Terminologieshand Signals
Terminologieshand Signals
Terminologieshand Signals
COMPETITION/CONTROL AREA The Competition/Control Area is a corridor around the playing court
and free zone, which includes all spaces up to the outer barriers or delimitation fence.
ZONES These are sections within the playing area (i.e. playing court and free zone) as defined for a
specific purpose (or with special restrictions) within the rule text. These include: Front Zone, Service
Zone, Substitution Zone, Free Zone, Back Zone, and Libero Replacement Zone.
AREAS These are sections of the floor OUTSIDE the free zone, identified by the rules as having a specific
function. These include: warm-up area and penalty area.
LOWER SPACE This is the space defined at its upper part by the bottom of the net and the cord
joining it to the posts, at the sides by the posts, and the bottom by the playing surface.
CROSSING SPACE The crossing space is defined by: – The horizontal band at the top of the net –
The antennae and their extension – The ceiling. The ball must cross to the opponent’s COURT through
the crossing space.
EXTERNAL SPACE The external space is in the vertical plane of the net outside of the crossing and
lower spaces.
SUBSTITUTION ZONE This is the part of the free zone through which substitutions are carried out.
UNLESS BY AGREEMENT OF FIVB This statement recognizes that while there are regulations
on the standards and specification of equipment and facilities, there are occasions when special
arrangements can be made by FIVB in order to promote the game of Volleyball or to test new
conditions.
FIVB STANDARDS The technical specifications or limits as defined by FIVB to the manufacturers of
equipment.
PENALTY AREA In each half of the competition/control area, there is a Penalty Area located
behind the prolongation of the end line, outside the free zone, which should be placed a minimum of 1.5
metres behind the rear edge of the bench.
FAULT
a) A playing action contrary to the rules.
TECHNICAL TIME-OUT This special mandatory time-out is, in addition to time-outs, to allow the
promotion of Volleyball, analysis of the play and to allow additional commercial opportunities. Technical
Time-Outs are mandatory for FIVB, World and Official competitions.
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BALL RETRIEVERS AND MOPPERS These are personnel whose job it is to maintain the flow
of the game by rolling the ball to the server between rallies. Moppers: are personnel whose job it is to
keep the floor clean and dry. They mop the court before the match, between the sets and, if necessary,
after each rally.
RALLY POINT This is the system of scoring a point whenever a rally is won.
INTERVAL The time between sets. The change of courts in the 5th (deciding) set is not to be
regarded as an interval.
RE-DESIGNATION This is the act by which a Libero, who cannot continue or is declared by the
team “unable to play”, has his/her role taken by any other player (except the regular replacement
player) not on the court at the moment of the re-designation.
REPLACEMENT This is the act by which a regular player leaves the court and either Libero (if more
than one) takes his/her place. This can even include Libero for Libero exchanges. The regular player can
then replace either Libero. There must be a completed rally between replacements involving any Libero.
INTERFERING Any action which will create an advantage against the opponent team or any action
which prevents an opponent from playing the ball. An FIVB official form which registers players and
team officials. It should be presented during the Preliminary Inquiry.
OUTSIDE OBJECT An object or a person which while outside the playing court or close to the limit
of the free playing space provides an obstruction to the flight of the ball. For example: overhead lights,
the referee’s chair, TV equipment, scorer’s table, and net posts. Outside objects do not include the
antennae since they are considered as the part of the net.
SUBSTITUTION This is the act by which one regular player leaves the court and another regular
player takes his/her place.
ACE
ANTENNA
– The vertical rods (normally white and red) mounted near the edges of the net. The antennas are
mounted directly above the sidelines and are not-in-play. Antennas are not usually used on
outdoor nets.
APPROACH
– Fast stride toward the net by a spiker before he jumps in the air.
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ASSIST
– Passing or setting the ball to a teammate who attacks the ball for a kill. This stat is normally
only logged for high school, college, and National/Olympic team play.
ATTACK
– The offensive action of hitting the ball. The attempt by one team to terminate the play by
hitting the ball to the floor on the opponent’s side.
ATTACK BLOCK
– Receiving players’ aggressive attempt to block a spiked ball before it crosses the net.
