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Armageddon Rulespack

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Armageddon

RULESPACK v1.0
ITINERARY
DATE 3rd June 2023
Saturday
Doors Open 09:30
Introduction 10:00 – 10:30
Game 1 10:30 – 11:30
Game 2 1145: – 12:45
Lunch 13:00 – 14:00
Game 3 14:00 – 15:00
Game 4 15:15 – 16:15
Game 5 16:30 – 17:30

WHAT TO BRING:

Fully painted and based army (must be uniform)


Any items needed to play the game (dice, tape measure, rulebooks)
TERRAIN

Terrain will be setup similar to the screenshot sent in whats app group

LIST SUBMISSION:

Army lists must be submitted on the date announced in the whatsapp group. All lists must be produced using
either Battlescribe or the Warhammer Official App and uploaded to the BCP app. If using Battlescribe, please
update your data repository on the deadline date prior to sending us your list. Any codex released after the
list submission will not be allowed in this event.

We aim to have the army lists released a few days after deadline.

MISSIONS:

• 5 rounds one hour long


• Dawn of War deployment
• Codex Stratagems are not in use only the Core Stratagems are allowed
• Players will start the Game with 3CP and will Gain as per Arks of Omen style (ie start of player turns)
• VPs are earned as follows: 1pt for each wound removed from opponents army. If any models are
healed or revived the point still counts and further points can be accumulated.
• 5pts for slaying the warlord
• Tabling your opponent results in an automatic victory!

1
ARMY COMPOSITION

<General Rules>
• Army is to be comprised of 500 points or less
• No Warlord Traits or Relics will be in use
• No Named Characters are allowed
• Must include 1 and only 1 HQ Unit with 6 wounds or less and has the infantry keyword.
• Only units with the INFANTRY Keyword allowed and less than 3 wounds per model
• Must be battle forged
• All models must painted to a battle ready level deemed acceptable by the TO
• Army must be WYSIWYG. However, certain non-visible upgrades (e.g. various Character wargear,
grenades, etc) are allowed some leniency. If you have made any conversion work and are unsure to whether
they will be legal, just contact us beforehand at [email protected]
• Armies painted in any specific chapter/regiment/hive world/etc schemes must use the rules
associat-ed to them (e.g. An army painted as Ultramarines cannot use any chapter trait besides those for
Ultramarines)
<Detachment Rules>

Armies must contain one detachment as chosen from the rulebook with the following restrictions:

• Fortification Network detachment is not allowed.


• May not include index or legendary units (Forge World units are allowed unless they are also
legendary).
• Only one type of unique sub <faction> keyword is allowed within the entire army. These are pertaining
to the keywords found within the brackets, e.g. for Space Marines it is the keyword <chapter>, which would
represent either Ultramarines, Salamanders, Raven Guard, etc. If an army has an additional detachment from
another faction, then the additional detachment cannot use any special rules from their sub <faction>
keyword. The only exceptions to this rule are:

• <Mark of Chaos> may be mixed within a Chaos army.


• Drukhari players may have at most 1 Kabal, 1 Coven and 1 Wych Cult represented within their army.
• With the exception of a Realspace Raid detachment, each detachment may only include units from the
desig-nated detachment type. E.G., a Wych Cult detachment may only contain <wych cult> units, a Kabal
detachment may only contain <kabal> units etc. (Blades for Hire units can be included within any detachment)
• A single Agent of the Imperium can be included in each Imperium Patrol, Battalion and Brigade
detachment as per the rules found in Psychic Awakening

2
SCORING

• All game scores will be recorded on the BCP app during the event. The event rankings are sorted by:
Number of wins (a draw is worth 0.5 of a win).
• All games will be scored 3pts for win, 1pt for draw and 0 for loss

ADDITIONAL INFORMATION

Any rulebooks, cards or codex used at the event must be in English. The official language to be spoken during
the games must also be English.

Please read and follow the ITC Code of Conduct during the event, found here.

Chess clocks must be used if one player requests to use one. Guidance on how to use them can be found here.

Games must be played out until the timer ends, unless either one player concedes, or you finish turn 5. Players
are not allowed to “talk out” the remaining turns of the game, scoring points for battle rounds of which they
did not reach.

Rules pack is subject to change.

Any problems or concerns that arise during a game, please inform the TO immediately. Very little to nothing can
be done after the game or event has finished.

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