Class Rebalance (Artorian)
Class Rebalance (Artorian)
Class Rebalance (Artorian)
Warrior
+30 MK per Level. +10 Feats of Strength and Withstand Pain per Level. +5 Intimidate and Tactics per
Level. Tactics ratio reduced to 2 to 1.
Acrobatic Warrior
+30 MK per Level. Acrobatics ratio reduced to 1 to 1. Tactics ratio reduced to 2 to 1.
Weaponsmaster
+15 MK per Level. +10 Feats of Strength per Level. Tactics ratio reduced to 2 to 1.
Technician
+10 Style per Level. Style ratio reduced to 1 to 1.
Tao
+35 MK per Level. +5 Feats of Strength, Style, Dance, and Sleight of Hand per Level.
Ranger
Remove Fighter. +25 MK per Level. 55% Combat Primary. +5 Stealth per Level. Herbal Lore ratio
reduced to 1 to 1. Field of Athletics ratio reduced to 1 to 1.
Shadow
+30 MK per Level. +10 Sleight of Hand per Level. Stealth ratio reduced to 1 to 1.
Thief
+25 MK per Level. 55% Combat Primary. +10 Stealth per Level. +5 Streetwise per Level. Streetwise ratio
reduced to 1 to 1.
Assassin
+25 MK per Level. 55% Combat Primary. Climb, Composure, Memorize, Hide, and Poisons ratio reduced
to 1 to 1. +5 Streetwise and Ki Concealment per Level.
Wizard
"The Gift" is discounted to 1 CP. “Incomplete Gift” is free. +5 to two Intellectual abilities per Level (not MA
or O).
Warlock
+50 Zeon per Level. +5 Occult per Level.
Illusionist
Reduced to +10 MK per Level. Magic Accumulation ratio reduced to 50 to 1.
Wizard Mentalist
“The Gift” and “Access to All Psychic Disciplines” discounted to 1 CP. “Incomplete Gift” and “Access to a
Single Psychic Discipline” is free. +5 Science per Level.
Summoner
May purchase Superior Magic Recovery without the Gift. +5 to two Intellectual abilities per Level (not MA
or O).
Warrior Summoner
Reduced Ki Accumulation ratio to 25 to 1. +50 Zeon per Level. +5 Magic Appraisal per Level.
Mentalist
“Access to all Psychic Disciplines” reduced to 1 CP. “Access to a Single Psychic Discipline” is free. +10
Science per Level. +5 Composure and two Creative abilities per Level.
Warrior Mentalist
+5 Science and Composure per Level.
Freelancer
A Freelancer may change class immediately upon leveling up, without the need to declare he will do so
two Levels in advance. +10 to eight different Secondary abilities per Level. +20 Zeon per Level.
Classes:
Warrior
Paladin
Archetype: Fighter
Life Point Multiple: 15
Life Points: +15 per Level
Initiative: +5 per Level
Martial Knowledge: +20 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 60%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2 +1 Intellectual: 2
+1 Wear Armour: 2 +1 Vigor: 2
+1 Ki: 2 +1 Subterfuge: 2
Accumulation Multiple: 20 +1 Creative: 2
Special:
The Paladin may select Control or Banish. He
obtains a +10 per Level bonus and reduces the
DP cost to 1 to 1 for that ability.
If the Paladin does not wish to develop
Secondary Abilities: any supernatural ability, he can exchange the
+1 Athletics: 2 Control or Banish and Zeon bonuses for a +10
+1 Social: 1 per Level bonus and 1 to 1 DP cost for
+1 Perceptive: 2 Composure.
Weaponsmaster
Archetype: Fighter
Life Point Multiple: 10
Life Points: +20 per Level
Initiative: +5 per Level
Martial Knowledge: +15 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 60%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 1
+1 Ki: 3
Accumulation Multiple: 30
Secondary:
+10 Feats of Strength per Level
Special:
None.
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 3
+1 Vigor: 1
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
Technician
Archetype: Domine
Life Point Multiple: 20
Life Points: +5 per Level
Initiative: +5 per Level
Martial Knowledge: +50 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 60%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 1
Accumulation Multiple: 10
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 3
+1 Vigor: 2
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
+1 Style: 1
Innate Bonuses:
Primary:
+5 Attack per Level (Maximum +50)
Secondary:
+10 Style per Level
Special:
None.