ATTACK ERROR
ATTACKER
– Also “hitter” or “spiker.” A player who attempts to hit a ball offensively with the purpose of
terminating play in his or her team’s favor.
ATTACK LINE
– A line 3m from the net that separates the front row players from the back row players.
Commonly referred to as the “10-foot line.”
BACKCOURT
BACK SET
– When a back row player attacks the ball by jumping from behind the 3m line before hitting the
ball. If the back row player steps on or past the 3m line during take-off, the attack is illegal.
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BEACH DIG
BLOCK
– A defensive play by one or more players meant to deflect a spiked ball back to
the hitter’s court. It may be a combination of one, two or three players jumping in front
of the opposing spiker and contacting the spiked ball with the hands.
BUMP
– Any time the official calls a double hit, a thrown ball or a lift (except on a serve reception
or attack). For our purposes, this category also includes any blocking errors (when an official
calls a blocker for a violation such as going into the net, centerline violation, reaching over the
net, etc.).
BUMP PASS
CAMPFIRE
– A ball that falls to the floor in an area that’s surrounded by two, three, four or more players. At
the instant after the ball hits the floor, it appears as if the players are encircling and staring at
a campfire.
CENTER LINE
– The boundary that runs directly under the net and divides the court into two equal halves.
– The responsibility of the assisting blocker(s) to join the primary blocker and create an
impenetrable block in which a ball cannot fit between the two individual blockers.
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– An individual attack directed at an angle from one end of the offensive team’s side of the
net to the opposite sideline of the defensive team’s court.
CUT SHOT
DECOY
– An offensive play meant to disguise the spiker who will receive the set.
DEEP SET
– Set to be hit away from the net to confuse or disrupt the timing of the blockers.
DIG
– Passing a spiked or rapidly hit ball. Slang for the art of passing an attacked ball close to the
floor.
DINK
DOUBLE BLOCK
– Two players working in unison to deflect an attacked ball at the net back to the hitter’s side.
DOUBLE HIT
DOUBLE QUICK
DOUBLES
– A game with two players on each side, most commonly played on a sand court.
DOWN BALL
– A ball the blockers elect not to attempt to block because it has been set too far from the net or
the hitter is not under control. A “Down Ball” is hit overhand and driven over the net with
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topspin while the player remains standing. “Down Ball,” is usually called aloud by the defense
when it becomes apparent the attacker has no chance of hitting a powerful spike.
FIVE-ONE
FIVE SET
FLARE
FLOATER
– A serve which does not spin or rotate and therefore moves in an erratic path. This is similar to
a “knuckle ball” pitch in baseball.
FOREARM PASS
– Join your arms from the elbows to the wrists and strike the ball with the fleshy part of your
forearms in an underhand motion.
FOUL
FOUR SET
FOUR-TWO
FREE BALL
– A ball that will be returned by a pass rather than a spike. This is usually called aloud by the
defense instructing players to move into serve receive positions.
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HELD BALL
HIT
HITTER
HITTING PERCENTAGE
INSIDE SHOOT
– A playset or a 33.
ISOLATION PLAY
JUNGLE BALL
– Any volleyball game with people who don’t really know how to play volleyball. A common
euphemism for this type of game is “Picnic Volleyball.”
JUMP SERVE –
A serve that is started by the server tossing the ball into the air and jumping into and hitting
the ball in its downward motion.
JOUST
– When 2 opposing players are simultaneously attempting to play a ball above the net.
KEY
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KILL
LINE
LINE SHOT
LET SERVE
– A serve that contacts the net. If the ball dribbles over, it’s playable just like any other ball that
contacts the net on the way over. If the ball fails to clear the net, it will become dead when it
either hits the serving team’s court, or is contacted by a player on the serving team.
MIDDLE-BACK
– A defensive system that uses the middle back player to cover deep spikes.
MIDDLE-UP
– A defensive system that uses the middle back player to cover dinks or short shots.
MINTONETTE
MULTIPLE OFFENSE
– A system of play using different types of sets other than just normal outside sets.
OFFSIDE BLOCK – Player at the net, which is on the side away from the opponent’s attack.
