Aurora Eilhart - Jeremixer

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8 Sorcerer (Draconic Bloodline) Jeremias


Aurora Eilhart
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LEVEL & CLASS PLAYER NAME
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Sage Dragonborn 34,000 Add: 48,000


BACKGROUND Librarian RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
0 0
PRO

STR INT
13 Armor Draconic Resilience

58 +3 18
Set Max HP
STRENGTH +4 DEX +2 WIS
Shield

0 ● +5 CON
RESISTANCES
● +8 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor

1 Magic Magic Staff


Lightning
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on Con (Concentration) saves +5 ARMOR

+4 when damaged CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

18 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
8 d6+2 20 ft

CONSTITUTION SAVING THROWS FAILURES


40 ft 16 ABILITY
SAVE DC
CHARISMA

+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+4 Acrobatics (Dex)

PRO
Light Medium Heavy Shields
PRO

15 +2 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED Simple Martial ● Other Weapons:
● +3 Arcana (Int) > Sorcery Points 8 LR Dagger, Dart, Light crossbow, Quarterstaff, Sling
INTELLIGENCE 0 Athletics (Str) > Breath Weapon (3d6) 1 SR LANGUAGES TOOLS & OTHERS

0
+5 Deception (Cha) > Draconic
● +3 History (Int) > Common
+2 Insight (Wis) Dwarvish
11
>
● +8 Intimidation (Cha) > Infernal
0 Investigation (Int) >
WISDOM
+2 Medicine (Wis) >

+2 0 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


+2 Perception (Wis)
14 +5 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

● +8 Persuasion (Cha) > Breath Weapon Font of Magic < War Caster - Opportunity Spell <

CHARISMA 0 Religion (Int) > < <

+5 +4 Sleight of Hand (Dex) > < <

+4 Stealth (Dex) > < <

+2 Survival (Wis) > < <


20 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION) Breath Weapon ✔ Con 5-ft × 30-ft line DC 13 3d6 Lightning
>
Hits all in area; Dex save, success - half damage; Usable only once per short rest
DESCRIPTION

Fire Bolt ✔ Cha 120 ft +10 2d10 Fire


>
Unattended flammable objects ignite
SENSES Ray of Frost ✔ Cha 60 ft +10 2d8 Cold
>
Target -10 ft speed until start of my next turn
NAME TOTAL NAME TOTAL
Poison Spray ✔ Cha 10 ft DC 16 2d12 Poison
>
Reload Reload Con save, success - no damage; 1 creature

Chill Touch ✔ Cha 120 ft +10 2d8 Necrotic


>
Target can't regain HP; Undead dis. on attacks vs. me until my next turn
AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Dragon Head by spikeilustra; Design inspired by Wizards of the Coast character sheet
Choose Feature
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Sorcerer (Draconic Bloodline), level 8:
◆ Spellcasting (Sorcerer 1, PHB 101) [5 cantrips & 9 spells known] I've read every book in the world's greatest libraries― or I like to
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability boast that I have.
I can use an arcane focus as a spellcasting focus for my sorcerer spells I'm convinced that people are always trying to steal my secrets.
◆ Draconic Resilience (Draconic Bloodline 1, PHB 102)
When I am not wearing armor, my AC is 13 + Dexterity modifier PERSONALITY TRAITS
My hit point maximum increases by an amount equal to my sorcerer level
◆ Blue Dragon Ancestor (Draconic Bloodline 1, PHB 102) No Limits: Nothing should fetter the infinite possibility inherent
I have draconic ancestry with blue dragons, which are affiliated with lightning damage in all existence. (Chaotic)
When interacting with dragons, if I can add my Proficiency Bonus, I can double it
◆ Font of Magic (Sorcerer 2, PHB 101) [Sorcery Points, 8× per long rest] IDEALS
As a bonus action, I can use sorcery points to create spell slots and vice versa
I can convert spell slots to sorcery points at a rate of 1 point per spell slot level I've been searching my whole life for the answer to a certain
I can convert sorcery points to spell slots, which last until I finish a long rest, as follows: question.
Level 1 for 2 sorcery points; level 2 for 3 sorcery points; level 3 for 5 sorcery points
Level 4 for 6 sorcery points; level 5 for 7 sorcery points
BONDS
◆ Metamagic (Sorcerer 3, PHB 101) [2 known]
Use the "Choose Feature" button above to add a Metamagic option to the third page
Unlocking an ancient mystery is worth the price of a civilization.
I can use only 1 Metamagic option on a spell unless otherwise written
◆ Lightning Elemental Affinity (Draconic Bloodline 6, PHB 102) [optional: 1 sorcery point]
I add my Charisma modifier to one damage roll of a spell if it does lightning damage
FLAWS
When I do this, I can spend 1 sorcery point to gain lightning resistance for 1 hour

