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Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book (Core Rules)


nd
2 Edition, version 2022 beta 1 – They shall rise and dominate while you sleep!

Army Specific Rules 2 Characters 7


Army Model Rules 2 Character Mounts 10
Hereditary Spell 3 Core 12
Kindreds 4 Special 14
Aspects of Nature 4 Unseen Arrows 17
Special Items 5
Army Organisation 6
Quick Reference Sheet 19
Changelog 22

The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Specific Rules
The Forest Follows
Immediately after determining who deploys first (after step 1 of the Deployment Phase Sequence), you must place a
single Forest Terrain Feature:
• Entirely within your half of the Battlefield
• Not in contact with any other Terrain Feature except Open Terrain
• More than 6″ away from the centre of the board when playing Hold the Ground, and more than 6″ away from
the centre of any marker used for the Secondary Objective.
If both players are fielding Sylvan Elves, the player that selected their Deployment Zone places their Forest first.
This Terrain Feature may not be larger than 27 cm in length and 19 cm in width. All Forests on the Battlefield are
considered Dangerous Terrain (1) for all units except those with Strider or Strider (Forest).

Army Model Rules


Universal Rules
Emboldening Boughs
A unit with more than half of its models with Emboldening Boughs gains Stubborn while more than half of the unit’s
models are inside a Forest with the centre of their bases.

Forest Walker
The model gains Strider (Forest). If a unit comprised entirely of models with Forest Walker starts a Round of
Combat with more than half of its models with the centre of their bases inside a Forest, then all model parts without
Harnessed must reroll to-wound rolls of ‘1’ with their Close Combat Attacks for the duration of that Round of Combat.

Sylvan Spirit
The model gains Fearless and Magical Attacks. Models with Sylvan Spirit can only join or be joined by models with
Sylvan Spirit.

Tree Singing
Each model with Tree Singing may discard 1 Veil Token once per friendly Magic Phase, immediately after Siphon the
Veil. If so, choose a Forest Terrain Feature within 24″ of the model with Tree Singing that is not in contact with any
unit. Move this Forest in a straight line up to 6″. This movement stops immediately before moving into contact with
any units or any Terrain Features other than Open Terrain. Each Forest may only be moved with Tree Singing once
per Magic Phase.

Attack Attributes
Master Archer – Shooting
Immediately before shooting with a Sylvan Longbow, all models with Master Archer in a unit may choose to gain
either +2 Armour Penetration or +2 to hit until the end of the phase.

Armoury
Elven Cloak – Armour Equipment
When combined with Light Armour, the wearer gains +1 Armour. Elven Cloaks cannot be enchanted.

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Impaling Roots – Shooting Weapon
Range 12″, Shots D6+1, Str 4, AP 1, March and Shoot, Quick to Fire, ignores to-hit modifiers from Cover. If its target
is in contact with a Forest, the Strength is set to 5 and Armour Penetration to 2.

Sylvan Longbow – Shooting Weapon


0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting
from Short Range, their Strength is set to 4.

Sylvan Blades – Close Combat Weapon


Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Lance – Close Combat Weapon


Light Lance. Attacks made with a Sylvan Lance gain +1 Armour Penetration.

Hereditary Spell
Casting Value Range Type Duration Effect

Place a Forest Terrain Feature underneath the target (this


can be substituted by placing a marker next to the unit).
H Forest Embrace This Forest always extends to the edges of the target’s Unit
<4+>
18″ Augment One Turn Boundary (even if the unit moves or changes formation).
{7+}
{Enemy units in base contact with the target must
reroll natural to-hit rolls of ‘6’.}

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Kindreds Aspects of Nature
Kindreds may be duplicated within an army. Each Aspect of Nature is One of a Kind.
Wild Hunter 90 pts Entangling Vines 60 pts
Models mounted on Elven Horse or Great Elk only. In a Duel, opponents must reroll successful to-hit
The model gains +1 Attack Value, -2 Defensive Skill, rolls against the model.
Battle Focus, Devastating Charge (+1 Att, Fear),
Fearless, Frenzy, and Light Troops. Scarred Bark 60 pts
All Dryads in the model’s unit gain Hatred.
Shapeshifter 85 pts
Models on foot only. Toxic Spores 60 pts
The model’s Advance Rate is set to 6″ and its March The model’s unit gains Lethal Strike.
Rate is set to 18″. It gains +1 Attack Value, +1 Re-
silience, Fear, Hard Target (1), Swiftstride, and Oaken Crown 20 pts
Vanguard. The model may never join units or be The model gains Swift Reform.
joined by other Characters.

