M20 Gods and Monsters (Final Download)
M20 Gods and Monsters (Final Download)
M20 Gods and Monsters (Final Download)
© 2019 White Wolf Entertainment. All rights reserved. No part of this publication may be reproduced,
stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photo-
copying, recording or otherwise, without the prior written permission of White Wolf Entertainment.
Reproduction prohibitions do not apply to the character sheets contained in this book when repro-
duced for personal use.
White Wolf, Vampire and Chronicles of Darkness are registered trademarks of White Wolf
Entertainment. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening,
and Storytelling System are trademarks of White Wolf Entertainment. All rights reserved. All characters,
names, places and text herein are copyrighted by White Wolf Entertainment.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment
purposes only. This book contains mature content. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com
Check out the Onyx Path at http://www.theonyxpath.com
Table of Contents 3
Mahalia Sanchez 50 HIT Mark IX: “Iron Bob” 83
Hunters and “Static” Adepts 51 MODES 84
Bioenhanced Field Agent 51 Reanimates 85
Henry Woo 52 Eye Scream 85
Hedge Magician 53 Creeper 86
Shivante Harris 53 Flayed Skin 86
Invested Infernalist 54 Frankensteinian Monstrosity 87
Grace Denise “GDP” Powell 55 Handy Hands 87
New-Age Dilettante 55 Shambling Horror and Slaughterer 88
Leonidas Running Deer 56 Talking Head 88
PDC Aberration Hunter 56 Soulflowers 89
Agent Melissa “Leezi” Olivarez 57 Eva Cherone 89
Spirit-Talker 57 Lord Floof 91
Jacqui High Thunder 58 Talos 91
Witch-Hunter 59 Thorn Gorgers 93
Marcus Washington 60 Tiny Warriors 94
The Night-Folk 60 Zombies 94
Vampires 60 Vodou Zombi 95
Blood-Bound Ghoul 61 Cannibal Corpse 96
Fallon Marx 62 Familiars 97
Violent Young Vampire 63 Daqqanoenyent, Uncle Whirlwind 97
Lupita and Michael 63 Lullabye 99
Ancient Master Vampire 64 Tiberius 99
Roberto “Uncle Robert” Castrovinci 65
Werebeasts 66
Chapter Three:
A Bestial Bestiary 103
Murderous Werewolf 66
Close to Home, and Far Away 103
Hunts-the-Wizards 67
Natural Animals 103
Enigmatic Werecat 68
Packs and Swarms 104
Callianne Barrister/Calli Groves/
Packs and Swarms 104
Whisper/Salome Grey 68
Ape, Large (Gorilla, Mandrill, Orangutan) 104
The Fae 70
Bat 104
Jason “Goatboy” McClean 71
Bear, Small (Black Bear, Brown Bear) 104
Ghosts 72
Bear, Large (Grizzly, Polar Bear) 105
Tragic Phantom 72
Bison / Buffalo 105
Brenda Marshall 73
Boar /Swine 105
Raging Spectre 74
Bull 105
Ragdoll 74
Camel 105
Chapter Two: Coyote 105
Constructs and Familiars 77 Deer (Stag) 105
A League of One’s Own 77 Dolphin 105
Constructs 78 Elephant, Medium (Asiatic, African Forest) 105
Artificial People 78 Elephant, Large (African Bush Adult) 106
Darius 78 Fox 106
Masako 01 79 Goat 106
HIT Marks 82 Octopus, Small (A Foot or Two Across) 106
Mark VI: “The Mercury” 82 Octopus, Large (Roughly Human-Sized) 106
Mark VII: “The Mask” 82 Octopus, Monster (Boat-Eater Size) 107
Table of Contents 5
Ryujin, Dragon of the Deep 167 How do You Survive Your Association with These
Susanoo, Lord of Summer Storms 168 Mages? 190
Tsukuyomi-no-Mikoto, Lord of the Moon 168 Character Advancement 190
The Loa 169 Mistreatment 191
Tying Souls Together 169 The Non-Human Mindset 191
Gamespeak 170 Physical Shape 191
Possession 170 Abstract Intellect 192
A Bond of Favor 170 Communication 193
Aido-Hwedo, the Great Social Interactions 193
Python and Rainbow Serpent 170 Merits, Flaws, and Special Advantages 194
Baron Samedi, the Cemetery Lord 171 Merits 194
Erinle/Abatan, Land-Elephant of Waters and Earth 172 Alpha (2 pt. Social Merit) 195
Legba, Keeper of the Crossroads 173 My Master is My Slave (5 pt. Social Merit) 195
Obatala, the Sky-Father 174 Flaws 195
Oggun, Master of Tools 174 Alien Impression (1-5 pt. Physical Flaw) 195
Oko of the Fertile Staff 175 Animal (2 pt. Social Flaw) 197
Oshosi, the Hunter 175 Beta (1 pt. Social Flaw) 197
Oshun, Bright Lady of Fertility and Moon 176 Broken (5 pt. Mental Flaw) 197
Oya, Our Lady of Rage 177 Limbless (5 pt. Physical Flaw) 197
Shango, the Thunderer 178 No Dexterous Limbs (4 pt. Physical Flaw) 197
Yemaja, La Sirène 179 Omega (4 pt. Social Flaw) 197
Power Source (1-5 pt. Physical Flaw) 198
Chapter Five: Thaumivore (5 pt. Supernatural Flaw) 199
Crafting Characters 181
Unbelief (3, 5, or 8 pt. Supernatural Flaw) 199
Building the Perfect Beast 182
Ungainly Fingers (2 pt. Physical Flaw) 200
Types of Characters 182
Weak Spot (3 pt. Physical Flaw) 200
Alien 182
Special Advantages 201
Animal 182
Alacrity (2-6 pts.) 201
Bygone 183
Armor (variable) 201
Construct 184
Aura (3 pt. Advantage, or 3 pt.
Familiar 184
Supernatural Flaw) 202
Object 185
Aww! (1-4 pts.) 202
Reanimate 186
Bare Necessities (1 or 3 pts.) 202
Robot 186
Bioluminescence (1 to 3 pts.) 202
Spirit 186
Blending (1 pt.) 203
Companion Character Creation 187
Bond-Sharing (4 to 6 pts.) 203
Character Questions 189
Cause Insanity (2 pts. per die) 203
What Drew You to This Crazy Life? 189
Claws, Fangs, or Horns (3, 5, or 7 pts.) 203
Where do You Live? 189
Deadly Demise (2, 4, or 6 pts.) 204
Why Are You Still Here? 189
Dominance (1 pt.) 204
How do You View the Magickal World? 189
Earthbond (2 pts.) 204
Do You Pursue Magick Yourself? 189
Elemental Touch (3, 5, 7, 10, or 15 pts.) 204
How do Your Awakened Associates Treat You? 190
Empathic Bond (2 pts.) 205
What Benefits Do You Get From Your
Extra Heads (2 pts. per head) 205
Association With Reality-Twisting Demigods? 190
Extra Limbs (2 pts. per limb) 205
Are You Alone, or
Are There More Companions Like You Here? 190 Ferocity (2 pts. per point of Rage) 205
If It All Falls Down Tomorrow, Flexibility (2 pts.) 206
Where Will You be Then? 190 Hazardous Breath (Variable) 206
6 Gods & Monsters
Healing Lick (3 or 6 pts.) 206 Soul-Sense / Death-Sense (2-3 pts.) 211
Homing Instinct (2 or 4 pts.) 206 Speed (Variable) 211
Human Guise (2 or 4 pts.) 206 Spirit Travel (8, 10, or 15 pts.) 211
Human Speech (1 pt.) 207 Spirit Vision (3 pts.) 212
Information Fount (5 pts.) 207 Telepathy (2, 4, or 6 pts.) 212
Intangibility (8 or 10 pts.) 207 Telekinesis (3, 5, 8, or 12 pts.) 212
Mesmerism (3 or 6 pts.) 207 Tides of Fortune (5 pts.) 213
Musical Influence (6 pts.) 208 Tunneling (3 pts.) 213
Musk (3 pts.) 208 Unaging (5 pts.) 213
Mystic Shield (Variable) 208 Universal Translator (5 pts.) 213
Needleteeth (3 pts.) 209 Venom/Poison (Variable) 213
Nightsight (3 pts.) 209 Wall-Crawling (4 pts.) 213
Omega Status (4 pts.) 209 Water Breathing (2 or 5 pts.) 214
Paradox Nullification (2-6 pts.) 209 Webbing (5 pts.) 214
Quills (2 or 4 pts.) 209 Wings (3 or 5 pts.) 214
Rapid Healing (Variable) 210 Spirit Charms 214
Razorskin (3 pts.) 210 Purchasing Charms 214
Regrowth (2, 4 or 6 pts.) 210 Suggested Resources 220
Read and Write (1 pt.) 210 Books 220
Shapechanger (3, 5, or 8 pts.) 210 Nonfiction 220
Soak Lethal Damage (3 pts.) 211 Fiction 220
Soak Aggravated Damage (5 pts.) 211 Movies 220
Table of Contents 7
VIII Gods & Monsters
Burning
Bones
Now is the time to understand more, so that we may fear less.
— Marie Curie
“Big Owl spreads his wings. He brings down shadows, “Big Owl?”
y’know, and our shadows respond to him.” “Yes.”
“Who’s Big Owl?” He’s not like me, Napayshni. He does what he does
Napayshni nods his head in the direction of his window. without magick — only courage, like his name says. His mem-
We both know what he means. Outside, the city rumbles dis- ories don’t pull him back and forth across temporal tides. He
content. At night, it just gets worse. TV voices filter in from remembers where we’ve been, what we’ve done, but though
surrounding apartments, cutting through the sound of wind it haunts him — and I know it does — he doesn’t seem to
outside and the murmur of voices — often talking, sometimes drown in it the way I sometimes do. He’s braver than I am,
raised — from those busy lives around us. too. I could have killed them all. He knows what would have
In my head, I still hear the roaring, icy wind of the happened if I had, and he’s strong enough to have stopped
camp we left behind. The crackle of flames, our whispering me from doing it.
tears. The men beyond the fire, dressed in black, suited up The ache of power strong enough to tear steel cries in
for war. Crouched in the shadow of their black machines, my bones and screams to be unleashed.
flames reflecting off their visors and eyes. When did this war Shake my head clear. “Big Owl,” I repeat. “Who is he?”
come home, lurch out of the secret dream and slash itself
Napayshni laughs. “I don’t know if I should tell you that,
across the eyes of the world? Better yet, when did it become
Lee Ann. It’s pretty sacred stuff.”
so goddamned normal? Thirty years back, that would be
inconceivable. Now, it’s just a Facebook refresh away. I laugh, then stop myself. It’s not my place to laugh at
this. “You’re teasing me again.”
Years compress, unwind, embrace. Napayshni’s apartment
feels too old, too fresh, too raw for me. Across the decades, I still “Yeah, I am.” His smile reveals uneven teeth, a lifetime
feel needles push through skin, bringing surges of forgetfulness of dental issues too costly to fix and too painful to ignore.
and the timeless ache of need. And so, I escape past and present I’d offered to fix that for him, shortly after we’d first met,
to a time in between, when thick snow muffled our footsteps but he didn’t want that kind of help. “It’s part of who I
and wind bit through layers of our clothing, too heavy to move am, Lee Ann,” he tells me in that long-ago. “It wouldn’t
freely in, too light to save us from the winter’s cold. be fair to get my magic friend to fix it when so many other
people have to go without it.” He smiled at me then, too.
He catches me drifting through time in my head. “He’s
He smiles a lot for someone who’s seen what he’s seen. I
fear,” Napayshni says, pulling me back to our present con-
could learn a lot from him. “I carry my past in my teeth. It
versation. “An old story that never gets old enough to stop
tastes better that way.”
mattering, y’know?”
Prelude: Burning Bones IX
I smile at the joke he made so long ago and at his ad- away. Finally, after the moon had grown thin and then full
mission of teasing me now. I love his smile, crooked as it is. again, Killer-of-Enemies felt the ground shake and heard the
“So what’s so sacred,” I ask, “about Big Owl?” rustle of Big Owl’s wings on the wind.”
Napayshni leans in closer, the shower he took earlier I consider asking him whether Big Owl was walking or
today still ghosting soap across his scent. I inhale bitter flying, but keep my mouth shut. He’s right — I’m the last
winter wind and the wood smoke of our fires. His nearness person who should be taking things literally.
drowns the echoes of my past. I could get lost in him if I was “Big Owl was as big as the night sky. The moon hid be-
more his type. “In the old days, when night would spread its hind his head. The stars ran from the feathers of his wings.
blanket out and let the stars have their turn at our sky, Old Killer-of-Enemies felt the crushing winds that beat down and
Man Big Owl walked freely under the clouds. His hairy head sent up dust storms to blind the hunter’s eyes. He set down
brushed up against the moon, and his feet made the ground his club and he aimed his bow, and he fired six of his seven
shake as he walked.” arrows into the Big Owl’s chest. Big Owl didn’t even slow
“Are we talking about an owl or a guy?” down. As he dove in to snatch Killer-of-Enemies up, the hero
thought, ‘This might be it, y’know? This might be the last
“Lee Ann,” he says, tilting his chin down so his eyes roll
fight I ever fight.’”
up at me, “you of all people should know not to ask such
literal questions. Especially not when someone else is talking.” Breath catches in my chest. I know that feeling well.
