Aurora Eilhart - Jeremixer
Aurora Eilhart - Jeremixer
Aurora Eilhart - Jeremixer
F AC DESCRIPTION
0 0
PRO
STR INT
13 Armor Draconic Resilience
58 +3 18
Set Max HP
STRENGTH +4 DEX +2 WIS
Shield
0 ● +5 CON
RESISTANCES
● +8 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+4 Acrobatics (Dex)
PRO
Light Medium Heavy Shields
PRO
0
+5 Deception (Cha) > Draconic
● +3 History (Int) > Common
+2 Insight (Wis) Dwarvish
11
>
● +8 Intimidation (Cha) > Infernal
0 Investigation (Int) >
WISDOM
+2 Medicine (Wis) >
● +8 Persuasion (Cha) > Breath Weapon Font of Magic < War Caster - Opportunity Spell <
12 PASSIVE WISDOM (PERCEPTION) Breath Weapon ✔ Con 5-ft × 30-ft line DC 13 3d6 Lightning
>
Hits all in area; Dex save, success - half damage; Usable only once per short rest
DESCRIPTION
> FEAT:
> FEAT:
FEATS
EXTRA EQUIPMENT
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Aurora Eilhart
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
1ST LEVEL
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Chill Touch Spell attack for 2d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me — Necro 1a 120 ft V,S 1 rnd P 221
> Fire Bolt Spell attack for 2d10 Fire dmg; unattended flammable objects ignite — Evoc 1a 120 ft V,S Instantaneous P 241
> Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
> Poison Spray 1 creature save or 2d12 Poison dmg Con Conj 1a 10 ft V,S Instantaneous P 266
> Ray of Frost Spell attack for 2d8 Cold dmg and -10 ft speed until start of my next turn — Evoc 1a 60 ft V,S Instantaneous P 271
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Ray of Sickness Spell attack for 2d8+1d8/SL Poison dmg; save or also poisoned until end of my next turn Con Necro 1a 60 ft V,S Instantaneous P 271
> Witch Bolt Rngd atk 1d12+5+1d12/SL Lightn. dmg; 1 a 1d12 Lightn. dmg; end: out of range/do other a — Evoc 1a 30 ft V,S,M Conc, 1 min P 289
2ND LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Crown of Madness 1 humanoid save or charmed and must melee attack against crea chosen by me; extra save/rnd Wis Ench 1a 120 ft V,S Conc, 1 min P 229
> Scorching Ray 3+1/SL rays hit creature(s) on spell attack with each ray for 2d6 Fire dmg per ray — Evoc 1a 120 ft V,S Instantaneous P 273
3RD LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Counterspell Stop a spell being cast; if above SL of this spell, make DC 10+SL Charisma check (+5) — Abjur 1 rea 60 ft S Instantaneous P 228
> Fireball 20-ft rad all crea 8d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 150 ft V,S,M Instantaneous P 241
> Lightning Bolt 100-ft long 5-ft wide all 8d6+5+1d6/SL Lightn. dmg; save half; unattended flammable obj ignite Dex Evoc 1a S:100-ft line V,S,M Instantaneous P 255
4TH LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Blight 1 creature takes 8d8+1d8/SL Necrotic dmg; save halves; plants have dis. on save Con Necro 1a 30 ft V,S Instantaneous P 219
> Wall of Fire 60×1×20ft (l×w×h) or 10-ft rad all in and 10 ft on 1 side 5d8+1d8/SL Fire dmg; save halves; see B Dex Evoc 1a 120 ft V,S,M Conc, 1 min P 285
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet