T9a-Fb 2ed He 2022 Beta1 en
T9a-Fb 2ed He 2022 Beta1 en
T9a-Fb 2ed He 2022 Beta1 en
The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Model Rules
Universal Rules
Ancient Allies (X)
The sum of the Ancient Allies values stated in brackets of all models in the army is restricted to 1 per 1500 Army
Points, rounding fractions up.
Martial Discipline
If more than half of a unit’s models have Martial Discipline, their Discipline Tests are subject to Minimised Roll except
for Panic and Break Tests.
Master of Spellcrafting
The Wizard’s spells have their Casting Value reduced by 1. When performing a Casting Attempt with a single Magic
Dice, a natural roll of ‘1’ or ‘2’ is always a failed Casting Attempt, regardless of any modifiers.
Valiant
The model is immune to the effects of Fear. If more than half of a unit’s models have Valiant, the unit automatically
passes Panic Tests caused by Terror.
Attack Attributes
Fae Miasma – Close Combat, Shooting
This Attack Attribute can only be used with Longbows and Paired Weapons.
When a unit is hit by attacks with Fae Miasma, it must take a Resilience Test for each hit, using the Resilience that
the largest proportion of models in the unit has. Use the higher value in case of a tie. If one or more Resilience Tests
are failed, all models in the unit are affected by Fae Miasma until the start of the Active Player’s next Player Turn. A
model that is affected by one or more instances of Fae Miasma suffers a −1 to-hit modifier (both for Shooting Attacks
and Close Combat Attacks).
Armoury
Dragonforged Armour – Armour Equipment
Heavy Armour. The wearer gains Aegis (2+, against Flaming Attacks) and Aegis (6+), and automatically fails all
Fortitude Saves.
AMR HS Ho SI AO QRS 2 Ch Mo Co Sp QB NO
Hereditary Spell
Casting Value Range Type Duration Effect
You gain one Veil Token that is not removed at the end of
the spell’s duration.
When a friendly unit within 18″ of the Caster suffers a
wound before Special Saves, you may discard a Veil Token
from your Veil Token pool and apply the following rules
instead:
• No Special Save can be taken.
H Favour of Meladys • If the attack causing the wound has Multiple Wounds,
10+ Caster One Turn
it inflicts one wound less than usual. Otherwise, the
wound is ignored.
For Standard Infantry, up to 2 wounds are ignored per
token provided they are suffered simultaneously. A max-
imum of two Veil Tokens may be discarded each phase
for this purpose. Characters and Gigantic models can only
ignore a single wound this way per phase.
Honours
Honours for High Princes and Commanders
AMR HS Ho SI AO QRS 3 Ch Mo Co Sp QB NO
High Warden of the Flame 60 pts
Models on foot only.
The model gains Aegis (4+), Fearless, Flaming Attacks, Magic Resistance (1), and cannot be
equipped with a Shield.
AMR HS Ho SI AO QRS 4 Ch Mo Co Sp QB NO
Order of the Fiery Heart 15 pts / if mounted 95 pts
The model gains Flaming Attacks. The model must choose either Alchemy or Pyromancy as its Path
of Magic (instead of from the Paths normally available to it), and ignores the Missile and Damage spell
types for Silver Spike (Alchemy) and all Pyromancy spells, but only when targeting units which are
Engaged in Combat with the model.
The first time in each Magic Phase that the model successfully casts a Learned Spell, its mount (if
there is any) gains +1″ Advance Rate, +2″ March Rate, and +2 Attack Value. The effects last until the
start of the owner’s next Magic Phase.
AMR HS Ho SI AO QRS 5 Ch Mo Co Sp QB NO
Special Items
Weapon Enchantments Veil before converting Veil Tokens into Magic Dice, re-
move one Veil Token from the opponent’s Veil Token
Sliver of the Blazing Dawn 120 pts pool and add one Veil Token to your Veil Token pool.
Enchantment: Spear.
Attacks made with this weapon gain +1 Strength, +2 Navigator’s Banner 75 pts
Armour Penetration, and become Magical Attacks. R&F models in the bearer’s unit gain Distracting in
Each successful to-hit roll with this weapon causes the First Round of Combat against attacks from ene-
two hits instead of one. mies Engaged in the bearer’s unit’s Front Facing.
