T9a-Fb 2ed He 2022 Beta1 en

Download as pdf or txt
Download as pdf or txt
You are on page 1of 23

Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book (Core Rules)


2nd Edition, version 2022 beta 1 – They shall rise and dominate while you sleep!

Army Model Rules 2 Characters 7


Hereditary Spell 3 Character Mounts 9
Honours 3 Core 12
Special Items 6 Special 14
Army Organisation 7 Queen’s Bows 18
Quick Reference Sheet 20 Naval Ordnance 19
Changelog 23

The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Model Rules
Universal Rules
Ancient Allies (X)
The sum of the Ancient Allies values stated in brackets of all models in the army is restricted to 1 per 1500 Army
Points, rounding fractions up.

Martial Discipline
If more than half of a unit’s models have Martial Discipline, their Discipline Tests are subject to Minimised Roll except
for Panic and Break Tests.

Master of Spellcrafting
The Wizard’s spells have their Casting Value reduced by 1. When performing a Casting Attempt with a single Magic
Dice, a natural roll of ‘1’ or ‘2’ is always a failed Casting Attempt, regardless of any modifiers.

Valiant
The model is immune to the effects of Fear. If more than half of a unit’s models have Valiant, the unit automatically
passes Panic Tests caused by Terror.

Attack Attributes
Fae Miasma – Close Combat, Shooting
This Attack Attribute can only be used with Longbows and Paired Weapons.
When a unit is hit by attacks with Fae Miasma, it must take a Resilience Test for each hit, using the Resilience that
the largest proportion of models in the unit has. Use the higher value in case of a tie. If one or more Resilience Tests
are failed, all models in the unit are affected by Fae Miasma until the start of the Active Player’s next Player Turn. A
model that is affected by one or more instances of Fae Miasma suffers a −1 to-hit modifier (both for Shooting Attacks
and Close Combat Attacks).

Moonlight Arrows – Shooting


This Attack Attribute can only be used with Bows or Longbows without Weapon Enchantments. The attacks become
Flaming Attacks and Magical Attacks, and have their Strength set to 4 and their Armour Penetration set to 1.

Armoury
Dragonforged Armour – Armour Equipment
Heavy Armour. The wearer gains Aegis (2+, against Flaming Attacks) and Aegis (6+), and automatically fails all
Fortitude Saves.

Lion’s Fur – Armour Equipment


If on foot, the wearer gains +1 Armour, which is improved to +2 Armour against Shooting Attacks.

AMR HS Ho SI AO QRS 2 Ch Mo Co Sp QB NO
Hereditary Spell
Casting Value Range Type Duration Effect

You gain one Veil Token that is not removed at the end of
the spell’s duration.
When a friendly unit within 18″ of the Caster suffers a
wound before Special Saves, you may discard a Veil Token
from your Veil Token pool and apply the following rules
instead:
• No Special Save can be taken.
H Favour of Meladys • If the attack causing the wound has Multiple Wounds,
10+ Caster One Turn
it inflicts one wound less than usual. Otherwise, the
wound is ignored.
For Standard Infantry, up to 2 wounds are ignored per
token provided they are suffered simultaneously. A max-
imum of two Veil Tokens may be discarded each phase
for this purpose. Characters and Gigantic models can only
ignore a single wound this way per phase.

Honours
Honours for High Princes and Commanders

Master of Canreig Tower 200 pts


Models on foot only.
The model gains Master of Spellcrafting, Protean Magic, Wizard Adept, and Sword Sworn (see
Sword Masters unit). The model has access to Alchemy, Cosmology, Druidism, Shamanism, and
Witchcraft. It knows 2 spells, and always knows The Oaken Throne in addition to these spells. Fountain
of Youth becomes the Attribute Spell for all non-Bound Learned Spells cast by the model except The
Oaken Throne, replacing the spells’ corresponding Attribute Spells where applicable.

Additional Options pts


High Prince must gain
3 additional Learned Spells 30
d

Queen’s Companion 65 pts


0–2 Honours per Army. Models on foot only.
When shooting with a Longbow without Weapon Enchantment, the weapon gains Shots 3. In addition,
the model’s unit gains Quick to Fire.
Additional Options pts
One choice only:
Fae Miasma, Scout, and may not join
units other than Grey Watchers 25
Moonlight Arrows 30
d

AMR HS Ho SI AO QRS 3 Ch Mo Co Sp QB NO
High Warden of the Flame 60 pts
Models on foot only.
The model gains Aegis (4+), Fearless, Flaming Attacks, Magic Resistance (1), and cannot be
equipped with a Shield.

Queen’s Cavalier 35 pts


The model part gains Devastating Charge (+1 Att, Fear).
If the bearer’s model is Large or Gigantic:
The maximum sum of Ancient Allies values in the army is increased by 2, Characters is increased to
“Max. 50%”, and all Characters in the army must be Large Cavalry or Gigantic Beasts. Dragons and
Ancient Dragons become 0–2 Mounts/Army. Sea Guard Reapers and Sky Sloops may not be taken in
the army.

