Object Oriented Analysis and Design
Object Oriented Analysis and Design
Object Oriented Analysis and Design
This book “Object Oriented Analysis and Design” is about an introductory idea on pattern design and
implement the projects on Object Oriented concepts. It emphasizes on the basic idea of design UML Diagrams
with notations. In OOP, intended by construction those out of objects that interact with one another were
based on UML notation and all recent programming languages follows based Object-Oriented pattern. It
helps to map design to code and to perform the object-oriented testing by various standard testing
techniques. It provides an idea for the readers towards the domain model on Next POS Systems, Logical
Unit I: Introduction towards Object Oriented Analysis and Design to develop real-time systems has the
potential to produce safer, more reliable and maintainable code. UML is the successor to trend of object-
oriented analysis and design methods. Unified Process is an example iterative process for projects.
Unit II: Design patterns that describes simple and elegant solutions to specific problems in object-oriented
software design. Class diagram plays a vital role in object relational mapping which is widely used across the
current application development. Class diagram features association, attributes and relationship between
Unit III: Introduction to dynamic and implementation diagrams. Towards the data flow across the user
interface as a step by step business process, which has been expressed as sequence and collaboration
diagram. Parallel process execution was represented through the activity diagram. Implementation diagrams
like Package, Component and Deployment are briefed with business flow.
Unit IV: Introduction towards the basic notation, designing UML diagrams and also the relationship between
the Sequence and use case diagrams. UML package diagrams may illustrate the Logical Architecture as part
of the Design Model and Logical architecture. It emphasis how to apply the Gang-of-Four (GOF) and the more
Unit V: Introduction to object-oriented methodologies and testing. By examine class testing, integration,
GUI Testing, system testing, and the application of data flow testing to object-oriented software by
1.1.2 Analysis
1.1.3 Design
1.2.5 Agile UP
1.3.1 Introduction
1.4.1 Introduction
1.4.2 Purpose
1.4.5 Examples
1.6.1 Introduction
1.6.10 Congratulations: Use Cases Have Been Written, and Are Imperfect
1.6.11 Write Use Cases in an Essential Ill-Free Style New and Improved! The Case for Fingerprinting
1.6.12 Actors
1.7.1 Introduction
UNIT 2
STATIC UML DIAGRAMS
2.1 Class Diagram
2.1.1 Introduction
2.1.2 Purpose
2.1.5 Examples
2.2 Elaboration
2.2.1 Introduction
2.3.1 Introduction
2.5 Associations
2.5.8 Qualifications
2.6 Attributes
2.6.1 Introduction
2.6.2 Attributes
2.7.1 Introduction
2.8.2 Generalization
2.9.4 Composition
UNIT III
DYNAMIC AND IMPLEMENTATION UML DIAGRAMS
3.1 Dynamic and Implementation Diagrams
3.4.1 Introduction
3.4.2 Purpose
3.4.5 Examples
3.5.1 Introduction
3.5.2 Purpose
3.6 Package
3.6.1 Introduction
3.6.2 Collaborations
UNIT IV
DESIGN PATTERNS
4.1 GRASP: Designing objects with responsibilities
4.1.1 Introduction
4.1.4 Patterns
4.2 Creator
4.2.1 Solution
4.2.2 Problem
4.2.3 Example
4.2.4 Discussion
4.2.5 Contraindications
4.2.6 Benefits
4.3.1 Solution
4.3.2 Problem
4.3.3 Example
4.3.4 Discussion
4.3.5 Contraindications
4.3.6 Benefits
4.4.1 Solution
4.4.2 Problem
4.4.3 Example
4.4.4 Discussion
4.4.5 Contraindications
4.4.6 Benefits
4.4.7 Background
4.5.1 Solution
4.5.2 Problem
4.5.3 Example
4.5.4 Discussion
4.5.5 Contraindications
4.5.6 Benefits
4.6 Controller
4.6.1 Solution
4.6.2 Problem
4.6.3 Example
4.6.4 Discussion
4.6.5 Benefits
4.8 Creational
4.9.1 Intent
4.9.2 Motivation
4.9.3 Applicability
4.9.4 Structure
4.9.5 Participants
4.9.6 Collaborations
4.9.7 Consequences
4.9.8 Implementation
4.10 Structural
4.11 Bridge
4.11.1 Intent
4.11.2 Motivation
4.11.3 Applicability
4.11.4 Structure
4.11.5 Participants
4.11.6 Collaborations
4.11.7 Consequences
4.11.8 Implementation
4.12 Adapter
4.12.1 Intent
4.12.2 Motivation
4.12.3 Applicability
4.12.4 Structure
4.12.5 Participants
4.12.6 Collaborations
4.12.7 Consequences
4.12.8 Implementation
4.13 Behavioural
4.14 Strategy
4.14.1 Intent
4.14.2 Motivation
4.14.3 Applicability
4.14.4 Structure
4.14.5 Participants
4.14.6 Collaborations
4.14.7 Consequences
4.14.8 Implementation
4.15 Observer
4.15.1 Intent
4.15.2 Motivation
4.15.3 Applicability
4.15.4 Structure
4.15.5 Participants
4.15.6 Collaborations
4.15.7 Consequences
4.15.8 Implementation
4.16.2 Adapter(GOF)
UNIT V
TESTING
5.1 Object Oriented Methodologies
5.2.1 Definition
5.2.2 Objectives