Javascript
Javascript
-section
this tag represents an independent piece of content of a document, such as a blog entry or
newspaper article.
-article
-True
HTML 5 removes extra information required and you can use simply following syntax −
<script src = "scriptfile.js"></script>
-True
is a very popular HTML and JavaScript editor in the professional web development crowd.
-Macromedia Dreamweaver MX
HTML 5 removes extra information required and you can simply use the following syntax
−<link rel = "stylesheet" href = "stylefile.css">
-true
True
One of the Limitations of JavaScript is Client-side JavaScript does not allow the reading
or writing of files. This has been kept for security reason.
True
Hypertext Markup Language revision 5 (HTML5) is markup language for the structure and
presentation of World Wide Web contents.
True
This tag represents a footer for a section and can contain information about the author,
copyright information, et cetera.
Footer
One of the Limitations of JavaScript is JavaScript cannot be used for networking
applications because there is no such support available.
true
HomeSite 5 is a well-liked HTML and JavaScript editor from Macromedia that can be used to
manage personal websites effectively.
True
Header
False
Java
-true
-runtime error
-url
-error message
Methods are stored in properties as function definitions.
-true
The same message that the browser would display for the given error.
-error message
The line number in the given URL that caused the error.
-line number
objectName.methodName()
true
True
is a very popular HTML and JavaScript editor in the professional web development crowd.
True
Strings are written with quotes. You can use single or double quotes.
True
A JavaScript function is defined with the function keyword, followed by a name, followed by
parentheses ().
True
Javascript methods
Vector
is used to accumulate the difference described by both vectors into the final vector.
Vector addition
This is the final transformation matrix which is used to cut out the desired part of the game
to the screen.
Projection transform
This a Transformation matrix to transform the objects vertices which are relative to its origin,
to the vertices relative to the world’s origin. eg. movement of an object.
Vertex matrix
The space defines basic properties that objects living in this space should satisfy.
True
also called rectangular coordinates, provide a method of rendering graphs and indicating
the positions of points on a two-dimensional (2D) surface or in three-dimensional (3D)
space.
Cartesian coordinates
We define a coordinate system by providing three orthogonal basis(read: unit length and
perpendicular) vectors which resembles orientation, and a position(translation).
True
Unit vectors
dot product
Cartesian three-space, also called xyz -space, has a third axis, oriented at right angles to the
xy plane.
True
The Cartesian plane consists of two perpendicular axes that cross at a central point called
the origin.
True
4x4 matrices