AMR HS Ho SI AO QRS 6 Ch Mo Co Sp QB NO
Army Organisation
3 7 3 0 Light Armour
Offensive Att Off Str AP Agi
AMR HS Ho SI AO QRS 7 Ch Mo Co Sp QB NO
Height Standard
Commander Type Infantry
130 pts single model Base 20×20 mm
A mount marked with (NO) counts towards Naval Ordnance. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules
3 6 3 0 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Mage Type Infantry
230 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules
3 4 3 0
Offensive Att Off Str AP Agi
AMR HS Ho SI AO QRS 8 Ch Mo Co Sp QB NO
Character Mounts
Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
9″ 18″ C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str AP Agi
Height Large
Giant Eagle Type Cavalry
0–3 Mounts/Army Base 50×50 mm
Global Adv Mar Dis Model Rules
C C 4 C+1
Offensive Att Off Str AP Agi
Height Large
Griffon Type Cavalry
0–3 Mounts/Army Base 50×50 mm
Ground 6″ 12″ C Ancient Allies (1), Fear, Fly (8″, 16″), Light Troops, Tower-
Fly 8″ 16″ ing Presence
Defensive HP Def Res Arm
4 C 5 C
Offensive Att Off Str AP Agi
AMR HS Ho SI AO QRS 9 Ch Mo Co Sp QB NO
Height Large
Young Dragon Type Cavalry
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
Ground 6″ 12″ C Ancient Allies (1), Fear, Fly (7″, 14″), Light Troops, Tower-
Fly 7″ 14″ ing Presence
Defensive HP Def Res Arm
4 C 5 C+1
Offensive Att Off Str AP Agi
Height Gigantic
Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm
Dragon and Ancient Dragon share the same 0–X Mounts/Army limitation.
Global Adv Mar Dis Model Rules
Ground 6″ 12″ C Ancient Allies (2), Fly (7″, 14″), Light Troops
Fly 7″ 14″
Defensive HP Def Res Arm
6 5 6 4
Offensive Att Off Str AP Agi
Height Gigantic
Ancient Dragon 0–1 Mounts/Army Type Beast
One of a Kind Base 100×150 mm
Dragon and Ancient Dragon share the same 0–X Mounts/Army limitation.
Global Adv Mar Dis Model Rules
Ground 6″ 12″ C Ancient Allies (2), Fly (7″, 16″), Light Troops
Fly 7″ 16″
Defensive HP Def Res Arm
8 6 6 4
Offensive Att Off Str AP Agi
AMR HS Ho SI AO QRS 10 Ch Mo Co Sp QB NO
Height Large
Reaver Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
3 C 4 C+2
Offensive Att Off Str AP Agi
Height Large
Lion Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
8″ 8″ C Swiftstride
Defensive HP Def Res Arm
4 C 4 C+2
Offensive Att Off Str AP Agi
Height Large
Sky Sloop Type Construct
0–2 Mounts/Army Base 50×100 mm
The mount and its rider count towards Characters. The mount also counts towards Naval Ordnance.
Global Adv Mar Dis Model Rules
AMR HS Ho SI AO QRS 11 Ch Mo Co Sp QB NO
Core (Min. 25%)
Height Standard
Citizen Spears Type Infantry
260 pts + 12 pts/extra model 20–50 models Base 20×20 mm
Global Adv Mar Dis Model Rules
Height Standard
Highborn Lancers Type Cavalry
210 pts + 30 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Height Standard
Elein Reavers Type Cavalry
180 pts + 14 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm
1 4 3 1 Light Armour
Offensive Att Off Str AP Agi
AMR HS Ho SI AO QRS 12 Ch Mo Co Sp QB NO
Height Standard
Citizen Archers Type Infantry
150 pts + 14 pts/extra model 10–30 models Base 20×20 mm
1 4 3 0 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Sea Guard Type Infantry
280 pts + 27 pts/extra model 15–30 models Base 20×20 mm
Sea Guard 1 4 3 0 5 Cover Volley, Lightning Reflexes, Steady Aim, Bow (3+),
Spear
Model Rules
Cover Volley: Attack Attribute – Shooting.