Pathfinder 50 pts
0–2 per Army. Models on foot only. Cannot be taken
by the Battle Standard Bearer.
The model gains Master Archer and Scout.
The Shots of a Sylvan Longbow wielded by the model
are set to 3. If wielded by a Forest Prince, its Shots
are set to 4 instead.

Blade Dancer 45 pts


Models on foot only.
The model gains Aegis (6+), Dances of Cenyrn (see
Blade Dancer unit), and Fearless. The model’s unit
gains Swiftstride. The model may only join or be
joined by other Blade Dancer Kindred Characters and
units of Blade Dancers. It cannot use any Shooting
Weapons nor benefit from Armour (neither mundane
nor enchanted).

Forest Guardian 25 pts


Models on foot only.
The model gains +1 Attack Value and +1 Armour.

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Special Items
Weapon Enchantments Banner Enchantments
Hunter’s Honour 85 pts Banner of Deception 60 pts
Enchantment: Spear. At the end of step 4 of the Deployment Phase Se-
Attacks made with this weapon gain +1 Strength, +1 quence (before deploying Scouts), the owner may
Armour Penetration, and become Magical Attacks. remove the bearer’s unit from the Battlefield and
If the wielder causes at least one unsaved wound deploy it again elsewhere (any Characters joined to
with this weapon, the wielder and all R&F models in the unit must remain in the unit; this does not affect
the wielder’s unit gain Distracting until the end of the number of Undeployed Units for calculating the
the Melee Phase. starting roll-off bonus).

Lifeseed Feathers 55 pts Predator Pennant 45 pts


Enchantment: Sylvan Longbow. The bearer’s unit gains Devastating Charge (Dis-
Attacks made with this weapon become Magical At- tracting).
tacks. Instead of firing this Sylvan Longbow using
the standard rules for Sylvan Longbows and Long- Banner of Silent Mist 35 pts
bows, the wielder may apply the following rules: 0–2 per Army.
Range 30″, Shots always 1, Strength and Armour Pen- The bearer’s unit gains Soft Cover. Enemy units
etration vary depending on the wielder’s distance to within 3″ of the bearer’s unit may not gain any benefit
the target: from a Musician.
• Str 4, AP 1 if within 10″
• Str 5, AP 2 if more than 10″ and within 20″
• Str 6, AP 3 if more than 20″ and within 30″, and
the attack gains Multiple Wounds (2)

Spirit of the Whirlwind 40 pts


Enchantment: Sylvan Blades.
The wielder gains +1 Attack Value, and attacks made
with this weapon gain +1 Strength, Lethal Strike,
and become Magical Attacks.

Bough of Wyscan 30 pts


Enchantment: Sylvan Longbow.
Attacks made with this Sylvan Longbow gain +1 to
wound when shooting from Short Range, and become
Magical Attacks.

Armour Enchantments
Curse of the Black Stag 40 pts
Enchantment: Light Armour.
The wearer gains Devastating Charge (+1 Att, +1
Str, +1 Def).

Shielding Bark 40 pts


Infantry models only.
Enchantment: Light Armour.
The wearer gains +1 Armour, Aegis (5+), Fearless,
Flammable, and Magical Attacks.

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Artefacts Glyph of Amryl 30 pts
Cannot be taken by models with Sylvan Spirit.
Hail Shot 70 pts The bearer gains Cannot be Stomped. When fight-
Forest Princes and Chieftains only. ing a Duel, the bearer gains +3 Defensive Skill.
One use only. When this Artefact is used, it is a Shoot-
ing Weapon with the following profile: Drums of Cenyrn 20 pts
Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. Models on foot only.
Aim is set to 2+. When fired from Short Range, it One use only. May be activated when the bearer’s
gains +1 Armour Penetration. Master Archer cannot unit declares a Charge. The target of the Charge
be used in conjunction with Hail Shot. may only declare Hold as its Charge Reaction unless
it is already Fleeing. The enemy unit may still de-
Mist Walker’s Mirror 65 pts clare Charge Reactions as normal if it is subsequently
Models on foot only. Charged by other units.
One use only. If the bearer’s unit consists entirely of
Standard Height Infantry models, is unengaged, and
is fully inside a Forest Terrain Feature that doesn’t
contain any enemy models, the unit may teleport to
any other Forest Terrain Feature on the Battlefield.
This special movement is resolved at the end of the
owner’s Movement Phase. When teleporting, the unit
must be placed fully inside the target Forest. It may
appear in any legal formation but must follow the
Unit Spacing rule. The unit counts as having per-
formed a March Move.

