Group-5-Chapter-IV - Abstract, Summary, Conclusion, and Reccomendation
Group-5-Chapter-IV - Abstract, Summary, Conclusion, and Reccomendation
Group-5-Chapter-IV - Abstract, Summary, Conclusion, and Reccomendation
Submitted By:
B. Cadungog, Reyvin R.
Castro, Jelian L.
Fernandez, Kiean G.
Valenzona, Chenee P.
APPROVAL SHEET
The science investigatory project entitled “The Effects of Over Using Gadgets on
Students' Academic Performances of Holy Trinity College, Junior Highschool
Department” prepared and submitted by Apelinga Kara Vyenesse, Cadungog
Reyvin, Castro Jelian, Fernandez Kiean, Quesada Tionna Althea Liv, Valenzona,
Chenee, in partial fulfilment for the requirements for Science 10.
DATE
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ACKNOWLEDGEMENT
Before all else, the researchers would like to express their gratitude towards our
Almighty God for his guidance, mercy, grace, assistance, and support to the researchers
from the beginning of the research journey until the very end.
special science teacher, Sir Mark Anthony Jaylo, who amidst all of his stress and work
Mandani, teacher in math and advance math, for her underlying support to the
researchers and her assistance towards the results and average of the research.
The researchers' profound gratitude goes to the loving parents and supportive
friends, who gave their time and effort to help the researchers generate necessary
And of course, the researchers' would like express their special thanks to the
respondents, who took their time to participate in the survey, without them this study
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TABLE OF CONTENTS
Title Page...........................................................................................................................i
Approval Sheet….............................................................................................................ii
Acknowledgement….......................................................................................................iii
Table of Contents.............................................................................................................iv
Chapter I Introduction.....................................................................................................1
Chapter II Methodology..................................................................................................4
Method.....................................................................................................................4
Instrument...............................................................................................................4
Flow Chart...............................................................................................................6
Survey Questionnaire............................................................................................7
Documentation.................................................................................................................15
Curriculum Vitae..............................................................................................................17
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CHAPTER I
INTRODUCTION
Human civilization has evolved, and part of that evolution has been the advent of
technology, which refers to methods, systems, and gadgets that are the result of
scientific knowledge being put to practical use. The gadget is a type of technology that
makes life easier for humans, and it can include a variety of items such as cooking
tools, cleaning tools, and other entertainment devices. Most students overuse gadgets
such as television, smartphone, tablet, laptop, computers, and so on, which has an
in both positive and negative ways. It has a beneficial impact since devices help
students develop their learning skills faster because they are more interested in gadgets
than books. Students can also learn more about a subject by visiting instructional
websites. Gadgets harm students' education since they can divert the attention away
from their studies. Moreover, instead of looking for educational websites, students utilize
the internet to watch prohibited adult videos. Students who use their devices
excessively become depressed, which is one of the reasons to limit their use.
This research is all about the effects of overusing gadgets on students' academic
performance. This research also provides the answers to the questions about the effects
of overusing gadgets. It is stated here in the research about the possible effects of their
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and health status are being affected as they are too dependent on electronic gadgets.
Screen time for Junior High School students should be a minimum of 2 hours and
the recommended screen time is deemed overusing. Murai (2015) claims that 23,139
students from fifth grade through third year of high school took part in the survey, which
was conducted in 771 public schools across the country. It was shown that 53.5 percent
of junior high students who claimed to talk, send email, or surf the Internet for more than
The research survey will be conducted using a descriptive survey as the research
method at Holy Trinity College Junior Highschool Department since the school has
embraced online learning, which means the students are encouraged to use gadgets for
their learning activities. The major source of data will be the survey questionnaire, which
the researchers have developed and statistically treated using descriptive statistics such
pre- made questionnaire to analyze the total amount of time spent on electronic devices
as well as the academic performance of the students. Because going outdoors is still
restricted, the study was done inside our separate homes, and the researchers will
students from Holy Trinity College, 10 students from grade levels 7, 8, 9, and 10, to
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Through this study, the researchers will assess how students react to the effects
of excessive gadget use to gather more data and change their attitude toward excessive
gadget use over time. The researchers are conducting this study and propose possible
solutions to help students who overuse their gadgets. The study of the researcher will
assist students to understand the impact of excessive use of gadgets on their academic
performance, and will also help them avoid the negative effects of excessive use of
gadgets.
