Text and Typography
Text and Typography
Lesson Introduction
In the previous lesson you have learned the multimedia development process
with associated stages. In this lesson, you will be able to understand Text as the
first multimedia asset. Text plays key role in multimedia content delivery while
representing the ideas, concepts, description etc., in a textual form. You will be
able to understand the different types of text formats, fonts and styles use in
multimedia applications. Further, the appropriate use of text and styles will be
guided through technical and non-technical aspects.
Learning Outcomes:
After completion of this lesson, the learner will be able to design and
compose text in multimedia content with related the context.
Lesson Outline:
§ Text elements and Types of text.
§ Fonts and typefaces
§ Classification of fonts.
§ Bitmapped and Vector fonts.
§ Font appearance.
§ Font mapping.
§ Guidelines of choosing fonts.
§ Coding and Efficient use of text
3.1 Role of Text in Multimedia
The basic elements of most multimedia titles consisting of words, sentences and
paragraphs in the form of page titles, labels for pictures and instructions for
operating the applications used to convey information or describe abstract ideas
that have no visual or aural component (e.g. feeling).
Multimedia developers are considering text from 2 viewpoints, the first id the way
the text is presented. That should easy to read, well styled (font type, color and
size). The second is content lies behind the text. That is the interactive
link/hypertext/hot-spot text where it able to react according to the user action.
Also, Text provides the information regarding the application.
The building blocks of text are elements like letters, numbers and special
characters into, words, sentences, paragraphs and books. These elements are in
three categories:
• Alphabet characters: A–Z (Words) A to Z (includes both uppercase and
lowercase depending on the language)
• Color
• Strikethrough
Serif fonts use ornate additions like tips or flags at the ends of a letter strokes
For computer displays, sans serif fonts are considered better because of the
sharper contrast.
Examples of serif and sans serif fonts are given above sentences and also shown
in Figures 3.1 and 3.2.
The TEXT
Figure 3.1: Serif fonts
The TEXT
Figure 3.2: San Serif fonts
Other than the serif and san serif font types, among the same font type, the
computer letters may vary their styles based on key parameters as represented in
the figure 3.3.
Ascender: An upstroke on a character can be found in the letters "h", "b" and "d".
Descender: A down stroke below a character and can be found in the letters "p",
"q" and "y".
Leading: Leading is defined as the spacing above and below a line of text, or line
spacing.
Tracking: Spacing between characters.
Kerning: The space between pairs of characters.
Figure 3.3: Font style parameters
Activity 3.1
Use a familiar word processing software application or presentation
application and prepare a document to illustrate the above-mentioned
effects on text by using relevant tools (Based on section 3.2 to this point).
Fonts are stored as bitmapped or vector graphical formats when use in the
multimedia systems. Bitmap fonts depend to the size and the pixel numbers,
where file size increases as more symbols are added. Vector fonts able to draw
any size of letter by scaling the vector drawing primitives, where mathematical
algorithms are used. Vector font file size is much smaller than bitmaps. TrueType
and PostScript are two vector font formats use in computers.
Distortion of characters at the edges is called aliasing. This can occur on all pixels
representing characters or images (bitmapped). Anti-aliasing is the technique of
making edges smooth. This add an effect of enhancing the readability and
aesthetics of the text. Examples of aliased and anti-aliased effect of strokes are
shown in Figure 3.4.
Figure 3.4: Aliased and Anti-Aliased strokes
Multimedia developers are deciding how text would appear on the screen. The
process to draw the font onto the computer screen is called rasterization.
Rasterization occurs when the font is drawn one pixel at a time. This process
creates aliased effects on text (jagged text). The anti-aliasing technique use
blending effects of the font into the background color. This technique minimizes
the jagged edges making the text smoother in appearance.
Plain text: Uses American Standard Code for Information Interchange (ASCII) text,
this text is in an electronic format that can be read and interpreted by humans.
Rich text: This embeds special control characters into the plain text above to
provide additional features. These features include making bold, center, italic etc.
It can be readable by humans, also contains additional tags that control the
presentation of the text.
Hypertext: This is an improvement over rich text that allows the reader to link or
jump to different sections or media asset within the document or connect to a
new multimedia asset.
Text plays a very important role in designing a multimedia content. Text is use for
titles and headlines, for menus, for navigation, and for content. When designing
text for the multimedia content, the following aspects are to be considered:
Be concise: Computer screens has a limited space, decide how much text
information to be packed onto the screen. However, there should be a balance,
too much text can make the screen seem overcrowded and too little text makes
annoying and may cause mouse clicks. The amount of text related to font
selection.
Use the appropriate typefaces and fonts: Selecting right fonts for multimedia
application is part of the important decision. These are few for choosing the right
font.
• Do not use decorative fonts for small types – Due to small size, it may cause
unreadable.
Make it readable: Adjust the leading or line spacing to have a lot of text for easier
reading. Vary the size of a font according to the importance of the message. Apply
bold or emphasize to highlight ideas. For large headlines, adjust the spacing
between letters (kerning) where the spacing feels appealing.
Consider type styles and colors: Experiment the effects of different colors by
placing the text on various backgrounds.
Use restraint and be consistent: Maintain the same style and fonts for the similar
content with respective to the meaning and the content organization.
3.5 Text Encoding
Please refer the link given in this weeks’ activity for the above character encoding
and decoding mechanisms. Link
4. What is anti-aliasing?
5. Compare and contrast the use of the ASCII and Unicode character sets.