This document provides descriptions of several illusion spells:
- Clamor allows the creation of sound from a target point that can mimic effects like battle noises or footsteps.
- Figment creates a silent illusory creature or object in an area that behaves realistically but ends if attacked or not seen at the end of a round.
- Thimberlig generates four illusory duplicates of the caster that exchange places, potentially drawing attacks from enemies unsure of the real target.
This document provides descriptions of several illusion spells:
- Clamor allows the creation of sound from a target point that can mimic effects like battle noises or footsteps.
- Figment creates a silent illusory creature or object in an area that behaves realistically but ends if attacked or not seen at the end of a round.
- Thimberlig generates four illusory duplicates of the caster that exchange places, potentially drawing attacks from enemies unsure of the real target.
This document provides descriptions of several illusion spells:
- Clamor allows the creation of sound from a target point that can mimic effects like battle noises or footsteps.
- Figment creates a silent illusory creature or object in an area that behaves realistically but ends if attacked or not seen at the end of a round.
- Thimberlig generates four illusory duplicates of the caster that exchange places, potentially drawing attacks from enemies unsure of the real target.
This document provides descriptions of several illusion spells:
- Clamor allows the creation of sound from a target point that can mimic effects like battle noises or footsteps.
- Figment creates a silent illusory creature or object in an area that behaves realistically but ends if attacked or not seen at the end of a round.
- Thimberlig generates four illusory duplicates of the caster that exchange places, potentially drawing attacks from enemies unsure of the real target.
Duration 1 minute The target point emits sound you choose for the duration. This can be noise or speech in a language you know, and its volume can range from as quiet as a whisper to as loud as thunder. For the duration, you can change the sound as you wish to mimic effects such as the clash of blades, a conversation, or the approach or retreat of footsteps.