Every fight might be your last, and someday, if you fight too
I grimace. “You’re right. Sorry. Go on.”
much and define yourself by fighting, one of them will be.
“When he’d catch somebody out where they shouldn’t
“He knew fear. It scared him. Fear rushed down on
be, Big Owl would reach down and scoop them up and eat
Killer-of-Enemies and it blocked out the sky. That’s the way
them the way we might eat a chicken leg. Y’know, stripping
fear is, y’know? When it’s over you, when it comes rushing
off the flesh bit by bit, pulling muscles off with his teeth,
down on you that way, then it seems like there’s nothing left
sucking all the juices off the bones…”
in the world.”
I laugh. “I get the picture.”
My bones burn with the lust to kill.
“I’m sure you do. So, even when he wasn’t eating
My fist, I noticed, clenched without me even realizing
people, all the people — the four-footed ones as well as the
it. It lies on the table between us, like a part from someone
two-footed ones — learned to fear Big Owl. Mothers would
else’s body, hard as stone, cold as winter.
tell their kids, ‘Behave, or else Big Owl will come here at
night and take you away from us and chew your skin like I see their columns in the distance. Black uniforms.
an old chicken bone.’ Big Owl invaded their dreams. His War machines. Bright lights burning against a darkened
feathered wings flapped thunder inside their heads. When sky. Black armor swallowing the snow. Behind their visors,
his little cousins hooted in the dark, the people curled up I feel fear. It tastes like blood and tear gas and oil. Reaching
inside their homes and prayed that Big Owl would go on by past it, I sense a mother’s touch. A lover’s caress. Children’s
and go eat someone else instead. Big Owl was fear. Big Owl laughter. Empty nights and endless skies.
ate fear. Big Owl became fear. And so, wherever fear was, I could send them burning with a single wave.
Big Owl was there, too.” But he knows what will happen if I do. Not even I can
Night ruffles its feathers at us outside the walls. Long-dead fight the world.
needles push against my skin, hungry for release, to release Napayshni’s voice reaches past my memory. “That’s what
me, to devour me. Around us, gathered at their keyboards fear’s like,” he says. He speaks for himself as well. “It makes you
and their plasma TV screens, voices rise and weave past and want to fight the world,” he adds as if he’d heard my thoughts.
present into one. Black feathers brush against my soul. A Who knows? He probably did. “Especially when you know
weeping man shivers against my lips. Happy lovers share my you can’t.” As the night reaches in around us, he disappears
sweat. And underneath it all, the fist of hate rises, aching for into shadows even though he’s sitting right across from me.
a face to smash. Inside his skin, I feel blood pulse, catch the clenching fist of
Anger is the fist of fear. his heart in his chest. “And that’s when you have to stand,”
My friend goes on, his voice rising past sensations in he whispers. “That’s when standing matters most.”
my soul: “When the hero Killer-of-Enemies heard about the I stood and watched them burn the camp.
terrors of Big Owl, he came out of the east to take Big Owl I’m standing even now, even when the flames have died.
down. In one hand, he held the club he had made from the
I could have killed them all. I wanted to. He stopped me.
bones of a three-legged giant, and in the other he held the
Napayshni knew how much everyone else had to lose. Knew
seven arrows that hit every time he aimed his bow. Killer-of-
it in ways only those who’ve lost damn near everything can
Enemies walked around at night for many nights. Fear pecked
possibly understand.
at his muscles and tore at his flesh, but he refused to run
“God, John — he even looks like you.” higher-ranking operatives has shielded him, so far as I’m aware, from
It’s a poetic conceit, of course. Agent Tiberius looks nothing the infestation of our Union and the corruption all too obviously
like me, and I resemble him only insofar as two black-clad agents seething at its core.
might resemble one another. In this case, the other agent is clad I had not wanted to believe this, but the evidence is plain. We
in fur. I, of course, maintain the assigned uniform. Fellow Black are at war within our Union, and those of us who value its ideals
Suits resemble me far more than Agent Tiberius does. Which is, of must save it from what it has become.
course, a primary reason I have done so much for so long with so Beside me, Tiberius cocks his head at me. Assessment begins,
few repercussions. I am, especially when I wish to be, the proverbial so I assess him in return. Green letters flash by in the corner of my
needle in a haystack. vision, but I don’t need their information. Tiberius is a familiar
Still, I feel a smile crease one corner of my mouth. It’s an asset, and Agent Simpson is as close as one gets to being my friend.
uncommon sensation at best. With a mental shrug, I shut down the VDAS feed. The tilt of
Tiberius allows his tail a single wag. His cropped ears perk my head says all they need to know.
with a tension I’ve begun to recognize as humor. Dogs are generally Tiberius relaxes, his flanks shifting with near-imperceptible
far more intelligent than most humans give them credit for. Agent relief. He looks back to Simpson, who nods, and then he sits, his
Tiberius is far more intelligent than most people. He appreciates claws tapping on the metal floor.
the irony, as do I.
“You two know each other, correct?” Simpson’s voice holds a
Agent Simpson laughs. The white of his teeth shines bright casual note no one but those closest to him would recognize.
against his skin. I trust him like I trust few others of my kind
I allow myself to nod. “By reputation until now, but yes.”
and his essential humanity, however flawed it might appear to be
under regulation standards, is the reason why. The same stroke of “Then gentlemen,” Simpson says, his scan of the room now
independence that allows him to make a joke at the mild expense of complete, “Let’s talk. We have very little time, and a lot of work to do.”
You’re sure he’s in here?” about his son’s new boyfriend, and so Christian had done what most
“Dude, I’m not sure of anything right now.” kids in his situation would have done: grabbed his shit, stormed out,
and got himself lost in an environment he couldn’t begin to understand.
It used to be a mattress place, I think. One of those standalone,
luxury-item storefronts that used to cover the landscape back when There’s a lot of that going around these days.
the economy was good and everybody thought it’d stay good forever. Lee Ann took some deep breaths to focus her senses to the point
So many buildings built and abandoned — office parks, McMansions, where she could see in the blackness beyond the storefront’s missing
malls — that even the busiest city looks like a ghost town if you turn window. I’m not nearly as good at that sort of thing as she is, so I slid
down the right (or wrong) corner and find graffiti-masked hulks rotting on my light-enhancing glasses and pressed the stud until I could see
right off the main drag… and occasionally right along the main drag, what was waiting for us in the dark.
too. Hell, it’s not that long ago that my favorite part of town featured A sea of trash, punctuated by old furniture and ringed by surreal
niche bookstores and fashionable boutiques. Now they’re all boarded graffiti covering every visible meter of the walls. Some old mattresses,
up and fenced off by the cheap chain-link fences that seem to be the cloaked by dirty blankets and sporting bodies that shivered and snored
nation’s biggest industry. Fences that are, at best, a polite suggestion but didn’t seem to notice us. A thick stench of rotting food and rotting
ignored by anyone who wants or needs to find what lies behind that fence. bodies, undercut with the vinegar-sweet tang of meth and the rougher
In our case, Lee Ann and I needed to find the runaway teenage smell of cheap beer.
son of our friend Maurice — a great guy to have taking care of Chantry Silent, Lee Ann tapped my shoulder.
paperwork but not someone equipped to go digging through the rougher
That’s when I felt the press of bodies right behind us, and heard air
side of town on what would be, for most folks, a wild-teen chase. Maurice
whistle around the lead pipe swinging straight at the back of my head…
had said some stupid… and, to be fair to the kid, really ugly… things
Joey McCallister
Little Joey hears music in his head. He envisions scenes
of action and adventure. His fingers twitch and his limbs
move in imitation of the heroes of on his parents’ TV screen.
He sees himself as a human engine of destruction without
really knowing what that really means. He yells “KABOOM!”
and other explosive sounds. Joey hasn’t learned yet that he
should probably keep such things to himself. And because he
Acolytes, Consors,
and Extraordinary Citizens
Mages don’t have to face their world alone. of magick, however, those roles (and the people in them) grew
Although the majority of unAwakened people more secretive and remote. These days, folks who collaborate
must remain unaware of the occult war fought with the Awakened / Enlightened elite either do so without
in their midst — if only for their own protection knowing who they really serve, do so secretly, or live and work
— certain people assist the Awakened, either mostly in Realms and strongholds far from the mundane world.
willingly or otherwise. In the old days, such
people were known as grogs, custos, or, for What’s in a Name?
truly skillful companions, consors. Back then, Among the Nine Traditions, these sorts of associates are
such folks were acknowledged (if not always often, though not universally, known as consors if they know
respected) associates of the wizards in their who and what they’re working with, and acolytes if they do
midst. As the tides rose against practitioners not. Old-school Tradition magi still employ the term “custos”
Chapter One: Sleepers, Consors, Hunters, and Night-Folk 33
for their knowing but relatively unskilled servitors, but that associates also have professional reasons for their assistance,
term and the elitism behind it have fallen out of favor in the they tend to work more closely with the mages on a daily basis
21st-century world. The Technocratic Union, of course, refers than, say, backup agents or cleanup crews do.
to its more knowledgeable associates as “extraordinary citizens,” Unlike certain sorts of employees, assistants typically
and its lower-tier associates as “citizens,” “employees,” or simply understand who they’re working for, what they’re doing, and
“human resources.” The Fallen tend to lump all their associates how that job is, at the very least, an unconventional employ-
under the heading of “dregvati,” “pawns,” or “dregs,” while ment opportunity. Though not Awakened or Enlightened
other mages simply call these folks their friends and neighbors, themselves, these consors know the score. Some practice
sometimes with honorific titles but rarely with any sort of formal mystic disciplines even though they cannot work True Magick
acknowledgment of inferiority regarding to the mages they assist. under their own power: Yoga teachers, neopagans, clerical
aides, lay clergy, teen witches, lab helpmates, and roadies for
Consor Roles and Motivations Awakened musicians are all assistants who can wrap their
Anyone who associates with mages has personal reasons heads around metaphysical weirdness even when they lack
for that choice, and any role that person fulfills will depend the skills to employ magick themselves.
upon that associate’s skills and motivations, combined with
Given the proper training, of course, such assistants can help
the needs of the mages themselves. With those truths in mind,
mages perform rituals and other acts of major-league magic. As
the following entries reflect the most common roles consors
detailed under “Allies, Assistants, and Cults” (Mage 20, p. 532)
fulfill within Awakened society, the most common skill sets
and “Acting in Concert: UnAwakened Assistants” (Mage 20, pp.
within those categories, and the most common motivations
542-543), helpers with the proper outlook and skillset provide
people have for assuming those roles.
minor support roles when their Awakened friends attempt certain
The following roles are not exclusive, of course, and many magickal acts. Thus, it’s a good idea to keep a few like-minded
folks combine several categories into a single role. A bodyguard associates nearby if you’re a mage. If nothing else, such people
might love her employer, merging the Backup, Lover, and are not considered to be Sleeper witnesses when vulgar magick
Professional roles into one very busy life. Ultimately, the most vital gets cast in their vicinity unless they’re Technocratic assistants
elements of a consor’s role are the function she fulfills and the watching some Reality Deviant cut loose with that crazy magick
reasons she fulfills it. Every other aspect of that role is negotiable. shit (for details, see Mage 20, pp. 531-532).
In game terms, such associates range from the sorts While many assistants work for money, serve out of a
of normal people detailed under “The Sleeping Masses” sense of tradition, or receive some other form of compensation,
(pp.18-33) and “Among the Masses” (Mage 20, pp. 620-622) too, affection and belief provide the primary motivations for
to highly skilled non-mages who possess unusual, perhaps such companions. Sure, they might be getting paid as well,
inhuman, abilities, like the Hunters and “Static” Magical but the long hours and hard work typically involved in this
Adepts detailed later in this chapter, and under “Extraordinary sort of assistance come more from a sense of devotion to the
Operatives” and “Technocratic Creations” (Mage 20, pp. 623- cause than devotion to a paycheck. An assistant’s personal
626). Consors can be vampires, ghouls, constructs, familiars, and political beliefs tend to align with those of the mage in
or other paranormal beasties who can be found throughout question, perhaps shading into dedication to the mage herself.
this book; the following section, however, deals with associ- It’s not a stretch to see love as an element of this devotion,
ates who are essentially human beings that might add a few either — maybe not the primary reason for an assistant’s loyalty
unusual powers to their non-magical skills. but probably a secondary motivation whether the assistant
Those abilities, and the people who employ them, are realizes it or not.
exceedingly diverse in terms of power and identity. Rather Affection might run both ways… but it also might not.
than present detailed Trait blocks for the following charac- Hermetic wizards and mad scientists are notoriously hard on
ters, therefore, the entries below concentrate on the sorts of the hired help, with cranky witches and selfish executives often
associates a mage can have, with a few notes that describe the taking assistants for granted, too. Oh, the high-and-mighty
sorts of Traits such characters could have, as well as the tem- Enlightened Ones might consider their assistants to be a cut
plates that best suit the associate in question. The Storyteller, or two above the rank-and-file Masses, but for every magus or
therefore, can customize those characters to suit the nature of Technocrat who appreciates the efforts of their unAwakened
their group and chronicle. Your game, your choice. sidekicks there are at least two who regard assistants as useful
but ultimately limited inferiors, even if those mages don’t say
Assistant as much in as many words.