When an enemy unit declares a Charge against another unit containing one or more models with Martial
Discipline in the Charge Phase, a single friendly unit containing one or more models with Cover Volley may
immediately perform a Stand and Shoot Charge Reaction with the following conditions and restrictions:
• The distance between the Charger and the Charged unit must be greater than the Charger’s Advance Rate
(using the lowest value among the Charging models if there is more than one).
• The unit with Cover Volley is within 12″ of the Charged unit.
• Only model parts with Cover Volley may shoot, and they may only shoot once per Charge Phase.
• The unit must use Stand and Shoot before the Charged unit declares its Charge Reaction. If the Charge is
no longer possible after the unit’s Stand and Shoot (e.g. due to the Charging unit being destroyed or failing
a Panic Test), the Charged unit does not declare any Charge Reaction.
• The Stand and Shoot Charge Reaction is performed as if the enemy had declared the Charge against the
unit with Cover Volley in their current position (apply the normal rules for the Stand and Shoot Charge
Reaction, i.e. the Charging unit must be Located in the Front Arc of the unit with Cover Volley, the unit with
Cover Volley cannot be Shaken or Fleeing, etc.).
Steady Aim: Attack Attribute – Shooting.
The model can shoot from the third rank (in addition to the first and second) and it does not suffer the −1 to-hit
modifier for Stand and Shoot Charge Reactions.
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d
AMR HS Ho SI AO QRS 13 Ch Mo Co Sp QB NO
Special (No limit)
Height Standard
Sword Masters Type Infantry
125 pts + 20 pts/extra model 5–30 models 0–4 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
1 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi
Height Standard
Lion Guard Type Infantry
220 pts + 27 pts/extra model 10–30 models 0–5 Units/Army Base 20×20 mm
AMR HS Ho SI AO QRS 14 Ch Mo Co Sp QB NO
Height Standard
Flame Wardens Type Infantry
280 pts + 27 pts/extra model 15–25 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
Height Standard
Knights of Ryma Type Cavalry
330 pts + 40 pts/extra model 5–12 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Height Large
Reaver Chariots Type Construct
110 pts + 90 pts/extra model 1–4 models 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
3 4 4 2
Offensive Att Off Str AP Agi
AMR HS Ho SI AO QRS 15 Ch Mo Co Sp QB NO
Height Large
Lion Chariot Type Construct
205 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 5 4 2 Heavy Armour
Offensive Att Off Str AP Agi
Height Large
Giant Eagles Type Beast
100 pts + 30 pts/extra model 1–5 models 0–2 Units/Army Base 50×50 mm
3 5 4 0
Offensive Att Off Str AP Agi
Giant Eagle 2 5 4 1 4
AMR HS Ho SI AO QRS 16 Ch Mo Co Sp QB NO
Height Gigantic
Phoenix Type Beast
350 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
Ground 2″ 4″ 8 Ancient Allies (1), Fly (9″, 18″), Light Troops, Rebirth
Fly 9″ 18″
Defensive HP Def Res Arm
5 5 5 3
Offensive Att Off Str AP Agi
Phoenix 4 5 5 2 4
Model Rules
Rebirth: Universal Rule.
The first time a Phoenix loses its last Health Point, the owner must roll a D6. The roll is successful on a roll of
5+ (or 3+ if the model has Warden’s Bond):
• Remove the model as a casualty as usual, but place a marker on the centre of the model’s final position.
• In the next Player Turn, at the start of step 3 of the Movement Phase Sequence (after Rallying Fleeing units),
the Phoenix model is placed back on the Battlefield. The centre of the model must be placed within 3″ of
the marker and the model must be placed more than 1″ away from other units and Impassable Terrain,
facing any direction.
• If the model cannot be placed following these rules, it cannot return for the rest of the game.
• The returned model is the same model that left the game, including any and all ongoing effects (such as
spells affecting the model), with the exception that it always returns with only 1 Health Point left and
counts as Rallied in case it was Fleeing when it lost its last Health Point (and thus is Shaken until the end
of the Player Turn).
• The model does not grant Victory Point for being Destroyed if it still has Health Points left at the end of the
game.
