SD3 4
SD3 4
SD3 4
Ensino Fundamental
6° e 7° Anos
Learning Goals
Let’s Start
Student’s material
Useful words
● Control – controlar
● Controllers – controladores
● Game – jogos
● Cross – atravessar
● Generations - gerações
● Resembles – se assemelha
Introduction
In recent meetings we have worked with mathematical operators and variables and we
have used the Makey Makey structure. Today, the goal is to recreate the Star Wars game,
but using Scratch to do so.
Objectives
1. Rewind: what have I learned?
2. Learning about creating backdrops in Scratch.
3. Update your Coding Documentation.
4. Build your scenario game.
5. Play “Star Wars”!
Instructor’s material
Learning Time
Student’s material
Introduction
https://youtu.be/t-P_CrxtCOQ
https://www.youtube.com/watch?v=d-4ytqoFzOw
Remember there are two very important command blocks we need to use to move sprite on
screen. They are the “control” and “events” blocks:
Instructor’s material
The objective is to show how some concepts already presented can be used to create
games and animations. This is a review moment, which can probably be ignored by more
advanced students.
Round 2: while the students do the Learning Time activities, go around the tables helping
with possible questions.
Estimated time: 20 minutes
Checkpoint
Student’s material
2. Which category in Scratch contains blocks for controlling the flow of a program?
a) Motion.
b) Looks.
c) Events.
d) Control.
Answer: D
5. Which block in Scratch is used to store and retrieve data during program execution?
a) Variables.
b) Looks.
c) Pen.
d) Sensing.
Answer: A
Instructor’s material
Round 3: use this moment to go through the tables and verify that the students are doing
the activities.
Estimated time: 10 minutes
Training Time
Student’s material
https://scratch.mit.edu/projects/643437454/
You can see a character (Chick) in the game above that will jump on moving obstacles
(eggs). And after each successful jump, you will get a score, and if Chick touches the eggs,
the game will be over.
The steps to create this jumping game on Scratch are listed below:
● create a chick character in scratch for jumping game
Today’s Mission
Student’s material
Let’s make a Mouse Trail game on Scratch today. In the above graphic, you can see sprites
(cat, ball) following your mouse pointer and creating Mouse Trails with various effects (color,
position, shape, transparency). The steps involved in making this Mouse Trail game on
Scratch are explained below:
1. Pick a sprite
2. Create a clone of the sprite
3. Add more effects to the mouse trail
4. Switch the object (sprite)
● Put the “go-to” block inside a forever loop and click on it. Here you can see the cat is
always going to your mouse pointer.
● Click on the green flag icon to begin the movement. As a result, the sprite follows your
mouse when you click the green flag. “When the green flag clicked” can be moved up
by dragging.
● You can see changes in color when they’re created by clicking on the “create a clone
of” block.
● You might include a repeat loop and make a few color changes.
● The “repeat” block should be moved around as seen below.
● This clone can be added to or removed.
● Move the “remove this clone” block as indicated below.
● Put the “create a clone of myself” block inside the forever loop
● Click on it and move your mouse pointer over the screen.
● Here you can see that after their color is changed, they disappear off the screen.
● And now you can drag the cat around and wherever it goes, it creates a clone.
Note: It is usually not recommended to have a “create a clone of myself” block inside of a
forever loop, because if a sprite creates too many clones, the computer will run really
slowly. The reason why it is okay here is that when a clone is created, it does a little
animation, but then it gets deleted. So, you can never get too many clones.
● Similarly, you can also add the change in the Y block.
● Drag & drop the “change y by 10” block as shown below.
● Click on
● Now clone cats are changing their color and then they’re going upward.
Instructor’s material
Round 5: Use this moment to walk around the tables, check if students are doing the
activities and solve questions.
Estimated time: 20 minutes
Student’s material
<slide básico para o submit and clean up, contendo as instruções de inserção de link e de
arrumação do ambiente>
Instructor’s material
In the next section, Submit & Clean Up, if the student clicks on “iniciar tarefa”, this menu will
appear and they just have to paste the code on URL blank space:
The teacher, with the help of the monitors, must check if all the students posted their
Today’s Mission link in the Coding Documentation file.
There is a unique slot in each encounter to be filled with this link.
This correction will not be part of the final grade, it will only be useful to help the teacher
understand which students are having more difficulties.
Estimated time: 10 minutes