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Blender Shortkeys

This document provides shortcuts and tools for various functions in Blender including navigation, modeling, rigging, animation, shading, sculpting, and more. Some key shortcuts include Shift+C to snap the 3D cursor to world origin, Ctrl+Tab to change modes, Alt+G to send objects to world origin, and Ctrl+Spacebar to maximize the viewport. Rigging shortcuts include Shift+N to recalculate roll, Alt+F to flip bone directions, and Ctrl+Shift+C to add constraints. Animation shortcuts involve jumping between keyframes and rendering. Sculpting allows masking with Shift+A. Node Wrangler makes it possible to select textures with Ctrl+Shift+T.

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Amit Dagar
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0% found this document useful (0 votes)
84 views6 pages

Blender Shortkeys

This document provides shortcuts and tools for various functions in Blender including navigation, modeling, rigging, animation, shading, sculpting, and more. Some key shortcuts include Shift+C to snap the 3D cursor to world origin, Ctrl+Tab to change modes, Alt+G to send objects to world origin, and Ctrl+Spacebar to maximize the viewport. Rigging shortcuts include Shift+N to recalculate roll, Alt+F to flip bone directions, and Ctrl+Shift+C to add constraints. Animation shortcuts involve jumping between keyframes and rendering. Sculpting allows masking with Shift+A. Node Wrangler makes it possible to select textures with Ctrl+Shift+T.

Uploaded by

Amit Dagar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Cursor

Shift+s=for all cursor options

Shift+f= for face centre snaping

3d cursor to world origin =shift+c

Other tools and shortkeys

Alt+q = switch between objects in few modes like sculpting and layout

Hold control and snap things without snaping on .

Ctrl+tab=to change mode

Alt+g= send anything to world origin

addons to use- loop tool,

rename anything =f2

CTRL+3 = MAKE A QUBE INTO A BALL HIGHER NUMBER MORE SMOOTH BALL

walk= Shitf+`(WASD FOR LEFT RIGHT AND Q AND E FOR UP DOWN)(SHIfT KE SAATH TEJI SE CHALTA
H)

zoom on area = Shift+b

for tool bars = T,N,

GIZMO =CTRL+`

SCREEN MAXIMIZE = CTRL+SPACEBAR

INVERT SELECT = CTRL+I

SELECT LINKED = SHIFT+L

HIDE AND UNHIDE= H (ALT+H)

PARENT = CTRL+P

JOIN = CTRL+J

VIEW MODE = Z

PIVIOT POINT = ,
View FOR DIFRENT SIDE = `

MODE Change= CTRL+TAB

IF LOST =HOME FOR CENTRE

CLOSER LOOK= DELETE

SELECT SIMILAR OBJECT=SHIFT+G (LIKE TO SELECT ALL QUBE)

Shift+rightclick= to move cursor anywhere

Rigging
Shift+N= recalculate roll s

Flip direction of bones= alt+f

ctrl+shift+c=to add contraints for bones

go to armature-viewport display- infront=to see bones clearly through mesh

select bone f2 to rename

go left side options on top armature-symetrize for making bones mirror. But befort that give names
to bones 001.L or 001.R to make otherside L represent left side and R represent right side here.

EDIT MODE(modeling)
HOLD D AND PRESS MOUSE LEFT TO WRITE

Alt+left click= for selecting loop

Alt+e = for different extrude options

ALT+D= TO COPY A OBJECT AND IF U WILL EDIT ONE BOTH WHICH COPIED BY THIS WILL BE EDIT
AFTER EDITING ONE U CAN DELTE ONE OTHER WILL REMAIN EDITED

RIP = V (SEPRATE THINGS)

G+middle mouse button = drag things only in strait line under all 3 directions

After pressing and dragging in any direction use (shift) to drag slowly

RIP FILL= ALT+V (RIP THINGS AND TOGAHTER CREAT FACE FOR THAT SEPRATED AREA)

