Be - Computer Engineering - Semester 4 - 2018 - November - Computer Graphics CG Pattern 2015
Be - Computer Engineering - Semester 4 - 2018 - November - Computer Graphics CG Pattern 2015
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S.E. (Computer Engineering) (II Semester) EXAMINATION, 2018
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16 P0 COMPUTER GRAPHICS
(2015 PATTERN)
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Time : Two Hours Maximum Marks : 50
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or Q. No. 8
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(ii) Neat diagrams must be drawn wherever necessary.
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(iii) 91
Figures to the right indicate full marks.
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1. (a) Write Bresenham’s line drawing algorithm to draw dotted line.
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algorithm. [6]
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algorithm. [4]
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(c) Write and explain any one inside test algorithm. [4]
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P.T.O.
3. (a) Write transformation matrices for : [6]
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(i) 2-D Rotation clockwise direction
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(ii) 2-D Rotation about arbitrary point
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(iii) 2-D reflection wrt X-axis
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(iv) 3-D rotation about Y-axis
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(i) Parallel Projection
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(ii) Homogenous coordinates
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(iii) Segment table. 01
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CE
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(c) Explain 3-D clipping with an example. [4]
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algorithm : [4]
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(ii) Z-buffer.
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(c) Enlist and explain in detail any two shading algorithms. [4]
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6. (a) Explain Phong Specular reflection model in detail. [4]
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(b) Explain BSP tree with its advantages. [3]
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(c) Write a short note on Phong and Gauraud model. [6]
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7. (a) What is fractal ? Explain Hilbert curve in detail. [4]
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of openGL. [5]
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8. (a) Draw block diagram of NVIDIA workstation and explain it in
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brief. [5]
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