Many associates simply stick around to help mages with Suggested Traits: At the lowest levels of proficiency,
their work. Lab technicians, political hacktivists, street-gang assistants have one to three dots in Abilities that would be
members, office workers, and so forth provide support around useful to the mages they serve. Most often, those Traits in-
a Chantry, Construct, sanctum, or home. While many of these clude: Academics (for research assistants, teaching assistants,
Bioenhanced Field Agent • Gills (breathe water, concealed when not in use).
Improving upon nature’s imperfections, many extraordi-
nary yet unEnlightened operatives employ biological implants • Night vision (no vision penalties for anything brighter
and gene therapies that duplicate, or even improve upon, than total darkness).
the modifications produced in some vat-grown Progenitor • Retractable claws ([Strength + 1] lethal damage).
servitors like Victors and MODES. Unlike Victors, however,
these operatives get customized implants and enhancements, • Increased tissue density (+2 armor).
generally assigned to them by upper-tier supervisors. Generally
deployed by Progenitor or Syndicate teams, most enhanced (Special Advantage Traits from Chapter Five might reflect
field ops receive biomods that speed healing, boost their these biomods, too.)
health, lengthen their lifespans, and enhance their strength, Image: As mentioned earlier, biomodded operatives look like
speed, and intellect. perfectly normal human beings until and unless they employ
To casual observation, these bio-modified personnel an obvious Enhancement. Even so, these folks sometimes have
appear to be perfectly normal humans, with senses or other weird Flaws that betray their “modified” status; for details, see
hidden capabilities that reach well beyond the human norm. “Genetic Flaws” in Mage 20, pp. 648-651.
And so, for the most part, these Enhancements (as per the Roleplaying Notes: Superior science has made you a
Background of that name) remain coincidental unless the superior person. You don’t have to lord over the lesser beings
operative does something essentially “impossible,” like picking around you… but if you wanted to, no one could reasonably
up a car. Far subtler than the “steelskin” cyborgs detailed in blame you. After all, it’s only the truth.
The Night-Folk
Mages aren’t the only supernatural inhabitants truly understand such beings as they understand themselves.
of the World of Darkness. And although many And so, the following characters feature impressions of the
mages know very little about these creatures Night-Folk as seen through the eyes of Awakened observers,
(and the Technocracy insists upon classifying not through the omniscient viewpoint of game statistics.
them all as Reality Deviants), such ignorance On that subject, we could also burn thousands of words on
can prove rather fatal. the appropriate Traits for the following critters, and yet fumble
Speaking of ignorance: readers famil- over changes between editions, updates, and forth. Thus, we invite
iar with the World of Darkness as a whole players and Storytellers who wish to include these characters
might notice that the following templates in World of Darkness crossover games to add the appropriate
and characters are presented in Mage terms, Traits from the character entries below, assuming the proper
not in the usual Traits and trademarks associated with their rule systems based on the descriptions featured below.
respective game lines. Why? Because mages don’t know a damn
thing about clans, Masquerades, and the like. Even the Lore Vampires
Knowledge confers an incomplete, often flawed understanding Mages tend to be horrified when they realize that
from an outsider’s perspective, filled with misconceptions, blood-drinking, undead things inhabit almost every human
disinformation, and outright lies. Mages can spend decades or city. These creatures are powerful and secretive, and few mages
centuries studying the habits of those strange werecreatures, know much about them beyond the obvious legends and a few
can even call a few of them allies or friends, and yet never
Darius never wears his shirt. He doesn’t have to. It’s not as Darius helps me around the lab. I don’t need him to, but I like
if he feels the cold. Besides, I like to see the muscles slide across having him around. His rough voice purrs against my ears as I puzzle
his chest and shoulders as he moves, his bare feet soundless on the through the snags in my latest project’s practical applications. A
floor. An eight-pack tight enough to bounce a quarter off of, and a hologram can’t bring me a drink directly, of course, but there’s always a
delicate sheen of phantasmal sweat that never stinks up the lab or nice cool glass of iced tea, perfectly mixed and seasoned, close at hand
demands showering. He’s delicious, really. Fits my tastes perfectly in once he tells me it’s ready. I calibrated the electrodynamic sensors for
all departments. I should know. I made him that way. the transpatial TENS unit so that it feels like he’s giving me a massage
I did give him pants, though. I mean, who wants to see that when I need one. And for those times when I need something more than
big thing hanging down unless he’s putting it to good use? Darius’ that, Darius’ synthskin chassis is waiting for me, warmed to the perfect
ass looks just as fine in that pair of skin-cupping jeans, with the temperature and ready for whatever pleasures I require.
thick suggestion of manly goodies packed tight against the front. There are times, I admit, when I miss the unpredictability of
The human body is a perfect argument against intelligent design, human company — that ability to surprise me with a gift or reaction
with the raw absurdity of male genitalia presenting, so to speak, I didn’t program in. Given the hassles inherent to such relationships
the exclamation-point in that debate. I can’t say honestly that I and their infinitely fallible components, though, I’m going to stick with
don’t enjoy the way it feels, but honey, there’s a time and place for Darius. He doesn’t snore, doesn’t stink, doesn’t mess up my lab, and
everything, and that particular everything does not belong out and keeps random unpleasantnesses limited to flickers of projection and
about in my laboratory. the uncanny sense that something actually is alive in there, beyond my
control and locked within a matrix of artificial whims.
Constructs
Miracles of magick and Enlightened science distaste for human company didn’t overrule their sex drive.
allow Awakened folk to build or alter living He’s gorgeous, great in bed, and knows when and how to shut
beings. Uplifted animals, cybernetic associates, the fuck up. The ideal playmate for certain tastes, he’s only
clones, robots, living skeletons, and far more, good for one thing… but he’s very good at that.
these beings transcend mundane biology and Under most circumstances, Darius hovers around the lab
bring new meanings to the old saying, “Life and living spaces in holographic form, aided by transcutaneous
always finds a way.” electrical nerve stimulation (TENS) devices that can stimulate
the creator’s skin and muscles from a distance. Programmed
Artificial People to respond with words, gestures, or massage whenever he
Humanity’s great conceit involves seeing the detects a given threshold of stress or desire in his creator,
whole world as an extension of ourselves. And so, when we Darius remains silent and out of the way unless his creator
invent artificial companions, one of the first impulses of such wishes otherwise. Remote appliances help Darius keep the
creators involves making them look something like us. Hey, living chambers tidy, dispense cold drinks (or hot ones),
if it’s good enough for God then it must be good enough for handle the laundry, and monitor the needs of his creator.
us, right? When mages employ hypertech or ancient rites to Ideally, he’ll notice what they need before the creator does,
construct companions, then, those companions tend to look and have it taken care of right around the time that creator
a lot like human beings. realizes how much they need it.
Artificial people, as opposed to more utilitarian sorts of For extended physical enjoyment, Darius has an auto-
robots, have been crafted to simulate human behavior and mated chassis constructed to suit the hologram’s appearance.
appearance. Guided, in many cases, by sophisticated AIs, they Elaborate arrays of sensors and stimulators, mechanical plea-
occupy bipedal forms, moving and speaking much as humans sure devices and biopattern analysis allow Darius to shape his
do. The most elaborate of them seem almost indistinguishable actions to the creator’s wants. Being mechanical, of course,
from real people unless you look closely and remain attuned to Darius has endless patience and inexhaustible stamina. No
the “uncanny valley” effect in which a simulation seems accurate living human being could possibly be a better lover if your
enough to fool some of our senses but artificial enough to feel own pleasure is the only thing that counts.
bizarre. How real are they, though? Good question. While theo- What does Darius think about his role? Does Darius
logically inclined people argue that machines have no intrinsic think at all? Well, he certainly seems to have a functioning
souls (and thus, in a metaphysical sense, have no innate reality), consciousness and discernable personality — he was designed
transhumanists and animists alike counter that a being who has that way, after all. At times, Darius seems just unpredictable
sentience of a sort, and whose existence has a certain degree of enough to give his creator pause. Has he developed sentience?
psychic energy invested into it, is as “real” as we are. Can such Did he have it all along? And if he is sentient, what does
entities Awaken? Maybe not… but maybe so. For mages of a Darius want and need out of this relationship? For the mo-
futuristic bent, there’s no intrinsic quality separating human ment, Darius isn’t saying much about that topic, even when
beings and other animals from the vast potential of artificial directly asked. He’s certainly obedient, responsive, and loyal.
consciousness. Biological reality, psychic reality, and mechanical His needs, insofar as the creator knows, are being met to the
reality well may be one and the same, with the only difference best extent of the creator’s admittedly distracted ability to do
between them being the preconceptions of unenlightened minds. so. Designed with emergency override commands and built
For rule systems governing artificial and robotic lifeforms, without any form of martial purpose in mind, he certainly
see the entry for “Robots” in Chapter Five, p. 186. doesn’t seem like he could be a threat. Still, anything could
become dangerous, especially if it’s intimately connected
Darius to the person it wishes to hurt. Would Darius turn on his
A comforting hologram wedded to an animated sex creator, then? It’s not likely, but the thought has crossed the
toy, Darius was crafted by an Enlightened technician whose creator’s mind.
Corvia calls the crowstorm with a sly grin and a wave of the reckless flight and inevitable mess of droppings on the ground.
her hand. They wheel and crackle from the sky, a torrent of Those damn birds again — what does she see in them, anyway,
feathers and avian wit bringing gossip from distant corners of and why does she keep messing up the street that way? For Corvia,
her neighborhood. This crow tells her of the squashed rabbit in though, the crowstorm is information, fellowship, and a reason to
the gutter three blocks away; that one comments on those damn laugh at a world that looks so small as it passes below their wings,
gulls and how the rival birds keep jockeying for territory again. A disappears into their beaks, and is gone.
bystander would hear harsh cries and fluttering pinions, wincing at
Natural Animals
Strangers, familiars, monsters, and occasional gods — our an- and often did, kill and eat our ancestors. The cat snoozing next
imal kin are all of them and more. In Paul A. Trout’s book Deadly to your computer these days might not seem like a god incarnate;
Powers: Animal Predators and the Mythic Imagination, Trout traces for beasts in his weight class, though, he’s an apex predator whose
human magic and evolution to the influence of animals who could, metaphysical shadow still colors the Awakened world.
And so, he runs. “What am I supposed to learn from this?” The words tumble
Feet torn, limbs bleeding, sides pierced by cramps and teeth, he runs. from his lips as he runs, broken teeth from a mouth that’s said
too much. The breath behind them, wheezing, drops those falling
Ground bucks. Rocks cut. Cramps sear along his ribs. Blood
words to whispers. Without answers, the wind carries them away.
flows from a thousand cuts, and still, behind him, they come.
And so, he runs.
Wake up, he begs himself. Wake up before they get me.
The nightmare stretches out, though, like a lover on a bed of Sole-shredded bursts of pain flare from his battered feet. Cold
thorns, voluptuous in agony and hungry for more. wind scourges him with sand.
Storm winds lash his skin. Lightning throws the landscape into The wolves close in.
sharp relief. But no relief shakes Chatan Rolling Waters from his “What?” Chatran cries, the hopeless words like wires in his
vision. The hunt is on, and Chatan’s losing. throat. “What am I not seeing here? What am I supposed to
Behind him, Stalks-the-Master shivers in a dozen lupine know?”
forms, cutting through the dark like knives in Chatan’s skin. Pain, he knows, is a teacher.
Flames flicker from its hungry eyes. The wind is a hungry hunter’s But class is over as the wolves close in…
howl, steadfast as stone, flowing like a gully-washer flood.
