This document lists 50 commands in AutoCad that are used to create and modify 3D objects. Some of the main commands allow users to move, rotate, scale, and align objects in 3D space. Additional commands create basic 3D shapes like boxes, spheres, cylinders and cones. Other commands extrude, revolve, sweep, or loft 2D profiles to create 3D objects. Commands are also included for operations like booleans, fillets, chamfers, blending and more.
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AutoCad 3D Commands 2
This document lists 50 commands in AutoCad that are used to create and modify 3D objects. Some of the main commands allow users to move, rotate, scale, and align objects in 3D space. Additional commands create basic 3D shapes like boxes, spheres, cylinders and cones. Other commands extrude, revolve, sweep, or loft 2D profiles to create 3D objects. Commands are also included for operations like booleans, fillets, chamfers, blending and more.
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AutoCad 3D Commands
1. 3DMOVE: Moves objects in a 3D space.
2. 3DALIGN: Aligns objects in 3D space. 3. 3DROTATE: Rotates objects in 3D space. 4. 3DSCALE: Scales objects in 3D space. 5. BOX: Creates a 3D box object. 6. SPHERE: Creates a 3D sphere object. 7. CYLINDER: Creates a 3D cylinder object. 8. CONE: Creates a 3D cone object. 9. TORUS: Creates a 3D torus object. 10. WEDGE: Creates a 3D wedge object. 11. PYRAMID: Creates a 3D pyramid object. 12. EXTRUDE: Extends a 2D object into 3D space. 13. REVOLVE: Creates a 3D object by revolving a 2D profile around an axis. 14. SWEEP: Creates a 3D object by sweeping a 2D profile along a path. 15. LOFT: Creates a 3D object by lofting between two or more cross sections. 16. ARRAY: Creates multiple copies of an object in a pattern. 17. MIRROR3D: Creates a mirrored copy of an object in 3D space. 18. UCS: Defines a user coordinate system. 19. VIEW: Sets a specific viewpoint in 3D space. 20. VPOINT: Sets the current view direction. 21. DVIEW: Sets a specific view direction and angle. 22. SOLIDEDIT: Modifies solid objects. 23. UNION: Joins two or more objects into a single object. 24. SUBTRACT: Subtracts one object from another. 25. INTERSECT: Finds the intersection of two or more objects. 26. SLICE: Creates a section view of a 3D object. 27. SECTIONPLANE: Defines a section plane for use in creating section views. 28. SECTION: Creates a section view of a 3D object. 29. RENDER: Creates a photorealistic rendering of a 3D object. 30. LIGHT: Creates a light source for use in rendering. 31. MATERIAL: Applies a material to an object for use in rendering. 32. CAMERA: Defines a camera view for use in rendering. 33. REGION: Creates a 3D solid or surface from a closed boundary. 34. ALIGN: Aligns multiple objects in 3D space. 35. FILLET3D: Creates a rounded corner between two 3D objects. 36. CHAMFER3D: Creates a beveled edge between two 3D objects. 37. BLEND: Creates a smooth transition between two or more surfaces. 38. THICKNESS: Adds thickness to a 2D object. 39. SURFSCULPT: Creates a sculpted surface. 40. SPLINEDIT: Edits a spline object. 41. POLYSOLID: Creates a 3D solid box with optional chamfers or fillets. 42. POLYLINE: Creates a 3D polyline. 43. POLYSURF: Creates a 3D surface from a closed boundary. 44. LOFTGEO: Creates a 3D surface by lofting between two or more profile curves. 45. NETSURF: Creates a 3D surface by patching a mesh grid. 46. JIGSAW: Creates a surface by piecing together patches. 47. EXTRUDEALONGPATH: Extrudes a 2D profile along a 3D path. 48. SWEEPALONGPATH: Sweeps a 2D profile along a 3D path. 49. PROJECTGEOMETRY: Projects 2D geometry onto a 3D surface. 50. ARRAYPOLAR: Creates a circular array of objects.
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