Project Topic 2
Project Topic 2
I076-Aditi Garje
In Overwatch, players take on the roles of heroes, each with their own unique
abilities and playstyles. The game features a variety of game modes, including
objective-based missions where players must capture or defend objectives, and
team deathmatch modes where players must work together to eliminate the
opposing team.
Players choose their heroes before each match and work together with their
team to achieve the objective or defeat the enemy team. The game emphasizes
teamwork and strategy, with players using their heroes' abilities in combination
with their teammates' to gain an advantage.
Compare:
1. Compare your descriptions.
The two games I described, Settlers of Catan and Overwatch, are quite different
from each other in terms of gameplay and genre.
Overall, while both Settlers of Catan and Overwatch are games that require
strategy and decision-making, they are quite different from each other in terms
of gameplay and target audience. Settlers of Catan is a game that can be enjoyed
The elements that were different between Settlers of Catan and Overwatch were
the genre, platform, target audience, and gameplay mechanics. Settlers of Catan
is a board game that can be played by people of all ages, while Overwatch is a
first-person shooter game that is typically played by more experienced gamers.
Settlers of Catan is played on a board with physical game pieces, while
Overwatch is played on a computer or gaming console.
3. Dig deep and really think about the underlying mechanics of each
game.
Settlers of Catan:
settlements and cities, while also being mindful of their opponents' moves and
trying to block their progress.
Overwatch:
The game also rewards skill and practice, as players who are able to master their
hero's abilities and use them effectively can gain a significant advantage over
their opponents. The game's various modes, maps, and heroes provide a high
degree of replayability, as players can experiment with different playstyles and
strategies to find what works best for them and their team.
Overall, the underlying mechanics of Settlers of Catan and Overwatch are quite
different, reflecting the differences in genre and target audience. Settlers of
Catan emphasizes careful resource management and negotiation, while
Overwatch emphasizes fast-paced action, coordination, and skill. Both games,
however, require strategic thinking and decision-making, as players must be
able to adapt to changing circumstances and work with others to achieve their
goals.
1. Resource Tokens:
Players start the game with a set number of resource tokens (for example, five).
These tokens can be used to reroll a die, move additional spaces, or avoid
sliding down a snake. At the beginning of each turn, the player must decide
whether to use a resource token or save it for later in the game.
2. Strategic Decisions:
To make the game more strategic, players must make strategic decisions about
when to use their resource tokens. For example, they may choose to save their
tokens for a later turn when they are closer to winning, or they may choose to
use them early in the game to gain an advantage. Players must also be strategic
about which ladders and snakes to take, as some may require more resources to
navigate than others.
3. Increased Challenge:
With this modification, the game becomes more challenging and requires more
careful planning and decision-making. Players must manage their resources
carefully to ensure that they have enough to make it to the end of the game, and
they must be mindful of their opponents' moves to gain an advantage.
By introducing a resource management element to the game, Snakes and
Ladders becomes more strategic and intentional, and players have more control
over their fate. This modification can make the game more engaging and
enjoyable for players who are looking for a deeper gaming experience.
Designers can modify mechanics in various ways to change the dynamic play
and achieve aesthetic goals. Here are a few ideas:
1. Introduce new game elements:
Designers can add new game elements to change the way players interact with
the game mechanics. For example, they might introduce power-ups or obstacles
that change the way players move or interact with the game world. This can
create a new dynamic and add depth to the gameplay experience.
2. Change the rules:
Designers can modify the rules of a game to create a new dynamic and achieve
aesthetic goals. For example, they might add or remove a game element, change
the way players score points, or change the way players interact with each other.
This can create a new challenge and encourage players to think differently about
the game.