Fleet Officer 20 pts


The model part gains Cover Volley (see Sea Guard unit), Steady Aim, and, when using a Sky Reaper, +2
to-hit. An army with one or more Fleet Officers may add +1 to the roll for choosing Deployment Zones.
Panic Tests of models with Martial Discipline within the model’s range of Commanding Presence or
Rally Around the Flag (if applicable) are subject to Minimised Roll.

Royal Huntsman 15 pts


The model gains Lion’s Fur and the model’s unit gains Valiant. When using a Great Weapon, the
model part gains Multiple Wounds (2, against Large and Beast, Large and Cavalry, Gigantic).

Honours for Mages

Asfad Scholar 95 pts


Wizard Masters only.
The range of Aura spells cast by the Wizard is increased by 3″, and the range of all other spells cast by
the Wizard is increased by 6″. Spells with the type Caster or Caster’s Unit and Bound Spells are not
affected. The Wizard can cast Drain Magic as a Bound Spell with Power Level (4/8).
Drain Magic: Range 18″, Type Universal, Duration Instant.
All spells with duration One Turn for which the target of Drain Magic was the spell’s target immediately
come to an end. Note that if any of these spells had more than one target, their effects also end for
these targets.

AMR HS Ho SI AO QRS 4 Ch Mo Co Sp QB NO
Order of the Fiery Heart 15 pts / if mounted 95 pts
The model gains Flaming Attacks. The model must choose either Alchemy or Pyromancy as its Path
of Magic (instead of from the Paths normally available to it), and ignores the Missile and Damage spell
types for Silver Spike (Alchemy) and all Pyromancy spells, but only when targeting units which are
Engaged in Combat with the model.
The first time in each Magic Phase that the model successfully casts a Learned Spell, its mount (if
there is any) gains +1″ Advance Rate, +2″ March Rate, and +2 Attack Value. The effects last until the
start of the owner’s next Magic Phase.

Additional Options pts


Shield 5
Heavy Armour 65
Dragonforged Armour 80
Paired Weapons 5
d

AMR HS Ho SI AO QRS 5 Ch Mo Co Sp QB NO
Special Items
Weapon Enchantments Veil before converting Veil Tokens into Magic Dice, re-
move one Veil Token from the opponent’s Veil Token
Sliver of the Blazing Dawn 120 pts pool and add one Veil Token to your Veil Token pool.
Enchantment: Spear.
Attacks made with this weapon gain +1 Strength, +2 Navigator’s Banner 75 pts
Armour Penetration, and become Magical Attacks. R&F models in the bearer’s unit gain Distracting in
Each successful to-hit roll with this weapon causes the First Round of Combat against attacks from ene-
two hits instead of one. mies Engaged in the bearer’s unit’s Front Facing.

Elu’s Heartwood 75 pts War Banner of Ryma 60 pts


Enchantment: Longbow. 0–2 per Army.
This weapon gains Shots 3, Str as user +1, AP as user R&F model parts without Harnessed in a unit with
+1, and Magical Attacks. one or more War Banners of Ryma gain Devastating
Charge (+1 Str). In addition, all Infantry models in
Nova Flare 75 pts the unit gain Devastating Charge (+1″ Adv).
Enchantment: Lance.
Attacks made with this weapon gain Devastating
Charge (+1 Att) and Lethal Strike, and become Di- Artefacts
vine Attacks and Magical Attacks.
Book of Meladys 100 pts
One use only. May be activated at the start of any
Dominant.
Round of Combat. The wielder counts as Charging
Once per Magic Phase, the bearer may reroll a single
for the purpose of Devastating Charge.
Magic Dice when making a casting roll, provided the
spell was not Miscast. When rerolling a natural ‘1’,
Armour Enchantments the rerolled Magic Dice benefits from Fizzle (if the
Casting Attempt fails) regardless of the value rolled
Gleaming Robe 60 pts from the reroll.
Standard Height Mages only.
Enchantment: Light Armour. Diadem of Protection 80 pts
The wearer gains Aegis (3+). In addition, its Armour The bearer gains Aegis (+2, max 4+).
is set to 1 and can never be improved beyond this.
If the wearer Miscasts and rolls Magical Inferno or Ring of the Pearl Throne 55 pts
Witchfire, the number of hits is halved, rounding frac- Cannot be taken by Towering Presence or Constructs.
tions up. After step 4 of the Round of Combat Sequence (after
issuing and accepting Duels), choose one of the fol-
Protection of Dorac 55 pts lowing:
Models on foot only. • A single Special Item on a Character or Cham-
Enchantment: Heavy Armour. pion in base contact with the bearer
The wearer gains +2 Armour and +2 Defensive Skill. • A single Special Item on a single model unit in
base contact with the bearer
Star Metal Alloy 30 pts • A Banner Enchantment carried by a Standard
Enchantment: Shield. Bearer in base contact with the bearer
The first time the bearer’s model suffers an unsaved This Special Item is ignored for as long as its bearer
wound from an attack with Multiple Wounds while remains in base contact with the bearer of the Ring
using this Shield, the number of wounds suffered is of the Pearl Throne. Only a single Special Item can be
halved, rounding fractions up. affected at any time. In case the model has more than
one instance of the chosen item, only one instance is
Daemon’s Bane 20 pts affected.
Enchantment: Suit of Armour.
The wearer gains +2 Armour against Magical Attacks. Amethyst Crystal 50 pts
Wizards only.
Dispelling rolls made by the bearer’s army gain a +1
Banner Enchantments modifier.
Banner of Becalming 90 pts
Cannot be taken by units that count towards Core. Glittering Lacquer 35 pts
In the opponent’s Magic Phase, during Siphon the Cavalry models only.
The bearer gains Hard Target (1).

