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ZXLog

The document logs the startup and initialization process of a game called They Are Billions. It shows the game loading various systems and components, initializing graphics and rendering, reading configuration files, and loading the main menu scene. Then it logs the player interacting with some menus, loading a saved game level, interacting within that level by viewing buildings and resources, then returning to the main menu by saving and exiting the level.

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Rama Mmc
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© © All Rights Reserved
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0% found this document useful (0 votes)
105 views5 pages

ZXLog

The document logs the startup and initialization process of a game called They Are Billions. It shows the game loading various systems and components, initializing graphics and rendering, reading configuration files, and loading the main menu scene. Then it logs the player interacting with some menus, loading a saved game level, interacting within that level by viewing buildings and resources, then returning to the main menu by saving and exiting the level.

Uploaded by

Rama Mmc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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19:28 - Log Start

19:28 - Main - Log Start


19:28 - DXGame: Focused Changed to True
19:28 - DXGame: Visible Changed to True
19:28 - Tables Excel Read: Start
19:28 - Tables Excel Read: OK
19:28 - x64 No neeed to preload libraries.
19:28 - Check Physics OK
19:28 - Main - Start
19:28 - Module: TheyAreBillions.exe
19:28 - Max. Samplers: 15
19:28 - Is Steam: True
19:28 - Steamworks: IDapp = 644930
19:28 - Steamworks.SteamAPI.Init(): OK
19:28 - Steam Validation: OK
19:28 - Run - Start
19:28 - Run - Platform Run
19:28 - Platform Init: OK
19:28 - DXSlim - InitRenderer
19:28 - Direct3D Creation Success
19:28 - DXSlim : D3DUpdatePresentationParameters
19:28 - DXSlim : D3DCheckScreenParameters
19:28 - New Device() Success:Monitor: 0, Window Mode:
{X=0,Y=0,Width=1920,Height=1080}
Backbuffer:1920,1080
Monitor: 0, Window Mode: {X=0,Y=0,Width=1920,Height=1080}
19:28 - Run - Start
19:28 - Run - Init
19:28 - Run - Load
19:28 - ZXGame: OnLoad
19:28 - DXGame - Show
19:28 - ZXGame: OnShow
19:28 - Window - ShowDialog
19:28 - Window_Paint - First Call
19:28 - DXGame - OnRender
19:28 - DXGame - OnStartFrame
19:28 - DXGame - PostMethods_OnStartFrame
19:28 - GPUs: NVIDIA GeForce RTX 3050 Laptop GPU,
19:28 - OnLoad - Start
19:28 - Tables Excel Read: OK
19:28 - ZXGame - ShowStartScreen
19:28 - ZXGame - ChangeScene - Init
19:28 - ZXGame - ChangeScene - Paused
19:28 - ZXGame - Fade - True With onFinish
19:28 - ZXGame - Fade - End
19:28 - DXGame - RenderFrame
19:28 - DXGame - FinishFrame
19:28 - DXGame - PostMethods_OnFinishFrame
19:28 - ZXGame - Fade - onFinish
19:28 - ZXGame - ChangeScene - Fade Action 1
19:28 - ZXGame - ShowLoadScreen
19:28 - ZXGame - ShowLoadScreen - End
19:28 - ZXGame - Fade - False With onFinish
19:28 - ZXGame - Fade - End
19:28 - ZXGame - Fade - onFinish
19:28 - ZXGame - ChangeScene - Fade Action 2
19:28 - ZXGame - ChangeScene - loadScene
19:28 - ZXGame - ChangeScene - Load Scene
19:28 - ZXSystem_StartScreen - Load
19:28 - Account File Not Found
19:28 - Account Backup Not Found: C:\Users\ramad\OneDrive\Documents\My Games\They
Are Billions\Account_Backup.zxuser
19:28 - New Account created
19:28 - Branch: Steam Public
