, 75% will have slight cracks, 50% with larger




cracks, etc.

Attacking
1507 currently deals 15 damage and gives a slow
debuff on players, make it so it can ignore armour
and make it so users can't sprint for 5 seconds
after being hit.

Passive Ability
1507 gains +2 speed and +10 damage while
they're within 10 studs of any major SCPs (so no
049-2 or 610s). 1507 can heal if it stands still for 5
seconds. After the 5 seconds, it will start healing 5
HP per second until it reaches 75%, which is the
maximum it can heal to. This SCP's current state is
very vulnerable to grenades and explosive
weapons which makes it's hard-to-hit ability
useless. Grenades are common so it would be
good to make 1507 take 35% less damage from
grenades.


Credits based on Damage


Ever dealt 99% of damage to an SCP and some


moron comes out of no where and takes the last
shot and gets the credits instead of you? Well
instead of that, what about we have the credits
split depending on the amount of damage you
have done. The last person to hurt it will still be






counted as the killer but other players will get
their respective rewards for the damage they
have done.

Make the GOC use SCPF keycards

The GOC currently use CI hacking devices which


is quite odd as they aren’t really allied. The GOC
sometimes works with the SCPF so it would make
more sense if the GOC either had MTF keycards,
SCPF keycard with special GOC access or a
GOC scrambler.

Numbers appear on SFX and FOV slider

The sliders are difficult to use as it does not give a


specific number. You may accidentally set your
FOV to 59 when you might’ve wanted 60 instead.

Better Custom Map Support

You can name your custom maps and have


them in a pool. They save whenever you leave
and you can remove them from the pool. The
tick enables whether they will be in the map pool
or not.
People do not want to change their maps every
0.2 seconds manually, nor do do they want to

use normal maps as they don't have custom


spawns nor custom rooms

Tag Stacking Setting

If you have more than one tag, you can add


them to your name to make it longer, example
you can make your name [ADMIN][MOD]
[TRANSLATOR][YES][WIKI-STAFF][SUPPORTER]
[ALPHA].

End of Round Tune


Short music could play when the game ends For


example, we could reuse the old CI theme for it
as it's short and sounds nice, the main theme with
some pitch and reverb could also be used
This could come In handy for people who switch
tabs when they die and could notify when the
game ends.

Ability to drop Ammo


Players should be able to drop an ammo box


with around 30 bullets when they click on it or
press a specific button.

Description tab for Community Servers


Community server owners usually put their info in


their name which makes it extremely long. A way
to solve this is to make a description tab.

SCP-106 has to rise from a portal after exiting PD


After exiting their PD via an exit or the void, they


will have to enter a rising from a portal animation.


This will prevent 106 from instantly recapturing
escaped players

Audio echo and mu ing

When someone makes sound but they are in


another room and you can’t see them, the audio
gets muffled. If you are indoors, audio will echo a
bit. This makes it better for telling where sounds
are coming from and makes it feel more realistic

You are able to die from being crushed by a car or


helicopter
When someone gets hit by a moving CI jeep or a
MTF helicopter, the player is able will be killed
with a death message of “Crushed to death” or
“Got ran over by a vehicle”

Ability for VIP servers to spawn in AI/Shootable


targets

VIP servers should have the ability to spawn in AI


targets, shooting targets and other spawnable
items. This is similar to the SCP:SL spawntoy/
spawntarget command or something. Something
like btools without exploits and less destruction.

ffl

Something similar to these but more original

Destroyable props

Some things like boxes, small props and such can


be destroyed by bullets and grenades. This can
make the game feel way better as you can
destroy stuff and it would be cool to get rid of
items on shelves that block your way. This makes
it so the props are stupid rocks.

Glass can shatter (Only for a few rooms/places)

Many rooms have glass windows and such and


cannot be destroyed, but having them
breakable can make it so getting items from
places such as the greenhouse possible. (of
course make them have a lower chance to
spawn as the loot inside is quite good). Instead of
having glass act like how it did back in late 2020,
have the glass disappear and have particles

appear alongside a sound effect playing. This will


not make lag from extra parts created and
makes glass that can shatter.
Some rooms with destroyable glass include the
greenhouse, cafeteria, SCP-173 containment
room and SCP-106’s containment room
(excluding the armoury). The rooms that should
be excluded are armouries, the intercom room
and other rooms where breaking glass can cause
glitches, issues and other problems.
The Entrance Sector doors can also have
destroyable glass which will make gameplay
interesting for that sector as the fights there are
boring.

Weather and Lighting


Currently the lighting, especially on the Surface
Zone, sucks. The skybox isn't that good and it just
looks bad and boring. I suggest the lighting gets
changed to have fog in the distance and a
better skybox. Maybe every round, the skybox is
randomised between a day skybox or a night
skybox maybe even a sunset/morning setting.

Weather
Every round, the game will have a random
weather or no weather at all. A 50:50 chance for
there to be weather there or not. This can make
gameplay and fights on the surface more



interesting as you can have the fog affect your


spawn sniping or long ranged fights.
Weather can also be seen on the SCZ and EZ roof
windows
Most of the weather types can be disabled
except for the gameplay effecting ones such as
fog or the thunderstorm.

Types of weather
- Cloudy
- Light Rain
- Thunderstorm (Rare)(Includes lightning)(You get
a badge for getting hit)
- Snow
- Snowstorm
- Extreme Fog (Rare)

Skyboxes
The skybox can be different and made more
realistic or prettier, the current one is extremely
boring and feels repetitive.

Day/Cloudy

Day/Without weather

Sunset/Without weather

Night/Without weather

Night/Snowing

Raining Reflections
Reflections can be added to the surface during
rain but this would cause a lot of performance
issues so you could make it into a setting, it would
only appear on reflective materials such as
metal.

Link to a tutorial
https://aminoapps.com/c/roblox/page/blog/studio-tip-rain-effect/
pmZ3_5ZSQuRGbwmLXwaxMz02rwzlmLPQkJ

Indoors Fog
The game currently does not have any sort of
indoors fog which makes the game less scarier
than what it is meant to be and it makes it easier
to snipe. It would also make it so unloaded rooms
don’t show so you see fog instead of the void.

Bring back Loading Tips and Loading Pictures


Loading screen art and tips are very cool. They
give you tips and this can give you something to
look at while the game loads.

Conclusion
These are some of the ideas that could be
added to the game to improve the game. They
make the game look better and it improves the
quality overall.
Of course, most of these are not expected to be
added as this is only a suggestion. The developers
can choose whether they’d like to add these or
not. They can also be modified to fit the game.

Written by Just GOC the Intergovernmental#0076

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