If the roll fails, follow the normal rules (i.e. the model is removed as a casualty).
Options pts Options pts
Must choose (one choice only): Warden’s Bond 60
Frost Phoenix free
Fire Phoenix 65
Optional Model Rules
Fire Phoenix: Universal Rule.
The Phoenix model part gains Aegis (2+, against Flaming Attacks), Flaming Attacks, and Grind Attacks
(D6).
The model may perform a Sweeping Attack. The enemy unit suffers D6 hits and an additional D3 hits for each
rank after the first.
The Grind Attacks and Sweeping Attacks are resolved with Strength 4, Armour Penetration 1, and Flaming
Attacks.
Frost Phoenix: Universal Rule.
The model gains Aegis (5+), Fearless, and Supernal. Enemy units in base contact with one or more Frost
Phoenixes suffer −2 Agility, −2 Offensive Skill, and −2 Defensive Skill.
Warden’s Bond: Universal Rule.
The model gains +1 Discipline, Martial Discipline, and passes its Rebirth roll on 3+ instead of 5+. The Phoenix
model part gains Harnessed. The model gains an additional model part:
Offensive Att Off Str AP Agi Model Rules
AMR HS Ho SI AO QRS 17 Ch Mo Co Sp QB NO
Queen’s Bows (Max. 30%)
Height Standard
Queen’s Guard 0–3 Units/Army Type Infantry
135 pts + 28 pts/extra model 5–20 models 0–20 Models/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
1 5 3 0 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Grey Watchers Type Infantry
135 pts + 18 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm
AMR HS Ho SI AO QRS 18 Ch Mo Co Sp QB NO
Naval Ordnance (Max. 15%)
Height Standard
Sea Guard Reaper Type Construct
190 pts single model 0–3 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules
4 1 4 0 Light Armour
Offensive Att Off Str AP Agi
Height Large
Sky Sloop Type Construct
235 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
AMR HS Ho SI AO QRS 19 Ch Mo Co Sp QB NO
Quick Reference Sheet
Characters
High Prince Adv 5″ Mar 10″ Dis 10 Martial Discipline
Standard, Infantry HP 3 Def 7 Res 3 Arm 0 Light Armour
High Prince Att 4 Off 7 Str 4 AP 1 Agi 8 Lightning Reflexes
d
Commander Adv 5″ Mar 10″ Dis 9 Martial Discipline
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Light Armour
Commander Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes
d
Mage Adv 5″ Mar 10″ Dis 9 Martial Discipline, Master of Spellcrafting, Wizard Adept
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Mage Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes
d
Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Giant Eagle Adv 2″ Mar 4″ Dis C Fly (9″, 18″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+1
Giant Eagle Att 2 Off 5 Str 4 AP 1 Agi 4 Harnessed
d
Griffon Adv 6″ Mar 12″ Dis C Ancient Allies (1), Fear, Fly (8″, 16″), Light Troops, Towering
Presence
Large, Cavalry HP 4 Def C Res 5 Arm C
Griffon Att 4 Off 5 Str 5 AP 3 Agi 5 Devastating Charge (+1 Att, +1 Str, +1 AP), Harnessed, Lightning
Reflexes
d
Young Dragon Adv 6″ Mar 12″ Dis C Ancient Allies (1), Fear, Fly (7″, 14″), Light Troops, Towering
Presence
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Young Dragon Att 4 Off 5 Str 5 AP 2 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed, Stomp
Attacks (D3)
d
Dragon Adv 6″ Mar 12″ Dis C Ancient Allies (2), Fly (7″, 14″), Light Troops
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d
Ancient Dragon Adv 6″ Mar 12″ Dis C Ancient Allies (2), Fly (7″, 16″), Light Troops
Gigantic, Beast HP 8 Def 6 Res 6 Arm 4
Ancient Dragon Att 6 Off 6 Str 7 AP 4 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d
Reaver Chariot Adv 9″ Mar 14″ Dis C Light Troops, Swiftstride