Tao
Primary Abilities:
Combat: Limit 60%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 15
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 3
+1 Vigor: 2 Special:
+1 Subterfuge: 2 Reduced costs for Martial Arts.
+1 Creative: 2
Reduced Costs:
None.
Innate Bonuses:
Primary:
None.
Secondary:
+5 Feats of Strength per Level
+5 Style per Level
+5 Dance per Level
+5 Sleight of Hand per Level
Ranger
Archetype: Prowler
Life Point Multiple: 20
Life Points: +10 per Level
Initiative: +5 per Level
Martial Knowledge: +25 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 55%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 25
Secondary:
+10 Notice per Level
+10 Search per Level
+10 Track per Level
+5 Animals per Level
+5 Herbal Lore per Level
+5 Stealth per Level
+5 Trap Lore per Level
Secondary Abilities:
+1 Athletics: 1 Special:
+1 Social: 2 +10 to Detect Ki (only if developed).
+1 Perceptive: 1
+1 Intellectual: 3
+1 Vigor: 3
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
+1 Animals: 1
+1 Herbal Lore: 1
+1 Medicine: 2
+1 Trap Lore: 1
Innate Bonuses:
Primary:
Shadow
Primary Abilities:
Combat: Limit 60%
+1 Attack: 2
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 20
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 3
+1 Vigor: 2
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
+1 Stealth: 1
Innate Bonuses:
Primary:
+5 Attack per Level (Maximum +50)
+5 Dodge per Level (Maximum +50)
Secondary:
+10 Notice per Level
+10 Search per Level
+10 Hide per Level
+10 Stealth per Level
+10 Sleight of Hand per Level
Special:
+5 per Level to Ki Concealment (only if
developed).
Thief
Archetype: Prowler
Life Point Multiple: 20
Life Points: +5 per Level
Initiative: +10 per Level
Martial Knowledge: +25 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 55%
+1 Attack: 2
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 25
Secondary Abilities:
+1 Athletics: 1
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 3
+1 Vigor: 3
+1 Subterfuge: 1
+1 Creative: 2
Reduced Costs:
+1 Appraisal: 1 Special:
+1 Streetwise: 1 +10 to Ki Concealment (only if developed).
Innate Bonuses:
Primary:
+5 Dodge per Level (Maximum +50)
Secondary:
+10 Stealth per Level
+10 Theft per Level
+10 Sleight of Hand per Level
+5 Notice per Level
+5 Search per Level
+5 Hide per Level
+5 Trap Lore per Level
+5 Streetwise per Level
Assassin
Archetype: Prowler
Life Point Multiple: 20
Life Points: +5 per Level
Initiative: +10 per Level
Martial Knowledge: +25 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 55%
+1 Attack: 2
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 25
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 1
+1 Intellectual: 3 +10 Stealth per Level
+1 Vigor: 3 +10 Poisons per Level
+1 Subterfuge: 2 +10 Trap Lore per Level
+1 Creative: 2 +5 Streetwise per Level
Innate Bonuses:
Primary:
+5 Attack per Level (Maximum +50)
Secondary:
+10 Composure per Level
+10 Notice per Level
+10 Search per Level
+10 Hide per Level
Wizard
Archetype: Mystic
Life Point Multiple: 20
Life Points: +5 per Level
Initiative: +5 per Level
Martial Knowledge: +10 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 50%
+1 Attack: 3
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 3
+1 Ki: 3
Accumulation Multiple: 30
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 2
+1 Vigor: 3
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
+1 Magic Appraisal: 1
Innate Bonuses:
Primary:
+100 Zeon per Level
Secondary:
+10 Magic Appraisal per Level
+5 Occult per Level
+5 to one Intellectual per Level (Not MA or O)
+5 to one Intellectual per Level (Not MA or O)
Special:
Cost of the Gift reduced to 1 CP. Cost of the
Incomplete Gift reduced to 0 CP.
