T9a-Fb 2ed Se 2022 Beta1 en
T9a-Fb 2ed Se 2022 Beta1 en
T9a-Fb 2ed Se 2022 Beta1 en
The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Specific Rules
The Forest Follows
Immediately after determining who deploys first (after step 1 of the Deployment Phase Sequence), you must place a
single Forest Terrain Feature:
• Entirely within your half of the Battlefield
• Not in contact with any other Terrain Feature except Open Terrain
• More than 6″ away from the centre of the board when playing Hold the Ground, and more than 6″ away from
the centre of any marker used for the Secondary Objective.
If both players are fielding Sylvan Elves, the player that selected their Deployment Zone places their Forest first.
This Terrain Feature may not be larger than 27 cm in length and 19 cm in width. All Forests on the Battlefield are
considered Dangerous Terrain (1) for all units except those with Strider or Strider (Forest).
Forest Walker
The model gains Strider (Forest). If a unit comprised entirely of models with Forest Walker starts a Round of
Combat with more than half of its models with the centre of their bases inside a Forest, then all model parts without
Harnessed must reroll to-wound rolls of ‘1’ with their Close Combat Attacks for the duration of that Round of Combat.
Sylvan Spirit
The model gains Fearless and Magical Attacks. Models with Sylvan Spirit can only join or be joined by models with
Sylvan Spirit.
Tree Singing
Each model with Tree Singing may discard 1 Veil Token once per friendly Magic Phase, immediately after Siphon the
Veil. If so, choose a Forest Terrain Feature within 24″ of the model with Tree Singing that is not in contact with any
unit. Move this Forest in a straight line up to 6″. This movement stops immediately before moving into contact with
any units or any Terrain Features other than Open Terrain. Each Forest may only be moved with Tree Singing once
per Magic Phase.
Attack Attributes
Master Archer – Shooting
Immediately before shooting with a Sylvan Longbow, all models with Master Archer in a unit may choose to gain
either +2 Armour Penetration or +2 to hit until the end of the phase.
Armoury
Elven Cloak – Armour Equipment
When combined with Light Armour, the wearer gains +1 Armour. Elven Cloaks cannot be enchanted.
Hereditary Spell
Casting Value Range Type Duration Effect
Pathfinder 50 pts
0–2 per Army. Models on foot only. Cannot be taken
by the Battle Standard Bearer.
The model gains Master Archer and Scout.
The Shots of a Sylvan Longbow wielded by the model
are set to 3. If wielded by a Forest Prince, its Shots
are set to 4 instead.
Armour Enchantments
Curse of the Black Stag 40 pts
Enchantment: Light Armour.
The wearer gains Devastating Charge (+1 Att, +1
Str, +1 Def).
Army Organisation
3 7 3 0
Offensive Att Off Str AP Agi
Height Standard
Chieftain Type Infantry
140 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules
3 6 3 0
Offensive Att Off Str AP Agi
3 4 3 0
Offensive Att Off Str AP Agi
Height Gigantic
Treefather Ancient Type Infantry
455 pts single model 0–1 Units/Army Base 75×50 mm
Global Adv Mar Dis Model Rules
Divination Druidism
d
Height Standard
Dryad Ancient Type Infantry
105 pts single model Base 25×25 mm
Global Adv Mar Dis Model Rules
3 6 4 0 Aegis (5+)
Offensive Att Off Str AP Agi
Divination Druidism
d
Height Large
Thicket Shepherd Type Infantry
260 pts single model 0–2 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
Thicket Shepherd 4 5 5 3 4
Model Rules Options pts
A Shepherd and its Flock: Universal Rule. Battle Standard Bearer 50
The model cannot join a unit that contains another A single Aspect of Nature no limit
model with this rule.
d
9″ 18″ C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str AP Agi
Height Standard
Great Elk Type Cavalry
Base 50×50 mm
Global Adv Mar Dis Model Rules
8″ 16″ C
Defensive HP Def Res Arm
C C 5 C+1
Offensive Att Off Str AP Agi
Height Standard
Sylvan Unicorn Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
10″ 20″ C
Defensive HP Def Res Arm
Height Gigantic
Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
6 5 6 4
Offensive Att Off Str AP Agi
1 5 3 0 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Sylvan Archers Type Infantry
230 pts + 18 pts/extra model 10–30 models Base 20×20 mm
1 4 3 0
Offensive Att Off Str AP Agi
Units with an upgrade marked with [UA] also count towards Unseen Arrows.
1 4 3 1 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Dryads Type Infantry
155 pts + 16 pts/extra model 8–26 models 0–4 Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules
1 4 4 0 Aegis (5+)
Offensive Att Off Str AP Agi
Dryad 2 4 4 1 5
Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Scoring free
Optional Model Rules
Clearing Spirits (0–15 Models/Unit) 1/model
Clearing Spirits: Universal Rule.