Sacred Seeds 55 pts


Models on foot only.
One use only. The player may activate this Artefact
at the end of any friendly Movement Phase and place
a Forest Terrain Feature in contact with the bearer
and at least 1″ away from any enemy units and other
Terrain Features. The Forest must fit within a circle
with a diameter of 6″.

Horn of the Wild Hunt 50 pts


One use only. May be activated when a friendly unit
within 8″ fails a roll for Charge Range. The roll may
be rerolled.

Army Organisation

Characters Core Special Unseen Arrows


Max. 40% Min. 25% No limit Max. 35%

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Characters (Max. 40%)
Height Standard
Forest Prince Type Infantry
215 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Forest Walker


Defensive HP Def Res Arm

3 7 3 0
Offensive Att Off Str AP Agi

Forest Prince 4 7 4 2 9 Accurate, Lightning Reflexes


Options pts Mount Options pts
A single Kindred no limit Elven Horse with Light Troops 35
Special Items up to 200 Eagle King 115
Light Armour 5 Great Elk 115
Shield 5 Dragon 440
Elven Cloak 10
Sylvan Longbow (0+) 5
One choice only:
Spear 5 Sylvan Lance 20
Great Weapon 15 Sylvan Blades 25
Lance 15
d

Height Standard
Chieftain Type Infantry
140 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Forest Walker


Defensive HP Def Res Arm

3 6 3 0
Offensive Att Off Str AP Agi

Chieftain 3 6 4 1 7 Lightning Reflexes


Options pts Mount Options pts
Battle Standard Bearer 50 Elven Horse with Light Troops 40
A single Kindred no limit Great Elk 85
Special Items up to 100 Eagle King 115
Light Armour 5
Shield 5
Elven Cloak 10
Sylvan Longbow (1+) 5
One choice only:
Spear 5 Sylvan Blades 15
Great Weapon 10 Sylvan Lance 15
Lance 10
d

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Height Standard
Druid Type Infantry
120 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Forest Walker, Tree Singing, Wizard Apprentice


Defensive HP Def Res Arm

3 4 3 0
Offensive Att Off Str AP Agi

Druid 1 4 3 0 5 Lightning Reflexes


Magic Options pts Options pts
Wizard Adept 95 Special Items up to 100
Wizard Master 265 If Wizard Master up to 200
Sylvan Longbow (3+) 5
Sylvan Blades 5
Cosmology Druidism Shamanism Mount Options pts
Elven Horse 30
Eagle King 50
Sylvan Unicorn 50
Dragon (Wizard Master only) 380
d

Height Gigantic
Treefather Ancient Type Infantry
455 pts single model 0–1 Units/Army Base 75×50 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Forest Walker, Stubborn, Sylvan Spirit, Tree Singing


Defensive HP Def Res Arm

6 4 6 4 Aegis (5+), Flammable


Offensive Att Off Str AP Agi

Treefather Ancient 3 4 5 2 2 Crush Attack, Impaling Roots (4+)


Magic Options pts Options pts
Wizard Apprentice 25 A single Aspect of Nature no limit
Wizard Adept 120 A single Artefact* (Wizard only) no limit
Wizard Master 305 *Cannot take Dragonfire Gem

Divination Druidism
d

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Height Gigantic
Avatar of Nature Type Infantry
600 pts single model 0–1 Units/Army Base 75×50 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Forest Walker, Stubborn, Sylvan Spirit, Tree Singing


Defensive HP Def Res Arm

6 6 6 4 Aegis (5+), Flammable


Offensive Att Off Str AP Agi

Avatar of Nature 6 6 7 4 3 Crush Attack, Impaling Roots (3+)


Options pts
A single Aspect of Nature no limit
d

Height Standard
Dryad Ancient Type Infantry
105 pts single model Base 25×25 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Forest Walker, Sylvan Spirit, Tree Singing


Defensive HP Def Res Arm

3 6 4 0 Aegis (5+)
Offensive Att Off Str AP Agi

Dryad Ancient 3 6 4 1 7 Hatred


Magic Options pts Options pts
Wizard Apprentice 25 A single Aspect of Nature no limit
Wizard Adept 120