19:28 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
19:28 - Version: V.1.1.3 (64 bits)
19:28 - ZXSystem_StartScreen - Load Success
19:28 - ZXGame - ChangeScene - pre-Invoke
19:28 - ZXGame - ChangeScene - Invoke
19:28 - ZXGame - Fade - True With onFinish
19:28 - ZXGame - Fade - End
19:28 - ZXGame - Fade - onFinish
19:28 - ZXGame - ChangeScene - showScene
19:28 - ZXGame - ChangeScene - Show Scene
19:28 - ZXSystem_StartScreen - ShowScene
19:28 - ZXSystem_StartScreen - ShowSceneSuccess
19:28 - ZXGame - Fade - False With onFinish
19:28 - ZXGame - Fade - End
19:28 - ZXGame - Fade - onFinish
19:28 - ZXGame - ChangeScene -End
19:28 - Window Show: Game Options
19:28 - IDXRenderer.GetDisplayModes: 1
19:28 - IDXRenderer.GetDisplayModes: 1
19:29 - Window Hide: Game Options
19:29 - Window Show: Name
19:29 - Window Hide: Name
19:29 - ZXGame - Fade - True With onFinish
19:29 - ZXGame - Fade - End
19:29 - ZXGame - Fade - onFinish
19:30 - ZXGame - Fade - False With onFinish
19:30 - ZXGame - Fade - End
19:30 - ZXGame - Fade - onFinish
19:30 - ZXGame - Fade - True With onFinish
19:30 - ZXGame - Fade - End
19:30 - ZXGame - Fade - onFinish
19:30 - ZXGame - Fade - False With onFinish
19:30 - ZXGame - Fade - End
19:30 - ZXGame - Fade - onFinish
19:30 - ZXGame - Fade - True With onFinish
19:30 - ZXGame - Fade - End
19:30 - ZXGame - Fade - onFinish
19:32 - ZXGame - Fade - False With onFinish
19:32 - ZXGame - Fade - End
19:32 - ZXGame - Fade - onFinish
19:32 - ZXGame - ChangeScene - Init
19:32 - ZXGame - ChangeScene - Paused
19:32 - ZXGame - Fade - True With onFinish
19:32 - ZXGame - Fade - End
19:32 - ZXGame - Fade - onFinish
19:32 - ZXGame - ChangeScene - Fade Action 1
19:32 - ZXGame - ShowLoadScreen
19:32 - ZXGame - ShowLoadScreen - End
19:32 - ZXGame - Fade - False With onFinish
19:32 - ZXGame - Fade - End
19:32 - ZXGame - Fade - onFinish
19:32 - ZXGame - ChangeScene - Fade Action 2
19:32 - ZXGame - ChangeScene - loadScene
19:32 - Loading game: C:\Users\ramad\OneDrive\Documents\My Games\They Are Billions\
Saves\aom.zxsav
19:32 - ZXGame - ChangeScene - pre-Invoke
19:32 - ZXGame - ChangeScene - Invoke
19:32 - ZXGame - Fade - True With onFinish
19:32 - ZXGame - Fade - End
19:32 - ZXGame - Fade - onFinish
19:32 - ZXGame - ChangeScene - showScene
19:32 - ZXGame - Fade - False With onFinish
19:32 - ZXGame - Fade - End
19:32 - ZXGame - Fade - onFinish
19:32 - ZXGame - ChangeScene -End
19:32 - Window Show: Select the Campaign Hero
19:32 - Window Hide: Select the Campaign Hero
19:32 - Window Show: Missions Map
19:32 - Window Hide: Missions Map
19:32 - Window Hide: Missions Map
19:33 - Window Show: Imperial City
19:33 - Window Hide: Imperial City
19:33 - Window Show: Campaign Difficulty
19:33 - Window Hide: Campaign Difficulty
19:33 - Window Show: The Hidden Valley
19:33 - ZXGame - ChangeScene - Init
19:33 - ZXGame - ChangeScene - Paused
19:33 - ZXGame - Fade - True With onFinish
19:33 - ZXGame - Fade - End
19:33 - ZXGame - Fade - onFinish
19:33 - ZXGame - ChangeScene - Fade Action 1
19:33 - ZXGame - ShowLoadScreen
19:33 - ZXGame - ShowLoadScreen - End
19:33 - ZXGame - Fade - False With onFinish
19:33 - ZXGame - Fade - End
19:33 - ZXGame - Fade - onFinish
19:33 - ZXGame - ChangeScene - Fade Action 2
19:33 - ZXGame - ChangeScene - loadScene
19:33 - ZXSystem_GameLevel - LoadLevel - Begin
19:33 - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
19:33 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
19:33 - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
