Giant Commander CR5
Giant Commander CR5
Giant Commander CR5
advantage. If the players are massively losing the battle, end combat early by +4 CONSTITUTION SAVE
having a signal fire off somewhere on the battlefield, letting the Giant Commander
+0 INTELLIGENCE SAVE
know they’ve accomplished their faction’s mission, so they signal to withdraw. If
the Giant Commander is losing, they will attempt to retreat, perhaps reappearing -+0 WISDOM SAVE
MINIONS
□□□□□ STR DEX CON
Minions have only 1HP, 14AC, +0 on all saving throws and initiative, and 30ft +4 -1 +4
of movement. If affected by a feature which does half damage on a successful
saving thrown, minions instead take zero damage on a successful saving throw. 19 8 18
The number of minions in combat cannot exceed the number of players.
♦ Minion Attack INT WIS CHA
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 2) damage. +0 +0 +1
ACTIONS 10 10 12
♦ Multiattack
As an action, the Giant Commander makes two heavy maul attacks.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 4)
PASSIVE PERCEPTION 12
bludgeoning damage. — DARKVISION TREMORSENSE —
♦ The Mammoth Skull Hammer [recharge 5-6] — BLINDSIGHT TRUESIGHT —
As an action, the Giant Commander makes a single strike, channeling the power
of their Mammoth Skull Hammer to create a shockwave at the point of impact.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 4) SKILLS
bludgeoning damage. Regardless of whether that attack hits, after the attack,
-1 Acrobatics (Dex)
every creature within 10ft of the target except the Giant Commander must make
a DC16 Dexterity saving throw or fall prone. -1 Animal Handling (Wis)
As a bonus action, the Giant Commander kicks a Medium or smaller creature Perception (Wis)
within 5ft. The target must make a DC16 Strength saving throw or be knocked -2 Performance (Cha)
10ft back, taking 1D6 bludgeoning damage and landing prone. -2 Persuasion (Cha)
+2 Religion (Int)
LEGENDARY ABILITIES
♦ Legendary Resistance (1/Day) □
-1 Sleight of Hand (Dex)
If the Giant Commander fails a saving throw, they can choose to succeed instead. -1 Stealth (Dex)
-1 Survival (Wis)
LANGUAGES
Giant, Common