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CHAPTER II
METHODOLOGY
This chapter contains the methodology selected for the proposed study of the
researchers. The researchers used a survey as their research instrument. The planned
research survey contains the different perspectives of the students on the effects of
total and is divided into 3 parts. The first part of the survey contains the gathered profile
of the students such as name, age, and grade level. The second part contains the
estimated time spent on gadgets and what type of gadgets students use. And for the
last and third part, it contains 12 questions for the effects of overusing gadgets towards
the students’ academic performance. The students answered from a scale ranging from
Strongly agree to Strongly disagree. The researchers aimed to address a practical and
hypothetical problem. They have acquired answers and results from their made survey
and identified if it was helpful or not. It was a suitable choice for the researchers to stick
with the survey research for them to acquire accurate results, and identify them
From the collected data that would be given, the distribution of questionnaires
from the survey is intended to be recorded and analyzed. The researchers proposed to
use mean values for the results of the questionnaire that will be answered by the Junior
High Students in Holy Trinity College. Based on the data, 10 students from each grade
level are planned to be asked by the researchers, namely grades 7, 8, 9 and 10.
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effects that excessive use of technology can have on their academic performance.
Because it can make students aware that overusing gadgets can have a significant
impact on their grades, this study is crucial. For the students to have a better
understanding of this type of study, the researchers have included a lot of material.
The main objective of this study is the desire to associate beneficial or non-
the researchers want to achieve is to examine how gadgets may be used as effective
To begin, the researchers had created and prepared a set of questions for the
questionnaire, which was then used to collect data from the respondents. The study is
then conducted a virtual survey and distributed surveys to 40 students at Holy Trinity
College of General Santos City Junior High School Department via internet
communication. There will be 10 students from each grade level among the 40 students
who were meant to be surveyed and utilized as a reference in this study. Finally, the
researchers will analyze the responses of the survey questionnaire that is set for
distribution to the students, will determine common issues, and will propose potential
solutions.
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The researchers
had created a
questionnaire
The researchers
conducted a virtual
survey
The researchers
analyzed the
gathered data
Research
recommendation,
implication and
conclusion
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Name: Grade level:
Type of gadget:
SA - Strongly Agree
A - Agree
N - Neutral
D - Disagree
SD - Strongly Disagree
QUESTIONS SA A N D SD
Overusing gadgets can affect
your academic performance.
Using learning applications on your own
helped you to understand subjects
better.
Gadgets are the reason why you
procrastinate.
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CHAPTER III
The researchers were able to collect data from 40 students of Holy Trinity College. The
results of the survey and the data acquired from the study are presented in this
chapter with series of questions. The findings of the survey are provided in the table
below.
Table 1. Scale, Weighted Mean Interval, and Visual Interpretation for Statistical
Treatment (Mean)
The table above shows the scale, weighted interval mean, and visual interpretation
that will be used for data analysis. The scale was used during the calculation of finding the
mean, the weighted interval mean is where the researchers based the mean in order to
find its visual interpretation, and lastly the visual interpretation will show the conclusion of
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Table 2. Responses for the type of gadget/s the respondents used
Types of
Smartphone, Smartphone All
gadget/s Smartphone Laptop/Computer
laptop/computer iPad/tablet Gadgets
used
Number of
19 13 2 5 1
responses
The researchers also gathered the information of what type of gadget/s are used by
the students. In those 40 students, 19 of them use smart phone only, then 13 for both
smart phone and laptop/computer, 2 for smart phone and iPad/tablet, 1 for all of the
Number of responses 10 17 9 4
The table above shows the responses of the 40 students that participates in the
survey for their estimated time spent on gadgets. According to the gathered data, 10
students use their gadgets for 4 to 5 hours a day, 17 students use their time for 6 to 10
hours, 9 students use their gadgets for 11 to 15 hours, and the remaining 4 respondents
use their gadgets for 16 or more than 16 hours a day. This means that all respondents are
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Table 4. Responses, mean, and visual interpretation for the negative questions
SD D N A SA MEAN VI
Statement 1 - 1 9 20 10 3.975 Agree
Statement 2 - 3 18 13 6 3.55 Agree
Statement 3 1 4 12 13 10 3.675 Agree
Statement 4 3 12 13 9 3 2.925 Neutral
Statement 5 15 15 9 1 - 1.9 Disagree
Statement 6 11 10 8 7 4 2.575 Neutral
With the first question, the researchers asked the students if overusing gadgets can
affect their academic performance. In those 40 students, 20 of them agreed, then 9 were
neutral, 10 strongly agreed, and 1 disagreed. In getting the mean, the calculation would
show that the average of the data is 3.975 and its visual interpretation is agree. The
researchers conclude that overusing gadgets can really affect the student's academic
For the second question, the researchers asked the students if gadgets were the
reason why they procrastinate. In those 40 students, 18 of them were neutral, 13 agreed,
6 strongly agreed, and 3 disagreed. In getting the mean, the calculation would show that
the average of the data is 3.55 and its visual interpretation is agree. Nowadays, gadgets
are the reason why students experience being lazy on doing their school works. The more
they delayed their work, the more problems about academics they will receive.
