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1 Unity 3D

The document provides an overview of the Unity 3D interface for version 2020.3.9f1. It describes starting a new 3D project and naming the project folder. The main Unity interface windows are then outlined, including the Scene View, Project Window, Hierarchy Window, Inspector Window, and Game View. The toolbar is also mentioned as containing transform tools, gizmo toggles, and play controls.
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0% found this document useful (0 votes)
24 views2 pages

1 Unity 3D

The document provides an overview of the Unity 3D interface for version 2020.3.9f1. It describes starting a new 3D project and naming the project folder. The main Unity interface windows are then outlined, including the Scene View, Project Window, Hierarchy Window, Inspector Window, and Game View. The toolbar is also mentioned as containing transform tools, gizmo toggles, and play controls.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Nur Farahin binti Mohd Johari

Faculty of Computer and Mathematical Sciences


Unity 3D
UNITY 3D (Version 2020.3.9f1)

LESSON 1: INTERFACE OVERVIEW

1. Start Unity.
a. Any previous projects will appear at the very first interface.
b. Click on ‘New’ to start a new project.

2. To create a new project, choose any template. For this case, choose 3D.
a. Name your project and choose a folder to save your project.
b. Click ‘Create’.
Nur Farahin binti Mohd Johari
Faculty of Computer and Mathematical Sciences
Unity 3D
3. This is the Unity interface.
a. Unity interface is made up of five main windows:
i. Scene View:
• ‘Canvas’ or stage where we visually build our game.
• Scene view allow us to look at and manipulate our game objects in
our scene.
ii. Project Window:
• Displays all the assets we have available to build our game.
• Assets are referring to files that we saved in our hard drive.
iii. Hierarchy Window
• Shows a list of game objects we are currently using in our scene.
iv. Inspector Window
• Shows all the properties of any game object or asset we have
selected.
• When we select any game object or asset in our scene or project
window, Properties window will display the details and properties.
v. Game View
• Allow us to preview our game in Editor.
b. Toolbar
• Contains Transform tools and Gizmo toggles, Play controls,
c. Play, Pause and Frame by Frame

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