Avatars
The guiding “inner gods” mages perceive can like you, and certainly won’t make your life easier. The Avatar in
range from whispering voices to apparent people question can be as demanding, neurotic, quarrelsome, obnoxious,
in their own right. Gods & Monsters features an irritating, selfish, depressing, messy, infuriating, and abusive as any
array of Avatars to inspire players and Storytellers human being can be. A Beloved Avatar is inevitably possessive,
to create their own such characters. Several of too — after all, that entity is literally possessing or possessed by the
these Avatars have no physical presence to speak mage, so it’s a natural state of affairs. Thus, a relationship with a
of, and thus have no Physical Traits; Avatars Beloved Avatar tends to be rather dysfunctional by human terms
associated with the Manifest Avatar Merit, — at best, high-maintenance, at worst, a literal walking nightmare.
however, possess the same Traits any other
character of their kind would have.
The following entries have been left essentially “anony-
mous,” too; this way, you can adopt these Avatars to suit your
own characters and chronicles, adopting specific elements as
Objects, Forces,
you see fit. and Phenomena
Not all Avatars manifest as entities. A rare few
Beloved (Dynamic Avatar) appear to their mages as objects, forces of nature,
or other inanimate phenomena. These manifestations
Love is inspirational. So, for that matter, is lust. And so,
aren’t characters per se; they have no Traits or
certain Avatars assume the form of a Beloved: a person of the apparent sentience. Despite their lack of apparent
mage’s preferred gender whose devotion to that mage runs “life,” however, these Avatars still teach their
deep, if not always easy, through both partners’ lives. mages important lessons, lead them on Seekings,
and otherwise engage the mages’ Enlightened,
Such manifestations assume a distinct form and identity intellectual, and often emotional sensibilities in the
— typically, though not always, the mage’s lover. The Avatar ways any other Avatar spirit would do. For mages
could appear as a child, a parental figure (perhaps the apparent whose worldview bridles at “guardian angels,”
“ghost” of a long-dead parent or sibling who’s not actually “mystic selves,” and other such rubbish, however,
among the Restless Dead), an adored (and possibly long-gone) an apparently inanimate Avatar can assume forms
such as those detailed below. Obviously, the insights
pet, a cherished mentor, the best friend you never had, a gained from interactions with such manifestations
dedicated roommate, perhaps even a rival whose antagonism should be credited to the mages themselves, not to
stems from a frustrated form of love. silly things like “avatar entities,” right? Ideas to the
Avatars can be a real pain in the ass. A Beloved one is no contrary would simply be absurd…
exception. Sure, this entity loves you… but might not particularly
124 Gods & Monsters
By default, a Beloved Avatar manifests in perceptible
ways. That spirit might be seen and heard only by the mage
herself, but the Avatar does have a distinct, recognizable
identity and presence. In Trait terms, such Avatars comprise
Background ratings of 3 or higher; a lesser Avatar could not
have such a potent relationship with its mage. The Manifest
Avatar Merit (see The Book of Secrets, p. 71) is essential when
such spirits come into play, and the Ally Background must
be chosen as well if the Beloved is to become an entity that
people other than the mage herself can perceive. Chances
are good, though, that the Beloved will assume an apparently
mundane form. It’s possible to have a Beloved Avatar who
looks like a puppet, shark, or six-armed alien, but it’s not
bloody likely and that relationship would seem weird even
by the standards of a mage.
As detailed in the Manifest Avatar entry, this sort of
Avatar becomes a character in his own right. It’s possible
that a trusted player could roleplay that Avatar if the player
portraying the mage agrees to that arrangement. Otherwise,
the Storyteller controls the Beloved; the mage’s player can
give suggestions and guidance, but Avatars are notoriously
independent entities and so the Beloved spirit ultimately
remains beyond the player’s command.
In addition to the usual matters an Avatar spirit address-
es, Beloved Avatars tend to shape, challenge, and comment
upon their mage’s approach to relationships in general. The
Avatar could be jealous, sabotaging all human rivals for its
affection… or, possibly, supportive of them instead. (“When
was the last time you called your mother, anyway?”) A willworker
with family or romantic issues (and really, who doesn’t have at
least a few of those?) will find herself dealing with an extension
of those issues when dealing with her Avatar. The Avatar
might spoil her for mortal relationships, too; after all, what
kind of person can compete with a loving extension of your
soul? Love, though, has many faces, some of which are ugly.
That battering brute with a volcanic temper might be your
Avatar, and no restraining order or domestic violence shelter
can hide you from someone who is literally part of your soul.
The Djinn
Djinn (commonly known as genies) may conjure noble people whom humans (and according to some, angels,
up images of a being who lives in a lamp, too) have consistently and relentlessly demeaned, subjugated,
granting wishes to its bearer. This, however, and abused. Some feel the trouble began in ancient Israel
is merely a legacy of Scheherazade and her with King Solomon, a wise and powerful mage who either
more vulgar progeny. Gather a few experts in discovered or imposed upon reality certain rules governing
a room and ask them about djinn, and you’re how djinn could behave in the physical world. He used this
likely to get as many different correct answers Solomonic Code, along with a ring giving him power over
as you have experts. A philosopher might demons, to assemble a veritable army of spirits to build his
tell you djinn are similar to muses, inspiring palace and temple, and generally to make his life even more
humans with wisdom, poetry, and songs. A decadent than it already was.
scholar of Middle Eastern history would know Those djinn who blame not just humans for the war,
that in pre-Islamic Persia and Arabia, most people worshipped but also the angels, place the human share of responsibility
the djinn and made sacrifices to those spirits as if they were partly on the patriarch Abraham, but mostly with the prophet
as gods, believing those mortals would receive protection, a Mohammed. The angel Gabriel commanded both men to
fertile harvest, and metaphysical teachings in return. A folklorist prevent worship of any god but theirs. Mohammed took this
could choose to highlight the similarities between djinn and much further even than Abraham’s idol-smashing, occupying
faeries, including their talent for a wide variety of magic, love Mecca with his followers, addressing the djinn directly in
of trickery, fondness for beautiful things, a very long but finite the Qur’an, and inviting them to join his new religion. But
lifespan, a vengeful streak, and a possible weakness to cold to be welcome, they must accept a subordinate position not
iron… though for djinn, the last one is far from certain. Any just to humans, but to all the angels as well. They could still
mage who’s had significant dealings with djinn in the past can’t inspire humans with their ideas, so long as those ideas were
help but mention their cunning, creativity, ruthlessness, and not religious in nature, and they would never be considered
power. A Sufi mystic would smile, opining that just as angels worthy to travel to heaven again. Those djinn who felt this
are made from light without heat, and humans from clay, the too unjust must leave their people’s cities to preserve what
djinn are smokeless fire given sentience, intelligence, desire, they considered a hostile takeover of Arabian religion, or at
and any form it can imagine. best, a coerced ceasefire much more favorable to one side
If you can find a few djinn and ask the same question, than the other.
you’ll receive minor variations on just one answer: Djinn are a
Chapter Four: Ephemeral Entities 131
The emirs who ruled those cities took their cue from of a bound djinni beyond vague statements like “I
the angels, branding the exiled djinn shaitans, from an old know someone who needs help” or “I’m on a rescue
Sumerian word meaning “male demon.” They knew even if mission.”
all djinn fought as one, they were no match for the combined
Djinn differ from most other spirits in the sophistication
prowess of the Craft that would one day be called Taftani on
of their consciousness, and in considering themselves native
one side, and the entire angelic host with their Hermetic,
to both the Umbra and the physical world, Arabia and Persia
Celestial Chorus, and Ahl-i-Batin allies on the other.
specifically. According to their own lore, djinn were the first
Along with its accompanying seals of binding, the people to walk the earth, far older than humans. Some of the
Solomonic Code allowed the Taftani to imprison hundreds, eldest djinn claim to remember a time before humans could
possibly thousands, of djinn in bottles, lamps, rings, and other write, speak, or even use tools. Those interested in metaphysical
vessels, for use as Paradox-free magical slave-batteries just like matters suggest that if humans’ bodies are clay and djinn’s
Solomon himself. Adherents to the new faith of Islam consid- bodies are fire, their ability to interbreed suggests a kinship
ered Solomon a great prophet, so demand for the Taftani’s of the soul or spirit. Could a human be nothing more than
services grew even more quickly under early Islam than in a djinni’s soul with a permanent human body attached? If
the past. This, say many djinn who remember it, was when so, does this mean Awakened djinn mages are possible? No
they knew they would never win the War of Enslavement. one can say for certain, but it is true some djinn historians
The Taftani and their Hermetic students took too many and occultists consider it possible. A djinni’s mind is at least
marids too quickly. Without their eldest, most powerful and as complex as a human mind. They think of other spirits as
charismatic leaders, the djinn were now a broken people who many humans think of animals: Some can make good pets,
might never recover. While a few individuals could always useful allies, or obedient workers; a few are smart; but most
be malicious, the djinn as a people felt they did not deserve are just simple and not very interesting.
such treatment. Opportunistic human mages had simply
You might notice the characters below have one quality in
done what humans always have: They found a resource and
common: in his or her own way, each of them is disconnected
exploited it, ethics be damned.
from djinn society at large. That’s because most djinn these
Like any ancient book of spirit lore, the Solomonic Code days stay where they are safe: in their home country. Secluded
is available in a variety of contradictory versions. Most agree in the High Umbra, Jinnistan connects via Old Roads with
that somehow, humans and djinn can have children together, various locations in the physical world, the astral plane, the
producing fertile offspring who are not quite one thing or the Dream Realms, and the Elemental Courts of Fire and Air.
other. Some versions of the book say djinn can live no longer Residents of the City of Brass, the most famous djinn city,
than 5,000 years, while others speak of legendary djinn who once acted as ambassadors and courtiers, celebrating and
have lived to the age of 15,000 or even 20,000. A few manu- welcoming dreamers, meditators, and astral travelers who
scripts suggest one can tell a djinni’s age or temperament by found their way to the city gates. Today, the guards turn
whether its skin is blue, green, or red… but how can a natural them away with a polite but firm apology, unless a free djinni
shapeshifter’s skin color mean anything at all? At times, the with a good reputation vouches for them. Parents raise their
book can be almost comical in its uncertainty: cold iron may children on tales of wicked and dangerous mages who want
keep djinn away, if a person sits within seven concentric nothing more than to steal their freedom.
circles made from it, but the scribe admits no one was brave
Before the Gauntlet existed as it does today, some djinn
enough to test the theory personally before writing it down.
believe the entire country of Jinnistan existed simultaneously
Every version of the Solmonic code seems to agree on in the world of spirits and the world of humans, allowing
the following important details about djinn: every type of being to mingle, negotiate, and learn from
• Once bound into a vessel with a Solomonic seal, a each other. But the loss of so many important voices made
djinni must heed the commands of that vessel’s single modern Jinnistan feel increasingly like an abandoned mining
owner to the best of their ability. town or military outpost. The City of Brass’ once-gleaming
towers, spires, and minarets are dingy and tarnished, with
• He or she need not protect the owner from their own far too few unbound djinn available to polish them. The
mistakes or desires, nor go above or beyond the literal sultans still send ambassadors to maintain cordial ties with
meaning of a command. the Elemental Courts, but their hearts aren’t in the formality
anymore. It makes avoiding their ancestral lands on Earth
• A bound djinni must answer the vessel’s owner even especially painful. The djinn who remain are wily and wary,
without a command, if that person addresses him or and they never forget.
her by the full, true, and correct name other djinn use.
Djinn travelers today tend to be exceptionally brave,
• No djinni, free or bound, can directly affect a Solomonic cocky, angry, or foolish. When a son or daughter ignores their
vessel in any way, nor speak about the name or situation parents’ warnings and travels to the human world anyway,
Lesser Entities
From the lofty reaches of godhood and the might have a dataphyte munching on your ideas. If you’ve
muddy depths of mortal life, countless entities ever entered a room and immediately forgotten what you
fill the spaces gaping between our grubby were doing, you’ve probably crossed paths with a dataphyte.
everyday lives and the sublime Courts where That thing you swore you’d remember and then can’t recall
divine entities hold sway. Because mages for the life of you? Om-nom-nom, as the saying goes. To be fair
often travel in that in-between space, the so- to the little critters, dataphytes can’t eat anything you’re con-
called “lesser” spirit entities – the ones most centrating on, and things that aren’t thoughts (e.g. autonomic
often known as Umbrood – are the spirits a functions, like breathing) aren’t snacks, either. Dataphytes,
wandering mage is mostly likely to deal with in therefore, aren’t harmful, really... just extremely unhelpful.
her journeys, rites, and occasional nightmares. For the most part, people (Awakened and otherwise) remain
relatively safe from these annoying little buggers. Every so often,
Dataphyte though, someone or something sets thought-munching dataphytes
Among the more easily overlooked Umbral natives, loose into the material world; at such times, neighborhood or
dataphytes are little more than mobile mouths with an whole towns may grind to standstills as the inhabitants of those
instinct to keep the Umbra relatively tidy. Well, as tidy as a locales wallow in indecisiveness, perhaps (in rare, extreme cases)
dimension literally formed of the stuff of nightmares can be, starving to death because folks can’t even decide what to eat
anyway. Although creepy, they pose little danger and don’t or remember how to eat it. The Void Engineer Border Corps
really mean anyone harm. Incapable of fighting, talking, or Division shows up when such incursions show up on their
even autonomous thought, these entities aren’t even hard to radar, and they capture or purge every dataphyte they can find.
destroy. Even in the Umbrae where they dwell, subtle Charms Theoretically speaking, even if the Void Engineers took any of
cloak their existence from all but the most accomplished eyes. these thought-eating aliens back to the labs for further study,
Dataphytes create what’s sometimes known as the thought- those paragons of guardianship would never accidentally release
void: a swirling sense of forgetfulness that often misleads any of their subjects back into the wild (or, so to speak, into the
mortal creatures, especially when they venture into the Wyld). They certainly wouldn’t theoretically create a larger, lethal
Penumbrae and seek distant Realms. Essentially metaphysical version of the dataphyte and unleash it on the Deep Umbra.
bottom-feeders, dataphytes eat any “unattended” thoughts Of course they wouldn’t. Perish the thought...
they can find. If you’re not concentrating on something, or
giving it only a passing bit of attention, there’s a chance that Willpower 1, Rage 1, Gnosis 1, Essence 10
thought might disappear into the smooth, seamless surface Charms: Disorient, Materialize, Memory Eater (consumes
that somehow functions as the mouth of a dataphyte. To one random thought or memory, 1 Essence), Mind Speech
a dataphyte’s senses, most living creatures constantly leak (though they don’t have much to say), Mislead
thoughts, leaving disgusting trails for the spirits to clean up.