Feature Name: Researcher

When I attempt to learn or recall a piece of lore, if I do not know


that information, I often know where and from whom I can obtain it.
Usually, this information comes from a library, scriptorium,
university, or a sage or other learned person or creature. Unearthing
the deepest secrets of the multiverse can require an adventure or
even a whole campaign.
BACKGROUND FEATURE

Blue Dragonborn (+2 Strength, +1 Charisma)


Lightning Breath Weapon:
As an action, I exhale destructive energy in a 5-ft by 30-ft line.
All in the area must make a Dex saving throw with DC 8 + Con
modifier + Prof Bonus.
It does 2d6 lightning damage, half as much damage on a
successful save.
The damage increases to 3d6 at level 6, 4d6 at level 11, and 5d6 at
level 16.
I can't use this feature again until I finish a short rest.
CLASS FEATURES RACIAL TRAITS Racial Options

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Backpack, with: 5 > > Common clothes 3
> - Crowbar 5 > > Belt pouch (with coins) 1
> - Hammer 3 > > Light Crossbow 1 5 SP
> - Pitons 10 0.25 > > Arcane Focus Orb 3
> - Torches 10 1 > > Dagger 2 1
EP
> - Tinderbox 1 > > Diomedes' Necklace 1
> - Rations, days of 29 2 > > Magic Staff 3
> - Waterskin 5 > > Enchanted Bracelet 1 GP
> - Hempen rope, feet of 50 0.2 > > Orb of Spell Storing 2
> - Ink, 1 ounce bottle of 1 > > Magic Book 5
PP
> - Ink pen (quill) > >
> - Small knife 0.5 > >
WEIGHT CARRIED
> - Letter from dead colleague > >
126 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
51 - 100 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
150 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 100 SUBTOTAL SUBTOTAL 26 151 - 300 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
◆ Empowered Spell (Metamagic Option, PHB 102) [1 sorcery point]
If the spell uses damage dice, I can reroll my Charisma modifier number of damage dice > FEAT: Magic Initiate [Sorcerer] [PHB 168]
I can Empower a spell even if I use another Metamagic option on it I learn two cantrips and one 1st-level spell of my choice from the
◆ Distant Spell (Metamagic Option, PHB 102) [1 sorcery point] sorcerer's spell list. I can cast the 1st-level spell at its lowest level
I double the range of the spell or make the range 30 ft if the range was touch once per long rest without using a spell slot. If I'm a sorcerer, I
can also cast the 1st-level spell by expending a spell slot as
normal. Charisma is my spellcasting ability for these spells.

> FEAT: War Caster [PHB 170]


Advantage on Con saves to maintain concentration on spells
when damaged. Perform somatic components even when
holding weapons or shield in one or both hands. Cast spell of 1
action casting time that targets only one creature instead of an
opportunity attack.