Divination Druidism
d

Height Large
Thicket Shepherd Type Infantry
260 pts single model 0–2 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 A Shepherd and its Flock, Emboldening Boughs, Forest


Walker, Sylvan Spirit
Defensive HP Def Res Arm

4 5 5 3 Aegis (5+), Flammable


Offensive Att Off Str AP Agi

Thicket Shepherd 4 5 5 3 4
Model Rules Options pts
A Shepherd and its Flock: Universal Rule. Battle Standard Bearer 50
The model cannot join a unit that contains another A single Aspect of Nature no limit
model with this rule.
d

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Character Mounts
Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ C
Defensive HP Def Res Arm

C C C C+1
Offensive Att Off Str AP Agi

Elven Horse 1 3 3 0 4 Harnessed

Height Standard
Great Elk Type Cavalry
Base 50×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ C
Defensive HP Def Res Arm

C C 5 C+1
Offensive Att Off Str AP Agi

Great Elk 2 4 4 1 4 Harnessed

Height Standard
Sylvan Unicorn Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

10″ 20″ C
Defensive HP Def Res Arm

C C 4 C+1 Aegis (+1, max. 4+)


Offensive Att Off Str AP Agi

Sylvan Unicorn 2 5 4 1 5 Devastating Charge (+1 Str, +1 AP), Harnessed, Magical


Attacks

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Height Large
Eagle King Type Cavalry
0–2 Mounts/Army Base 50×50 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ C Fly (9″, 18″), Light Troops


Fly 9″ 18″
Defensive HP Def Res Arm

4 C 4 C+1 Hard Target (1)


Offensive Att Off Str AP Agi

Eagle King 3 5 5 1 4 Harnessed

Height Gigantic
Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Fly (7″, 14″), Light Troops


Fly 7″ 14″
Defensive HP Def Res Arm

6 5 6 4
Offensive Att Off Str AP Agi

Dragon 5 5 6 3 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed

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Core (Min. 25%)
Height Standard
Forest Guard Type Infantry
165 pts + 13 pts/extra model 15–50 models Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Forest Walker, Scoring


Defensive HP Def Res Arm

1 5 3 0 Light Armour
Offensive Att Off Str AP Agi

Forest Guard 1 5 3 0 5 Lightning Reflexes


Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Elven Cloak and Sylvan Blades free Musician 10
Spear and Shield free Standard Bearer 10
Banner Enchantment no limit
d

Height Standard
Sylvan Archers Type Infantry
230 pts + 18 pts/extra model 10–30 models Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 8 Forest Walker, Scoring


Defensive HP Def Res Arm

1 4 3 0
Offensive Att Off Str AP Agi

Sylvan Archer 1 4 3 0 5 Lightning Reflexes, Sylvan Longbow (3+)


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

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Height Standard
Heath Riders Type Cavalry
170 pts + 26 pts/extra model 5–15 models 0–3 Units/Army Base 25×50 mm

Units with an upgrade marked with [UA] also count towards Unseen Arrows.

Global Adv Mar Dis Model Rules

9″ 18″ 8 Forest Walker, Scoring


Defensive HP Def Res Arm

1 4 3 1 Light Armour
Offensive Att Off Str AP Agi

Heath Rider 1 4 3 0 5 Devastating Charge (+1 Str, +1 AP), Lightning Reflexes,


Sylvan Lance
Elven Horse 1 3 3 0 4 Harnessed
Options pts Optional Model Rules
Must choose (one choice only): Heath Hunters: Universal Rule.
Shield free The model loses Devastating Charge (+1 Str, +1
Heath Hunters (0–10 Models/Unit) [UA] 7/model AP) and Scoring, and gains Sylvan Longbow (3+),
Ambush (Heath Hunters only) 2/model Feigned Flight, Light Troops, and Vanguard.
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Dryads Type Infantry
155 pts + 16 pts/extra model 8–26 models 0–4 Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Forest Walker, Sylvan Spirit


Defensive HP Def Res Arm

1 4 4 0 Aegis (5+)
Offensive Att Off Str AP Agi

Dryad 2 4 4 1 5
Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Scoring free
Optional Model Rules
Clearing Spirits (0–15 Models/Unit) 1/model
Clearing Spirits: Universal Rule.
The model gains Hard Target (1), Light Troops,
and Skirmisher.
d