For the third question, the researchers asked the students if they noticed that they
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have been sluggish because of the usage of gadgets. In those 40 students, 12 of them
getting the mean, the calculation would show that the average of the data is 3.675 and its
visual interpretation is agree. Students have been sluggish because they overuse gadgets
For the fourth question, the researchers asked the students if they have been less
prioritizing their school works because of their gadgets. In those 40 students, 9 of them
getting the mean, the calculation would show that the average of the data is 2.925 and its
visual interpretation is neutral. When students used their gadgets, they don't want any
distractions. Because of this, most students will have a problem on answering their school
For the fifth question, the researchers asked the students if they skip class just to
watch or play on other mobile application. In those 40 students, 9 of them were neutral, 1
agreed, 15 strongly disagreed, and 15 disagreed. Calculating the mean reveals that the
data's average is 1.9, and its visual interpretation is disagree. The researchers noticed
that most students vote disagree in this question. Students overuse their gadgets but they
won't let themselves skip class just to used their mobile application.
And for the last negative question, the researchers asked the students if they're
always late in attending the first subject of the day because they slept late just to use their
strongly agreed, and 10 disagreed. Calculating the mean reveals that the data's average
is 2.575, and its visual interpretation is neutral. In this question, the result is neutral so the
researchers conclude that sometimes the gadgets are the reason why students attend
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late
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on their first subject. The researchers found out that one of the reasons why students are
late on attending their class because they stay up late just to use their gadgets
Table 5. Responses, mean, and visual interpretation for the positive questions
SD D N A SA MEAN VI
Statement 7 - 1 8 19 12 4.05 Agree
Statement 8 - 2 13 12 13 3.9 Agree
Statement 9 - - 4 18 18 4.35 Agree
Statement 10 - 1 7 24 - 3.975 Agree
Statement 11 - 1 8 20 11 4 Agree
Statement 12 - 4 11 17 8 3.75 Agree
For the first question, the researchers asked the students if using learning
applications on their own helped them understand subjects better. In those 40 students,
19 of them agreed, 8 were neutral, 12 strongly agreed, and 1 disagreed. In getting the
mean, the calculation would show that the average of the data is 4.05 and its visual
interpretation is agree. The students have agreed to the question because learning
websites that help them understand lessons more are spread throughout the media.
For the second question, the researchers asked the students if their speaking,
analyzing and creative skills were improved by using electronic devices. In those 40
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getting the mean, the calculation would show that the average of the data is 3.9 and its
because it has various usage, and with that the students agreed with the question given
since their speaking, analyzing, and creative skills are developing due to electronic
devices.
For the third question, the researchers asked the students if using of gadgets helps
them with their academic performances especially when making projects and doing
agreed. In getting the mean, the calculation would show that the average of the data is
4.35 and its visual interpretation is agree. Various inspiration for projects and activities are
being posted throughout the media, and the students find these helpful in their academic
performances.
For the fourth question, the researchers asked the students if using of gadgets
neutral, 24 agreed, 8 strongly agreed, and 1 disagreed. In getting the mean, the
calculation would show that the average of the data is 3.975 and its visual interpretation is
agree. The results show that the respondents agreed to the question since it helps them
watch recorded lectures or read PowerPoints that are posted to the use of learning tool
such as Schoology.
For the fifth question, the researchers asked the students if their usage of gadgets
made them connect easier through writing and engaging with their academic activities. In
disagreed. Calculating the mean reveals that the data's average is 4, and its visual
interpretation is agree. The data shows that the students are agreeing to the presented
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questions which means that access to gadgets are encouraging them to participate in
And for the last positive question, the researchers asked the students if they can
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study easily because of gadgets. In those 40 students, 11 of them were neutral, 17
agreed, 8 strongly agreed, and 4 disagreed. Calculating the mean reveals that the data's
average is 3.725, and its visual interpretation is agree. Books can have its own cons the
same goes to gadgets, however with different apps studying can be easier because apps
have various tool that can help you study much comfortable and easier.
