ASDasd
ASDasd
Deadline:
Check your timetable for date.
1 HOUR before your class’ presentation slot (So before 7:30 or 12:30)
You will create the assets for a 2D platformer. You choose a specific theme and design the
game level according to the structure in this document. You use non-destructive techniques
in Photoshop. We provide a working project in which the 2d game assets can be tested.
THE ASSIGNMENT:
2. Choose a theme
• Pirates, Vikings, barbarians, …
• Knight, Castles & Dragons, dungeons, …
• Spooky stuff: Vampires, mummies, cemeteries, …
• The mad professor and his machines
• Super Hero, villains, monsters, …
• The future
• Nautical
• Own theme
01_Reference.psd/01_Reference.jpg
Search for reference material on your chosen theme. You will need reference for the
environment, characters and assets such as pick-ups. You will use the reference material
to design your 2D game assets. Remember this has to be real life reference, no concept
or game art.
Present you reference in a nice file called “01_Reference” and save this file as a PSD and
jpg.
Designing is a process, so show us how you came to your design and style. You will make
iterations on all the props, end Item, platform and of course characters (but those should be
presented in another document, see point 6). This process runs closely together with the
style guide. During the iteration process you might find a new shape language for example.
Present you design process in a document named “03_DesignProcess” and save this as a psd
and jpg. This can be multiple documents, name them accordingly, f.e. 03_DesignProcess_01,
03_DesignProcess_02,…..
6. The character
04_CharacterDesign. psd /04_CharacterDesign.jpg
You will design a player character and an enemy. Make at least 3 horizontal and 3 verticals
iterations per character. Present these in a nice document. When your design is finished you
will put it in the sprite sheet. Make sure when making you character you keep the arms,
legs, body and head in different layers, this will make it easier to make the run cycle. Same
for the enemy.
Put your design process of character and enemy in a document called 04_CharacterDesign
and save it as a jpg and psd. No need to hand in all the sprite sheet, these will be in your
streaming assets folder.
8. The Assets
08_Assets. PSD
Make all your assets in a photoshop file(1920x1080). Then you will drag them into the new
file with the right size of the asset.
Here’s an overview of all the assets, you can watch the theory again for further explanation.
Text in red and bold is the name this asset needs.
This prop should be something your character can enter, for example: a building,
vehicle,….It will be at the end of the level.
Make sure these props are all different from each other.
You still have to come the presentation, just a hand in is not enough.
Hand in a .rar file of the main folder with the following naming convention:
XX_FamilyName_Name_Exam.rar
Psd_files:
01_Reference.psd
02_Styleguide.psd
03_DesignProcess.psd
04_CharacterDesign.psd
06_StartScreen. psd
07_EndScreen. psd
08_Assets.psd
Jpg_files:
01_Reference.jpg
02_Styleguide.jpg
03_DesignProcess.jpg
04_CharacterDesign. jpg
06_StartScreen. Jpg
07_EndScreen. Jpg
Game:
This contains the game you can download from LEHO, but with the assets replaced by your own. Make sure
your assets are in the StreamingAssets folder.