Manipulative and Multimedia Dimensions of Information and Media
Manipulative and Multimedia Dimensions of Information and Media
AND MULTIMEDIA
DIMENSIONS OF
INFORMATION AND
MEDIA
MANIPULATIVE MEDIA
Manipulative media are tools or
devices used for hands-on
developmental, educational,
information, leisure,
therapeutic, and other
purpose that require
kinesthetic sense.
Ancient civilizations used
manipulatives as aid in
concretizing abstract ideas,
such as in mathematical
computations.
Limited
Not very challenging
VIRTUAL MEDIA
ADVANTAGES
Feedback is immediate
Easier to maneuver and keep together
Offers a larger variety of experiences
Allow more complex operations to be learned
Catches the attention of the “technology generation”
More accessible at home
Gives step-by-step instruction
Often provides explicit connections between visual and
symbolic representations
VIRTUAL MEDIA
DISADVANTAGES
Cannot be actually touched
Sometimes forces one to think abstractly
More suitable for use after a student has already mastered the concept
Some make it too easy
Computers do the work for the students so they are able to guess the
correct answer
May limit the teacher’s ability to follow the students’ thought processes
Takes away the notion that the hands and mind must work together
Might feel like “do” vs. “learn/explore”
Doesn’t really make one find the answer on his/her own
MULTIMEDIA
Christenson (2006) defines as “the
integration of multiple forms of
media.”
Multimedia generally include text,
graphics, audio and video set in
digital format that enables virtual
manipulation.
It must be noted that at the center
of all these dimensions is the top
agent of media and information:
people
Understanding multimedia will be
incomplete without considering that at the
very center of all these are the people
through which and for which media exists.
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