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Commodore 64 Vic 20 - Programmi Pratici in BASIC

This document appears to be instructions for a simple bomber game for a computer. The goal is to land an airplane on a city map by dropping bombs to destroy all obstacles. The player must watch out for obstacles that are too high and can drop bombs by pressing 't'. When all obstacles are cleared, the airplane will land successfully.

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DaniloSavioni
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0% found this document useful (0 votes)
26 views50 pages

Commodore 64 Vic 20 - Programmi Pratici in BASIC

This document appears to be instructions for a simple bomber game for a computer. The goal is to land an airplane on a city map by dropping bombs to destroy all obstacles. The player must watch out for obstacles that are too high and can drop bombs by pressing 't'. When all obstacles are cleared, the airplane will land successfully.

Uploaded by

DaniloSavioni
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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****************

* BOMBER ·**
:+i
******************
Un sempl ice ma d ive r tent e g ioco per il vos tro computer. Dovrete
iò do -
atte rrare con i l vostro a e r eo s ul la ci ttà , ma p ri ma d i f ar c
d istr ugge r e tutt i i grat tac ie l i pe r crea r e ui:a pi sta . Att e n-
vr ete
zione a i grattaci e li trop po a lt i !

........................*
l REI!
2 REPI
3 REI!
4 REI!
5 AT•493:!1
lii 1•4!1351


-
....... ..............
llO!lBEll
Dl1ll SOFTWRRE

2ll READ ff : IF Ra-lTHEN 58


30 POKEl,R ' I•l+l :GQT021l


48 DATA32,241, 183 , 134 , 87,32,241
41 DATA183, 134,88,224 , 48, 176,6
42DATAl65, 87,201,26,14 4,3,76
43 DATA72, 178, 32, 102• 22,, 165, 87
44 DATA240 , ,, 16!1. 17 , 32,22.231
45 DATAl!18.87 .2"8,247, 165,88,248
46 DATA!1, 16!1, 2!J, 32, 22 , 231.1!18
47 DRTA88, 2e&,247, 32 . 2"3• 174 , 76, 160, 178, , -I
50 OOSUB50ell
100 REM SCHERMO
110 POKE53280. ll ' P0KE:53281. 14 ' PIUNT"::Jll"
120 FORI•! T038STEP2
122 X•INT<RNDC ll•l,+4l 'SYSAT, X-1. !. ":Il M"
131! FORC•XT023
13:5 SYSAT, C.I , " __,.,
140 NEXT
1,, NEXT
161! PRINT"U
170 FORl•lT028
...
180 FORX•l!T038STEP. 5
182 IFPEEK<J024+ X+3. 5+48•I><>32T HEN OOSUB21!N
1'9 SYS AT.I,X ," "' '-"
195 GET R$ ' IF M•" t"THENOOSUBl0Be S
2811 IF S•I THENSYSAT, Y, z, "I H • ' Y•Y+I ' SYSAT, Y-2, z, • " ' IFV•23THENS-
301! NEXT ' SYSRT , I , X+. 5 , " "
3211 NEXT'SYSAT .I-1.X+!. ""' '-"
3511 SYSAT, 11 , I." IO< ATTERRAOO!O COllPIUTO PERFETTAl'!ENTE" : END
I 008 IFS• ITHEN RETURH
1001 V•I :z-x:S•I ' RETURN "lii .... "
2000 POKE:53281, I : FORT•lTOlll ' NEXT ' P0KE:53281' 14 FORZ•IT023'S YSRT.z.x,
2003 SYSAT , z-1 , X, " "
2005 NEXT : SYSAT,z-1,x ." ,x;;_..
2010 SYS AT.12.15 , ".:JRME OYER" ' END
5il00 Pii INT . :1' : POKE5328B, 8 : POKE:5328 I , 0
5010 PRINT":l5COPO DEL GIOCO" VOLA SULLO SCHERMO"
:50:10 PR INT" .al.O SCOPO DEL OI OCO E' FAR ATTERRARE L'AEREO CHE 13RATTACELI PRESENTI
:5022 PRINT ".lf'ER FAR CIO PERO', SI DOVRANNO RBBRTTERETUTTI I
:5023 PR I NT " USANDO LE BOMBE "
5050 PRINT"lfl.lf'ER BUTTARE LE BOMBE PREMERE ' t'"
505~ PRINT "-REl'fl RETURN PER INIZIARE" : INPUT
AS
50~0 RETURN

READY.

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