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Be - Computer Engineering - Semester 4 - 2018 - November - Computer Graphics CG Pattern 2015

The document is a past exam paper for the subject of Computer Graphics. It contains 8 questions with varying marks for each part. Students must answer a total of 4 questions, selecting one question from part 1 or 2, one from part 3 or 4, one from part 5 or 6, and one from part 7 or 8. The questions cover topics in computer graphics including line drawing algorithms, 2D and 3D transformations, projections, illumination models, surface modeling, and fractals. Diagrams should be drawn where necessary.

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0% found this document useful (0 votes)
22 views3 pages

Be - Computer Engineering - Semester 4 - 2018 - November - Computer Graphics CG Pattern 2015

The document is a past exam paper for the subject of Computer Graphics. It contains 8 questions with varying marks for each part. Students must answer a total of 4 questions, selecting one question from part 1 or 2, one from part 3 or 4, one from part 5 or 6, and one from part 7 or 8. The questions cover topics in computer graphics including line drawing algorithms, 2D and 3D transformations, projections, illumination models, surface modeling, and fractals. Diagrams should be drawn where necessary.

Uploaded by

Sucheta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Total No. of Questions—8] [Total No. of Printed Pages—3

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01
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S.E. (Computer Engineering) (II Semester) EXAMINATION, 2018

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16 P0 COMPUTER GRAPHICS
(2015 PATTERN)
8.2 G
.23
Time : Two Hours Maximum Marks : 50
.24 CE

N.B. :— (i) Answer total four questions. Q. No. 1 or Q. No. 2,


Q. No. 3 or Q. No. 4, Q. No. 5 or Q. No. 6, Q. No. 7

6
2:0
or Q. No. 8
49

9:3
(ii) Neat diagrams must be drawn wherever necessary.

80
(iii) 91
Figures to the right indicate full marks.
01
30
1/2
1. (a) Write Bresenham’s line drawing algorithm to draw dotted line.
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9/1

Also explain any two advantages of Bresenham’s line drawing


GP
81

algorithm over other line drawing algorithm. [6]


.23
CE

(b) Write and explain with example Sutherland-Hodgeman line clipping


16
8.2

algorithm. [6]
.24

:06
49

:32
Or
09

2. (a) Write and explain Cohen Sutherland line clipping


91
18

algorithm. [4]
30
/20

(b) Define the following terms : [4]


/11
01

(1) Frame Buffer


19
P

(2) Aspect Ratio


8.2 G
38

(3) Convex Polygon


CE
6.2

(4) Concave Polygon.


1

(c) Write and explain any one inside test algorithm. [4]
.24
49

P.T.O.
3. (a) Write transformation matrices for : [6]

6
2:0
(i) 2-D Rotation clockwise direction

9:3
80
1/2 1
(ii) 2-D Rotation about arbitrary point

9
01
8 1 130
(iii) 2-D reflection wrt X-axis

9/1
(iv) 3-D rotation about Y-axis
16 P0
8.2 G

(v) 3-D Scaling


.23
.24 CE

(vi) 3-D translation.

(b) Explain the following terms with example : [6]

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2:0
(i) Parallel Projection
49

9:3
(ii) Homogenous coordinates

80
91
(iii) Segment table. 01
30
1/2
01
9/1
GP
81

Or
.23
CE

4. (a) What is inverse transformation ? Explain with an example. [4]


16

(b) Explain the CIE chromaticity diagram. [4]


8.2
.24

:06
(c) Explain 3-D clipping with an example. [4]
49

:32
09
91
18

5. (a) Write short notes on the following back face removal


30
/20

algorithm : [4]
/11
01

(i) Painter’s algorithm


19
8.2 G
P
38

(ii) Z-buffer.
CE
6.2

(b) Explain point source illumination and diffused illumination. [5]


1

(c) Enlist and explain in detail any two shading algorithms. [4]
.24
49

[5459]-190 2
Or

6
2:0
6. (a) Explain Phong Specular reflection model in detail. [4]

9:3
80
1/2 1
(b) Explain BSP tree with its advantages. [3]

9
01
8 1 130
(c) Write a short note on Phong and Gauraud model. [6]

9/1
16 P0
7. (a) What is fractal ? Explain Hilbert curve in detail. [4]
8.2 G
.23
.24 CE

(b) Write a short note on blending function of Bezier curve. [4]

(c) What is openGL ? Write any three 3D transformation Function

6
of openGL. [5]

2:0
49

9:3
80
Or
91
01
30
1/2
8. (a) Draw block diagram of NVIDIA workstation and explain it in
01
9/1

brief. [5]
GP
81

(b) Explain Kotch curve and its application in detail. [4]


.23
CE

(c) Write a short note on Interpolation and approximation. [4]


16
8.2
.24

:06
49

:32
09
91
18
30
/20
/11
01
19
8.2 G
P
38
CE
1 6.2
.24
49

[5459]-190 3 P.T.O.

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