Virtual Trial Room Real-Time Image-Based Virtual Cloth Try-On System
Virtual Trial Room Real-Time Image-Based Virtual Cloth Try-On System
ISSN No:-2456-2165
Uma D
Department of CSE
PES University Bangalore, India
Abstract:- The emergence of e-commerce has transformed home. Virtual trial rooms allow customers to visualize how
the way consumers shop, providing convenience and access they would look in different outfits before making a purchase
to a vast array of products. However, one aspect that has decision. This feature provides a better shopping experience,
remained a challenge in the online shopping experience is increases customer satisfaction, and reduces the likelihood of
the inability to physically try on clothes and assess their fit returns.
and appearance before making a purchase. This limitation
often leads to dissat- is faction and high return rates, To enhance the virtual trial room experience, this project
posing significant challenges for retailers. proposes a real-time image-based virtual cloth try-on system
that utilizes CP-ViTon, a state-of-the-art algorithm. CP-ViTon
In recent years, virtual trial rooms have emerged as a is a deep learning-based algorithm that generates a 3D cloth
promising solution to bridge the gap between the online mesh from a 2D input image and maps it onto the user’s body,
and offline shopping experiences. This research paper creating a realistic virtual try-on experience. The proposed
explores the concept of virtual trial rooms, their system uses a camera and monitor to capture the user’s image
underlying technologies, and their impact on the retail and display the virtual try-on in real-time, providing a user-
industry. friendly and interactive shopping experience.
Keywords:- Virtual Try-On, Cloth Transfer, Real-Time Image, The primary objective of this project is to create an
Pose Estimation, Semantic Generation, Cloth Warping, efficient and effective virtual try-on system that seamlessly
Content Fusion. integrates into the shopping experience for customers. To
accomplish this, a series of experiments and evaluations,
I. INTRODUCTION including user studies and performance metrics, will be
conducted to demon- strate the feasibility and practicality of
Over the years, the fashion industry has undergone a the proposed system. To provide a comprehensive
signifi- cant transformation, with advancements in technology understanding of the project, the report is divided into five
playing a pivotal role in revolutionizing the way people shop sections. Section II provides a literature review of virtual try-
for clothes. One of the significant changes has been the on systems and related work. Section III explains the
growth of online shopping, which has enabled consumers to methodology and implementation of the proposed system,
pur- chase their favorite clothes from the comfort of their including the software and hardware used. Section IV
homes. However, the inability to try on clothes virtually has describes the experimental results and evaluation of the
been a hindrance for the industry. This has led to many system, including user feedback and system performance
customers hesitating to buy clothes online since they cannot metrics. Finally, Section V concludes the report and discusses
physically try them on. To address this issue, virtual trial future work, including potential improvements to the system
rooms have emerged as a solution that offers a realistic and potential applications in the fashion industry. This project
experience of trying on clothes virtually from one’s own presents a real-time image-based virtual cloth try-on system
The pin points of the users left hand were not taken
because of the systems limitation. According to the system, the
position of the hand should be proper and here the left hand
is coinciding the body.
The pin points of the users lower hand were not taken
because of the systems limitation. According to the system,
Fig 3: The input, targeted cloth and the output
the background should be proper and here the background is
cliche.
REFERENCES