19:33 - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
19:33 - ZXSystem_GameLevel - LoadLevel - Mayors Mods
19:33 - ZXSystem_GameLevel - LoadLevel - UnLoadData
19:33 - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
19:33 - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
19:33 - ZXSystem_GameLevel - LoadLevel - Extension Updated
19:33 - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
19:33 - ZXSystem_GameLevel - GetMiniMapImage - Begin
19:33 - ZXSystem_GameLevel - GetMiniMapImage - End
19:33 - ZXSystem_GameLevel - LoadLevel - Minimap OK
19:33 - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
19:33 - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
19:33 - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
19:33 - ZXSystem_GameLevel - LoadLevel - Walls Init
19:33 - ZXSystem_GameLevel - LoadLevel - GUI OK
19:33 - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
19:33 - ZXSystem_GameLevel - LoadLevel - Buildable grid got
19:33 - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
19:33 - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
19:33 - ZXSystem_GameLevel - LoadLevel - End
19:33 - ZXGame - ChangeScene - pre-Invoke
19:33 - ZXGame - ChangeScene - Invoke
19:33 - ZXGame - Fade - True With onFinish
19:33 - ZXGame - Fade - End
19:33 - ZXGame - Fade - onFinish
19:33 - ZXGame - ChangeScene - showScene
19:33 - GameLevel.ShowScene - Start
19:33 - ZXGame - Fade - False With onFinish
19:33 - ZXGame - Fade - End
19:33 - ZXGame - Fade - onFinish
19:33 - ZXGame - ChangeScene -End
19:33 - Window Show: Pause / Unpause the game.
19:34 - Window Hide: Pause / Unpause the game.
19:34 - Window Show: Colonists
19:34 - Window Hide: Colonists
19:35 - Window Show: Food
19:35 - Window Hide: Food
19:36 - Window Show: Energy
19:36 - Window Hide: Energy
19:38 - Window Show: The Hidden Valley
19:38 - Window Hide: The Hidden Valley
19:39 - Window Show:
19:39 - Window Hide:
19:40 - Window Show: Mineral mining
19:40 - Window Hide: Mineral mining
19:45 - Window Show: The Hidden Valley
19:45 - Window Hide: The Hidden Valley
19:48 - Window Show: Demolish
19:48 - Window Hide: Demolish
19:49 - Window Show: Saving Game State
19:49 - Window Hide: Saving Game State
19:49 - ZXGame - ChangeScene - Init
19:49 - ZXGame - ChangeScene - Paused
19:49 - ZXGame - Fade - True With onFinish
19:49 - ZXGame - Fade - End
19:49 - ZXGame - Fade - onFinish
19:49 - ZXGame - ChangeScene - Fade Action 1
19:49 - ZXGame - ShowLoadScreen
19:49 - ZXGame - ShowLoadScreen - End
19:49 - ZXGame - Fade - False With onFinish
19:49 - ZXGame - Fade - End
19:49 - ZXGame - Fade - onFinish
19:49 - ZXGame - ChangeScene - Fade Action 2
19:49 - ZXGame - ChangeScene - loadScene
19:49 - ZXGame - ChangeScene - Load Scene
19:49 - ZXSystem_StartScreen - Load
19:49 - Branch: Steam Public
19:49 - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They Are
Billions/TheyAreBillions.exe
19:49 - Version: V.1.1.3 (64 bits)
19:49 - ZXSystem_StartScreen - Load Success
19:49 - ZXGame - ChangeScene - pre-Invoke
19:49 - ZXGame - ChangeScene - Invoke
19:49 - ZXGame - Fade - True With onFinish
19:49 - ZXGame - Fade - End
19:49 - ZXGame - Fade - onFinish
19:49 - ZXGame - ChangeScene - showScene
19:49 - ZXGame - ChangeScene - Show Scene
19:49 - ZXSystem_StartScreen - ShowScene
19:49 - ZXSystem_StartScreen - ShowSceneSuccess
19:49 - ZXGame - Fade - False With onFinish
19:49 - ZXGame - Fade - End
19:49 - ZXGame - Fade - onFinish
19:49 - ZXGame - ChangeScene -End
19:49 - DXSlim - FinishRenderer

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