0% found this document useful (0 votes)
21 views

Chapter 02 Mobile Computing

This document discusses mobile computing and mobile commerce. It begins by describing the mobile computing environment including devices like smartphones and PDAs. It then covers the four major types of wireless networks and defines mobile commerce. The document outlines several applications of mobile commerce in areas like finance, shopping, advertising, and content. It also discusses uses of mobile commerce within organizations for tasks like employee support and supply chain management. Finally, it covers emerging technologies like location-based mobile commerce and pervasive computing.

Uploaded by

Paul Kamala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
21 views

Chapter 02 Mobile Computing

This document discusses mobile computing and mobile commerce. It begins by describing the mobile computing environment including devices like smartphones and PDAs. It then covers the four major types of wireless networks and defines mobile commerce. The document outlines several applications of mobile commerce in areas like finance, shopping, advertising, and content. It also discusses uses of mobile commerce within organizations for tasks like employee support and supply chain management. Finally, it covers emerging technologies like location-based mobile commerce and pervasive computing.

Uploaded by

Paul Kamala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 49

CHAPTER: 02-MOBILE COMPUTING

MOBILE COMPUTING AND COMMERCE


AND PERVASIVE COMPUTING
LEARNING

1. Describe the mobile computing environment that supports m-commerce


(devices, software, services).

2. Describe the four major types of wireless telecommunications networks.

3. Define mobile commerce and understand its relationship to e-commerce.

4. Discuss the value-added attributes, benefits, and fundamental drivers of m-


commerce.

5. Discuss m-commerce applications in finance, shopping, advertising, and


provision of content.

6. Describe the application of m-commerce within organizations.


LEARNING

7. Understand B2B and supply chain management applications of m-commerce.

8. Describe consumer and personal applications of m-commerce.

9. Understand the technologies and potential application of location-based m-


commerce.

10. Describe the major inhibitors and barriers of m-commerce.

11. Discuss the key characteristics and current uses of pervasive computing.
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ New Computing Environment: Mobile Computing

■ Mobile devices
■ personal digital assistant (PDA)

A handheld computer principally used for personal information management

■ smartphone

Internet-enabled cell phone that can support mobile applications

■ Blackberry

A handheld device principally used for e-mail


MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ Conversion of devices

These handheld devices blend blogging, Instant Messages, SMS, and other
forms of social networking in which Web browsing is easy, especially with a
full keyboard
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ Enabling Technologies for Mobile Computing

■ Hardware and software infrastructures that support the wireless connection


include:

■ Network access points

■ Mobile communications server switches

■ Cellular transmitters and receivers


MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Mobile Computing Software
■ Mobile operating system

■ Mobile application user interface

■ micro browser

Wireless Web browser designed to operate with small screens and limited
bandwidth and memory requirements
■ Wireless Application Protocol (WAP)

A suite of network protocols designed to enable different kinds of


wireless devices to access WAP readable files on an Internet-
connected Web server
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND SERVICES

■ Markup languages

■ Wireless Markup Language (WML)

A scripting language used to create content in the WAP environment; based


on XML, minus unnecessary content to increase speed

■ Compact Hypertext Markup Language (cHTML)

A scripting language used to create content in i-mode


MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ Extensible Hypertext Markup Language (xHTML)

A general scripting language; compatible with HTML; a standard set by


W3 Consortium

■ voice XML (VXML)

An extension of XML designed to accommodate voice


MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ Supporting devices

■ synchronization

The exchange of updated information with other computing devices

■ Docking stations

■ Attachable keyboards

■ Batteries

■ Media players
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ Mobile Computing Services

■ Short Message Service (SMS)

A service that supports the sending and receiving of short text messages on
mobile phones

■ Enhanced Messaging Service (EMS)

An extension of SMS that can send simple animation, tiny pictures, sounds,
and formatted text
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ Multimedia Messaging Service (MMS)

The emerging generation of wireless messaging; MMS is able to


deliver rich media

■ E-payments

Electronic payments for purchase amounts.


MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND

■ Location-based services
■ global positioning system (GPS)

A worldwide satellite-based tracking system that enables users to determine their position
anywhere on the earth

■ Voice-support services
■ interactive voice response (IVR)

A voice system that enables users to request and receive information and to enter and
change data through a telephone to a computerized system
■ voice portal

A Web site with an audio interface that can be accessed through a telephone call
WIRELESS TELECOMMUNICATIONS

■ personal area network (PAN)

A wireless telecommunications network for device-to-device


connections within a very short range

■ Bluetooth

A set of telecommunications standards that enables wireless devices to


communicate with each other over short distances
WIRELESS TELECOMMUNICATIONS

■ Wireless Local Area Networks and Wi-fi

■ wireless local area network (WLAN)

A telecommunications network that enables users to make short-


range wireless connections to the Internet or another network

■ Wi-Fi (wireless fidelity)

The common name used to describe the IEEE 802.11 standard used
on most WLANs
WIRELESS TELECOMMUNICATIONS

■ 802.11b
The most popular Wi-Fi standard; it is inexpensive and
offers sufficient speed for most devices; however,
interference can be a problem
■ 802.11a
This Wi-Fi standard is faster than 802.11b but has
a smaller range
■ 802.11g
This fast but expensive Wi-Fi standard is mostly used in
businesses
WIRELESS TELECOMMUNICATIONS

■ wireless access point

An antenna that connects a mobile device to a wired LAN

■ hotspot

An area or point where a wireless device can make a connection to a


wireless local area network (using Wi-Fi)
WIRELESS TELECOMMUNICATIONS
WIRELESS TELECOMMUNICATIONS

■ Municipal Wi-Fi Networks


■ WiMAX
A wireless standard (IEEE 802.16) for making broadband
network connections over a medium size area such as a
city
■ wireless metropolitan area network (WMAN)
A telecommunications network that enables users to make
medium-range wireless connections to the Internet or
another network
WIRELESS TELECOMMUNICATIONS
WIRELESS TELECOMMUNICATIONS NETWORKS

■ WIRELESS WIDE AREA NETWORKS

■ Wireless wide area network (WWAN)

A telecommunications network that offers wireless coverage


over a large geographical area, typically over a cellular phone
network

■ Physical topology of a WWAN


■ subscriber identification module (SIM) card

An extractable storage card used for identification, customer location information,


transaction processing, secure communications, etc.
MOBILE COMMERCE:
ATTRIBUTES, BENEFITS, AND

■ mobile commerce (m-commerce,

m-business)
Any business activity conducted over a wireless telecommunications network or from
mobile devices

■ Attributes of M-Commerce
■ Ubiquity

■ Convenience

■ Interactivity

■ Personalization

■ Localization
MOBILE COMMERCE:
ATTRIBUTES, BENEFITS, AND
MOBILE COMMERCE:
ATTRIBUTES, BENEFITS, AND DRIVERS

■ Drivers of M-Commerce
■ Widespread availability of more powerful devices
■ The handset culture
■ The service economy
■ Vendor’s push
■ The mobile workforce
■ Increased mobility
■ Improved price/performance
■ Improvement of bandwidth
MOBILE FINANCIAL

■ Mobile Banking and Financial Services


■ Customers can use their mobile handsets to access account balances,
pay bills, and transfer funds using SMS

■ Wireless Electronic Payment Systems


■ Wireless payment systems transform mobile phones into secure, self-
contained purchasing support tools capable of instantly authorizing
payments over the cellular network
■ m-wallet (mobile wallet)

Technologies that enable cardholders to make purchases with a


single click from their wireless device
MOBILE FINANCIAL
MOBILE FINANCIAL APPLICATIONS

■ Wireless Bill Payments

■ A number of companies are now providing their customers with the


option of paying their bills directly from a cell phone

■ Closing the digital divide

■ Using WWANs, mobile devices, and even regular cell phones, are closing the
digital divide in developing countries such as China, India, and the Philippines
MOBILE SHOPPING,
ADVERTISING, AND

■ Wireless Shopping

■ An increasing number of online vendors allow customers to shop


from wireless devices, especially cell phones and PDAs

■ Mobile and Targeted Advertising

■ Knowing the real-time location of mobile users and their preferences


or surfing habits, marketers can send user-specific advertising
messages to wireless devices
MOBILE SHOPPING,
ADVERTISING, AND