AMR HS Ho SI AO QRS 6 Ch Mo Co Sp QB NO
Army Organisation

Characters Core Special Queen’s Bows Naval Ordnance


Max. 40% Min. 25% No limit Max. 30% Max. 15%

Characters (Max. 40%)


Height Standard
High Prince Type Infantry
235 pts single model Base 20×20 mm
A mount marked with (NO) counts towards Naval Ordnance. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 10 Martial Discipline


Defensive HP Def Res Arm

3 7 3 0 Light Armour
Offensive Att Off Str AP Agi

High Prince 4 7 4 1 8 Lightning Reflexes


Options pts Mount Options pts
A single Honour no limit Reaver Chariot 35
Special Items up to 200 Elven Horse 40
Shield 5 Giant Eagle 40
Heavy Armour 10 Lion Chariot (Royal Huntsman only) 155
Dragonforged Armour 30 Sky Sloop (Fleet Officer only) (NO) 240
Longbow (0+) 5 Griffon 250
One choice only: Young Dragon 250
Light Lance 5 Halberd 10 Dragon 430
Paired Weapons 5 Lance 15 Ancient Dragon 610
Great Weapon 10 Spear 15
d

AMR HS Ho SI AO QRS 7 Ch Mo Co Sp QB NO
Height Standard
Commander Type Infantry
130 pts single model Base 20×20 mm
A mount marked with (NO) counts towards Naval Ordnance. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 9 Martial Discipline


Defensive HP Def Res Arm

3 6 3 0 Light Armour
Offensive Att Off Str AP Agi

Commander 3 6 4 1 7 Lightning Reflexes


Options pts Mount Options pts
A single Honour no limit Elven Horse 25
Battle Standard Bearer 50 Reaver Chariot 30
Special Items up to 100 Giant Eagle 35
Shield 5 Lion Chariot (Royal Huntsman only) 155
Heavy Armour 10 Griffon 215
Dragonforged Armour 25 Young Dragon (Queen’s Cavalier only) 215
Longbow (1+) 5 Sky Sloop (Fleet Officer only) (NO) 240
One choice only: Dragon (Queen’s Cavalier only) 460
Light Lance 5 Great Weapon 10
Paired Weapons 5 Halberd 10
Spear 5 Lance 10
d

Height Standard
Mage Type Infantry
230 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Martial Discipline, Master of Spellcrafting, Wizard Adept


Defensive HP Def Res Arm

3 4 3 0
Offensive Att Off Str AP Agi

Mage 1 4 3 0 5 Lightning Reflexes


Magic Options pts Options pts
Wizard Master 170 A single Honour no limit
Special Items up to 100
If Wizard Master up to 200
Light Armour 5
Cosmology Divination Pyromancy
Mount Options pts Mount Options pts
Elven Horse 10 Young Dragon (Wizard Master and/or Order of the
Giant Eagle 15 Fiery Heart only) 120
Reaver Chariot 20 Dragon (Wizard Master only) 400
Griffon (Wizard Master only) 60
d

AMR HS Ho SI AO QRS 8 Ch Mo Co Sp QB NO
Character Mounts
Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ C
Defensive HP Def Res Arm

C C C C+2
Offensive Att Off Str AP Agi

Elven Horse 1 3 3 0 4 Harnessed

Height Large
Giant Eagle Type Cavalry
0–3 Mounts/Army Base 50×50 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ C Fly (9″, 18″), Light Troops


Fly 9″ 18″
Defensive HP Def Res Arm

C C 4 C+1
Offensive Att Off Str AP Agi

Giant Eagle 2 5 4 1 4 Harnessed

Height Large
Griffon Type Cavalry
0–3 Mounts/Army Base 50×50 mm

Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Ancient Allies (1), Fear, Fly (8″, 16″), Light Troops, Tower-
Fly 8″ 16″ ing Presence
Defensive HP Def Res Arm

