MODULE 3 -FOURTH QUARTER TOPIC:
TRENDS, NETWORKS, AND • ENABLING AND INHIBITING
CRITICAL THINKING IN THE 21ST DIMENSIONS OF TECHNOLOGY
CENTURY • ICT TOOL WEAKNESSES
OVERVIEW:
Twenty-first century learning has been defined by application and advancement in
information technology or IT. Information technology has become an essential part of
education. According to Information Technology Association of America, information technology is
defined as “the study, design, development, application, implementation, support or management of
computer-based information systems” which serves as a big help both for the teachers and learners.
CONTENT STANDARD: Demonstrates understanding of … understands how ICT
enslaves, emancipates, and empowers individuals.
PERFORMANCE STANDARD: Learners should be able… organizes and mobilizes an
event that deals with a significant global issue, using ICT.
LEARNING COMPETENCY:
1. Identify the dimensions of technology that are enabling and inhibiting
(HUMSS_MCT12-IId-f-1)
2. Discuss the benefits of technology (HUMSS_MCT12-IId-f-2)
CONTENT:
POLITICAL AND
SOCIAL
INSTITUTIONS
Integrating technology in education is imperative for it is one way to encourage
the learners to be more interested in the subject they are studying. It can encourage a
more active participation in the learning process which can be hard to achieve through
a traditional lecture environment and hence, provides different opportunities to make
learning more fun, interactive and enriching.
Emerging technologies show many challenges to the traditional system.
Nanotechnology, biotechnology and robotics are not limited to an individual
organization like many older technologies such as motor vehicles, pharmaceuticals
and others but rather, to a multiple of industries and application companies. These
controlled sectors and applications create a complication of regulatory efforts in
determining the risks and control costs of these technology – life cycles.
Emerging technologies further show an unprecedented vagueness parallel to the risks
they bring, advantages, and upcoming growth while traditional technologies possess
toxicity which may not be in the case of nanomaterials. Some genetically altered food
products can be risky to the welfare of public health and the environment. Information
technology has served as a major catalyst of change and innovation in different aspect
of business and society. It has proven game changer in resolving economic and social
issues.
As the proliferation of technology in the classroom continues to accelerate, schools
that haven’t yet implemented some of the latest and greatest devices such as
computers in the classroom are starting to really feel the pressure to cope with the fast
changing world. Mobile devices can make perfect learning tools and open up unlimited
possibilities for educators and students alike, but it’s not all daisies and roses.
Sometimes the initial infatuation with the shiny new technology turns into a love-hate
relationship as problems and issues arise.
POTENTIAL ISSUES TO LOOK OUT FOR WHEN BRINGING TECHNOLOGY IN
EDUCATION
Students Using social media
Of course, teachers are afraid that their students may just play around on social
media instead of using their devices for educational purposes. Today’s kids spend
quite a bit of time on Facebook, mobile games, other social networking sites, etc.
Security Breach
Students are oftentimes more curious than they are malicious. They want to push the
boundaries just to see if they can. If you're network allows them access to the admin
servers, you can bet they're going to get on it.
Cheating
At one time a student had to pull a paper written “cheat sheet” out of their pocket to
have the ability to cheat. It certainly seems easier that they can now cleverly pull up a
“cheat sheet” on their device. The good news is, with the ever-evolving change in
technology, software companies are developing ways to alleviate the cheating problem
by for example, allowing teachers and administrator’s access to students’ screens
while in the classroom.
Gaming
There are a ton of free gaming apps out there and people love them, especially the
learners. These addicting games can be quite the distraction and take away from
productivity in learning.
Information technologies have contributed to the increase in the concentration of
access to information, decision – making and control. They have accelerated the crisis
www.encyclopedia.uia.org
REFERENCES
www.theguardian.com
www.gementstudyguide.com
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culture.html#:~:text=Culture%20is%20the%20characteristics%20and,social%20ha
bits%2C%20music%20and%20arts.&text=The%20word%20%22culture%22%20der
ives%20from,grow%2C%20or%20cultivation%20and%20nurture.
https://dictionary.cambridge.org/us/dictionary/english/enabling
https://en.wikipedia.org/wiki/List_of_global_issues#:~:text=Informally%2C%20a%
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https://www.rasmussen.edu/degrees/technology/blog/what-is-information-
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https://en.wikipedia.org/wiki/Information_technology#:~:text=Information%20tech
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https://www.merriam-webster.com/dictionary/inhibit
https://www.lexico.com/definition/intangible
https://tophat.com/glossary/t/twenty-first-century-learning/