FINALE TTL Finalism Portfolio
FINALE TTL Finalism Portfolio
MODULE 1:
Theories and Principles in the Use and Design of
Technology-Driven Lessons
Module Outcomes
2. Used the learning principles and theories as basis in the development of the
teaching plans and selection of instructional materials.
“The cone is a visual analogy and like all analogies, it does not bear an exact and
detailed relationship to the complex elements it represents.”- Edgar Dale
Dale’s Cone of Experience is a visual model that is composed of eleven (11) stages
starting from concrete experiences at the bottom of the cone then it becomes more
and more abstract as it reaches the peak of the cone. Also, according to Dale, the
arrangement in the cone is not based on its difficulty but rather based on abstraction
and on the number of senses involved. The experiences in each stage can be mixed
and are interrelated that fosters more meaningful learning.
According to one of the principles in the selection and use of teaching strategies, the
more senses that are involved in learning, the more and the better the learning will
be, but it does not mean that concrete experience is the only effective experience
that educators should use in transferring knowledge to the learner. Like what was
mentioned above, the experiences in each stage can be mixed and are interrelated
thus, a balance must be achieved between concrete and abstract experiences to
cater the and address all the need of the learner in all the domains of development
and to help each learner in their holistic development.
The generalization about the Cone of Experience that was presented above is not
enough. We should try to go deeper in each of the components of the cone since
Educational Technology basically revolves around the Cone of Experience. By going
one-by-one, starting from concrete to abstract, we will understand more the different
components of the cone that will help us in grasping the real meaning of educational
technology.
more concrete experiences, even if not as concrete as direct experiences, that allows
visualization that fosters better understanding of the concept.
The Demonstrations.
It is a visualized explanation of important facts, ideas, or process by pictures,
drawings, film and other types of media to facilitate clear and effective learning. In
this level, things are shown based on how they are done.
The Exhibits
The level of study trips is followed by exhibits. It is a somewhat a combination
of some of the first levels in the cone. Exhibits are combination of several mockups
and models. Most of the time, exhibits are experiences that is “for your eyes” only but
some exhibits include sensory experiences which could be related to direct
purposeful experiences. In this level, meanings ideas are presented to the learners in
a more abstract manner. This experience allows students to see the meaning and
relevance of things based on the different pictures and representations presented.
In preparing to become a teacher, there are elements that should be taken into
consideration. One way of putting it is the 8M’s of teaching and each elements
contribute. To ensure effective instruction.
With reference to the 8 M’s of instruction, one element is media, another material.
These two M’s (media, material) are usually the elements of the cone of experience.
Edgar Dale’s Cone of Experience relates well with various instructional media which
form part of the system’s approach to instruction.
What is TPACK?
Though its history is difficult to track, TPACK seems to have first been presented in
research written by Punya Mishra and Matthew J. Koehler in 2006, and has since
evolved into the framework teachers use today.
The Technological, Pedagogical and Content Knowledge known as TPACK is a
theoretical model describing the capability of the 21st century teacher.
When technology is used in a specific subject area to enrich and deepen student’s
understanding of content, this is the intersection called TCK or Technological
Content Knowledge.
The final step in the ASSURE process is just as crucial as all the others. In
this step, you evaluate the impact of your teaching on student learning.
This includes an evaluation of your teaching strategies and the technology,
media, and materials that you used. The following questions are useful to
ask during this evaluation:
Did your lesson meet the learning objectives that you planned? How will
you determine whether the students reach the objectives? Is your way of
assessing the students in line with your learning objectives?
Can this lesson be improved? How? How are you going to assess the
weaknesses in your presentation?
Was your choice of media and materials a good one? How will you assess
the effectiveness of these tools?
Is it possible that other technologies, media, and materials would have
done a better job?
The final step in your evaluation should focus on feedback from your
students. Was their experience positive overall? Do they feel that they have
reached your objectives and their own personal objectives? How will you
determine whether your performance was effective?
In conclusion, the ASSURE process is just a matter of common sense.
However, it is good to follow a regimented guide to improve your teaching
technique. Any effective teacher knows that the perfection of their
technique does not come overnight, and there is always room for
improvement. By following the ASSURE process, you will be sure to
improve your teaching for many years to come.
