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AVL Trees: An AVL Tree (Named After Inventors) Is A Self-Balancing Binary Search Tree

Here are the key steps to insert into an AVL tree: 1. Perform standard BST insertion at the leaf node. 2. Traverse back up the tree from the insertion point to the root, updating the balance factors (heights) of each node. 3. If the balance factor of a node exceeds +/-1, perform a rotation (single or double) to restore balance. 4. After each rotation, update the balance factors while traversing back up to ensure the tree remains balanced. The rotations maintain the AVL property - balance factors are within +/-1 at each node. This keeps the height logarithmic, providing fast O(log n) search, insert and delete operations.
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0% found this document useful (0 votes)
15 views42 pages

AVL Trees: An AVL Tree (Named After Inventors) Is A Self-Balancing Binary Search Tree

Here are the key steps to insert into an AVL tree: 1. Perform standard BST insertion at the leaf node. 2. Traverse back up the tree from the insertion point to the root, updating the balance factors (heights) of each node. 3. If the balance factor of a node exceeds +/-1, perform a rotation (single or double) to restore balance. 4. After each rotation, update the balance factors while traversing back up to ensure the tree remains balanced. The rotations maintain the AVL property - balance factors are within +/-1 at each node. This keeps the height logarithmic, providing fast O(log n) search, insert and delete operations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AVL Trees

An AVL tree (named after inventors Adelson-Velsky and


Landis) is a self-balancing binary search tree.
Binary Search Tree - Best
Time
• All BST operations are O(d), where d is
tree depth
• minimum d is d=log 2N for a binary tree
with N nodes
› What is the best case tree?
› What is the worst case tree?
• So, best case running time of BST
operations is O(log N)
Binary Search Tree - Worst
Time
• Worst case running time is O(N)
› What happens when you Insert elements in
ascending order?
• Insert: 2, 4, 6, 8, 10, 12 into an empty BST
› Problem: Lack of “balance”:
• compare depths of left and right subtree
› Unbalanced degenerate tree
Balanced and unbalanced BST
1 4
2 2 5
3
1 3
4
4 Is this “balanced”?
5
2 6 6
1 3 5 7 7
Approaches to balancing trees
• Don't balance
› May end up with some nodes very deep
• Strict balance
› The tree must always be balanced perfectly
• Pretty good balance
› Only allow a little out of balance
• Adjust on access
› Self-adjusting
Balancing Binary Search
Trees
• Many algorithms exist for keeping
binary search trees balanced
› Adelson-Velskii and Landis (AVL) trees
(height-balanced trees)
› Splay trees and other self-adjusting trees
› B-trees and other multiway search trees
Perfect Balance
• Want a complete tree after every operation
› tree is full except possibly in the lower right
• This is expensive
› For example, insert 2 in the tree on the left and
then rebuild as a complete tree
6 5
Insert 2 &
4 9 complete tree 2 8

1 5 8 1 4 6 9
AVL - Good but not Perfect
Balance
• AVL trees are height-balanced binary
search trees
• Balance factor of a node
› height(left subtree) - height(right subtree)
• An AVL tree has balance factor calculated
at every node
› For every node, heights of left and right
subtree can differ by no more than 1
› Store current heights in each node
Height of an AVL Tree
• N(h) = minimum number of nodes in an
AVL tree of height h.
• Basis
› N(0) = 1, N(1) = 2
h
• Induction
› N(h) = N(h-1) + N(h-2) + 1
• Solution (recall Fibonacci analysis)
› N(h) > h (  1.62) h-1
h-2
Height of an AVL Tree
• N(h) > h (  1.62)
• Suppose we have n nodes in an AVL
tree of height h.
› n > N(h) (because N(h) was the minimum)
› n > h hence log n > h (relatively well
balanced tree!!)
› h < 1.44 log2n (i.e., Find takes O(logn))
Node Heights
Tree A (AVL) Tree B (AVL)
height=2 BF=1-0=1 2
6 6
1 0 1 1
4 9 4 9
0 0 0 0 0
1 5 1 5 8

height of node = h
balance factor = hleft-hright
empty height = -1
Node Heights after Insert 7
Tree A (AVL) Tree B (not AVL)
balance factor
2 3 1-(-1) = 2
6 6
1 1 1 2
4 9 4 9
0 0 0 0 0 1 -1
1 5 7 1 5 8
0
7
height of node = h
balance factor = hleft-hright
empty height = -1
Insert and Rotation in AVL
Trees
• Insert operation may cause balance factor
to become 2 or –2 for some node
› only nodes on the path from insertion point to
root node have possibly changed in height
› So after the Insert, go back up to the root
node by node, updating heights
› If a new balance factor (the difference hleft-
hright) is 2 or –2, adjust tree by rotation around
the node
Single Rotation in an AVL Tree
2 2
6 6
1 2 1 1
4 9 4 8
0 0 1 0 0 0 0
1 5 8 1 5 7 9
0
7
Insertions in AVL Trees
Let the node that needs rebalancing be .