KNIFE= K (SELECT AND PRESS ENTER)(press x,y,z for cutting in direction strait)
FOR SNAPING=G FOR MOVE AND KEEP PRESSING CTRL FOR ONE UNIT MOVING

MULTIPLE INSERT= SELECT MULTIPLE FACES AND PRESS II(I TWICE) FOR INDIVISUAL FACE (ONLY CAN
SEE IN SQURE)

When editing with mirror modifier if extrude something and u want to extrude from middle instead
of extruding 1 object it will extrude 2 object because of mirror modifier to hand this problem press I
and then press b for border option and I will extrude just one object from midlle of that object

HIDE OTHER THINGS WHICH NOT SELECTED = SHIFT+H

HIDE SELECTED= H

UNHIDE= ALT+H

RENAME=F2

SEARCH=F3

REPEAT=SHIFT+R

REMOVE FACE FROM OBJECT=Y THEN G

Alt+shift+s= press and drag after selecting vertesie where u want to creat circle or hole in any object

Ctrl+r= insert edges (press s and scale them =just drag for simple scale , drag with middle mouse to
change their gap )

[=for select hiararcy

ANIMATION
JUMP BETWEEN KEY FRAMES =UP ARRO AND DOWN ARROW

ROTATE=R

ROTATE FREELY=RR

RANDER IMAGE=F12

RANDER ANIMATION=CTRL+F12

Press t when under timeline to interpolation options

Use pose flip option to save time

Ctrl+middle mouse= to zoom in and zoom out in graph eidtior during curve editing

Shift+e=changes poses speed when another animation goes normal

For banding fingers scale finger controller instead of rotating


Go to pose option top left side on screen and cleartransform-all to bring rig in idle mode

SHADING
AFTER ADDING NEW MATERIAL IN SHADING PRESS CTRL+SHIFT+T TO SELECT ALL SHADING
TEXTURE(NODE WRANGLER ADDON SHOULD BE ON FOR THIS)

CTRL+SHIFT= for joining nodes with principle shader bsdf

CTRL+T= SELECT IMAGE OR NOISE TAB

Ctrl+t = add texture coordinate and mapping

VERTESIE EDITING
Ctrl+a= for scale when skin modifier applied

ALT+S= FOR SCALE

ALT+D= DUPLICATE (IN THIS CASE IF U WILL EDIT ONE BOTH WILL BE EDIT SAME)

SHIFT+D= DUPLICATE (IN THIS CARE U CAN EDIT BOTH SEPRATELY

SCULPTING
Ctrl+alt+r= for quadri flow remesh

SHIFT+A =MASK

A=MASK OPTIONS

F=increase or decrease brush size

G=grab brush

To change sculpting object no need to go in object mode and select another object for sculpting

Just sclick on right side top panel where pen type symbol is available on selected object click on next
object where you want to sculpting .

Nevigation
Home=if lost and nothing visible

`=select and object to zoon on it quickly

Ctrl+middle mouse = to zoom in or out

To scroll hower mouse over the strip of tools to see remesh and other hidden strip options
Alt+middle mouse button = to see from front back and side and top in all modes

/= after selecting one object press everything will hide besides selected

Camera
Ctrl+shift+zero button= it shifts camera on current view

Retopoflow
shift+middlemouse= to change numbers of polygons or vertsies

Node wranger
Ult+x= to delete unused nodes

Ctrl+shift+left= select a texture node and press to see texture

Shift+alt+leftclick= to connect any node to output

Ctrl+rightclick= to cut any connection between nodes

H= hide nodes

S= scale them by selecting 2 or more

Shift+f= to make note between may wires to connect into single one(ctrl+x = to undo this )

Definations
Tint= a small amount of color, or adding color in something,

Hue= a degree of lightness, darkness, strength(gadapan color ka), etc. of a colour


Saturation= purity of color more saturation much color in things. It in blender

Alpha=

ADDONS
QUICK SNAP= PRESS CTRL+SHIFT+V AND HOVER OVER ANY VERTEX AND PICK AND DROP
WHERE U WANT TO SNAP

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