Warlock
Primary Abilities:
Combat: Limit 50%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 25
Secondary Abilities:
+1 Athletics: 2 +5 Magic Appraisal per Level
+1 Social: 2 +5 Occult per Level
+1 Perceptive: 2
+1 Intellectual: 2 Special:
+1 Vigor: 2 None.
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
None.
Innate Bonuses:
Primary:
+5 Attack per Level (maximum +50)
+5 Block per Level (maximum +50)
+5 Dodge per Level (maximum +50)
+50 Zeon per Level
Secondary:
Illusionist
Primary Abilities:
Combat: Limit 50%
+1 Attack: 3
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 3
+1 Ki: 2
Accumulation Multiple: 25
Reduced Costs:
+1 Persuasion: 1
+1 Sleight of Hand: 1
Innate Bonuses:
Primary:
+75 Zeon per Level
Wizard Mentalist
Primary Abilities:
Combat: Limit 50%
+1 Attack: 3
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 3
+1 Ki: 3
Accumulation Multiple: 30
Secondary:
+10 Magic Appraisal per Level
+5 Occult per Level
+5 Science per Level
Special:
Cost of the Gift reduced to 1 CP. Cost of Access
to All Psychic Disciplines reduced to 1 CP. Cost
of the Incomplete Gift reduced to 0 CP. Cost of
Access to a Single Psychic Discipline reduced to
Secondary Abilities: 0 CP.
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 2
+1 Vigor: 3
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
None.
Innate Bonuses:
Summoner
Archetype: Mystic
Life Point Multiple: 20
Life Points: +5 per Level
Initiative: +5 per Level
Martial Knowledge: +10 per Level
Innate Psychic Points: +1 every 3 Levels
Primary Abilities:
Combat: Limit 50%
+1 Attack: 3
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 3
+1 Ki: 3
Accumulation Multiple: 30
Secondary:
+10 Occult per Level
+5 Magic Appraisal per Level
+5 to one Intellectual per Level (Not MA or O)
+5 to one Intellectual per Level (Not MA or O)
Special:
The Gift is not required in order to purchase the
Superior Magic Recovery advantage.
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 2
+1 Vigor: 3
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
+1 Occult: 1
Innate Bonuses:
Warrior Summoner
Primary Abilities:
Combat: Limit 50%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 25
Secondary:
+5 Magic Appraisal per Level
+5 Occult per Level
Special:
None.
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 2
+1 Vigor: 2
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
None.
Mentalist
Archetype: Psychic
Life Point Multiple: 20
Life Points: +5 per Level
Initiative: +5 per Level
Martial Knowledge: +10 per Level
Innate Psychic Points: +1 every Level
Primary Abilities:
Combat: Limit 50%
+1 Attack: 3
+1 Block: 3
+1 Dodge: 2
+1 Wear Armour: 3
+1 Ki: 3
Accumulation Multiple: 30
Special:
Cost of Access to All Psychic Disciplines
reduced to 1 CP. Cost of Access to a Single
Psychic Discipline reduced to 0 CP.
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 2
+1 Vigor: 3
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
Warrior Mentalist
Primary Abilities:
Combat: Limit 50%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 25
Secondary:
+5 Composure per Level
+5 Science per Level
Special:
None.
Secondary Abilities:
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 3
+1 Vigor: 2
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
None.
Freelancer
Archetype: Novel
Life Point Multiple: 20
Life Points: +5 per Level
Initiative: +5 per Level
Martial Knowledge: +20 per Level
Innate Psychic Points: +1 every 2 Levels
Primary Abilities:
Combat: Limit 60%
+1 Attack: 2
+1 Block: 2
+1 Dodge: 2
+1 Wear Armour: 2
+1 Ki: 2
Accumulation Multiple: 20
Secondary:
+10 to eight different Secondaries per Level
Special:
Changing classes to and from the Freelancer
only costs 20 DP, regardless of Archetype.
A Freelancer may change class
immediately upon leveling up, without the need
Secondary Abilities: to declare he will do so two Levels in advance.
+1 Athletics: 2
+1 Social: 2
+1 Perceptive: 2
+1 Intellectual: 2
+1 Vigor: 2
+1 Subterfuge: 2
+1 Creative: 2
Reduced Costs:
None