LESSON 2
MODELS OF TECHNOLOGY- ENHANCED
INSTRUCTIONAL LESSONS
INTRODUCTION
The learning place can also evolve especially when you consider the varied roles
that learners play.
There is also the element of flexibility since learners can tackle assigned tasks at
preferred times or manner of doing them.
ROLES OF LEARNERS
CONTRIBUTORS
Learners can upload materials such as video or audio, post a message,
submit an outcome in a drop box or add documents and eBooks and add a picture or
contribute to a digital world using a ‘popup’.
WHAT IS DROPBOX?
Dropbox is a personal online backup service that is frequently used for file
sharing and collaboration. Users can save files to the folder, add new folders and
drag and drop files among folders just as if they were all local.
CREATORS
Students can collate a digital portfolio commonly known as an eportfolio or create a
virtual poster or an interactive resource. They can produce a digital story, edit the
entries and share.
COMMUNICATORS
Using technology tools, students can chat with peers, post a reply in a blog and
contribute a comment to the let thread flow. Creating a wiki, editing and adding to it
gives the students the chance to communicate their thoughts. Using the chat room or
the web conferencing by Skype creates a new dynamic to what a learning place is.
COLLABORATORS
Capstone projects can be outputs of collaboration. Student's scans participate in
posting ideas in a Forum where there can be an asynchronous discussion. Using
wikis to participate in group work with the aim to accomplish a task or comment on
blogs are a few ways to perform the role of a collaborator in a new idea of a learning
place.
BLOGS
It is a webpage that you need to create and where you can write and post your
ideas.
ONLINE JOURNAL
ALLOWS YOU TO SHARE WITH WHAT YOU THINK AND FEEL
IMPROVES WRITING SKILLS
1. Blogging Ideas
● Reflect on Reading. Using blogs, post your reflections on a book that you are
assigned to read.
● Picture Prompt. Post a blog on your reflection based on a picture Students
can be given a word limit in writing a creative piece or an idea.
● Stat! Given limited time, students post their interpretation of statistical data
provided in class. This can be homework assigned to them.
● Dream On! In social studies class, students can post about their dream
destinations by describing the culture, the people and scenic spots. Pictures
can be added to enliven the posts.
2. Web Conferencing Ideas
Padlet - is another tool that can be accessed online and suited for sharing
information or content and can allow engagement of students. Although it can be
used for business but with creativity, it can be appropriate for educational purposes.
● Teacher needs to ensure that a platform has been setup were learners
can upload their own material
⮚ Plan And Pushed Instructional Flow
● After finishing a particular fiction literature, discuss with learners the
element of a plot
● Divide the class into groups to write a short script to summarize the plot
● Then they will act scene with the use of mobile device to record their
final play
● The recording well then be uploaded to the site
⮚ Provide Plausible Possibilities
● The written script of a scene can be acted out like a radio play using
the audio recording feature like a podcast0 this can be also uploaded in
the class site.
● As a team, they create a different ending or inject a different twist ion
the story. The team can select the best plausible twist.
MODULE 2:
ICT POLICIES AND ISSUES:
❑ INFORMATIONAL TECHNOLOGY
❑ TELECOMMUNICATION TECHNOLOGIES
❑ NETWORKING TECHNOLOGIES
The ICT for Education (ICT4E) is a program under DICT that supports all the efforts
of the education sector in incorporating the use of ICT as well as in determining and
gaining access to the infrastructure which are necessary to use and deploy learning
technologies at all levels of education. Among the policy recommended programs
that have applications to education teaching learning are:
● Guide the teachers on what they should teach that relate to ICT, and how to
teach it. Since ICT development comes so rapid and fast, teachers might be
overwhelmed by its rapid speed. Temperance in its use is a caution that
should be looked at.
● Technology should not replace the human teacher. The tools are support
instructional materials for the teachers which are available for use. The
teacher should learn how to appropriately use them. The human touch of the
teacher is still the vital component in teaching. Teachers should always be
reminded that there are always limitations in the use of different gadgets and
tools.
● These are rules and regulations that govern the use of technology. Caution
should be observed to protect individual privacy. As teachers, you must be
aware that the use of technology jeopardizes your privacy and security.
● All issues and many more shall be part of the teaching content as each
teacher will be encouraged to use technology in teaching.
