1.0 Intro - Slides
1.0 Intro - Slides
Introduction
Computer Graphics
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computer graphics
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Discussion
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Movies
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Movies
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Movies
Games
Crysis 3 (2013)
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Games
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Typography
Baskerville
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Illustration
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Digital Illustration
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Computer-Aided Design
Sketchup
SolidWorks SketchUp
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Architectural Design
Architectural Design
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Visualization
Tableau
Visual Simulation
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Desktop metaphor
• Input: Keyboard, mouse
• Ouput: Cathode-ray tube
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https://www.youtube.com/watch?v=YndL315tQq8
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Photography
Ubiquitous Imaging
Cameras everywhere
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Imaging in Mapping
Imaging in Mapping
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David Iliff
Trey
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Virtual Reality
The Verge
Virtual Reality
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Augmented Reality
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Course Goals
Overview of core ideas in graphics and imaging
Modeling Geometry
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Modeling Lighting
WALL-E, (Pixar 2008)
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Handling Colors
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Credit: Pixar, Up
No Jaggies
Jaggies can happen when a
display device lacks resolution,
or a bitmap is converted into
some other format.
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Prerequisites
Math
• Vectors, matrices, basic linear algebra
• Helpful: exposure to statistics, signal
processing, Fourier transform
Programming
• Data structures
• C and C++
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Books
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Other Books
• Fundamentals of Computer
Graphics by P. Shirley, S.
Marschner, et al.
• Computer Graphics: Principles
and Practice (3rd Edition)
by Hughes, van Dam, et al.
• Physically Based Rendering, Third
Edition: From Theory to
Implementation by Pharr, Jakob and
Humphreys
Other resources on class website
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End
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