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Special (No limit)
Height Standard
Forest Rangers Type Infantry
200 pts + 17 pts/extra model 10–30 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Fearless, Forest Walker, Scoring


Defensive HP Def Res Arm

1 5 3 0 Elven Cloak, Light Armour


Offensive Att Off Str AP Agi

Forest Ranger 2 5 3 1 5 Lightning Reflexes, Great Weapon


Options pts Command Group Options pts
Vanguard and +1″ Adv 3/model Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
d

Height Large
Thicket Beasts Type Infantry
365 pts + 106 pts/extra model 4–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Bodyguard (Thicket Shepherd), Emboldening Boughs,


Forest Walker, Scoring, Sylvan Spirit
Defensive HP Def Res Arm

3 4 5 3 Aegis (5+), Flammable


Offensive Att Off Str AP Agi

Thicket Beast 3 4 5 2 3
Command Group Options pts
Champion 10
d

Height Large
Forest Eagles Type Beast
100 pts + 30 pts/extra model 1–5 models 0–2 Units/Army Base 50×50 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Fly (9″, 18″), Light Troops, Strider (Forest)


Fly 9″ 18″
Defensive HP Def Res Arm

3 5 4 0
Offensive Att Off Str AP Agi

Forest Eagle 2 5 4 1 4

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Height Standard
Blade Dancers Type Infantry
215 pts + 32 pts/extra model 7–15 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Dances of Cenyrn, Fearless, Forest Walker, Light Troops


Defensive HP Def Res Arm

1 6 3 0 Aegis (6+), Hard Target (1), Magic Resistance (1)


Offensive Att Off Str AP Agi

Blade Dancer 1 5 4 1 6 Lightning Reflexes, Sylvan Blades


Model Rules Command Group Options pts
Dances of Cenyrn: Universal Rule. Champion 10
At the start of each Round of Combat, units consist- Musician 10
ing entirely of models with this rule must choose Standard Bearer 10
one of the dances listed below and apply its effects Banner Enchantment no limit
until the end of the Round of Combat. The unit can-
not choose this dance again until after one of the
following has happened:
• The unit is no longer Engaged in Combat.
• The unit has chosen a different dance.

Fear, and enemy units in base contact with the model always
Dance of Bedevilments
have a Rank Bonus of 0.
Dance of Biting Wind +1 Armour Penetration and Lethal Strike.
Dance of the Parting Mists Aegis (3+), −1 Strength, and −1 Armour Penetration.
Dance of Whirling Blades +1 Attack Value.
d

HeightGigantic
Treefather Type Infantry
455 pts single model 0–2 Units/Army Base 75×50 mm

0–1 Units/Army if the army List includes two or more Avatar of Nature, Dragon, or Treefather Ancient.
Global Adv Mar Dis Model Rules

5″ 10″ 8 Forest Walker, Stubborn, Sylvan Spirit, Tree Singing


Defensive HP Def Res Arm

5 5 6 4 Aegis (5+), Flammable


Offensive Att Off Str AP Agi

Treefather 5 5 6 3 2 Crush Attack, Impaling Roots (3+)

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Height Standard
Wild Huntsmen Type Cavalry
270 pts + 32 pts/extra model 5–12 models 0–3 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 9 Fearless, Forest Walker, Frenzy, Light Troops


Defensive HP Def Res Arm

1 3 3 1 Aegis (6+), Light Armour


Offensive Att Off Str AP Agi

Wild Huntsman 2 5 4 1 6 Battle Focus, Devastating Charge (+1 Att), Lightning Re-
flexes
Elven Deer 1 3 4 1 4 Harnessed
Options pts Command Group Options pts
Shield 3/model Champion 10
Must choose (one choice only): Musician 10
Sylvan Blades free Standard Bearer 10
Sylvan Lance 1/model Banner Enchantment no limit
d

Height Large
Kestrel Knights Type Cavalry
285 pts + 65 pts/extra model 3–6 models 0–2 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 9 Feigned Flight, Fly (9″, 18″), Forest Walker, Light Troops,
Fly 9″ 18″ Vanguard
Defensive HP Def Res Arm

2 5 4 1 Hard Target (1), Light Armour


Offensive Att Off Str AP Agi

Kestrel Knight 1 5 4 1 5 Devastating Charge (+1 Att), Lightning Reflexes, Sylvan


Lance
Kestrel 2 5 4 2 4 Harnessed
Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Skirmisher and Sylvan Longbow (3+) free Musician 10
Shield 10/model Standard Bearer 10
Banner Enchantment no limit
d

