This document contains a question bank for the theory component of a graphics course. It includes 15 questions each on 6 units related to graphics topics such as graphics primitives, polygons, transformations, lighting, curves, and animation. The questions cover algorithms, concepts, and applications within each of these topic areas of computer graphics.
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Question Bank CG
This document contains a question bank for the theory component of a graphics course. It includes 15 questions each on 6 units related to graphics topics such as graphics primitives, polygons, transformations, lighting, curves, and animation. The questions cover algorithms, concepts, and applications within each of these topic areas of computer graphics.
We take content rights seriously. If you suspect this is your content, claim it here.
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Sinhgad Technical Education Society’s
SMT. KASHIBAI NAVALE COLLEGE OF ENGINEERING
VADGAON (BK), PUNE-411041
QUESTION BANK THEORY
UNIT NO. I Graphics Primitives and Scan Conversion
Explain DDA line drawing Algorithm.
1 Explain Bresenham’s Line drawing algorithm. 2 Explain Bresenham’s circle generation Algorithm. 3 Explain Midpoint circle generation Algorithm. 4 Explain Aliasing and anti -Aliasing techniques. 5 Rasterize the line AB using DDA algorithm. Where A=(0,0) and B=(4,6) 6 Rasterize the line AB using Bresenham’s Line algorithm Where A=(4,4) 7 B=(12,9) Explain the terms 8 i.Aspect Ratio ii. Pixel, iii. Frame buffer, iv .Resolution v. Refresh Rate vi. Color Depth Difference between Raster Scan System and Random Scan System 9 Compare DDA and Bresenham’s line drawing algorithm. 10 Consider the line from (5,5) to (9, 13). Use the Bresenham’s algorithm to 11 rasterizing line . 12 Explain display file structure.
What is Open GL? Explain the Architecture of OpenGL
13
14 Describe the Drawing Primitives of OPEN GL
15 What is GLUT? Explain.
Sinhgad Technical Education Society’s SMT. KASHIBAI NAVALE COLLEGE OF ENGINEERING VADGAON (BK), PUNE-411041
UNIT NO. II : Polygon, Windowing and Clipping
1 Explain Inside Test of Polygon.
2 Explain Flood Fill algorithm.
3 Explain Boundary Fill Polygon Filling algorithm. 4 Explain Scan Line polygon filling algorithm.
5 Explain Cohen Sutherland algorithm for line clipping.
6 Explain midpoint sub-division algorithm.
7 Explain process of polygon clipping for Sutherland Hodgeman Method.
What are the intersecting point for line P1 joining (-1,0) and line P2(3,1) 8 and (6,2), if clipped against window bounded by line x=0,y=0,x=5,y=3.
11 Explain Mid-point Sub division Algorithm for circle
12 What is Polygon? Explain the types of Polygon
13 What is Scan line Fill Algorithm.
14 What is Seed fill Algorithm. Write down the Steps
15 Describe any one of the Clipping Algorithm
Sinhgad Technical Education Society’s SMT. KASHIBAI NAVALE COLLEGE OF ENGINEERING VADGAON (BK), PUNE-411041
UNIT NO. III : 2D,3D Transformation and Projections
1 What is Transformation?List out Basic Transformation techniques
Derive the Transformation matrix with scaling with respect to Origin 2 List the properties of Homogeneous Co-ordinate Representation 3 Give Homogeneous Co-Ordinate matrix representation for translation, Rotation and 4 Scaling Give Matrix representation for 2D Scaling 5 Write short Notes on General Pivot Point 6 Short note on Reflection about X=Y Axis 7 How to Perform Shearing in X direction?Derive its Transformation Matrix 8 Write a short note on Reflection about Origin 9 How to achieve 3D translation 10 Write matrices in the homogeneous co-Ordinate System for 3D Scaling Transformation 11 Write a short note on cavalier and cabinet Protection 12 Differentoiate between Parallel and Oblique Projection 13 Write a short note on Two-Point perspective Projection 14 How to achieve 3D Scaling 15 Sinhgad Technical Education Society’s SMT. KASHIBAI NAVALE COLLEGE OF ENGINEERING VADGAON (BK), PUNE-411041
UNIT NO. IV : Light, Color Shading and Hidden Surfaces
Explain Properties of Light.
1 What do you mean by Color Model 2 Write a short note on CMY Color Model. 3 Differentiate between RGB and HSV Color Model 4 Explain HLS Color Model 5 Discuss point and Distributed Light Source 6 Describe Point Source Illumination 7 Explain Ray Tracing 8 State advantages and Disadvantages of Radiosity Lighting Model 9 Write a short note on Phong Reflection Model. 10 Write a Short note on Halftone Shading 11 Explain Specular Reflection 12 Sinhgad Technical Education Society’s SMT. KASHIBAI NAVALE COLLEGE OF ENGINEERING VADGAON (BK), PUNE-411041
UNIT NO. V Curves and Fractals
What is Bezier Curve?Give the Blending Functions for Bezier Curve
1 Write a short note on Open Unniform B-Spline Curve 2 What do you mean by Fractals? 3 Write a short note on Hillber’s Curve 4 How to generate a Bezier Curve Using Sub Division Method 5
6 Give the Matrix Representation of Bezier Curve
7 State a few applications of Bezier Curve
8 Write a Short note on Non-Uniform B-Spline Curve
9 What are the Limitations of Bezier Curve
Write a short note on Cubic Bezier Curve.
10 Sinhgad Technical Education Society’s SMT. KASHIBAI NAVALE COLLEGE OF ENGINEERING VADGAON (BK), PUNE-411041
UNIT NO. VI : Introduction to Animation and Gaming
1 State the Advantages of Segments
Discuss Various Image Transformation Operations On Segment
2 Explain Image Transformation with Example 3 Write a short note on KeyFrame 4 Explain the use of Motion Specification in animation 5 Explain the need of Separate Gaming Platform 6 What is Animation? 7 Discuss Various types of Animation Language 8 Explain need of Separate Gaming Platform 9 Discuss the Steps of Design of Animation Of Sequences 10