IMPICATION TO LEARNERS AND LEARNING
● The learners of the 21st Century are even more advanced than some of the
teachers. However, learners still need guidance on how to use and regulate
technology use. As there are positive and negative effects of technology use.
Learners should not only know the benefits, but they should also know how
they can be protected from the hazard that technology brings to their lives.
● Learners should take advantage of the potential of learning support they can
derive such as the development of learning communities through
collaboration, the enhancement of skills to manage the vast resources a 21st
century learners.
● Teachers and learners should also be mindful of the e-waste that is being
thrown away to the land and to the atmosphere.
MODULE 3:
ONLINE DISTANCE EDUCATION
COMMUNITIES OF LEARNERS
Model 2: Rotation
In a particular course or subject, students rotate on a fixed schedule between
learning online in a one-to-one, self-paced learning environment and being
inside the classroom with a face-to-face teacher.
Model 3: Flex
This model uses an online platform that delivers most of the course. Support to
learning is provided as needed through on-site support or by an online tutor who
facilitates the tutorial or small group session.
YouTube
Tumblr
MODULE 4:
COLLABORATIVE PROJECTS
● WIKIS ( WIKIPEDIA)
● SOCIAL BOOKMARKING
NETWORKING COLLABORATION
It is a network consisting of a variety of entities, partnership of anonymous
people.
Example: Organization and people
CLOUD COLLABORATION
Is a type of enterprise collaboration that allows employee to work together on
documents and other data
Example: Dropbox
VIDEO COLLABORATION with the connection
The participants can see, hear and talk to each other in real time no matter
where you are in the world.
Example: ZOOM, messenger
INTERNAL COLLABORATION
MODULE 5:
NETIZENSHIP AND NETQUETTE IN ONLINE
COMMUNITIES
Whether in real or in virtual world, you are the same person. Do only what is
appropriate and share information that does not harm a person.
❖ Respect Others
Respect begets respect. Treat everyone with respect even if you have not seen
him/her in person. Be judicious about what you say on your own and other’s pages.
Ideas online are products of intelligence of others. If you need to cite them,
acknowledge the authors. You do not want to steal the properties of others.
Since your face cannot be seen online, you will be judged according to your posts.
Good writing means good manners. We do not want to waste other people’s time
reading our post which is incomprehensible.
Take note that whatever you post becomes permanent therefore think twice or thrice
before you click send.
Sharing your personal information online is like going around the street wearing a
shirt printed with your name, birthday, address, name of parents, etc. You definitely
do not want to reveal all this to many people. Besides, providing all these publicly will
make you prone to identity theft.
MODULE 6:
DIGITAL AND CONVENTIONAL LEARNING
MATERIALS TO ENHANCE TEACHING- LEARNING
1. GOOGLE DOCS
Google Docs is an online word processor included as part of the free, web-
based Google Docs Editors suite offered by Google, which also includes
Google Sheets, Google Slides, Google Drawings, Google Forms, Google
Sites and Google Keep.
2. YOUTUBE
3. SURVEY MONKEY
Create surveys online in minutes. Transform feedback into growth for your
business. Create simple to sophisticated surveys online.
4. WORD CLOUDS
5. AUDIOS
6. VIDEOS
9. COMIC STRIPS
MODULE 7:
ICT AND CONVENTIONAL LEARNING MATERIALS
TO ENHANCE LEARNING AND TEACHING
CONVENTIONAL EDUCATION
Uses traditional way of teaching method instructional Materials also known as
teaching/learning materials, are any collection of materials including animate
and inanimate objects and human and non-human resources that a teacher
may use in teaching and learning situations to help achieve desired learning
objectives Including:
They enable students to see ideas visually laid out in an organized way. Also,
visual tools can help the students process content and make connections
more easily.
4. WALL DISPLAY
Wall displays help students keep track of what they have learned and help
them make connections and develop coherency between ideas, tasks and
lessons.
Unity- Use only one idea for each visual aid includes a headline.
Simplicity- Make ideas simple and easy to recall
Legibility- Make letters big and readable for all the audience.
Consistency- Use the same type of style and art style.
Clarity- Avoid letters that are too small, avoid all caps.
Quality- Make it neat, professional, and resourceful