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Unseen Arrows (Max. 35%)
Height Standard
Briar Maidens Type Cavalry
195 pts + 27 pts/extra model 5–10 models 0–2 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 9 Forest Walker, Light Troops, Wizard Conclave


Defensive HP Def Res Arm

1 4 3 1 Aegis (4+)
Offensive Att Off Str AP Agi

Briar Maiden 1 4 3 0 5 Lightning Reflexes, Poison Attacks, Poisoned Thorn


(2+)
Elven Deer 1 3 4 1 4 Harnessed
Model Rules Command Group Options pts
Poisoned Thorn: Shooting Weapon. Champion 100
Range 12″, Shots 1, Str 3, AP 1, Quick to Fire. Musician 10
Standard Bearer 10
Wizard Conclave
Banner Enchantment no limit
Must select 2 spells from:
• Truth of Time (Cosmology)
• Master of Earth (Druidism)
• Break the Spirit (Shamanism)
• Forest Embrace (Hereditary Spell)
d

Height Standard
Sylvan Sentinels Type Infantry
155 pts + 38 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm

0–1 Units/Army if the army includes two or more units of Pathfinders.


Global Adv Mar Dis Model Rules

5″ 10″ 8 Forest Walker, Light Troops, Skirmisher


Defensive HP Def Res Arm

1 4 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

Sylvan Sentinel 1 4 3 0 5 Lightning Reflexes, Poison Attacks, Sylvan Longbow (3+)


Options pts Command Group Options pts
Scout (0–1 Units/Army) 3/model Champion 10
Sylvan Blades 1/model
d

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Height Standard
Pathfinders Type Infantry
180 pts + 46 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Forest Walker, Light Troops, Scout, Skirmisher


Defensive HP Def Res Arm

1 5 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

Pathfinder 1 4 3 0 5 Lightning Reflexes, Master Archer, Sylvan Blades, Sylvan


Longbow (2+)
Command Group Options pts
Champion 10
d

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Quick Reference Sheet
Characters
Forest Prince Adv 5″ Mar 10″ Dis 9 Forest Walker
Standard, Infantry HP 3 Def 7 Res 3 Arm 0
Forest Prince Att 4 Off 7 Str 4 AP 2 Agi 9 Accurate, Lightning Reflexes
d
Chieftain Adv 5″ Mar 10″ Dis 9 Forest Walker
Standard, Infantry HP 3 Def 6 Res 3 Arm 0
Chieftain Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes
d
Druid Adv 5″ Mar 10″ Dis 8 Forest Walker, Tree Singing, Wizard Apprentice
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Druid Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes
d
Treefather Ancient Adv 5″ Mar 10″ Dis 9 Forest Walker, Stubborn, Sylvan Spirit, Tree Singing
Gigantic, Infantry HP 6 Def 4 Res 6 Arm 4 Aegis (5+), Flammable
Treefather Ancient Att 3 Off 4 Str 5 AP 2 Agi 2 Crush Attack, Impaling Roots (4+)
d
Avatar of Nature Adv 5″ Mar 10″ Dis 9 Forest Walker, Stubborn, Sylvan Spirit, Tree Singing
Gigantic, Infantry HP 6 Def 6 Res 6 Arm 4 Aegis (5+), Flammable
Avatar of Nature Att 6 Off 6 Str 7 AP 4 Agi 3 Crush Attack, Impaling Roots (3+)
d
Dryad Ancient Adv 5″ Mar 10″ Dis 9 Forest Walker, Sylvan Spirit, Tree Singing
Standard, Infantry HP 3 Def 6 Res 4 Arm 0 Aegis (5+)
Dryad Ancient Att 3 Off 6 Str 4 AP 1 Agi 7 Hatred
d
Thicket Shepherd Adv 5″ Mar 10″ Dis 9 A Shepherd and its Flock, Emboldening Boughs, Forest Walker,
Sylvan Spirit
Large, Infantry HP 4 Def 5 Res 5 Arm 3 Aegis (5+), Flammable
Thicket Shepherd Att 4 Off 5 Str 5 AP 3 Agi 4
d

Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+1
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Great Elk Adv 8″ Mar 16″ Dis C
Standard, Cavalry HP C Def C Res 5 Arm C+1
Great Elk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
d
Sylvan Unicorn Adv 10″ Mar 20″ Dis C
Standard, Cavalry HP C Def C Res 4 Arm C+1 Aegis (+1, max. 4+)
Sylvan Unicorn Att 2 Off 5 Str 4 AP 1 Agi 5 Devastating Charge (+1 Str, +1 AP), Harnessed, Magical Attacks
d
Eagle King Adv 2″ Mar 4″ Dis C Fly (9″, 18″), Light Troops
Large, Cavalry HP 4 Def C Res 4 Arm C+1 Hard Target (1)
Eagle King Att 3 Off 5 Str 5 AP 1 Agi 4 Harnessed
d
Dragon Adv 6″ Mar 12″ Dis C Fly (7″, 14″), Light Troops
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d

Core
Forest Guard Adv 5″ Mar 10″ Dis 8 Forest Walker, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour
Forest Guard Att 1 Off 5 Str 3 AP 0 Agi 5 Lightning Reflexes
d
Sylvan Archers Adv 5″ Mar 10″ Dis 8 Forest Walker, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0
Sylvan Archer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Sylvan Longbow (3+)
d
Heath Riders Adv 9″ Mar 18″ Dis 8 Forest Walker, Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour
Heath Rider Att 1 Off 4 Str 3 AP 0 Agi 5 Devastating Charge (+1 Str, +1 AP), Lightning Reflexes, Sylvan
Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d

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Dryads Adv 5″ Mar 10″ Dis 8 Forest Walker, Sylvan Spirit
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Aegis (5+)
Dryad Att 2 Off 4 Str 4 AP 1 Agi 5
d

Special
Forest Rangers Adv 5″ Mar 10″ Dis 9 Fearless, Forest Walker, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Elven Cloak, Light Armour
Forest Ranger Att 2 Off 5 Str 3 AP 1 Agi 5 Lightning Reflexes, Great Weapon
d
Thicket Beasts Adv 5″ Mar 10″ Dis 8 Bodyguard (Thicket Shepherd), Emboldening Boughs, Forest
Walker, Scoring, Sylvan Spirit
Large, Infantry HP 3 Def 4 Res 5 Arm 3 Aegis (5+), Flammable
Thicket Beast Att 3 Off 4 Str 5 AP 2 Agi 3
d
Forest Eagles Adv 2″ Mar 4″ Dis 8 Fly (9″, 18″), Light Troops, Strider (Forest)
Large, Beast HP 3 Def 5 Res 4 Arm 0
Forest Eagle Att 2 Off 5 Str 4 AP 1 Agi 4
d
Blade Dancers Adv 5″ Mar 10″ Dis 8 Dances of Cenyrn, Fearless, Forest Walker, Light Troops
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Aegis (6+), Hard Target (1), Magic Resistance (1)
Blade Dancer Att 1 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Sylvan Blades
d
Treefather Adv 5″ Mar 10″ Dis 8 Forest Walker, Stubborn, Sylvan Spirit, Tree Singing
Gigantic, Infantry HP 5 Def 5 Res 6 Arm 4 Aegis (5+), Flammable
Treefather Att 5 Off 5 Str 6 AP 3 Agi 2 Crush Attack, Impaling Roots (3+)
d
Wild Huntsmen Adv 9″ Mar 18″ Dis 9 Fearless, Forest Walker, Frenzy, Light Troops
Standard, Cavalry HP 1 Def 3 Res 3 Arm 1 Aegis (6+), Light Armour
Wild Huntsman Att 2 Off 5 Str 4 AP 1 Agi 6 Battle Focus, Devastating Charge (+1 Att), Lightning Reflexes
Elven Deer Att 1 Off 3 Str 4 AP 1 Agi 4 Harnessed
d
Kestrel Knights Adv 2″ Mar 4″ Dis 9 Feigned Flight, Fly (9″, 18″), Forest Walker, Light Troops, Van-
guard
Large, Cavalry HP 2 Def 5 Res 4 Arm 1 Hard Target (1), Light Armour
Kestrel Knight Att 1 Off 5 Str 4 AP 1 Agi 5 Devastating Charge (+1 Att), Lightning Reflexes, Sylvan Lance
Kestrel Att 2 Off 5 Str 4 AP 2 Agi 4 Harnessed
d