And so, that’s exactly what they do: clean up your thoughts. Materialized Attributes: Strength 1, Dexterity 2, Stamina
Are you finding it hard to focus on the task at hand? You 2, Use Gnosis for Social and Mental Traits
Grinders Miengu
(Technology Minions) Freshwater spirits best known in Cameroon, miengu (singular
Comprising some of the many inventions of the Lord jengu) bring good fortune and can cure many diseases. Since water is
Viscount Talos Perdix, “grinder” is a catch-all name for a collec- the cleansing potion of life, granting relief to people suffering from
tion of weirdly technological spirit-beings from Theastavroses, illness, the miengu grant magical healing for those who worship
a High-Umbral technology realm where unearthly science them. These entities can also act as messengers between humans
meets inventive spirit. That moniker comes from the grinding and the spirit world. If you need a message sent to an ancestor or
sound they make when moving — a sound that becomes a din a god, you can ask a jengu to send it from you.
when groups of grinders work together. For obvious reasons, The blessings of these benevolent spirits are said to be
then, Theastavroses is, to mortal ears, a loud, dissonant place. fourfold: abundant harvests of crayfish, victory in local boat
Possessed of a rudimentary but subservient intellect, every races, protection from disease, and the end of the rainy sea-
grinder follows the purposes for which it was created. Most of son. For those reasons, among others, local humans revere
these entities are errand runners, lab assistants, brute-force the miengu, often forming fellowships to worship them in
laborers, maintenance workers, and cleanup staff, with little thanks for their generosity.
“personality” to speak of. A few of the more elaborate grinders, Though feminine in most aspects, miengu are essential-
however, work as courtiers in the halls of the Lord Viscount — ly genderless spirits who embody kindness and innocence.
greeting visitors, tending to their needs, and enforcing order Typically invisible unless they choose otherwise, these entities
and discipline throughout the Realm. In this capacity, a grinder favor children most of all, and appear to kids — especially little
may be “lent” to mages allied with the Lord Viscount, ferry them girls — far more often than to adults. When a young girl’s in
from place to place in the Lord Viscount’s domain, or deal with danger, the miengu can help her hide in the water, turning
trespassers and other offenders in the most direct way possible. her invisible as well. If an innocent person needs magical in-
Although the Lord Viscount’s creations may wander the tervention, a jengu may grant her a healing potion if the spirit
Otherworlds (except for Realms where pure, elemental Nature considers her worthy of such a gift. If a jengu allows itself to be
defines reality), they’re far too vulgar to manifest on the Earthly seen by an adult, that’s considered to be extremely good luck,
plane. A grinder brought into human reality through a portal and a sign of valuable protection. People chosen for such favor
or other trans-dimensional technology simply freezes up and by these spirits enjoy helpful coincidences and — if the person
collapses into a heap of interesting junk. A technomancer with needs concealment or escape — a gift of stealth on the land or
Hypertech 4 or 5 might try a combination of Forces 2, Matter invisibility in the waters where these spirits make their home.
2, and Prime 2 to jump start such a creature (difficulty 7; see
the Materialized Attributes and Health Levels, below); at that
Willpower 5-6, Rage 1-3, Gnosis 2-5, Essence 30-40
point, the grinder runs for one scene per success, after which
its works grind to a permanent halt. (It’s worth noting that Charms: Cling, Dream Journey, Good Luck, Healing,
the Lord Viscount is not pleased when his gifts are treated Materialize, Spirit Away, Spirit Gossip
with such carelessness.) Materialized Attributes: Strength 2-4, Dexterity 2-4,
Stamina 3-5, Charisma 2, Manipulation 2, Appearance 4,
Perception 2, Intelligence 3, Wits 3
Willpower 5-7, Rage 4-8, Gnosis 2-5, Essence 20-40
Abilities: Alertness 3, Athletics 2, Awareness 3, Brawl 1,
Charms: Armor, Control Electrical Systems, Create Fires,
Cosmology 1, Empathy 3, Enigmas 3, Esoterica 2, Stealth
Lightning Bolts, Materialize, Mind Speech, Short Out, Solidify
5, Survival 2
Reality, Tracking
Materialized Health Levels: 4-7
Materialized Attributes: Strength 7-13, Dexterity 2-4,
Stamina 5-10; use Gnosis for Social and Mental Traits Image: Essentially African pixie mermaids, miengu combine the
sleek tails of fish with the upper bodies of gorgeous women. Their
Abilities: Alertness 2, Brawl 3-5, Crafts 3-6, Hypertech
bodies are slim and iridescent, shining like the sun of the water’s
4, Intimidation 5, Technology 4; courtier models also have
edge, which also makes them hard to see. Although one may change
Etiquette 2-4, Lore: Umbrood Courts 2-5, and Subterfuge 2-4
size if they desire to do so, the natural form of a jengu is far smaller
Materialized Health Levels: 8-10 than an adult human being. They’re fast, too, and often swim by
Owl Walkers
People who’ve been possessed by Owl Shards manifest a primordial sense of fear. Although they’re not consciously
“spirit-talkers” in the usual sense of that term, the essence of Big Owl and his brood have infested their damaged souls
with uncanny powers. Those powers — similar to the horrifying talents of Wyrm-ravaged fomori from Werewolf:
The Apocalypse, but without their roots in spiritual corruption — channel terror down subtle yet inhuman paths.
Guided by their fears, these people live out walking nightmares. And when confronted with something that reminds
them of those fears, they often like to share.
In game terms, “owl walkers” are normal human beings with one to three of the Special Advantage Traits found in this
book’s Chapter Five. The Advantages in question won’t be obviously inhuman (sharp claws and teeth, for instance,
not wings or fiery breath), and they’re inevitably tied to the fears that drive that person most. A person who’s scared
of pain will manifest a few points of Armor; one who diverts attacks by appearing cute and helpless could gain the
Advantage: Aww! A guy terrified of darkness could gain Nightsight, and the girl who dreads being seen might learn
to Blend. Most owl walkers also gain a dot or two in their Physical Traits, making them stronger, faster, or tougher than
they might appear. Mages possessed by Owl Shards retain their usual abilities, with a Special Advantage or two
thrown in for good measure in addition to the one or two dots in Physical Traits.
Folks who can see auras and spiritual presence discern a rolling blackness in a vaguely owl shape. That blackness
seems to flap its wings when the walker manifests her powers. The Resonance around such people is much richer than
the usual energy associated with human beings, and it radiates an implacable sense of fright. Possession by an Owl
Shard adds five points of Quintessence to their usual human energies, giving them 15 Quintessence instead of the
usual 10. (See Mage 20, p. 507.) That energy, however, remains Fearsome and Temperamental (as detailed The
Book of Secrets, p. 133-138), so a mage who wants to employ those energies is asking for a harrowing ride that
most likely won’t go well. Such possession can be purged by a mage who knows how (see Exorcism in How Do You
DO That? pp. 125-126), assuming the would-be exorcist can beat the Owl Shard and drive it from its human host.
As far as normal perceptions are concerned, owl walkers seem like everyday people with an especially haggard air
about them. A few behave militantly in the face of the things they fear, but most shy away from contact unless forced
toward interactions. In situations that bring their terrors to the fore, however, even the most mild-manned owl walkers
explode into violence. Whether or not they use their uncanny powers (most will), they’ll hit fight-or-flight mode until
they escape or defeat that threat. In most cases, they’ll have no idea why they’re so afraid, and the terrifying powers
they draw upon just make things even worse. Eventually, most owl walkers disappear into addictions, get themselves
killed, or wind up on the streets, in jail or on the run thanks to bursts of violence they can’t understand, curb, or cure.
Personages
Individual spirits with distinct personalities and meaningless phrases, and while she doesn’t seem to flat-out
agendas, spiritual “personages” exist for their lie, her misdirection, facades, and enigmatic utterances leave
own purposes. Most occupy Realms within many would-be allies confused. Some authorities have even
the High-Umbra Courts, but others wander speculated that Aelida is a particularly adept Marauder,
the Earth or Penumbra on quests that only though her obvious spirit-nature makes this seem unlikely.
they truly understand. Ultimately, the Lady of Feathers remains an enigma — one
of the countless living question marks that inspire the old
Aelida, name for spirits: Mysticae.
Lady of Feathers
A powerful spirit more enigmatic than Willpower 5, Rage 5, Gnosis 8, Essence 30
most, the Lady Aelida most often appears as whomever you Charms: Appear, Break Reality, Create Wind (usually a
trust most. Expect to see your grandmother? She’s there. gale-force wind), Influence, Materialize, Possession (birds
Your best friend? That’s Aelida. The sweetheart you haven’t only), Reform, Shapeshift
seen since college? She’s hanging out in the most unexpected Materialized Attributes: Strength 2, Dexterity 4, Stamina
places, going by the name Aelida. In every guise, however, the 3; use Gnosis for Social and Mental Traits
Lady of Feathers wears at least one feather somewhere on her Abilities: Academics 4, Alertness 3, Animal Kinship (Birds)
person — a small feather in a hat, a pattern of feathers on a 5, Cosmology 4, Enigmas 4, Esoterica 5, Etiquette 4, Occult
blouse, or even a necklace in the form of a feather. If she’s 4, Stealth 4, Subterfuge 5
in the mood to do so, Aelidia can also appear the same way
to all observers. Equivalent Arete: 6
These feathers contain Tass (typically five points per Equivalent Spheres: Correspondence 1, Entropy 1, Forces
feather), and she sometimes gives them to mages who aid 5, Life 4, Matter 1, Mind 2, Prime 3, Spirit 4, Time 1
her; providing that aid, however, can be difficult. Aelida Materialized Health Levels: 10
prefers to speak in riddles, and rarely says anything directly. Image: In her normal form, the Lady usually appears as a
She’s a staunch opponent of the Technocracy, though… and, beautiful olive-skinned woman wearing a cloak and crown
more generally, of any group that seeks to bind the world to of feathers. Otherwise, she looks like the woman you need
a single unified reality. In her many-changing splendor, the most in your life.
Lady of Feathers is a spirit of Dynamism who values change Roleplaying Notes: The Lady enjoys shape-changing into
and unfettered freedom above all else. a variety of forms (typically avian) and offering cryptic advice
According to Hermetic lore, Aelida was once one of and warnings to mystics she apparently favors.
their own — Yoassmy of Britain, murdered by Craftmasons
in the late Middle Ages. Ascending into heaven as a huge
bird, she took her place among the Umbral Lords and Ladies.
