Chapter 02
Chapter 02
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Objectives
• To describe the services an operating system provides to users, processes, and other systems
• To discuss the various ways of structuring an operating system
• To explain how operating systems are installed and customized and how they boot
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Operating System Services
• Operating systems provide an environment for execution of programs and services to programs and users
• One set of operating-system services provides functions that are helpful to the user:
• User interface - Almost all operating systems have a user interface (UI).
• Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch
• Program execution - The system must be able to load a program into memory and to run that program, end execution,
either normally or abnormally (indicating error)
• I/O operations - A running program may require I/O, which may involve a file or an I/O device
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Operating System Services (Cont.)
• One set of operating-system services provides functions that are helpful to the user (Cont.):
• File-system manipulation - The file system is of particular interest. Programs need to read and write files and
directories, create and delete them, search them, list file Information, permission management.
• Communications – Processes may exchange information, on the same computer or between computers over a network
• Communications may be via shared memory or through message passing (packets moved by the OS)
• Error detection – OS needs to be constantly aware of possible errors
• May occur in the CPU and memory hardware, in I/O devices, in user program
• For each type of error, OS should take the appropriate action to ensure correct and consistent computing
• Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the system
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Operating System Services (Cont.)
• Another set of OS functions exists for ensuring the efficient operation of the system itself via resource sharing
• Resource allocation - When multiple users or multiple jobs running concurrently, resources must be allocated to each of
them
• Many types of resources - CPU cycles, main memory, file storage, I/O devices.
• Accounting - To keep track of which users use how much and what kinds of computer resources
• Protection and security - The owners of information stored in a multiuser or networked computer system may want to
control use of that information, concurrent processes should not interfere with each other
• Protection involves ensuring that all access to system resources is controlled
• Security of the system from outsiders requires user authentication, extends to defending external I/O devices from
invalid access attempts
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A View of Operating System Services
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User Operating System Interface - CLI
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Bourne Shell Command Interpreter
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User Operating System Interface - GUI
• User-friendly desktop metaphor interface
• Usually mouse, keyboard, and monitor
• Icons represent files, programs, actions, etc
• Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function,
open directory (known as a folder)
• Invented at Xerox PARC
• Many systems now include both CLI and GUI interfaces
• Microsoft Windows is GUI with CLI “command” shell
• Apple Mac OS X is “Aqua” GUI interface with UNIX kernel underneath and shells available
• Unix and Linux have CLI with optional GUI interfaces (CDE, KDE, GNOME)
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Touchscreen Interfaces
• Touchscreen devices require new interfaces
• Mouse not possible or not desired
• Actions and selection based on gestures
• Virtual keyboard for text entry
• Voice commands.
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The Mac OS X GUI
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System Calls
• Programming interface to the services provided by the OS
• Typically written in a high-level language (C or C++)
• Mostly accessed by programs via a high-level Application Programming Interface (API) rather than direct
system call use
• Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including
virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM)
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Example of System Calls
• System call sequence to copy the contents of one file to another file
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Example of Standard API
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System Call Implementation
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API – System Call – OS Relationship
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System Call Parameter Passing
• Often, more information is required than simply identity of desired system call
• Exact type and amount of information vary according to OS and call
• Three general methods used to pass parameters to the OS
• Simplest: pass the parameters in registers
• In some cases, may be more parameters than registers
• Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register
• This approach taken by Linux and Solaris
• Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system
• Block and stack methods do not limit the number or length of parameters being passed
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Parameter Passing via Table
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Types of System Calls
• Process control
• create process, terminate process
• end, abort
• load, execute
• get process attributes, set process attributes
• wait for time
• wait event, signal event
• allocate and free memory
• Dump memory if error
• Debugger for determining bugs, single step execution
• Locks for managing access to shared data between processes
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Types of System Calls
• File management
• create file, delete file
• open, close file
• read, write, reposition
• get and set file attributes
• Device management
• request device, release device
• read, write, reposition
• get device attributes, set device attributes
• logically attach or detach devices
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Types of System Calls (Cont.)
• Information maintenance
• get time or date, set time or date
• get system data, set system data
• get and set process, file, or device attributes
• Communications
• create, delete communication connection
• send, receive messages if message passing model to host name or process name
• From client to server
• Shared-memory model create and gain access to memory regions
• transfer status information
• attach and detach remote devices
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Types of System Calls (Cont.)