4 C 5 C
Offensive Att Off Str AP Agi

Griffon 4 5 5 3 5 Devastating Charge (+1 Att, +1 Str, +1 AP), Harnessed,


Lightning Reflexes

AMR HS Ho SI AO QRS 9 Ch Mo Co Sp QB NO
Height Large
Young Dragon Type Cavalry
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Ancient Allies (1), Fear, Fly (7″, 14″), Light Troops, Tower-
Fly 7″ 14″ ing Presence
Defensive HP Def Res Arm

4 C 5 C+1
Offensive Att Off Str AP Agi

Young Dragon 4 5 5 2 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed,


Stomp Attacks (D3)

Height Gigantic
Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm

Dragon and Ancient Dragon share the same 0–X Mounts/Army limitation.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Ancient Allies (2), Fly (7″, 14″), Light Troops
Fly 7″ 14″
Defensive HP Def Res Arm

6 5 6 4
Offensive Att Off Str AP Agi

Dragon 5 5 6 3 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed

Height Gigantic
Ancient Dragon 0–1 Mounts/Army Type Beast
One of a Kind Base 100×150 mm

Dragon and Ancient Dragon share the same 0–X Mounts/Army limitation.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Ancient Allies (2), Fly (7″, 16″), Light Troops
Fly 7″ 16″
Defensive HP Def Res Arm

8 6 6 4
Offensive Att Off Str AP Agi

Ancient Dragon 6 6 7 4 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed

AMR HS Ho SI AO QRS 10 Ch Mo Co Sp QB NO
Height Large
Reaver Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

9″ 14″ C Light Troops, Swiftstride


Defensive HP Def Res Arm

3 C 4 C+2
Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance, Longbow (3+)


Elven Horse (2) 1 3 3 0 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate

Height Large
Lion Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

8″ 8″ C Swiftstride
Defensive HP Def Res Arm

4 C 4 C+2
Offensive Att Off Str AP Agi

Crew 1 5 4 1 5 Lightning Reflexes, Multiple Wounds (2, against Large


and Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) 2 5 5 2 4 Harnessed
Chassis 5 2 Impact Hits (D6+1), Inanimate

Height Large
Sky Sloop Type Construct
0–2 Mounts/Army Base 50×100 mm

The mount and its rider count towards Characters. The mount also counts towards Naval Ordnance.
Global Adv Mar Dis Model Rules

Ground 2″ 2″ C Fly (9″, 9″), Light Troops, Swiftstride


Fly 9″ 9″
Defensive HP Def Res Arm

4 C 4 C+1 Hard Target (1)


Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance


Hawk 2 4 4 1 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Sky Reaper (3+)
Model Rules
Sky Reaper: Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3, Quick to Fire.
d

AMR HS Ho SI AO QRS 11 Ch Mo Co Sp QB NO
Core (Min. 25%)
Height Standard
Citizen Spears Type Infantry
260 pts + 12 pts/extra model 20–50 models Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Citizen Spear 1 4 3 0 5 Fight in Extra Rank, Lightning Reflexes, Spear


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Highborn Lancers Type Cavalry
210 pts + 30 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 4 3 2 Heavy Armour, Shield


Offensive Att Off Str AP Agi

Highborn Lancer 1 4 3 0 5 Lightning Reflexes, Lance


Elven Horse 1 3 3 0 4 Harnessed
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Elein Reavers Type Cavalry
180 pts + 14 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm

The unit counts both towards Core and Queen’s Bows.


Global Adv Mar Dis Model Rules

9″ 18″ 8 Feigned Flight, Light Troops, Martial Discipline, Vanguard


Defensive HP Def Res Arm

1 4 3 1 Light Armour
Offensive Att Off Str AP Agi

Elein Reaver 1 4 3 0 5 Lightning Reflexes, Light Lance


Elven Horse 1 3 3 0 4 Harnessed
Options pts Command Group Options pts
Bow (3+) 1/model Champion 10
Musician 10
Standard Bearer 10
d

AMR HS Ho SI AO QRS 12 Ch Mo Co Sp QB NO
Height Standard
Citizen Archers Type Infantry
150 pts + 14 pts/extra model 10–30 models Base 20×20 mm

The unit counts both towards Core and Queen’s Bows.


Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour
Offensive Att Off Str AP Agi

Citizen Archer 1 4 3 0 5 Lightning Reflexes, Longbow (3+)


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Sea Guard Type Infantry
280 pts + 27 pts/extra model 15–30 models Base 20×20 mm

The unit counts both towards Core and Queen’s Bows.


Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Sea Guard 1 4 3 0 5 Cover Volley, Lightning Reflexes, Steady Aim, Bow (3+),
Spear
Model Rules
Cover Volley: Attack Attribute – Shooting.
When an enemy unit declares a Charge against another unit containing one or more models with Martial
Discipline in the Charge Phase, a single friendly unit containing one or more models with Cover Volley may
immediately perform a Stand and Shoot Charge Reaction with the following conditions and restrictions:
• The distance between the Charger and the Charged unit must be greater than the Charger’s Advance Rate
(using the lowest value among the Charging models if there is more than one).
• The unit with Cover Volley is within 12″ of the Charged unit.
• Only model parts with Cover Volley may shoot, and they may only shoot once per Charge Phase.
• The unit must use Stand and Shoot before the Charged unit declares its Charge Reaction. If the Charge is
no longer possible after the unit’s Stand and Shoot (e.g. due to the Charging unit being destroyed or failing
a Panic Test), the Charged unit does not declare any Charge Reaction.
• The Stand and Shoot Charge Reaction is performed as if the enemy had declared the Charge against the
unit with Cover Volley in their current position (apply the normal rules for the Stand and Shoot Charge
Reaction, i.e. the Charging unit must be Located in the Front Arc of the unit with Cover Volley, the unit with
Cover Volley cannot be Shaken or Fleeing, etc.).
Steady Aim: Attack Attribute – Shooting.
The model can shoot from the third rank (in addition to the first and second) and it does not suffer the −1 to-hit
modifier for Stand and Shoot Charge Reactions.
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

AMR HS Ho SI AO QRS 13 Ch Mo Co Sp QB NO
Special (No limit)
Height Standard
Sword Masters Type Infantry
125 pts + 20 pts/extra model 5–30 models 0–4 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Sword Master 2 6 3 0 6 Lightning Reflexes, Sword Sworn, Great Weapon


Model Rules
Sword Sworn: Attack Attribute – Close Combat.
The model part gains a +1 to-hit modifier when at-
tacking with a Great Weapon.
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Lion Guard Type Infantry
220 pts + 27 pts/extra model 10–30 models 0–5 Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 8 Bodyguard (High Prince that is the General), Martial Dis-


cipline, Scoring, Strider (Forest), Valiant
Defensive HP Def Res Arm

1 5 3 0 Heavy Armour, Lion’s Fur


Offensive Att Off Str AP Agi

Lion Guard 1 5 4 1 5 Lightning Reflexes, Multiple Wounds (2, against Large


and Beast, Large and Cavalry, Gigantic), Great Weapon
Options pts Optional Model Rules
Baleig Highlander (0–15 Models/Unit, Baleig Highlander: Universal Rule.
0–1 Units/Army) 1/model The model gains Hard Target (1), Light Troops,
and Skirmisher. The unit loses Scoring.
Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
d

AMR HS Ho SI AO QRS 14 Ch Mo Co Sp QB NO
Height Standard
Flame Wardens Type Infantry
280 pts + 27 pts/extra model 15–25 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Fearless, Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 0 Aegis (4+), Heavy Armour


Offensive Att Off Str AP Agi

Flame Warden 1 5 3 0 6 Fight in Extra Rank, Lightning Reflexes, Halberd


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Knights of Ryma Type Cavalry
330 pts + 40 pts/extra model 5–12 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 9 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 2 Dragonforged Armour, Shield


Offensive Att Off Str AP Agi

Knight of Ryma 1 5 4 1 6 Devastating Charge (+1 Att), Lightning Reflexes, Lance


Elven Horse 1 3 3 0 4 Harnessed
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Large
Reaver Chariots Type Construct
110 pts + 90 pts/extra model 1–4 models 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

9″ 14″ 8 Light Troops, Martial Discipline, Swiftstride


Defensive HP Def Res Arm

3 4 4 2
Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance, Longbow (3+)


Elven Horse (2) 1 3 3 0 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10
d

AMR HS Ho SI AO QRS 15 Ch Mo Co Sp QB NO
Height Large
Lion Chariot Type Construct
205 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

8″ 8″ 8 Martial Discipline, Swiftstride, Valiant


Defensive HP Def Res Arm

4 5 4 2 Heavy Armour
Offensive Att Off Str AP Agi

Crew (2) 1 5 4 1 5 Lightning Reflexes, Multiple Wounds (2, against Large


and Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) 2 5 5 2 4 Harnessed
Chassis 5 2 Impact Hits (D6+1), Inanimate

Height Large
Giant Eagles Type Beast
100 pts + 30 pts/extra model 1–5 models 0–2 Units/Army Base 50×50 mm

Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Fly (9″, 18″), Light Troops


Fly 9″ 18″
Defensive HP Def Res Arm

3 5 4 0
Offensive Att Off Str AP Agi

Giant Eagle 2 5 4 1 4

AMR HS Ho SI AO QRS 16 Ch Mo Co Sp QB NO
Height Gigantic
Phoenix Type Beast
350 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Ancient Allies (1), Fly (9″, 18″), Light Troops, Rebirth
Fly 9″ 18″
Defensive HP Def Res Arm