The model gains Hard Target (1), Light Troops,
and Skirmisher.
d
Height Large
Thicket Beasts Type Infantry
365 pts + 106 pts/extra model 4–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
Thicket Beast 3 4 5 2 3
Command Group Options pts
Champion 10
d
Height Large
Forest Eagles Type Beast
100 pts + 30 pts/extra model 1–5 models 0–2 Units/Army Base 50×50 mm
Global Adv Mar Dis Model Rules
3 5 4 0
Offensive Att Off Str AP Agi
Forest Eagle 2 5 4 1 4
Fear, and enemy units in base contact with the model always
Dance of Bedevilments
have a Rank Bonus of 0.
Dance of Biting Wind +1 Armour Penetration and Lethal Strike.
Dance of the Parting Mists Aegis (3+), −1 Strength, and −1 Armour Penetration.
Dance of Whirling Blades +1 Attack Value.
d
HeightGigantic
Treefather Type Infantry
455 pts single model 0–2 Units/Army Base 75×50 mm
0–1 Units/Army if the army List includes two or more Avatar of Nature, Dragon, or Treefather Ancient.
Global Adv Mar Dis Model Rules
Wild Huntsman 2 5 4 1 6 Battle Focus, Devastating Charge (+1 Att), Lightning Re-
flexes
Elven Deer 1 3 4 1 4 Harnessed
Options pts Command Group Options pts
Shield 3/model Champion 10
Must choose (one choice only): Musician 10
Sylvan Blades free Standard Bearer 10
Sylvan Lance 1/model Banner Enchantment no limit
d
Height Large
Kestrel Knights Type Cavalry
285 pts + 65 pts/extra model 3–6 models 0–2 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
Ground 2″ 4″ 9 Feigned Flight, Fly (9″, 18″), Forest Walker, Light Troops,
Fly 9″ 18″ Vanguard
Defensive HP Def Res Arm
1 4 3 1 Aegis (4+)
Offensive Att Off Str AP Agi
Height Standard
Sylvan Sentinels Type Infantry
155 pts + 38 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm
Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+1
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Great Elk Adv 8″ Mar 16″ Dis C
Standard, Cavalry HP C Def C Res 5 Arm C+1
Great Elk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
d
Sylvan Unicorn Adv 10″ Mar 20″ Dis C
Standard, Cavalry HP C Def C Res 4 Arm C+1 Aegis (+1, max. 4+)
Sylvan Unicorn Att 2 Off 5 Str 4 AP 1 Agi 5 Devastating Charge (+1 Str, +1 AP), Harnessed, Magical Attacks
d
Eagle King Adv 2″ Mar 4″ Dis C Fly (9″, 18″), Light Troops
Large, Cavalry HP 4 Def C Res 4 Arm C+1 Hard Target (1)
Eagle King Att 3 Off 5 Str 5 AP 1 Agi 4 Harnessed
d
Dragon Adv 6″ Mar 12″ Dis C Fly (7″, 14″), Light Troops
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d
Core
Forest Guard Adv 5″ Mar 10″ Dis 8 Forest Walker, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour
Forest Guard Att 1 Off 5 Str 3 AP 0 Agi 5 Lightning Reflexes
d
Sylvan Archers Adv 5″ Mar 10″ Dis 8 Forest Walker, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0
Sylvan Archer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Sylvan Longbow (3+)
d
Heath Riders Adv 9″ Mar 18″ Dis 8 Forest Walker, Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour
Heath Rider Att 1 Off 4 Str 3 AP 0 Agi 5 Devastating Charge (+1 Str, +1 AP), Lightning Reflexes, Sylvan
Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Special
Forest Rangers Adv 5″ Mar 10″ Dis 9 Fearless, Forest Walker, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Elven Cloak, Light Armour
Forest Ranger Att 2 Off 5 Str 3 AP 1 Agi 5 Lightning Reflexes, Great Weapon
d
Thicket Beasts Adv 5″ Mar 10″ Dis 8 Bodyguard (Thicket Shepherd), Emboldening Boughs, Forest
Walker, Scoring, Sylvan Spirit
Large, Infantry HP 3 Def 4 Res 5 Arm 3 Aegis (5+), Flammable
Thicket Beast Att 3 Off 4 Str 5 AP 2 Agi 3
d
Forest Eagles Adv 2″ Mar 4″ Dis 8 Fly (9″, 18″), Light Troops, Strider (Forest)
Large, Beast HP 3 Def 5 Res 4 Arm 0
Forest Eagle Att 2 Off 5 Str 4 AP 1 Agi 4
d
Blade Dancers Adv 5″ Mar 10″ Dis 8 Dances of Cenyrn, Fearless, Forest Walker, Light Troops
