Virtual Reality Based Surgery Simulation For Endos
Virtual Reality Based Surgery Simulation For Endos
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Jürg Dual
ETH Zurich
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Abstract
Virtual reality (VR) based surgical simulator systems offer very elegant pos-
sibilities to both enrich and enhance traditional education in endoscopic surgery.
However, while a wide range of VR simulator systems have been proposed and
realized in the past few years, most of these systems are far from able to provide a
reasonably realistic surgical environment. We explore the basic approaches to the
current limits of realism and ultimately seek to extend these based on our descrip-
tion and analysis of the most important components of a VR-based endoscopic
simulator. The feasibility of the proposed techniques is demonstrated on a first
modular prototype system implementing the basic algorithms for VR-training in
gynaecologic laparoscopy.
1 Introduction
Endoscopic operations have recently become a very popular technique to minimize the
damage of the surrounding healthy tissue normally caused by the process of reaching
the more inaccessible internal organs during interventions. The relatively large cuts in
open surgery can be replaced by small perforation holes, serving as entry points for
optical and surgical instruments. The small spatial extent of the tissue injury and the
careful selection of the entry points result in a major gain in patient recovery after
operation.
The price for these advantages is paid by the surgeon who loses direct contact with
the operation site. The necessary visual information is mediated by a (usually mono-
scopic) specialized camera (the endoscope) and is presented on a screen, distracting
normal hand-eye coordination. Due to geometrical constraints posed by the external
control of the surgical instruments through the trocar hull, the surgeon loses much of
the manipulative freedom usually available in open surgery.
Performing operations under these conditions demands very specific capabilities of
the surgeon, which can only be gained with extensive training. Virtual reality based
(a) (b) (c) (d)
Figure 1: Texture analysis/synthesis: (a,b) original and artificial uterus, (c,d) original
and artificial ovary.
surgical simulator systems offer a very elegant solution to this training problem. A
wide range of VR simulator systems have been proposed and implemented in the past
few years. Some of them are restricted to purely diagnostic endoscopic investigations
[3], while others, for example, allow the training of surgical procedures for laparoscopic
[2, 4], arthroscopic [1], or radiological [10] interventions.
The basic advantage of VR-based simulators would be that they can theoretically
provide a realistic and configurable training environment bridging the gap between basic
training and the performing of actual interventions on patients. However, the simulator
systems proposed up to now are some way from providing the necessary level of realism
in training. While this goal cannot be reached by today’s technology, it is of major
importance to explore the current limits of realism in endoscopic surgery simulation
and to analyze the possibilities for further development. This paper describes a first
attempt to meet these long-term research objectives. The various components of the
project will be described in detail in the following sections.
Besides theoretical and algorithmic results, a first working prototype of the planned
system with modular system architecture running on an SGI Onyx2/InfiniteReality
hardware is described in Section 8. This system allows flexible adaptation to different
hardware components with widely varying performance capabilities and serves as a
platform for ongoing and future developments.
optic graphic
>= 24 Hz
position 24 Hz
4 Reals
Global
Network
ix 2000 * 6 Reals
4 Reals
node coordinates
and normals
force
instrument mechanic
Processing Element
1 kHz 10 kHz
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