La Huesera,
Although other mages dispute this claim, the Lady of Feathers the Bone Woman
holds an implacable hatred for the Technocrats and their The Bone Woman, La Huesera, collects the bones of
creations. And although she displays a melancholy humour, discarded and forgotten beings, and then sings them back
her recent manifestations reveal a prankish side as well. She to life. Despite surface appearances, though, she is not a
gives out clues in the form of complex riddles and seemingly legend of death, but rather a keeper of memory. She does
Paradox Manifestations
When Paradox essence attains a form of Wards and Talismans are rendered useless against these spirits,
sentience, the bizarre entities known as Paradox their Quintessence sizzling and burning away at the righteous
Spirits manifest themselves with lasting identities flame of their torches. Known as Furies in the western world,
and uncanny connections to the metaphysical they came by another name in ages past: Eumenides.
principles that brought them into existence. Few tragedies would be complete without an appearance
Detailed in Mage 20 (pp. 552 and 639-641), of the sisters, yet the truth can often be more tragic than any
these Umbral punishers exact a fearsome toll tragedy. Hidden in allegory and folklore lies the history of
from mages who dare too much and push too far. two of Greece’s most powerful Traditions, as well as the hor-
ror of Tisiphone’s revenge. The legend speaks of an unlikely
Erinyes (Entropy and Hubris) romance between Tisiphone and Cithaeron the king, who
The Erinyes are spirits attracted by acts of entropic imbal- murdered his brother, Helicon, for the throne. Said romance
ance that result in death or murder. It’s a rare thing for someone met a premature ending when a viper hidden in the Fury’s
to look upon the Erinyes and live to tell the tale. It is even rarer hair instinctively bit the young monarch. But what events
for one to do so and remain sane enough to describe them. could have possibly inspired this myth?
Totem Spirits
To many people, gods are distant, abstract to be boorish, rude, clumsy, or stupid. People who abuse cats
entities — assuming they exist at all. For rare are anathema to her. Although folks often think of Cat and
mortals, though, certain gods are family. Dog as natural enemies, those spirits and their people can be
Favored by these entities, those rare people comfortable allies, even great friends, so long as the Dog-folk
enjoy special gifts, mystic kinship, and frequent remember who’s really in charge.
annoyances from their patron beings. That
bond can be fleeting, lost by carelessness or Cockroach
disrespect. The folks who manage to sustain Though ancient, Cockroach has come into its own in
such ties, however, retain a sublime relationship the modern age. In every city, around every corner and seam,
with someone greater than themselves. Cockroach waits for the dark. Persistent and incredibly hard to
Like kami, the Loa, and other god-forms, totem entities kill, this totem’s chosen folk share Spider’s uncanny patience;
are too vast for simple statistics. Though they’ll assume ma- where she is delicate, though, Cockroach is tough… and its
terial form, or manifest as members of their “broods,” these people know things… things they’re really not supposed to know.
spirits are essentially immortal and, if not omnipotent, then
at least deeply perceptive with regards to their chosen kin.
Manifestations: Large roaches, roach swarms, titanic roach-
For details about totems and their relationship with Mage es, and people with the nightmarish ability to grow antennae
characters see Mage 20, pp. 326-328 and 633-636. or dissolve into vast carpets of… ugh…
Associations: Toughness, persistence, secrets, filth, infesta-
Cat tion, survival.
Sly and graceful, Cat is especially popular in urban areas
Brood: Roach spirits, gremlin-imps, electrical impulse spirits
or farmlands. Like her larger cousins Lynx, Cougar, Tiger, and
that glide through machinery, street people, and especially
so forth, she’s a devastating hunter when need be. The smaller
strange hoarders.
embodiment of Cat favors the domesticated feline, though, so she
tends to be cute and affectionate as well as fierce. Occasionally Abilities: Streetwise, Survival, or the Stamina Attribute
regarded as male (especially under names like Tybalt or Old Tom), Bans: Cockroach doesn’t like people who kill its kind or who
Cat likes people who enjoy the finer things in life. keep their living spaces too clean. This totem’s favored people
leave offerings to Cockroach’s insect children and regard them
as good luck.
Manifestations: A large (sometimes very large) feline of
the more-or-less domesticated sort. Sometimes appears as a
person with distinctly cat-like characteristics or as a cat with Joe Dread
unusually human characteristics, such as Puss-in-Boots or the He’s the face of fear, though he has no face. He can look
archetypal talking cat. like anyone yet resembles no one. Joe Dread is the embodiment
of terror that wears a human guise. He lurks in alleys, shouts
Associations: Grace, insight, sensuality, curiosity, cruelty.
from cars, and walks loudly down the street behind you when
Brood: Spirit cats, catlike people, and the infamous NyanCat no one else is around. Some people, though, make a friend of
and Grumpy Cat. Dread. For them, he’s family, and his gifts to them are legion.
Abilities: Awareness, Seduction, Stealth You’ll never see Dread clearly. That’s the point. His dominion
Bans: Though Cat can be silly, she does not suffer her allies is the unknown factor at the edge of what seems certain otherwise.
At times, he’ll crouch on your shoulders when you’re trying to them. Inflicting such fear really is a kind of science, so Joe’s an
get things done, or loom over your bed on a restless night. Dread exception to the rule that Technocrats cannot bond with totem
is an imp. Dread is a stranger. Dread looks just enough like one spirits. His kinsmen among the Black Suit and PsychOp ranks
of those people to get you fired up about them, yet he can look don’t view him as an ephemeral entity, though; to them, he’s just
like you as well. He’s the fiend whose face is everyone’s. Dread a guy like them, who happens to be extremely good at his job.
knows no ethnicity or class because terror haunts us all. Despite his colloquial name, Dread isn’t bound by gen-
Some folks view Joe Dread as part of Big Owl’s brood — a der. A man who fears women would meet Jo Dread instead.
servant, perhaps, or a human manifestation of the fear-god She sneers at him, tears him down, leaves a blank space of
himself. That might be true, but there’s no way to be sure. rejection in the center of his world or else tells that world
These days, Dread is everywhere: screaming at you on the that he’s really no one at all. Names are just conveniences we
internet, lurking behind your best friend’s grin, knocking attach to things we wish to classify, and Dread reminds us we
on your door and the then disappearing before you answer, have no control. Even those who Dread befriends realize that
smashing your car window just for fun so you can wonder what life is full of terrors and their lives are no exception.
he took or fear that someone might be inside the car, waiting.
As a totem entity, Joe Dread gifts his chosen with Manifestations: Loud noises, sudden shouts, feelings of anx-
Intimidation, Stealth, and Torture. He knows how to hurt folks iety, shadowy figures, whispered threats, posts and comments
and likes to share his secrets. For Joe, the threat of pain is sweeter on the internet, sudden acts of random violence.
than pain itself; thus, the favors he confers focus more upon
Associations: Terror, anxiety, suspense, phobias.
what might happen than on violent acts of certainty. He’s not
about beating someone to a pulp, but about getting them to fear Brood: Elementals of cold wind, “bad luck” or fearsome
what being beaten to a pulp feels like. Dread’s chosen people animal spirits (spiders, black cats, crows, owls, snakes, and
are similarly frightening, not because they use brutal force but so forth), people who use fear to their advantage.
because the potential for force always seems to hover around Abilities: Intimidation, Stealth, Torture
Chapter Four: Ephemeral Entities 151
Bans: Those who embrace Dread cannot comfort other people bread, cold water, hot milk. Mama makes the best soup you’ve
or ease their fears unless they do so as a tactic to scare that ever tasted, and even the most miserable folk find something to
person even worse afterward. smile about when she hands out food and says, “Eat, child — eat!”
People bonded with Mama Plenty learn to cook and
Mama Plenty scrounge, how to get the most out of whatever you can get
Mother will take care of you. That’s the idea, anyway. The and then find a little more besides. In return, they must re-
archetypal Mother cares for her children, and although human main dedicated to helping folks in need; Mama has no time
mamas often fall short of that ideal, Mama Plenty comes for selfish kids, and she withdraws her gifts if she ever finds
around when folks lose hope and have nowhere else to go. them being used for profit. Her chosen kin excel at healing,
An embodiment of merciful generosity, Mama Plenty too, and must do so without charge while acting in her name.
has existed in one form or another for as long as people Mama’s gifts must be reserved for people in need. Rich folks
have needed her. She is Mary, Kuan Yin, White Buffalo Calf have money of their own; for the rest of us, Mama’s there.
Woman, Tonantzin… or an aspect of those venerated women,
anyway. More than anything else, Mama Plenty is the feeder Manifestations: The Virgin Mary (by any name), nurses,
of the hungry and the soother of the sick. Healers of all kinds soup-kitchen chefs, relief workers, grandmas, old-country aunts.
revere her, and the roiling hordes of refugees and homeless
Associations: Healing, food, nurture, mercy.
folk sometimes feel Mama Plenty’s hand on their brows or
see her smile through a wall of soup-kitchen steam. She can’t Brood: Doves, spirits who take the form of helpful old women,
feed everyone, of course — human need is too great for even a the ghost of someone’s departed Mom or Grandma, swans,
goddess to resolve. People who dedicate themselves to be her large sows, mama spirit-bears.
instruments, however, help share her bounty across our world. Abilities: Cooking, Empathy, Medicine, Scrounging
Mama Plenty generally appears as a hearty woman from the Bans: People devoted to Mama must help people who need
culture of those who behold her. Her touch is cool; her grin is warm. it, free of charge, whenever possible. Using Mama’s gifts for
She’s got lots of pockets, and all of them are full of goodies: candy, personal gain is a sure way to lose her favor forever.
God-Forms
God is a funny word. People will kill each other existence of such beings, too, if only because those god-forms
over different interpretations of it, but few — tend to show up with annoying regularity. (Are they aliens? I
even when they share a creed — agree completely guess they’re aliens…)
about just what the word means. For Mage Because human beings stick labels all over everything,
purposes, though, a god-form reflects a spiritual philosophical belief in gods tends to break down into five
entity who embodies a recognizable identity general categories:
that has been shaped by human belief in its
divinity. Although it might assume temporary • Atheism: There are no such thing as gods.
manifestations in the human world, a god-form
• Polytheism: Many gods exist, with distinct identities
transcends game Traits. Its powers might not
and divine provinces.
be truly limitless, but they’re far greater than
those of playable characters or confrontable foes. Whether a • Monotheism: There’s only one God; other “gods” are
given god-form predates humanity, has been shaped by human lesser beings… and probably evil, too.
consciousness (see “Thought Forms” in Mage 20, pp. 598-599),
or is an ineffable essence that has, in turn, been shaped into an • Pantheism: All things are God, all gods are aspects of
identity by mortals who revere it… that’s stuff for philosophers a singular Divine Force, or both.
to debate. In practical Mage terms, a god-form is a spirit too
vast to be confined yet personal enough to be encountered on • Agnosticism: Hell if I know!
a human level if it chooses to reveal itself that way. And because human belief is seriously bizarre, these cat-
“It does me no injury,” wrote Thomas Jefferson, “for my egories are not always mutually exclusive. A Buddhist atheist
neighbor to say there are twenty gods, or no god. It neither picks my might revere the gods as abstract symbols standing in for a
pocket nor breaks my leg.” Mages tend to keep a similar view of greater sublime Reality in which there are no “gods” per se;
things. Even if they worship a particular god to the exclusion his monotheistic Christian friend asserts a single God while
of all others (perhaps while believing other gods to be, in fact, acknowledging other godlike entities like Mary, Satan, and
demons), Awakened folks who deal in such matters recognize the saints. Their animist buddy knows that everything has
that many god-forms exist even if they don’t accept such “gods” a living spiritual essence, yet feels like calling those entities
as the one true divinity. Atheistic mages generally accept the “gods” would be insulting to the spirits. The cabal’s resident
154 Gods & Monsters
materialist thinks the other folks are full of shit… but she’s be a child of Anansi himself, or perhaps some aspect of his
seen enough weird stuff to admit that something exists out enigmatic mate.
there, and it’s not human, exactly… but she won’t refer to Anansi appears sometimes as a normal spider. Other
such things as “gods” because that’s, you know, silly. All of times he looks like a spider with a man’s face; a spider wear-
them concede there’s more to Creation than meets the eye ing clothing; or a man with spider-like attributes, such as a
but disagree about specifics regarding what it is and what disconcerting number of long limbs. His ability to assume
that means to them. multiple forms is part of his desire to know more stories;
Depending on which way you tilt the World of Darkness, Anansi can turn into a man and sit at a poetry reading, or
its cosmology could be considered polytheist, monotheist, become a spider spinning a hidden web during a museum
pantheist, or maltheist (divinity exists, and it hates your guts). lecture, in order to hear the tales of all people.
Tons of godlike entities exist, but are they “real” gods or just
really potent alien-spirit-beings operating in a cosmos ruled Big Owl,
by some far greater Divine Principle? Mage does not presume
to answer that question one way or the other. Ultimately, the Screaming Night
the nature of divinity within your chronicle is whatever you In the Before, this world teemed with many monsters.
want it to be. They were unafraid, and lived out in the open, where they
A small handful of Mage-centric god-forms includes: could be seen and easily found. Human beings were no threat
to them; in truth, many of them fed on men like men feed on
Anansi the Spider, cattle. Humans were too filled with fear to challenge them,
and the monsters ruled uncontested. That situation came
Keeper of Tales to an end when Killer-of-Enemies was born into the world.