OFF-SPEED HIT – Any ball spiked with less than maximum force but with spin.
OVERHAND PASS – A pass executed with both hands open, controlled by the fingers and
thumbs, played just above the forehead.
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OVERHAND SERVE – Serving the ball and striking it with the hand above the shoulder.
OVERLAP – refers to the positions of the players in the rotation prior to the contact of the ball
when serving.
“Forearm Pass”
– A one-handed defensive technique where the hand is extended and the palm is slid along the
floor as the player dives or extension rolls, and timed so that the ball bounces off the back of the
hand.
PENETRATION
– The act of reaching across and breaking the plane of the net during blocking.
POINT OF SERVICE
– A serve that results in a point (an ace by NCAA standards) as the serve is not returnable due to
a bad pass by the receiver, this number includes aces.
POWER ALLEY
– A cross-court hit traveling away from the spiker to the farthest point of the court.
POWER TIP
POWER VOLLEYBALL
QUICK SET – a set (usually 2’ above the net) in which the hitter is approaching the setter, and
may even be in the air, before the setter delivers the ball. This type of set requires precise timing
between the setter and hitter.
READY POSITION – The flexed, yet comfortable, posture a player assumes before moving to
contact the ball.
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RECEPTION ERROR – A serve that a player should have been able to return, but results in
an ace (and only in the case of an ace).
RED CARD – a severe penalty in which an official displays a red card. The result of a red
card may be a player is disqualified, the team loses the serve, or the team loses a point. A red
card may be given with or without a prior yellow card as a warning; it is up to the official’s
discretion.
ROLL – a certain way to pass a ball in which the digger, or passer lays out an arm, passes the
ball, and rolls over the shoulder (over the shoulder roll) or back (barrel roll) after passing the
ball. This is a quick way to return to action after the play.
ROOF – A ball that when spiked is blocked by a defensive player such that the ball deflects
straight to the floor on the attacker’s side.
ROTATION – The clockwise movement of players around the court and through the serving
position following a side out.
SERVE – One of the six basic skills; used to put the ball into play. It is the only skill controlled
exclusively by one player.
SERVICE WINNER – A point the serving team scores when this player has served the ball.
The point can be an immediate (in the case of an ace) or delayed (a kill or opponent attack
error after a long rally). Therefore, the sum of the team’s service winners equals their score.
SET – The tactical skill in which a ball is directed to a point where a player can spike it into the
opponent’s court.
SETTER – the player who has the 2nd of 3 contacts of the ball who “sets” the ball with an
“Overhand Pass” for a teammate to hit. The setter normally runs the offense.
SIDE OUT – Occurs when the receiving team successfully puts the ball away against the
serving team, or when the serving team commits an unforced error, and the receiving team thus
gains the right to serve.
SIX PACK – Occurs when a blocker gets hit in the head or face by a spiked ball.
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SIX-TWO – A 6-player offense using 2 setters opposite one another in the rotation. Setter 1
becomes a hitter upon rotating into the front row as setter 2 rotates into the back row and
becomes the setter.
SPIKE – Also hit or attack. A ball contacted with force by a player on the offensive team who
intends to terminate the ball on the opponent’s floor or off the opponent’s blocker.
STRONG SIDE – When a right-handed hitter is hitting from the left-front position or when a
left-handed hitter is hitting from the right-front position.
STUFF – A ball that is deflected back to the attacking team’s floor by the opponent’s blockers.
A slang term for “block.”
TURNING IN – the act of an outside blocker turning his/her body into the court so as to ensure
the blocked ball is deflected into the court and lands in-bounds.
UNDERHAND SERVE – a serve in which the ball is given a slight under-hand toss from about
waist high and then struck with the opposite closed fist in an “underhand pitching” motion.
WEAK SIDE – When a right-handed player is hitting from right-front position or when a left-
handed player is hitting from the left-front position.
WIPE – when a hitter pushes the ball off of the opposing block so it lands out of bounds
YELLOW CARD – a warning from an official indicated by the display of a yellow card. Any
player or coach who receives two yellow cards in a match is disqualified. A single yellow
card does not result in loss of point or serve.
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HAND SIGNAL IN VOLLEYBALL
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