• Protection
• Control access to resources
• Get and set permissions
• Allow and deny user access
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Examples of Windows and Unix System Calls
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Standard C Library Example
• C program invoking printf() library call, which calls write() system call
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Example: MS-DOS
• Single-tasking
• Shell invoked when system booted
• Simple method to run program
• No process created
• Single memory space
• Loads program into memory, overwriting all but the kernel
• Program exit -> shell reloaded
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Example: FreeBSD
• Unix variant
• Multitasking
• User login -> invoke user’s choice of shell
• Shell executes fork() system call to create process
• Executes exec() to load program into process
• Shell waits for process to terminate or continues with user commands
• Process exits with:
• code = 0 – no error
• code > 0 – error code
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System Programs
• System programs provide a convenient environment for program development and execution. They can be
divided into:
• File manipulation
• Status information sometimes stored in a File modification
• Programming language support
• Program loading and execution
• Communications
• Background services
• Application programs
• Most users’ view of the operation system is defined by system programs, not the actual system calls
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System Programs
• Provide a convenient environment for program development and execution
• Some of them are simply user interfaces to system calls; others are considerably more complex
• File management - Create, delete, copy, rename, print, dump, list, and generally manipulate files and
directories
• Status information
• Some ask the system for info - date, time, amount of available memory, disk space, number of users
• Others provide detailed performance, logging, and debugging information
• Typically, these programs format and print the output to the terminal or other output devices
• Some systems implement a registry - used to store and retrieve configuration information
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System Programs (Cont.)
• File modification
• Text editors to create and modify files
• Special commands to search contents of files or perform transformations of the text
• Programming-language support - Compilers, assemblers, debuggers and interpreters sometimes provided
• Program loading and execution- Absolute loaders, relocatable loaders, linkage editors, and overlay-loaders,
debugging systems for higher-level and machine language
• Communications - Provide the mechanism for creating virtual connections among processes, users, and
computer systems
• Allow users to send messages to one another’s screens, browse web pages, send electronic-mail messages, log in
remotely, transfer files from one machine to another
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System Programs (Cont.)
• Background Services
• Launch at boot time
• Some for system startup, then terminate
• Some from system boot to shutdown
• Provide facilities like disk checking, process scheduling, error logging, printing
• Run in user context not kernel context
• Known as services, subsystems, daemons
• Application programs
• Don’t pertain to system
• Run by users
• Not typically considered part of OS
• Launched by command line, mouse click, finger poke
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Operating System Design and Implementation
• Design and Implementation of OS not “solvable”, but some approaches have proven successful
• Internal structure of different Operating Systems can vary widely
• Start the design by defining goals and specifications
• Affected by choice of hardware, type of system
• User goals and System goals
• User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast
• System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-
free, and efficient
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Operating System Design and Implementation (Cont.)
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Implementation
• Much variation
• Early OSes in assembly language
• Then system programming languages like Algol, PL/1
• Now C, C++
• Actually usually a mix of languages
• Lowest levels in assembly
• Main body in C
• Systems programs in C, C++, scripting languages like PERL, Python, shell scripts
• More high-level language easier to port to other hardware
• But slower
• Emulation can allow an OS to run on non-native hardware
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Operating System Structure
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Simple Structure -- MS-DOS
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Non Simple Structure -- UNIX
UNIX – limited by hardware functionality, the original UNIX operating system had limited structuring. The UNIX
OS consists of two separable parts
• Systems programs
• The kernel
• Consists of everything below the system-call interface and above the physical hardware
• Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for
one level
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Layered Approach
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Microkernel System Structure
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Microkernel System Structure
messages messages
microkernel
hardware
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Modules
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Solaris Modular Approach
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Hybrid Systems
• Most modern operating systems are actually not one pure model
• Hybrid combines multiple approaches to address performance, security, usability needs
• Linux and Solaris kernels in kernel address space, so monolithic, plus modular for dynamic loading of functionality
• Windows mostly monolithic, plus microkernel for different subsystem personalities
• Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa programming environment
• Below is kernel consisting of Mach microkernel and BSD Unix parts, plus I/O kit and dynamically loadable modules (called
kernel extensions)
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Mac OS X Structure
graphical user interface
Aqua
kernel environment
BSD
Mach
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iOS
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Android
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Android Architecture
Applications
Application Framework
surface media
Dalvik
manager framework
virtual machine
webkit libc
Linux kernel
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System Boot
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