A weaver of webs and words, Anansi is the god of com- Killer-of-Enemies was not afraid of the monsters, and one by
munication. Once, long ago, the Sky God alone held access one, he hunted them down, destroying and dispersing them
to all the stories in the world. Anansi asked the Sky God for to the last. Except for Big Owl.
stories, and so he was given the task of capturing three elusive As the stories go, Killer-of-Enemies defeated Big Owl and
animals. When Anansi used his cunning to capture them all, cast him down, dispersing him into hundreds of thousands
the Sky God made Anansi the god of all stories. But there of little owls, who flew far and wide and hid in the night,
was a catch, as there usually is in any deal: If the Sky God afraid that Killer-of-Enemies might hunt them down as well.
needs something to be told to someone, Anansi must act as But Big Owl lived on within those dispersed owls, and within
the messenger. Anansi agreed. the hearts of the men who, even after his defeat, feared him.
Now Anansi has access to all the stories and fables hu- Big Owl lived closer to men than many other monsters
manity has ever invented, and he uses it to be cunning and did. He had children to feed — two of them, most stories say.
teach lessons to humans. Like a spider winding a web, he spins His children were even larger than he was, and they were
tales and legends to keep his heritage alive. When African ever-hungry, ever-growing. Big Owl had to stay close to the
peoples were captured and sold as slaves across the ocean, world of men in order to satiate their infinite appetites. Back
he came with them. When people lost their language, their in those times, in the Before, Big Owl was unafraid of the light,
names, and their stories, Anansi whispered their heritage to and walked openly during the day. His horns were long and
them and told them to keep it in their hearts. He helped the curved like blunt yellow knives stained with the dried blood
slaves stay tied to their roots, and he inspired the cunning of the innocent. His eyes were large and reflected the light
they needed in order to survive the atrocities of manor and of the moon as if they were celestial spheres unto themselves.
plantation. It was Anansi who gave the slaves the intellectual They were lined with yellowing finger- and toenails, the only
resistance to stay alive during one of the worst times in history, parts of the dead he and his children did not care to eat.
and so his name has been revered for 500 years. The fact that He wore them like trophies. His feathers stank like rotting
so many slave masters feared the massive tropical spiders of carcasses, and the basket he carried on his back, big enough
South America, and often suffered and perished from the to fit a pair of black bears, reeked of offal and excrement.
venom within them, became signs of Anansi’s favor. Big Owl was one of the most horrific of monsters, but unlike
Anansi has a wife, who is known only as Mistress Anansi the others he carried himself with dignity and pride, a chief
or Mistress Spider. They have countless children, the most amongst the common, a moon amongst the stars.
notable of whom is Ntikuma, who outsmarted his father’s He lived so powerfully in the hearts and dreams of men
attempt to gather up all the world’s knowledge and hold it that when Killer-of-Enemies dispersed him into the night, he
for himself. The chilling were-spiders who are also known by slept bloodlessly in their memories, patient and knowing. His
Anansi’s name sometimes claim distant heritage from their children still lived, somewhere out in the darkness, and they
namesake god. More often, though, they serve the imprisoned hungered, and without him to feed them, they would dwindle
Queen-Mother Ananasa, Lady of Webs, who may or may not into nothingness. He remembered this as Killer-of-Enemies
Chapter Four: Ephemeral Entities 155
walked across the land, slaying the last of the monsters. He orphans and foster children, people who will not be missed.
remembered this when Killer-of-Enemies settled down to have Sometimes the police or even the FBI might open a case and
his own children. He remembered this when Killer-of-Enemies pretend to search for Big Owl’s victims, but nothing ever
passed into story and legend and myth. And on the lips of comes of it, and no one knows where they go.
mothers trying to scare their misbehaving children, and in the Except, of course, those who still tell his stories — but
nests of owls high in the trees at night, Big Owl was reborn. every time Big Owl’s story is told, his strength grows, and as
He donned his basket and his chopping knife. He watched Big Owl’s strength grows, his children grow. The real question
through the eyes of the owls in the trees and through the is this: What will they grow into?
moon itself. He called out to strangers walking at night, and
A vast shadow in vaguely owlish form, Big Owl looms
reminded them, deep in their hearts, of the terror of being
through the Penumbra more like a cloud than like any mortal
dragged across Big Owl’s chopping block, limbs stretched. The
beast. When pressed, this spirit can burst into several thousand
ancestor-memories from the Before would not leave them, and
(or several million) owls of normal size, or perhaps compress
they remembered the knife coming down, chopping them into
itself into a single owl of unusually intimidating aspect.
pieces, and the endless, desolate voids that were the maws of
What kind of owl? Whatever sort seems most frightening to
Big Owl’s children, hungrily choking them down.
the beholder. Big Owl is not so much a titanic relation to
Big Owl is stronger now than he ever was in the Before, the Strigiformean birds of prey so much as it’s a primordial
when Killer-of-Enemies faced and defeated him. He lives in manifestation of terror embodied in the idea of an owl
the night but does not fear the day. He lives in the memories screaming in the dark.
and hearts of boys and girls, and on their lips when they grow
into parents. He no longer slips into the homes of the sleeping
to steal victims away into the forest. Now he slips into their
Bondye, the Most High
God. The All. Most High. Unreachable.
dreams, stuffing them into his basket before they can wake.
When the sun rises, their families find bloodless empty beds Bondye has existed since the beginning of everything,
and assume their children ran away. Often, Big Owl targets and They will be here long after everything else ends. They are
the most vulnerable in a community; the destitute, women, an entity of immense space, and yet They contain no form.
Oko of the Fertile Staff A god of few words, Oko prefers action to talk. Because he
works in the fields, he’s very close friends with Oggun, who also
The god of the fertile land, tied to the earth and the tilling understands the value of hard work and dedication, and he feels
of the soil, Oko is a mysterious figure whose work is mostly more sympathetic to mortals who till the soil than to folk who
concealed under the earth. To those who recognize his wisdom, live in cities and die never having known how to work the earth.
though, he teaches the mysteries of life and death. The earth he
farms feeds people and animals during their lives and, in turn,
the living feed his earth when they die. Manifestations: Aside from his staff, or his human guise, Oko
doesn’t tend to appear much at all. He’s often regarded as an
Represented by the staff that symbolizes both his farming
absent god, though he can be found in the Otherworlds if one looks
implements and his virility, Oko also takes care of issues dealing
hard enough to for him, or doesn’t expect to find him there at all.
with male potency and fertility. His altars are often painted red
and white, symbolizing blood and semen, the liquids of life’s Associations: Fertility, water, farming and its many tools.
essence. Although the god Erinle also grows many different Brood: Plant-spirits, worms, water-elemental spirits.
things, and takes care of animals in their pens, he’s more of a Abilities: Crafts, Esoterica (Herbalism), Survival
hunter-gatherer than Oko, who maintains expansive, rural fields.
Bans: “You call that rubbish food? And you actually plan to
Oko enjoys being near water. Not just because he needs water eat that…?”
to tend to his crops, but because the waters soothes him. The
cooling effect of water on his skin after a long day of work puts
Oko’s mind at ease. It reminds him, too, of a love affair he once
Oshosi, the Hunter
With arrows drawn and arm held straight, Oshosi never
had with Olokun, a goddess of the bottom of the seas. Since she
misses his mark. He’s the great hunter, steady and strong, who
cannot leave the seas, though, and Oko cannot leave his fields,
can always catch his prey. This archer enjoys being out in nature,
they remain permanently separated. Every once in a while, Oko
where he can rely on his quick reflexes and primordial instincts
takes a boat out and dives down deep to see his beloved; soon,
in order to hunt and trap game. A patron of quiet meditation,
though, he must return to his fields, or famine will cover the land.
craftiness, and art, Oshosi can remain completely silent and
Although other orishas are said to be far older, Oko was the track each target undetected. He always, always, he gets what
first to discover his life-force, and thus was the first to descend out he’s tracking. Even a moving target many miles away is his when
of heaven. For a long time, he was alone, and annoyed because no Oshosi’s on the hunt.
one else shared his burden. Once the other gods began to discover
Oshosi the Hunter doesn’t restrict his craft to animals.
their life-forces, however, they began to contribute to every aspect
People, too, who break oaths and corrupt the world with lies,
of life on Earth. And so, Oko learned how important patience is
can fall beneath his arrows. When fired in pursuit of justice
when you’re putting work into the earth. One cannot immediately
and honor, Oshosi’s arrows never miss; their blades can pierce
sow what one plants. They must be given time to grow.
Chapter Four: Ephemeral Entities 175
through corruption and reveal the truth. Pure-hearted devotees The embodiment of love, happiness, pregnancy, emotion,
call upon the hunter to avenge wrongs done against them, and gentleness, and refinement, Oshun has many manifestations
occasionally he answers. An arrow from nowhere pierces the and aspects and is known also as Oxúm, Ochún, Iabá-Omi, and
wrongdoer’s heart or hide. Anyone who calls upon Oshosi’s Nkisi Ndandalunda, the Lady of Fertility and Moon. Always,
vengeance, though, had better be as honest as the sun. A liar she is beautiful and charming beyond compare. When Oshun
who invokes the hunter’s arrows will soon feel their edge as well. appears at a party, the mood lifts and people laugh. Everyone
(Ironically, Oshosi gets associated, in Santeria, with St. gets up out of their seats to dance while love flits freely in the
Sebastian — a martyr pierced to death by arrows. Because St. air. Dazzled by the aphrodisiac of her presence, people and
Sebastian in the modern world is often venerated by gay male gods alike lose themselves and enjoy the moment.
Catholics, Oshosi is occasionally associated with queer male In addition to her abèbè — a mirrored, circular fan made of
identity, too, especially since his interest in beauty and the arts bronze or gold — Oshun carries a honey pot around her waist,
is considered “unmanly” by certain men.) imbued with enchanting magic. Oshun uses that honey pot as
The hunter helps needy people attain their goals, as he’s part of her dance of seduction.
sharp-sighted and understands the long game. As orisha of the The polar opposite of her husband Shango, Oshun per-
hunt, he’s the god of anyone who participates in the justice sonifies the ultimate feminine principle. Much like Ares and
system, courts, police officers, or jail. Oshosi’s arrows, flying Aphrodite, they represent the binary divides between love and
in a straight line, symbolize his ethical and virtuous nature. If hate, peace and war, hurting and healing. A loyal wife, she remains
a mortal needs the power of a steadfast and targeted arrow to passionate, supportive, and entirely devoted to him despite his
pierce its objective, no matter what the distance might be, Oshosi many misadventures. When Oshun doesn’t get all of his attention,
can be called upon to grant accuracy to that devotee. And since however, she can turn moody, petty, and awesomely vindictive.
Oshosi doesn’t rush into anything, he can also grant you the According to Ifa legend, Oshun was the first (and, for a
patience you need when waiting for the right moment to strike. while, only) female primordial spirit at the beginning of the
If someone wants to invoke Oshosi’s presence, this orisha world. The other primordial spirits, all male, ignored her; along-
enjoys the color blue, and likes amber-hued items as well. You side mortal men, they denigrated womanhood and dismissed
can win his favor with wild game like roosters, pheasant, quails, Oshun and her mortal sisters as unimportant in the great work
deer, and pigeons, but foods like pears, grapes, plantains, pome- of creation. In response, she formed the Iyami Aje, a sisterhood
granates, anisette, and bananas please the hunter, too. imbued with immense mystic power that only women could truly
As a hunter should, Oshosi dresses lightly and carries only comprehend or wield. Named for the generative potential of
what he needs. Always armed with his ofá (bow and arrows), or women and the essence of creation they command, the Iyami
occasionally a crossbow, Oshosi prefers life in the wilderness Aje revealed the unbalanced and ultimately ineffective power
over the dull confinements of the city. When he isn’t spending of masculinity. Shamed by their failures, the men and male
his time barefoot in the grass, he works for Obatala, the Sky spirits agreed that women, too, were essential for the work of
Father, and sometimes hunts in the sky god’s vast white palace. men and gods. They know anything they attempt without the
He’s honest and clear-sighted, loyal, tireless, and fair. Some folks help of women will fail.
might consider Oshosi to be simple, but they don’t understand Though she loves to be the center of attention, Oshun aids
the artistry of nature or the refinements of a good hunt. those (especially women) who find themselves alone. Thus, when
someone finds themselves repulsive, unattractive, rejected by a
lover, they call upon Oshun. Nothing makes the Lady happier
Manifestations: Magical arrows, lightning, silent shadows in
than seeing people in love, for when people are in love that’s
the forest.
when they’re most beautiful. Oshun values the power of seduc-
Associations: Hunting, woodlands, fertility, honesty and honor. tion, too, and knows that one way to get ahead in life involves
Brood: Birds of prey, spiritual archers and other hunter-entities. getting people to like you, putting them under your influence,
Abilities: Archery, Hunting, Stealth and charming your way into a better situation.