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Aegis (6+), Hard Target (1), Magic Resistance (1)
Blade Dancer Att 1 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Sylvan Blades
d
Treefather Adv 5″ Mar 10″ Dis 8 Forest Walker, Stubborn, Sylvan Spirit, Tree Singing
Gigantic, Infantry HP 5 Def 5 Res 6 Arm 4 Aegis (5+), Flammable
Treefather Att 5 Off 5 Str 6 AP 3 Agi 2 Crush Attack, Impaling Roots (3+)
d
Wild Huntsmen Adv 9″ Mar 18″ Dis 9 Fearless, Forest Walker, Frenzy, Light Troops
Standard, Cavalry HP 1 Def 3 Res 3 Arm 1 Aegis (6+), Light Armour
Wild Huntsman Att 2 Off 5 Str 4 AP 1 Agi 6 Battle Focus, Devastating Charge (+1 Att), Lightning Reflexes
Elven Deer Att 1 Off 3 Str 4 AP 1 Agi 4 Harnessed
d
Kestrel Knights Adv 2″ Mar 4″ Dis 9 Feigned Flight, Fly (9″, 18″), Forest Walker, Light Troops, Van-
guard
Large, Cavalry HP 2 Def 5 Res 4 Arm 1 Hard Target (1), Light Armour
Kestrel Knight Att 1 Off 5 Str 4 AP 1 Agi 5 Devastating Charge (+1 Att), Lightning Reflexes, Sylvan Lance
Kestrel Att 2 Off 5 Str 4 AP 2 Agi 4 Harnessed
d
Unseen Arrows
Briar Maidens Adv 9″ Mar 18″ Dis 9 Forest Walker, Light Troops, Wizard Conclave
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Aegis (4+)
Briar Maiden Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Poisoned Thorn (2+)
Elven Deer Att 1 Off 3 Str 4 AP 1 Agi 4 Harnessed
d
Sylvan Sentinels Adv 5″ Mar 10″ Dis 8 Forest Walker, Light Troops, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1)
Sylvan Sentinel Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Sylvan Longbow (3+)
d
Pathfinders Adv 5″ Mar 10″ Dis 8 Forest Walker, Light Troops, Scout, Skirmisher
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Hard Target (1)
Pathfinder Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Master Archer, Sylvan Blades, Sylvan Long-
bow (2+)
d
Aim Table
Name Aim Shooting Model
Hail Shot 2+ Characters
Sylvan Longbow 0+ Forest Prince
1+ Chieftain
2+ Pathfinder
3+ Druid, Sylvan Archer, Heath Rider, Kestrel Knight, Sylvan Sentinel
Impaling Roots 3+ Avatar of Nature, Treefather
4+ Treefather Ancient
Poisoned Thorn 2+ Briar Maiden d
Non-Cost Changes
• Unseen arrows 35%
Cost Changes
• special item Bough of Wyscan 40 ↘ 30 • Treefather Ancient base cost 460 ↘ 455
• special item Lifeseed Feathers 60 ↘ 55 • Treefather Ancient apprentice 40 ↘ 25
• special item Hunter’s Honour 75 ↗ 85 • Treefather Ancient adept 115 ↗ 135
• special item Mist Walker’s Mirror 70 ↘ 65 • Treefather Ancient master 265 ↗ 305
• special item Drums of Cenyrn 25 ↘ 20 • Dryads clearing spirits 2 ↘ 1
• special item Banner of Silent Mist 40 ↘ 35 • Heath Riders additional models 27 ↘ 26
• kindred Shapeshifter 90 ↘ 85 • Sylvan Archers base cost 240 ↘ 230
• kindred Pathfinder 55 ↘ 50 • Sylvan Archers additional models 21 ↘ 18
• aspect of nature Scarred Bark 65 ↘ 60 • Blade Dancers base cost 220 ↘ 215
• Druid base cost 135 ↘ 120 • Blade Dancers additional models 31 ↘ 32
• Druid adept 75 ↗ 95 • Kestrel Knights base cost 300 ↘ 285
• Druid master 225 ↗ 265 • Kestrel Knights additional models 70 ↘ 65
• Druid Elven Horse 20 ↗ 30 • Kestrel Knights Shield 5 ↗ 10
• Druid Eagle King 40 ↗ 50 • Thicket Beasts additional models 115 ↘ 106
• Druid Unicorn 60 ↘ 50 • Treefather base cost 430 ↗ 455
• Druid Dragon 400 ↘ 380 • Wild Huntsmen base cost 275 ↘ 270
• Dryad Ancient apprentice 40 ↘ 25 • Wild Huntsmen additional models 35 ↘ 32
• Dryad Ancient adept 115 ↗ 135 • Wild Huntsmen Shield 5 ↘ 3
• Chieftain light elven horse 45 ↘ 40 • Wild Huntsmen Sylvan Lance 0 ↗ 1
• Chieftain Great Elk 95 ↘ 85 • Briar Maidens additional models 30 ↘ 27
• Chieftain Eagle King 125 ↘ 115 • Pathfinders base cost 190 ↘ 180
• Forest Prince Sylvan Blades 20 ↗ 25 • Pathfinders additional models 45 ↗ 46
• Thicket Shepherd base cost 270 ↘ 260