5 5 5 3
Offensive Att Off Str AP Agi

Phoenix 4 5 5 2 4
Model Rules
Rebirth: Universal Rule.
The first time a Phoenix loses its last Health Point, the owner must roll a D6. The roll is successful on a roll of
5+ (or 3+ if the model has Warden’s Bond):
• Remove the model as a casualty as usual, but place a marker on the centre of the model’s final position.
• In the next Player Turn, at the start of step 3 of the Movement Phase Sequence (after Rallying Fleeing units),
the Phoenix model is placed back on the Battlefield. The centre of the model must be placed within 3″ of
the marker and the model must be placed more than 1″ away from other units and Impassable Terrain,
facing any direction.
• If the model cannot be placed following these rules, it cannot return for the rest of the game.
• The returned model is the same model that left the game, including any and all ongoing effects (such as
spells affecting the model), with the exception that it always returns with only 1 Health Point left and
counts as Rallied in case it was Fleeing when it lost its last Health Point (and thus is Shaken until the end
of the Player Turn).
• The model does not grant Victory Point for being Destroyed if it still has Health Points left at the end of the
game.
If the roll fails, follow the normal rules (i.e. the model is removed as a casualty).
Options pts Options pts
Must choose (one choice only): Warden’s Bond 60
Frost Phoenix free
Fire Phoenix 65
Optional Model Rules
Fire Phoenix: Universal Rule.
The Phoenix model part gains Aegis (2+, against Flaming Attacks), Flaming Attacks, and Grind Attacks
(D6).
The model may perform a Sweeping Attack. The enemy unit suffers D6 hits and an additional D3 hits for each
rank after the first.
The Grind Attacks and Sweeping Attacks are resolved with Strength 4, Armour Penetration 1, and Flaming
Attacks.
Frost Phoenix: Universal Rule.
The model gains Aegis (5+), Fearless, and Supernal. Enemy units in base contact with one or more Frost
Phoenixes suffer −2 Agility, −2 Offensive Skill, and −2 Defensive Skill.
Warden’s Bond: Universal Rule.
The model gains +1 Discipline, Martial Discipline, and passes its Rebirth roll on 3+ instead of 5+. The Phoenix
model part gains Harnessed. The model gains an additional model part:
Offensive Att Off Str AP Agi Model Rules

Warden 2 5 3 0 6 Lightning Reflexes, Halberd


d

AMR HS Ho SI AO QRS 17 Ch Mo Co Sp QB NO
Queen’s Bows (Max. 30%)
Height Standard
Queen’s Guard 0–3 Units/Army Type Infantry
135 pts + 28 pts/extra model 5–20 models 0–20 Models/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 0 Light Armour
Offensive Att Off Str AP Agi

Queen’s Guard 1 5 3 0 5 Lightning Reflexes, Moonlight Arrows, Longbow (2+)


Options pts Command Group Options pts
Spear 1/model Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
d

Height Standard
Grey Watchers Type Infantry
135 pts + 18 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 8 Light Troops, Martial Discipline, Skirmisher


Defensive HP Def Res Arm

1 4 3 0 Hard Target (1), Light Armour


Offensive Att Off Str AP Agi

Grey Watcher 1 4 3 0 5 Accurate, Fae Miasma, Lightning Reflexes, Longbow (2+)


Options pts Command Group Options pts
Scout (0–1 Units/Army) 2/model Champion 10
Shield 1/model
Paired Weapons 1/model
d

AMR HS Ho SI AO QRS 18 Ch Mo Co Sp QB NO
Naval Ordnance (Max. 15%)
Height Standard
Sea Guard Reaper Type Construct
190 pts single model 0–3 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules

5″ 5″ 8 Martial Discipline, War Machine


Defensive HP Def Res Arm

4 1 4 0 Light Armour
Offensive Att Off Str AP Agi

Crew 2 4 3 0 5 Lightning Reflexes, Move or Fire, Elven Bolt Thrower


(3+)
Model Rules
Elven Bolt Thrower: Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]
• Range 48″, Shots 6, Str 4, AP 2
d

Height Large
Sky Sloop Type Construct
235 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

Ground 2″ 2″ 8 Fly (9″, 9″), Light Troops, Martial Discipline, Swiftstride


Fly 9″ 9″
Defensive HP Def Res Arm

4 4 4 1 Hard Target (1), Light Armour


Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance


Hawk 2 4 4 1 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Sky Reaper (3+)
Model Rules
Sky Reaper: Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3, Quick to Fire.
d

AMR HS Ho SI AO QRS 19 Ch Mo Co Sp QB NO
Quick Reference Sheet
Characters
High Prince Adv 5″ Mar 10″ Dis 10 Martial Discipline
Standard, Infantry HP 3 Def 7 Res 3 Arm 0 Light Armour
High Prince Att 4 Off 7 Str 4 AP 1 Agi 8 Lightning Reflexes
d
Commander Adv 5″ Mar 10″ Dis 9 Martial Discipline
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Light Armour
Commander Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes
d
Mage Adv 5″ Mar 10″ Dis 9 Martial Discipline, Master of Spellcrafting, Wizard Adept
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Mage Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes
d

Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Giant Eagle Adv 2″ Mar 4″ Dis C Fly (9″, 18″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+1
Giant Eagle Att 2 Off 5 Str 4 AP 1 Agi 4 Harnessed
d
Griffon Adv 6″ Mar 12″ Dis C Ancient Allies (1), Fear, Fly (8″, 16″), Light Troops, Towering
Presence
Large, Cavalry HP 4 Def C Res 5 Arm C
Griffon Att 4 Off 5 Str 5 AP 3 Agi 5 Devastating Charge (+1 Att, +1 Str, +1 AP), Harnessed, Lightning
Reflexes
d
Young Dragon Adv 6″ Mar 12″ Dis C Ancient Allies (1), Fear, Fly (7″, 14″), Light Troops, Towering
Presence
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Young Dragon Att 4 Off 5 Str 5 AP 2 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed, Stomp
Attacks (D3)
d
Dragon Adv 6″ Mar 12″ Dis C Ancient Allies (2), Fly (7″, 14″), Light Troops
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d
Ancient Dragon Adv 6″ Mar 12″ Dis C Ancient Allies (2), Fly (7″, 16″), Light Troops
Gigantic, Beast HP 8 Def 6 Res 6 Arm 4
Ancient Dragon Att 6 Off 6 Str 7 AP 4 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d
Reaver Chariot Adv 9″ Mar 14″ Dis C Light Troops, Swiftstride
Large, Construct HP 3 Def C Res 4 Arm C+2
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance, Longbow (3+)
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Lion Chariot Adv 8″ Mar 8″ Dis C Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+2
Crew Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) Att 2 Off 5 Str 5 AP 2 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Sky Sloop Adv 2″ Mar 2″ Dis C Fly (9″, 9″), Light Troops, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+1 Hard Target (1)
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Hawk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Sky Reaper (3+)
d

Core
Citizen Spears Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Citizen Spear Att 1 Off 4 Str 3 AP 0 Agi 5 Fight in Extra Rank, Lightning Reflexes, Spear
d

AMR HS Ho SI AO QRS 20 Ch Mo Co Sp QB NO
Highborn Lancers Adv 9″ Mar 18″ Dis 8 Martial Discipline, Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 2 Heavy Armour, Shield
Highborn Lancer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Elein Reavers Adv 9″ Mar 18″ Dis 8 Feigned Flight, Light Troops, Martial Discipline, Vanguard
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour
Elein Reaver Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Citizen Archers Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour
Citizen Archer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Longbow (3+)
d
Sea Guard Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour, Shield
Sea Guard Att 1 Off 4 Str 3 AP 0 Agi 5 Cover Volley, Lightning Reflexes, Steady Aim, Bow (3+), Spear
d

Special
Sword Masters Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Heavy Armour
Sword Master Att 2 Off 6 Str 3 AP 0 Agi 6 Lightning Reflexes, Sword Sworn, Great Weapon
d
Lion Guard Adv 5″ Mar 10″ Dis 8 Bodyguard (High Prince that is the General), Martial Discipline,
Scoring, Strider (Forest), Valiant
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Heavy Armour, Lion’s Fur
Lion Guard Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
d
Flame Wardens Adv 5″ Mar 10″ Dis 9 Fearless, Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Aegis (4+), Heavy Armour
Flame Warden Att 1 Off 5 Str 3 AP 0 Agi 6 Fight in Extra Rank, Lightning Reflexes, Halberd
d
Knights of Ryma Adv 9″ Mar 18″ Dis 9 Martial Discipline, Scoring
Standard, Cavalry HP 1 Def 5 Res 3 Arm 2 Dragonforged Armour, Shield
Knight of Ryma Att 1 Off 5 Str 4 AP 1 Agi 6 Devastating Charge (+1 Att), Lightning Reflexes, Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Reaver Chariots Adv 9″ Mar 14″ Dis 8 Light Troops, Martial Discipline, Swiftstride
Large, Construct HP 3 Def 4 Res 4 Arm 2
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance, Longbow (3+)
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Lion Chariot Adv 8″ Mar 8″ Dis 8 Martial Discipline, Swiftstride, Valiant
Large, Construct HP 4 Def 5 Res 4 Arm 2 Heavy Armour
Crew (2) Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) Att 2 Off 5 Str 5 AP 2 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Giant Eagles Adv 2″ Mar 4″ Dis 8 Fly (9″, 18″), Light Troops
Large, Beast HP 3 Def 5 Res 4 Arm 0
Giant Eagle Att 2 Off 5 Str 4 AP 1 Agi 4
d
Phoenix Adv 2″ Mar 4″ Dis 8 Ancient Allies (1), Fly (9″, 18″), Light Troops, Rebirth
Gigantic, Beast HP 5 Def 5 Res 5 Arm 3
Phoenix Att 4 Off 5 Str 5 AP 2 Agi 4
d

Queen’s Bows
Queen’s Guard Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour
Queen’s Guard Att 1 Off 5 Str 3 AP 0 Agi 5 Lightning Reflexes, Moonlight Arrows, Longbow (2+)
d
Grey Watchers Adv 5″ Mar 10″ Dis 8 Light Troops, Martial Discipline, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1), Light Armour
Grey Watcher Att 1 Off 4 Str 3 AP 0 Agi 5 Accurate, Fae Miasma, Lightning Reflexes, Longbow (2+)
d