Bans: Once again, don’t lie. Seriously. Seduction may be Oshun’s most famous calling card. A
vodou devotee who invites Oshun’s presence into herself can
Oshun, Bright Lady employ this Loa’s Seductive Aura Charm… or perhaps, it’s the
Loa who employs the Charm through her. That said, Oshun’s
of Fertility and Moon not careless, and she expects her devotees to be careful, too. If a
Every pantheon has a deity of love, one who brings the joy person calls upon Oshun in order to harness the power of seduc-
of sensuality, romance, marriage, and beauty to their devotees. tion, that person is held entirely responsible for what happens
The Greeks have Aphrodite, the Aztecs had Xochiquetzal, and as a result. Sexuality can be a powerful drug, both for the person
the Classical Egyptians had Hathor. None of them, however, using it and for the person it’s used against; thus, it should be
stand above Oshun. used only by those strong enough to wield it. Oshun tries to
When Mom told me I should learn to make friends, I don’t Johnstone’s now-famous bioregeneration matrix. I admit she’s not
think this is quite what she had in mind. the sharpest scalpel in the drawer, but given the condition I found
Rose began as a sketch of sorts, a proof-of-concept experiment her in last year, I doubt she ever was. There’s no excuse for sloppy
with my V24-C12 bioviallic formula and a batch of BIOL- work on my part, of course, but Janine’s still alive, and I consider
27 florocognitive elixir I concocted by combining a restorative that a victory.
formula I reconstructed from an Egyptian papyrus from roughly Consensus-based restrictions of physical and mental deterioration
1434 BCE with some of my personal research into floronic limit their ability to leave my lab, of course. Of the three of them (as
demisentience and the groundbreaking work of Barnes, Obode, well as my other, less-successful, subjects), only Janine can sustain much
Woodrue, and Smitherman, et al. I expected her to last perhaps a scrutiny among the unenlightened hordes. Doctor Preston reminds me
day; she’s been with me for almost two years, and though she has that letting her accompany me in public risks a potentially disastrous
a literally prickly temperament at times, I continue to be amazed encounter if she’s seen by someone who knew her before our fortuitous
by the progress she displays. meeting that night. Janine still hasn’t quite mastered her enhanced
I found Eckhart dying on the side of the road, wrapped reflexes and prodigious strength either. Still, the hoodie obstructs her
him up, took him home, and applied regular treatments of my face well enough to obscure her identity from casual observation, and
fourth-iteration biorestorative/ accelerated-regrowth J420-series the dye in her hair grew out long ago, to be replaced by the pale locks
self-replicating anti-mortality treatments. He recovered quickly, that inspired my colleague Professor Dogwood to nickname her “Snow
and with only a slight limp to show for the shattered condition White.” Between Rose, Snow White, and Eckhart the bear, it could
his body was in at the time of my intervention. He realizes, of be said… has been said, to be honest… that I’ve got a regular faerie
course, that he owes his life to me, and is as loyal a bear as any tale at my beck and call. Still, a scientist makes do with what she
girl could want. has to work with, and I confess a certain pride that I could create
with perfectly normal (if admittedly advanced) science what I once
Janine was a homeless junkie I found dying one night along
read about in storybooks during my lonely childhood.
the path of my post-midnight constitutional. What could I do?
Let her perish? Of course not! I took her home and did what I’m not certain mom would approve, but she’s not here to
any conscientious scientist would do: used my G8-Z26 purgative criticize my decisions now. Perhaps I did “make” my friends, but
treatments while stabilizing her physical condition with Dr. really — doesn’t everyone?
Merits
Acute Senses Huge Size Physically Impressive
Animal Magnetism Hyperflexible Property
Berserker “Immortal” Sanctity
Cast-Iron Stomach Insensate to Pain Secret Code Language
Catlike Balance Iron Will Shapechanger Kin
Cloak of the Seasons Jack-of-All-Trades Socially Networked
Code of Honor Language Spirit Magnet
Danger Sense Legendary Attributes Too Tough to Die
Enchanting Feature Loyalty True Faith
Expert Driver Mark of Favor True Love
Ghoul Natural Channel/Linguist/ Twin Souls
Shapeshifter
Green Thumb Unaging
Nephilim / Laham
Hands of Daedalus Unbondable
Nightsight
Hideaway / Safehouse Unobtrusive
Nine Lives
Flaws
Absent-Minded Echoes PTSD
Addiction Expendable Repulsive Feature
Anachronism Extreme Kink Rivalry
Bizarre Hunger Family Issues Short fuse
Blood-Hungry Soul Faulty Enhancements Short
Bound Feral Mind Sleeping with the Enemy
Cast No Shadow or Reflection Haunted Strangeness
Child Horrific Stress Atavism
Conflicting Loyalties Icy Sympathizer
Cultural Other Immortal Enemy Taint of Corruption
Curiosity Impediment Throwback
Dark Fate Insane / Infamous Mentor Troublemaker
Dark Secret Mayfly Curse Twisted Apprenticeship
Degeneration Monstrous Uncanny
Deranged Old Flame Ward
Diabolical Mentor Primal Marks Witch-Hunted
Double Agent Psychic Vampire
Blending (1 pt.)
Method to Madness
Mental Illness is no joke. Although magic is often
This creature has the ability to alter their appearance to associated with madness, it’s worth remembering that
match the dominant attributes of their surroundings, much someone in your gaming group might have personal
like a chameleon. Creatures with this power can either slowly experience with mental illness and the people who
acclimate to their surroundings, requiring at least a scene, suffer from it. The ability to violate a person’s sanity
or they may quickly acclimate through a successful Wits + is a terrifying power, and so the Storyteller may
wish to check in with players before unleashing this
Survival roll, difficulty 8. Creatures with either Quintessence Advantage carelessly within the chronicle.
or Gnosis may spend a point to immediately blend into their
environment. Successfully Blending causes a +2 difficulty to
perceive the creature with any natural sense.
Cause Insanity (2 pts. per die)
Bond-Sharing (4 to 6 pts.) Consciousness is fragile. With this Advantage, a creature
Certain legendary creatures — most notably witch-famil- can rattle the cage of sanity and provoke temporary fits of
iars and heart-bonded companions — can share perceptions, madness. Generally possessed by entities of cosmic horror or
thoughts, and even certain abilities with their close friends. stunning beauty, this power provokes hallucinations, derails
This Advantage allows you to exchange such communions; trains of thought, and forces the target to doubt her grasp on
a horse may “move as one” with his rider, a dolphin might reality. Especially among mages, this ability can have fearsome
share water-breathing with his land-born lover, a bear could consequences.
confer healing powers upon his totem-sister, and so forth. A target of this Advantage must be within visual sight
Such mystic bonds may be shared only between close com- of the creature who inflicts the madness. The player with
panions. If one “partner” gets harmed or killed, the other this Trait spends one point of Willpower, and rolls one die
partner suffers awful pain. for every two points spent on this Advantage. The target’s
Game-wise, this Advantage creates a “bridge” between Willpower Trait provides the difficulty for that roll. A single
partners, allowing them to share a certain ability or range success forces the targeted character to assume a Derangement
of abilities. For four points, your companion can use one (Mage 20, pp. 649-650) for one day per success rolled. If
of your senses; or withstand one environment (intense cold, that target is a mage, three successes or more also force that
underwater, fire, etc.) that’s native to your character. For mage to make a Willpower roll (difficulty is that mage’s
five points, she can go anywhere you can go (including, in current Paradox + 2), or else suffer one level of Quiet, too.
an Avatar Storm chronicle, through the Gauntlet without (See Mage 20, pp. 555-556, for details.)
harm); or — by sharing your senses — feel anything you can
feel. And for six points, she can do both at the same time. This Claws, Fangs, or Horns (3, 5, or 7 pts.)
“bridge” stretches roughly half a mile but works best when Unlike frail, soft humans, you possess natural weaponry:
both characters remain in close proximity. At the Storyteller’s slashing talons, gnashing fangs, goring horns, or perhaps a
discretion, a Stamina roll might be necessary to form a “link” combination of all three. These hardy attacks inflict lethal,
across distances of 300 feet (or 100 meters) or more. sometimes even aggravated, damage in addition to your natural
Such bonds require intense connection and trust. Each strength and mass. They can’t be removed without ripping
partner imparts a bit of their essence with the other one. If or cutting off body parts, and so you’re never really without
one partner suffers, the other partner feels pain even if they’re the ability to hurt someone.
not bond-sharing at the time. The death of one partner inflicts The number and nature of these natural weapons depends
agony upon the other — a few levels of bashing damage, if upon the points spent upon this Advantage: Three points get
nothing else, possibly an incapacitating psychic shock if the you one form of attack, five points buys you two of them, and
partners were especially intimate. Sharing also involves an seven points obtain all three forms. Each type of attack allows
act of will; both partners must make a conscious decision you to use certain combat maneuvers, as shown below. (See
to “connect” each time they share abilities or perceptions. the Mage 20 entries for “Bite” and “Claw,” p. 420.) For the
Such bonding sends a powerful surge of energy between both normal cost, these attacks deal out lethal damage; for double
partners — a communion that the partners may share simply the usual cost, that damage becomes aggravated. With certain
for enjoyment’s sake. Incidentally, neither partner needs to types of characters (cats, demons, etc.), the claws or fangs might
be human; though it’s odd to see such levels of connection be retractable — a minor benefit that does not cost additional
between, say, a dog and a gryphon, stranger things have points. Other kinds of beasts might have “horns” on the
happened. back or tail, claws on wings, rending “teeth” embedded into
tentacles, and so forth. In all cases, the cost of these attacks
Spirit Charms
The unearthly powers of ephemeral entities
put most talents of mortal creatures to shame.
Purchasing Charms
Such powers, or Charms, draw upon the Essence Normally, such powers are beyond the reach of player
of the spirit, concentrating its very existence characters. Under certain circumstances, however, a Storyteller
into the force of the Charm. might allow an embodied ephemeral character who’s created
and run by a player. This is choice, of course, an optional rule,
The rules surrounding Spirit Charms can and the Storyteller is perfectly within her rights to refuse. For
be found in the Mage 20 section regarding details, see the “Familiar” entry under “Companion Types,”
Umbrood Spirit Entities (pp. 489-495). Such pp. 184-185.
powers do not invoke Paradox, thanks to the
intrinsic — if otherworldly — bond between Familiar characters may purchase Charms with freebie
spirits and the natural world. Although clearly paranormal, points for a cost of one freebie point for each point of Essence
spirit Charms tap into a deeper, more elemental aspect of that needs to be spent in order to activate that Charm. A
reality than human magick does. And while it is, in many Charm that requires three points to activate, for example,
ways, far more limited in flexibility than Sphere magick, this costs three freebie points to purchase.
spiritual energy invokes forces more primordial than humanity If the character does not have to spend Essence to ac-
and more sublime than the richest magickal Arts. tivate the Charm, if the Charm has a variable Essence cost,
As manifestations of the spirit’s intrinsic self, all Charms if it deals with luck or enduring illusions, or if that Charm
depend upon the essential nature of the spirit. A fire elemen- is considered to be “always on,” then the Charm costs five
tal, for example, won’t have the Create Water Charm, and freebie points to purchase. The exception to this rule is the
a forest-spirit won’t be able to Jack In to electronic devices. Airt Sense Charm (Mage 20, p. 490), which is free to any
Minor spirits possess five Charms or less, while greater spirits ephemeral spirit character.
command commensurately greater powers. Certain refined In addition to the Charms given in Mage 20, ephemeral
spirits might use Sphere-like powers too (as detailed in Mage characters might employ the following Charms, if the Charms
20, p. 490), but that sort of might is reserved for god-forms in question suit their nature. That suitability, in all cases, is
and the mightiest of lesser entities. essential. Although a demon might possess a Charm that lets
him heal people, a reanimated corpse is not likely to possess
such powers.
Suggested Resources
Gods, monsters, and strangers are everywhere. Christine, Cujo, and “Battleground,” by Stephen King.
Anyone you meet, any story you hear, any Coyote Blue, A Dirty Job, Fool, Lamb, The Lust Lizard of
interaction you have with another living thing Melancholy Cove, Practical Demonkeeping, and The Stupidest
can provide inspiration for the stories of mages Angel, by Christopher Moore.
and the people who surround them. The best
The Elementals and I Was a Teenage Fairy, by Francesca
source of stories, then, is as close as the person
Lia Block.
next to you, the cat in your window, the dog
barking across the street, or the footsteps Feed and the other Newsflesh books from Mira Grant.
coming down your hall at a time when everyone Hack/Slash (graphic novel series), by Tim Seeley and
else in your house is supposed to be asleep. various collaborators.
(Wait — you don’t hear them? Are you sure?) Seanan McGuire’s InCryptid series. For extra fun and
The Book of Secrets contains a large selection of inspi- inspiration, check out the various associated web links, Wikis,
rational media in the final pages. Other sources that inspired and fan communities for this series.
and informed our collection of Gods & Monsters can be The Island of Doctor Moreau, by H. G. Wells.
found below.
My Life with Master, a roleplaying game by Paul Czege.