The table above shows the overall mean of the classified questions. According to
the table the negative questions has an overall mean of 3.1 with a visual interpretation of
"neutral", while the positive questions has an overall mean of 4 with a visual interpretation
performances is said to be more on the positive side rather than the negative. This shows
that students of Holy Trinity College of General Santos City Junior Highschool Department
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DOCUMENTATION
Figure 1-3. Responses for profile of the students, screen time and type of gadget
used via Google Forms
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CHAPTER IV
This chapter concluded with the subsequent chapters, which presents the
research. In the abstract, a brief outline of the completed research is offered, followed
by the summary of the study. The conclusion will include generalizations and other
beneficiaries. In general, the purpose of this chapter is to conceal the study's final
findings.
Abstract
both teachers’ and learners’ choices and flexibility in their teaching and learning
practice. This expressive research was made to find out the effects of overusing
school Department. This research was conducted within the residence of the
researchers in General Santos City. A total of forty (40) students from Holy Trinity
college of General Santos City responded on the survey that was given to them by the
researchers. The researchers asked five (5) students per level in the junior high school
department. Google form was the instrument used for this survey and for the analysis of
this data. Results of the study showed that majority of the students use smart phones as
their “mostly used gadget”. It also resulted that most of the students use their gadgets in
between the timeframe of 6-10 hours, and 4 students resulted as overusing towards
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gadgets. The researchers concluded that the effects of overusing gadgets on students’
academic performances can differ depending on how the students use their gadgets.
Summary
The researchers were able to collect data from 40 students at Holy Trinity College. The
researchers found out that the majority of the students use smart phones, and there are
10 students who use their gadgets for 4 to 5 hours a day, 17 students use their time for
6 to 10 hours, 9 students use their gadgets for 11 to 15 hours, and the remaining 4
respondents use their gadgets for more than 16 hours a day. According to DepEd’s
gadgets. The survey questions are divided into two categories, which are negative and
positive questions. In table one, which is composed of negative questions, the visual
questions 4 and 6 is neutral. Question 5 is the only one in Table 1 that has a visual
Conclusion
The survey questionnaire used to investigate the possible effects of the factor on the
thorough analysis, the researchers concluded that the effects of over using gadgets on
students' academic performances are favorable rather than the contrary. However, the
data analysis shows that the impacts are not entirely favorable, since the respondents
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also experience negative effects. In line with the above remark, the researchers have
concluded that the effects of over using gadgets on students' academic performances
Recommendation
whether in a favorable or negative way. The survey's results are believed to be more on
the positive side than the negative side. Based on these findings, the researchers
advise students to use their devices if they need something for their education that is
difficult to locate in a book. Because searching takes time, students may overuse their
gadgets until they achieve what they're looking for. The researchers strongly advise
students to take a break after using their gadgets for an extended period of time since
the radiation from the devices is so high that it could harm the students' health and
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Nature in the Class Room. Asian Journal of Education and Training, 4(2): 102-107
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https://www.cnnphilippines.com/news/2020/9/4/DepEd-sets-suggested-screen-
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https://goldenpeak.edu.np/the-negative-effects-of-gadgets-to-students/?
fbclid=IwAR0-4mjlpn4gX7hg8tZwhRcmEgPUmg-5dismg6e_WvJl5UNLk-
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Pachiyappan, T., Kumar, K. V., Mark, P., Venugopal, R., Jilumudi, D., &
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ESoUmEo
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CURRICULUM VITAE
Apelinga, Kara Vyenesse B.
PERSONAL INFORMATION
Religion : Catholic
EDUCATIONAL ATTAINMENT
School
City
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CURRICULUM VITAE
Cadungog, Reyvin R.
PERSONAL INFORMATION
EDUCATIONAL ATTAINMENT
City
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CURRICULUM VITAE
Casto, Jelian L.
PERSONAL INFORMATION
EDUCATIONAL ATTAINMENT
City
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CURRICULUM VITAE
Fernandez, Kiean G.
PERSONAL INFORMATION
Religion : Catholic
City
EDUCATIONAL ATTAINMENT
City
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CURRICULUM VITAE
PERSONAL INFORMATION
City
EDUCATIONAL ATTAINMENT
City
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Academic Year : 2021-2022
CURRICULUM VITAE
Valenzona, Chenee P.
PERSONAL INFORMATION
Santos City
EDUCATIONAL ATTAINMENT
City
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