AMR HS Ho SI AO QRS 21 Ch Mo Co Sp QB NO
Naval Ordnance
Sea Guard Reaper Adv 5″ Mar 5″ Dis 8 Martial Discipline, War Machine
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Light Armour
Crew Att 2 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Move or Fire, Elven Bolt Thrower (3+)
d
Sky Sloop Adv 2″ Mar 2″ Dis 8 Fly (9″, 9″), Light Troops, Martial Discipline, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 1 Hard Target (1), Light Armour
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Hawk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Sky Reaper (3+)
d

Shooting Weapons
Name Artillery Range Str AP Shots Rules
Flaming Attacks
Moonlight Arrows - - 4 1 -
Magical Attacks
User User
Elu’s Heartwood - 30″ 3 Magical Attacks
+1 +1
Area Attack (1×5)
Elven Bolt Thrower (1) - 48″ 3 [6] 10 1
[Multiple Wounds (D3)]
Elven Bolt Thrower (2) - 48″ 4 2 6 -
Sky Reaper (Sky Sloop) - 24″ 5 3 4 Quick to Fire

Aim Table
Name Aim Shooting Model
Longbow / Elu’s Heartwood 0+ High Prince
1+ Commander
Longbow 2+ Queen’s Guard, Grey Watcher
3+ Reaver Chariot, Citizen Archer
Bow 3+ Sea Guard, Elein Reaver
Elven Bolt Thrower (1) and (2) 3+ Elven Bolt Thrower
Sky Reaper 1+ Fleet Officer
3+ Sky Sloop d

AMR HS Ho SI AO QRS 22 Ch Mo Co Sp QB NO
Changelog
2022 balance patch beta 1
Non-price changes
• Minor rule clarifications
• The Ancient Allies categoury has been removed and in its place there is a different system based on number of entries instead of points
• Honours now don’t restrict the choice of mounts unless the honour was on foot only, mounts that were restricted to specific hounours
now show on the general character profile but are still restricted

Price changes
• Sliver of the Blazing Dawn 110 ↗ 120 – Griffon 215 ↗ 250
• Gleaming Robe 70 ↘ 60 • Mage:
• Protection of Dorac 60 ↘ 55 – Base cost 225 ↘ 230
• Daemon’s Bane 15 ↗ 20 – Wizard Master 150 ↘ 170
• Ring of the Pearl Throne 75 ↘ 55 – Griffon 70 Wizard Master 60
• Diadem of Protection 75 ↗ 80 – Young Dragon 130 ↘ 120
• Banner of Becalming 75 ↗ 90 – Dragon 420 ↘ 400
• High Warden of the Flame 70 ↘ 60 • Citizen Archers :
• Master of Canreig Tower, High Prince must gain – Base cost 160 ↘ 150
3 additional Learned Spells 20 ↗ 30
– Additional models 15 ↘ 14
• Fleet Officer, Giant Eagle REMOVED
• Citizen Spears :
• Royal Huntsman 20 ↘15
– Base cost 250 ↗ 260
• Queen’s Cavalier 40 ↘35
– Additional models 13 ↘ 12
• Queen’s Companion:
• Elein Reavers, Additional models 19 ↘14
– Base cost 60 ↗ 65
• Highborn Lancers, Additional models 34 ↘30
– Moonlight Arrows 25 ↗ 30
• Sea Guard, Additional models 24 ↘27
– Fae Miasma, Scout, and may not join
units other than Grey Watchers 30 ↘ 25 • Flame Wardens, Base cost 290 ↘

• Order of the Fiery Heart: • Knights of Ryma :

– Base cost 60 ↗ 65 – Base cost 340 ↗ 330

– Moonlight Arrows 25 ↗ 30 – Additional models 45 ↘ 40

– Fae Miasma, Scout, and may not join • Lion Guard, Base cost 215 ↘ 220
units other than Grey Watchers 30 ↘ 25 • Reaver Chariots, Additional models 95 ↘ 90
Order of the Fiery Heart • Grey Watchers :
• Commander: – Additional models 21 ↘ 18
– Elven Horse 30 ↘ 25 – Scout 3 ↘ 2
– Giant Eagle 40 ↘ 35 – Paired Weapons 2 ↘ 1
– Griffon 200 ↗ 215 Sea Guard Reaper
• High Prince: • Sea Guard Reaper, Base cost 180 ↗ 190
– Giant Eagle 50 ↘ 40 • Sky Sloop, Base cost 250 ↘ 235
– Elven Horse 45 ↘ 40 • Sea Guard Reaper, Base cost 180 ↘ 180
– Dragon 440 ↘ 430 • Phoenix, Base cost 310 ↗ 350
– Reaver Chariot 40 ↘ 35

AMR HS Ho SI AO QRS 23 Ch Mo Co Sp QB NO

You might also like