Beanor

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Monk 1 Pedrozarth

CLASS & LEVEL PLAYER NAME


Beanor
Human 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 15 9 --
-1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+1 +2

+0
Animal Handling WIS
Arcana INT
Pan Flute

=== LANGUAGES ===


13 P +1 Athletics STR Common, Primordial
ABILITY SAVE DC
+2 Deception CHA
P +2 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
11 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+2 Performance CHA === ACTIONS ===
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
+2 Survival WIS
When you use the Attack action with an unarmed

+2 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

14

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Unarmed Strike +5 1d4+3 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 1d4+3 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 Pedrozarth
CLASS & LEVEL PLAYER NAME
Beanor
Human 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===

* Hit Points • PHB 77

* Proficiencies • PHB 77

* Unarmored Defense • PHB 78


While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78


While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • PHB 31

* Languages • PHB 31
You can speak, read, and write Common and one
extra language.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

Shortsword 1 2 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


GP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

63.5 lb. Ring of Water Walking 1 --

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Beanor
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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