■ mobile portal

A customer interaction channel that aggregates content and services for


mobile users
MOBILE ENTERPRISE AND SUPPLY

■ Support of Mobile Employees

■ Mobile office

■ sales force mobilization

The process of equipping sales force employees with wireless Internet-


enabled computing devices

■ Worker support in retailing

■ Support in hospitals

■ Support in operations
MOBILE ENTERPRISE AND SUPPLY

■ Tracking employees

■ Job dispatch

■ Maintenance and repair at remote sites

■ wearable devices

Mobile wireless computing devices, attached to various parts of employees,


for employees who work on buildings and other climbable workplaces
MOBILE ENTERPRISE AND SUPPLY

■ Supporting Other Types of Work

■ Customer and Partner Support

■ Non–Internet Enterprise Applications

■ B2B M-Commerce and Supply Chain Management


MOBILE PERSONAL
AND CONSUMER SERVICE APPLICATIONS

■ Mobile Entertainment

■ Mobile games and gambling

■ Hands-free driving

■ Wireless Telemedicine

■ Other Mobile Computing Services for Consumers

■ Non–Internet Mobile Applications for Consumers


LOCATION-BASED MOBILE COMMERCE
■ location-based m-commerce (l-commerce)

Delivery of m-commerce transactions to individuals in a specific


location, at a specific time

■ The services provided through location-based m-commerce focus on


five key factors:
1. Location

2. Navigation

3. Tracking

4. Mapping

5. Timing
LOCATION-BASED MOBILE

■ The Technology For L-Commerce

■ Global positioning system

■ geographical information system (GIS)

A computer system capable of integrating, storing, editing, analyzing, sharing,


and displaying geographically-referenced (spatial) information

■ GPS/GIS applications
LOCATION-BASED MOBILE

■ Location-Based Advertising

■ Emergency Response Cell Phone Calls

■ wireless 911

In the United States, emergency response system that processes calls from cellular
phones

■ automatic crash notification (ACN)

Device that automatically sends the police the location of a vehicle that has been
involved in a crash
LOCATION-BASED MOBILE

■ Telematics

The integration of computers and wireless communications to improve


information flow using the principles of telemetry

■ Other Applications of Location-Based Systems


LOCATION-BASED MOBILE

■ Barriers to Location-Based

M-Commerce

■ Accuracy of devices

■ The cost-benefit justification

■ Limited network bandwidth

■ Invasion of privacy
SECURITY AND OTHER
IMPLEMENTATION ISSUES IN M-

■ M-Commerce Security Issues

■ Malicious codes

■ Transaction security

■ Wireless communication

■ Physical security of mobile devices

■ Ease of use and poor security

■ Security measures
SECURITY AND OTHER
IMPLEMENTATION ISSUES IN M-

■ Technological Barriers to M-Commerce

■ Many Web sites are not designed for viewing by mobile devices

■ Current devices have limited usability, particularly with respect to pocketsize


screens or data input devices

■ Quick and easy navigation of sites is necessary but not always available in the
mobile environment
PERVASIVE

■ pervasive computing

Invisible, everywhere computing that is embedded in the objects around us

■ Invisible computing

■ Principles of pervasive computing

■ Decentralization

■ Diversification

■ Connectivity

■ Simplicity
PERVASIVE

■ contextual computing

The enhancement of a user’s interactions by understanding the user, the context,


and the applications and information required

■ radio frequency identification (RFID)

Technology that uses radio waves to identify items


PERVASIVE
PERVASIVE

■ RFID Applications

■ Track moving vehicles

■ Track people

■ Track individual items

■ Protect secure areas

■ Record transactions

■ Electronic Product Code (EPC)

An RFID code that identifies the manufacturer, producer, version, and serial
number of individual consumer products
PERVASIVE

■ Smart Applications: Homes, Cars, and More


■ Smart homes
■ Lighting

■ Energy management

■ Water control

■ Home security and communications

■ Home entertainment

■ Smart cars
■ sensor network
A series of interconnected sensors that monitor the environment in which
they are placed
PERVASIVE

■ Barriers to Pervasive Computing

■ A number of technological, legal, and ethical issues still need to be fully


explored and resolved if the promises of pervasive computing are to be
realized
END OF CHAPTER 2

■ End of Chapter 02

You might also like