There are 4 cases:


Outside Cases (require single rotation) :
1. Insertion into left subtree of left child of .
2. Insertion into right subtree of right child of .
Inside Cases (require double rotation) :
3. Insertion into right subtree of left child of .
4. Insertion into left subtree of right child of .
The rebalancing is performed through four
separate rotation algorithms.
AVL Insertion: Outside Case
Consider a valid
AVL subtree
j

k h

h
h
Z
X Y
AVL Insertion: Outside Case
j Inserting into X
destroys the AVL
property at node j
k h

h+1 h Z
Y
X
AVL Insertion: Outside Case
j Do a “right rotation”

k h

h+1 h Z
Y
X
Single right rotation
j Do a “right rotation”

k h

h+1 h Z
Y
X
Outside Case Completed
“Right rotation” done!
k (“Left rotation” is mirror
symmetric)

h+1
j
h h

X Y Z
AVL property has been restored!
AVL Insertion: Inside Case
Consider a valid
AVL subtree
j

k h

h h Z
X Y
AVL Insertion: Inside Case
Inserting into Y
destroys the j Does “right rotation”
restore balance?
AVL property
at node j
k h

h h+1 Z
X
Y
AVL Insertion: Inside Case
“Right rotation”
k does not restore
balance… now k is
h j out of balance

X h+1
h

Z
Y
AVL Insertion: Inside Case
Consider the structure
of subtree Y… j
k h

h h+1 Z
X
Y
AVL Insertion: Inside Case
Y = node i and
subtrees V and W
j
k h

h
i h+1 Z
X h or h-1

V W
AVL Insertion: Inside Case
j We will do a left-right
“double rotation” . . .

k
i Z
X
V W
Double rotation : first rotation
j left rotation complete

i
k Z
W
X V
Double rotation : second
rotation
j Now do a right rotation

i
k Z
W
X V
Double rotation : second
rotation
right rotation complete

Balance has been


i restored

k j
h h
h or h-1

X V W Z
Implementation

balance (1,0,-1)
key
left right

No need to keep the height; just the difference in height,


i.e. the balance factor; this has to be modified on the path of
insertion even if you don’t perform rotations
Once you have performed a rotation (single or double) you won’t
need to go back up the tree
Single Rotation
RotateFromRight(n : reference node pointer) {
p : node pointer;
p := n.right; n
n.right := p.left;
p.left := n;
n := p
}

You also need to


X
modify the heights
or balance factors Insert
of n and p Y Z
Double Rotation
• Implement Double Rotation in two lines.

DoubleRotateFromRight(n : reference node pointer) {


???? n
}

V W
Insertion in AVL Trees
• Insert at the leaf (as for all BST)
› only nodes on the path from insertion point to
root node have possibly changed in height
› So after the Insert, go back up to the root
node by node, updating heights
› If a new balance factor (the difference hleft-
hright) is 2 or –2, adjust tree by rotation around
the node
Insert in BST
Insert(T : reference tree pointer, x : element) : integer {
if T = null then
T := new tree; T.data := x; return 1;//the links to
//children are null
case
T.data = x : return 0; //Duplicate do nothing
T.data > x : return Insert(T.left, x);
T.data < x : return Insert(T.right, x);
endcase
}
Insert in AVL trees
Insert(T : reference tree pointer, x : element) : {
if T = null then
{T := new tree; T.data := x; height := 0; return;}
case
T.data = x : return ; //Duplicate do nothing
T.data > x : Insert(T.left, x);
if ((height(T.left)- height(T.right)) = 2){
if (T.left.data > x ) then //outside case
T = RotatefromLeft (T);
else //inside case
T = DoubleRotatefromLeft (T);}
T.data < x : Insert(T.right, x);
code similar to the left case
Endcase
T.height := max(height(T.left),height(T.right)) +1;
return;
}
Example of Insertions in an
AVL Tree
2
20 Insert 5, 40
0 1
10 30
0 0
25 35
Example of Insertions in an
AVL Tree
2
3
20 20
1 1 1 2
10 30 10 30
0 0 0 1
0 0
5 25 35 5 25 35
0
40
Now Insert 45
Single rotation (outside case)
3
3
20 20
1 2 1 2
10 30 10 30
0 0 2
0 0
5 25 35 5 25 40 1
0 0
35 45
Imbalance 1 40

0 45
Now Insert 34
Double rotation (inside case)
3
3
20 20
1 3 1 2
10 30 10 35
0 0 2
0 1
5 Imbalance 25 40 5 30 40 1
0
1 35 45 0 0 25 34 45
Insertion of 34 0
34
AVL Tree Deletion
• Similar but more complex than insertion
› Rotations and double rotations needed to
rebalance
› Imbalance may propagate upward so that
many rotations may be needed.
Pros and Cons of AVL Trees
Arguments for AVL trees:
1. Search is O(log N) since AVL trees are always balanced.
2. Insertion and deletions are also O(logn)
3. The height balancing adds no more than a constant factor to the
speed of insertion.

Arguments against using AVL trees:


1. Difficult to program & debug; more space for balance factor.
2. Asymptotically faster but rebalancing costs time.
3. Most large searches are done in database systems on disk and use
other structures (e.g. B-trees).
Double Rotation Solution

DoubleRotateFromRight(n : reference node pointer) {


RotateFromLeft(n.right);
n
RotateFromRight(n);
}

V W

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