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Diomedes' Necklace ● Attuned


You gain a significant boost to your agility and reflexes. It grants
NOTES you an additional 10 feet of movement speed, allowing you to
dash across the battlefield with unparalleled swiftness.
Furthermore, it enhances your instinct and quick thinking,
ADVENTURING GEAR # LB ADVENTURING GEAR # LB
providing a +1 bonus to your initiative rolls.
> <
> <
> MAGIC ITEM: Magic Staff ● Attuned
> <
When wielding the Magic Staff, it enhances your defensive
> <
capabilities, granting a +1 bonus to your AC. It also augment
> <
your spellcasting prowess, providing a +2 bonus to your Spell
> <
Attack Modifier.
> <
> <
> <
> MAGIC ITEM: Enchanted Bracelet ● Attuned
> <
> < The Enchanted Bracelet enhances your natural dexterity,
> < granting a +1 bonus to your Dexterity attribute. The bracelet
> < seems to infuse you with an otherworldly elegance, making your
> < movements more agile and precise.
> <
> <
> MAGIC ITEM: Magic Book Attuned
> <
> < +2
SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Aurora Eilhart
SPELL SLOTS
CHARACTER NAME

MAGIC INITIATE SPELLS Charisma +10 DC 16


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Acid Splash 1 crea or 2 crea within 5 ft of each other save or 2d6 Acid dmg Dex Conj 1a 60 ft V,S Instantaneous P 211
AT
WILL Shocking Grasp Spell attack, adv. if metal armor, 2d8+5 Lightning dmg, no rea 1 turn — Evoc 1a Touch V,S Instantaneous P 275

1ST LEVEL

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.



LR Burning Hands All in area 3d6 Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a S:15-ft coneV,S Instantaneous P 220

SORCERER SPELLS Charisma +10 DC 16


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Chill Touch Spell attack for 2d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me — Necro 1a 120 ft V,S 1 rnd P 221
> Fire Bolt Spell attack for 2d10 Fire dmg; unattended flammable objects ignite — Evoc 1a 120 ft V,S Instantaneous P 241
> Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
> Poison Spray 1 creature save or 2d12 Poison dmg Con Conj 1a 10 ft V,S Instantaneous P 266
> Ray of Frost Spell attack for 2d8 Cold dmg and -10 ft speed until start of my next turn — Evoc 1a 60 ft V,S Instantaneous P 271

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Ray of Sickness Spell attack for 2d8+1d8/SL Poison dmg; save or also poisoned until end of my next turn Con Necro 1a 60 ft V,S Instantaneous P 271
> Witch Bolt Rngd atk 1d12+5+1d12/SL Lightn. dmg; 1 a 1d12 Lightn. dmg; end: out of range/do other a — Evoc 1a 30 ft V,S,M Conc, 1 min P 289

2ND LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Crown of Madness 1 humanoid save or charmed and must melee attack against crea chosen by me; extra save/rnd Wis Ench 1a 120 ft V,S Conc, 1 min P 229
> Scorching Ray 3+1/SL rays hit creature(s) on spell attack with each ray for 2d6 Fire dmg per ray — Evoc 1a 120 ft V,S Instantaneous P 273

3RD LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Counterspell Stop a spell being cast; if above SL of this spell, make DC 10+SL Charisma check (+5) — Abjur 1 rea 60 ft S Instantaneous P 228
> Fireball 20-ft rad all crea 8d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 150 ft V,S,M Instantaneous P 241
> Lightning Bolt 100-ft long 5-ft wide all 8d6+5+1d6/SL Lightn. dmg; save half; unattended flammable obj ignite Dex Evoc 1a S:100-ft line V,S,M Instantaneous P 255

4TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Blight 1 creature takes 8d8+1d8/SL Necrotic dmg; save halves; plants have dis. on save Con Necro 1a 30 ft V,S Instantaneous P 219
> Wall of Fire 60×1×20ft (l×w×h) or 10-ft rad all in and 10 ft on 1 side 5d8+1d8/SL Fire dmg; save halves; see B Dex Evoc 1a 120 ft V,S,M Conc, 1 min P 285
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet

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