Large, Construct HP 3 Def C Res 4 Arm C+2
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance, Longbow (3+)
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Lion Chariot Adv 8″ Mar 8″ Dis C Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+2
Crew Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) Att 2 Off 5 Str 5 AP 2 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Sky Sloop Adv 2″ Mar 2″ Dis C Fly (9″, 9″), Light Troops, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+1 Hard Target (1)
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Hawk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Sky Reaper (3+)
d
Core
Citizen Spears Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Citizen Spear Att 1 Off 4 Str 3 AP 0 Agi 5 Fight in Extra Rank, Lightning Reflexes, Spear
d
AMR HS Ho SI AO QRS 20 Ch Mo Co Sp QB NO
Highborn Lancers Adv 9″ Mar 18″ Dis 8 Martial Discipline, Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 2 Heavy Armour, Shield
Highborn Lancer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Elein Reavers Adv 9″ Mar 18″ Dis 8 Feigned Flight, Light Troops, Martial Discipline, Vanguard
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour
Elein Reaver Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Citizen Archers Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour
Citizen Archer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Longbow (3+)
d
Sea Guard Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour, Shield
Sea Guard Att 1 Off 4 Str 3 AP 0 Agi 5 Cover Volley, Lightning Reflexes, Steady Aim, Bow (3+), Spear
d
Special
Sword Masters Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Heavy Armour
Sword Master Att 2 Off 6 Str 3 AP 0 Agi 6 Lightning Reflexes, Sword Sworn, Great Weapon
d
Lion Guard Adv 5″ Mar 10″ Dis 8 Bodyguard (High Prince that is the General), Martial Discipline,
Scoring, Strider (Forest), Valiant
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Heavy Armour, Lion’s Fur
Lion Guard Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
d
Flame Wardens Adv 5″ Mar 10″ Dis 9 Fearless, Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Aegis (4+), Heavy Armour
Flame Warden Att 1 Off 5 Str 3 AP 0 Agi 6 Fight in Extra Rank, Lightning Reflexes, Halberd
d
Knights of Ryma Adv 9″ Mar 18″ Dis 9 Martial Discipline, Scoring
Standard, Cavalry HP 1 Def 5 Res 3 Arm 2 Dragonforged Armour, Shield
Knight of Ryma Att 1 Off 5 Str 4 AP 1 Agi 6 Devastating Charge (+1 Att), Lightning Reflexes, Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Reaver Chariots Adv 9″ Mar 14″ Dis 8 Light Troops, Martial Discipline, Swiftstride
Large, Construct HP 3 Def 4 Res 4 Arm 2
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance, Longbow (3+)
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Lion Chariot Adv 8″ Mar 8″ Dis 8 Martial Discipline, Swiftstride, Valiant
Large, Construct HP 4 Def 5 Res 4 Arm 2 Heavy Armour
Crew (2) Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) Att 2 Off 5 Str 5 AP 2 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Giant Eagles Adv 2″ Mar 4″ Dis 8 Fly (9″, 18″), Light Troops
Large, Beast HP 3 Def 5 Res 4 Arm 0
Giant Eagle Att 2 Off 5 Str 4 AP 1 Agi 4
d
Phoenix Adv 2″ Mar 4″ Dis 8 Ancient Allies (1), Fly (9″, 18″), Light Troops, Rebirth
Gigantic, Beast HP 5 Def 5 Res 5 Arm 3
Phoenix Att 4 Off 5 Str 5 AP 2 Agi 4
d
Queen’s Bows
Queen’s Guard Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour
Queen’s Guard Att 1 Off 5 Str 3 AP 0 Agi 5 Lightning Reflexes, Moonlight Arrows, Longbow (2+)
d