Unseen Arrows
Briar Maidens Adv 9″ Mar 18″ Dis 9 Forest Walker, Light Troops, Wizard Conclave
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Aegis (4+)
Briar Maiden Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Poisoned Thorn (2+)
Elven Deer Att 1 Off 3 Str 4 AP 1 Agi 4 Harnessed
d
Sylvan Sentinels Adv 5″ Mar 10″ Dis 8 Forest Walker, Light Troops, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1)
Sylvan Sentinel Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Sylvan Longbow (3+)
d
Pathfinders Adv 5″ Mar 10″ Dis 8 Forest Walker, Light Troops, Scout, Skirmisher
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Hard Target (1)
Pathfinder Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Master Archer, Sylvan Blades, Sylvan Long-
bow (2+)
d

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Shooting Weapons
Name Artillery Range Str AP Shots Rules
March and Shoot
Quick to Fire
Impaling Roots - 12″ 4 1 D6+1
Ignores Cover
Str 5 AP 2 when target in Forest
Quick to Fire
Sylvan Longbow - 30″ 3/4 1 1 Volley Fire
Str 4 at Short Range
Magical Attacks
Lifeseed Feathers - 30″ 4/5/6 1/2/3 1 At Range <10/20/30″
Multiple Wounds (2) when >20″
Magical Attacks
Bough of Wyscan - 30″ 3/4 1 1 Str 4 at Short Range
+1 to wound at Short Range
Magical Attacks
Hail Shot - 30″ 4 1 3D6 Aim set to 2+
+1 AP at Short Range
Poison Attacks
Poisoned Thorn - 12″ 3 1 1
Quick to Fire

Aim Table
Name Aim Shooting Model
Hail Shot 2+ Characters
Sylvan Longbow 0+ Forest Prince
1+ Chieftain
2+ Pathfinder
3+ Druid, Sylvan Archer, Heath Rider, Kestrel Knight, Sylvan Sentinel
Impaling Roots 3+ Avatar of Nature, Treefather
4+ Treefather Ancient
Poisoned Thorn 2+ Briar Maiden d

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Changelog
2022 beta 1
Design Changes
• Minor rule clarifications

Non-Cost Changes
• Unseen arrows 35%

Cost Changes

• special item Bough of Wyscan 40 ↘ 30 • Treefather Ancient base cost 460 ↘ 455
• special item Lifeseed Feathers 60 ↘ 55 • Treefather Ancient apprentice 40 ↘ 25
• special item Hunter’s Honour 75 ↗ 85 • Treefather Ancient adept 115 ↗ 135
• special item Mist Walker’s Mirror 70 ↘ 65 • Treefather Ancient master 265 ↗ 305
• special item Drums of Cenyrn 25 ↘ 20 • Dryads clearing spirits 2 ↘ 1
• special item Banner of Silent Mist 40 ↘ 35 • Heath Riders additional models 27 ↘ 26
• kindred Shapeshifter 90 ↘ 85 • Sylvan Archers base cost 240 ↘ 230
• kindred Pathfinder 55 ↘ 50 • Sylvan Archers additional models 21 ↘ 18
• aspect of nature Scarred Bark 65 ↘ 60 • Blade Dancers base cost 220 ↘ 215
• Druid base cost 135 ↘ 120 • Blade Dancers additional models 31 ↘ 32
• Druid adept 75 ↗ 95 • Kestrel Knights base cost 300 ↘ 285
• Druid master 225 ↗ 265 • Kestrel Knights additional models 70 ↘ 65
• Druid Elven Horse 20 ↗ 30 • Kestrel Knights Shield 5 ↗ 10
• Druid Eagle King 40 ↗ 50 • Thicket Beasts additional models 115 ↘ 106
• Druid Unicorn 60 ↘ 50 • Treefather base cost 430 ↗ 455
• Druid Dragon 400 ↘ 380 • Wild Huntsmen base cost 275 ↘ 270
• Dryad Ancient apprentice 40 ↘ 25 • Wild Huntsmen additional models 35 ↘ 32
• Dryad Ancient adept 115 ↗ 135 • Wild Huntsmen Shield 5 ↘ 3
• Chieftain light elven horse 45 ↘ 40 • Wild Huntsmen Sylvan Lance 0 ↗ 1
• Chieftain Great Elk 95 ↘ 85 • Briar Maidens additional models 30 ↘ 27
• Chieftain Eagle King 125 ↘ 115 • Pathfinders base cost 190 ↘ 180
• Forest Prince Sylvan Blades 20 ↗ 25 • Pathfinders additional models 45 ↗ 46
• Thicket Shepherd base cost 270 ↘ 260

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