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Sdkenginetools

The document describes a list of engine tools and external tools. It provides details for each tool like its name, friendly name, library, icon, supported asset types, and limitations. The engine tools are used for map editing, materials, models, particles, images, and workshops. External tools include Photoshop for image file formats.

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oliver
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0% found this document useful (0 votes)
31 views3 pages

Sdkenginetools

The document describes a list of engine tools and external tools. It provides details for each tool like its name, friendly name, library, icon, supported asset types, and limitations. The engine tools are used for map editing, materials, models, particles, images, and workshops. External tools include Photoshop for image file formats.

Uploaded by

oliver
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<!

-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d}
format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
m_EngineTools =
[
{
m_Name = "hammer"
m_FriendlyName = "Hammer (Map Editor)"
m_Library = "tools/hammer.dll"
m_ToolIcon = "game:tools/images/hammer/appicon.ico"
m_AssetTypes =
[
"map_asset",
]
},
{
m_Name = "met"
m_FriendlyName = "Material Editor"
m_Library = "tools/met.dll"
m_ToolIcon = "game:tools/images/met/appicon.ico"
m_bDoNotWarnAboutLargeAssetBatches = true
m_AssetTypes =
[
"material_asset",
]
},
{
m_Name = "modeldoc_editor"
m_FriendlyName = "ModelDoc Editor"
m_Library = "tools/modeldoc_editor.dll"
m_ToolIcon = "game:tools/images/modeldoc_editor/appicon.ico"
m_AssetTypes =
[
"model_asset",
"modeldoc_template_asset",
"modeldoc_prefab_asset",
]
},
{
m_Name = "pet"
m_FriendlyName = "Particle Editor"
m_Library = "tools/pet.dll"
m_ToolIcon = "game:tools/images/pet/appicon.ico"
m_AssetTypes =
[
"particle_asset",
]
m_ExcludeFromMods =
[
"csgo",
]
},
{
m_Name = "subrecteditor"
m_FriendlyName = "Image subrect editor"
m_Library = "tools/subrecteditor.dll"
m_ToolIcon = "game:tools/images/subrecteditor/appicon.ico"
m_AssetTypes =
[
"subrect_asset",
]
},
{
m_Name = "postprocessingeditor"
m_FriendlyName = "Postprocessing Editor"
m_Library = "tools/postprocessingeditor.dll"
m_ToolIcon = "game:tools/images/postprocessingeditor/appicon.ico"
m_AssetTypes =
[
"post_processing_settings",
]
m_bIsSecondaryTool = true
m_LimitToMods =
[
"hlvr",
"csgo",
]
},
{
m_Name = "sfm"
m_FriendlyName = "Source Filmmaker"
m_Library = "tools/sfm.dll"
m_ToolIcon = "game:tools/images/sfm/sfm_app.ico"
},
{
m_Name = "workshopmanager"
m_FriendlyName = "Workshop Manager"
m_Library = "tools/workshopmanager.dll"
m_ToolIcon = "game:tools/images/workshopmanager/appicon.png"
m_AssetTypes = [ ]
m_bShowInRevisionSubMenu = true
m_LimitToMods =
[
"dota",
"hlvr",
]
},
{
m_Name = "cs2_workshop_manager"
m_FriendlyName = "Counter-Strike 2 Workshop Manager"
m_Library = "tools/cs2_workshop_manager.dll"
m_ToolIcon = "game:tools/cs2_workshop_manager/appicon.png"
m_AssetTypes = [ ]
m_bShowInRevisionSubMenu = true
m_LimitToMods =
[
"csgo",
]
m_bIsWorkshopManagerTool = true
},
{
m_Name = "cs2_item_editor"
m_FriendlyName = "Counter-Strike 2 Workshop Item Editor"
m_Library = "tools/cs2_item_editor.dll"
m_ToolIcon = "game:tools/cs2_item_editor/appicon.png"
m_AssetTypes =
[
"econ_item"
]
m_LimitToMods =
[
"csgo",
]
m_bIsWorkshopItemTool = true
},
]
m_ExternalTools =
[
{
m_Name = "photoshop_tool"
m_FriendlyName = "Photoshop"
m_MatchSystemExecutable = "photoshop"
m_Executable = "{@HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\
Windows\\CurrentVersion\\App Paths\\Photoshop.exe}"
m_Args = "\"{FilePath}\""
m_WorkingDir = "{FileFolder}"
m_SupportedExts =
[
"psd",
"tga",
"pfm",
"tif",
]
},
]
}

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