Grey Watchers Adv 5″ Mar 10″ Dis 8 Light Troops, Martial Discipline, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1), Light Armour
Grey Watcher Att 1 Off 4 Str 3 AP 0 Agi 5 Accurate, Fae Miasma, Lightning Reflexes, Longbow (2+)
d
AMR HS Ho SI AO QRS 21 Ch Mo Co Sp QB NO
Naval Ordnance
Sea Guard Reaper Adv 5″ Mar 5″ Dis 8 Martial Discipline, War Machine
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Light Armour
Crew Att 2 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Move or Fire, Elven Bolt Thrower (3+)
d
Sky Sloop Adv 2″ Mar 2″ Dis 8 Fly (9″, 9″), Light Troops, Martial Discipline, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 1 Hard Target (1), Light Armour
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Hawk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Sky Reaper (3+)
d
Shooting Weapons
Name Artillery Range Str AP Shots Rules
Flaming Attacks
Moonlight Arrows - - 4 1 -
Magical Attacks
User User
Elu’s Heartwood - 30″ 3 Magical Attacks
+1 +1
Area Attack (1×5)
Elven Bolt Thrower (1) - 48″ 3 [6] 10 1
[Multiple Wounds (D3)]
Elven Bolt Thrower (2) - 48″ 4 2 6 -
Sky Reaper (Sky Sloop) - 24″ 5 3 4 Quick to Fire
Aim Table
Name Aim Shooting Model
Longbow / Elu’s Heartwood 0+ High Prince
1+ Commander
Longbow 2+ Queen’s Guard, Grey Watcher
3+ Reaver Chariot, Citizen Archer
Bow 3+ Sea Guard, Elein Reaver
Elven Bolt Thrower (1) and (2) 3+ Elven Bolt Thrower
Sky Reaper 1+ Fleet Officer
3+ Sky Sloop d
AMR HS Ho SI AO QRS 22 Ch Mo Co Sp QB NO
Changelog
2022 balance patch beta 1
Non-price changes
• Minor rule clarifications
• The Ancient Allies categoury has been removed and in its place there is a different system based on number of entries instead of points
• Honours now don’t restrict the choice of mounts unless the honour was on foot only, mounts that were restricted to specific hounours
now show on the general character profile but are still restricted
Price changes
• Sliver of the Blazing Dawn 110 ↗ 120 – Griffon 215 ↗ 250
• Gleaming Robe 70 ↘ 60 • Mage:
• Protection of Dorac 60 ↘ 55 – Base cost 225 ↘ 230
• Daemon’s Bane 15 ↗ 20 – Wizard Master 150 ↘ 170
• Ring of the Pearl Throne 75 ↘ 55 – Griffon 70 Wizard Master 60
• Diadem of Protection 75 ↗ 80 – Young Dragon 130 ↘ 120
• Banner of Becalming 75 ↗ 90 – Dragon 420 ↘ 400
• High Warden of the Flame 70 ↘ 60 • Citizen Archers :
• Master of Canreig Tower, High Prince must gain – Base cost 160 ↘ 150
3 additional Learned Spells 20 ↗ 30
– Additional models 15 ↘ 14
• Fleet Officer, Giant Eagle REMOVED
• Citizen Spears :
• Royal Huntsman 20 ↘15
– Base cost 250 ↗ 260
• Queen’s Cavalier 40 ↘35
– Additional models 13 ↘ 12
• Queen’s Companion:
• Elein Reavers, Additional models 19 ↘14
– Base cost 60 ↗ 65
• Highborn Lancers, Additional models 34 ↘30
– Moonlight Arrows 25 ↗ 30
• Sea Guard, Additional models 24 ↘27
– Fae Miasma, Scout, and may not join
units other than Grey Watchers 30 ↘ 25 • Flame Wardens, Base cost 290 ↘
– Fae Miasma, Scout, and may not join • Lion Guard, Base cost 215 ↘ 220
units other than Grey Watchers 30 ↘ 25 • Reaver Chariots, Additional models 95 ↘ 90
Order of the Fiery Heart • Grey Watchers :
• Commander: – Additional models 21 ↘ 18
– Elven Horse 30 ↘ 25 – Scout 3 ↘ 2
– Giant Eagle 40 ↘ 35 – Paired Weapons 2 ↘ 1
– Griffon 200 ↗ 215 Sea Guard Reaper
• High Prince: • Sea Guard Reaper, Base cost 180 ↗ 190
– Giant Eagle 50 ↘ 40 • Sky Sloop, Base cost 250 ↘ 235
– Elven Horse 45 ↘ 40 • Sea Guard Reaper, Base cost 180 ↘ 180
– Dragon 440 ↘ 430 • Phoenix, Base cost 310 ↗ 350
– Reaver Chariot 40 ↘ 35
AMR HS Ho SI AO QRS 23 Ch Mo Co Sp QB NO