The document details the initialization of emulation software and hardware for playing a PlayStation 2 game on PC. It goes through loading plugins, initializing the virtual hardware, booting a game ISO, saving and loading save states during gameplay.
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Emu Log
The document details the initialization of emulation software and hardware for playing a PlayStation 2 game on PC. It goes through loading plugins, initializing the virtual hardware, booting a game ISO, saving and loading save states during gameplay.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_539.50;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SCES_539.50;1) Game CRC = 0xAD31CF2A, EntryPoint = 0x00101BE8 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_539.50;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCES_539.50;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCES_539.50;1 0 00100000 00322e98 ................................................... 1 00438f00 0003e590 ..... Loaded, cdrom0:¥SCES_539.50;1 start address 0x101be8 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00101be8 about to get recompiled. Load patches first. Get Reboot Request From EE GSdx Lookup CRC:AD31CF2A GSdx Lookup CRC:AD31CF2A
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IOP¥CORE.IRX;1 args 0 arg loadmodule: id 26, ret 0 (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Frame buffer size set to 1024x1024 (2048x2048) loadmodule: fname cdrom0:¥IOP¥USBD.IRX;1 args 0 arg USB Driver (Version 1.6.0) loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥IOP¥USBPSPCM.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥IOP¥LGKBM.IRX;1 args 27 arg MaxKbd=1 Lgkbm version 1.06.001 (1.06.001)(built on Sep 3 2003 at 18:00:44) * thread priority 64 loadmodule: id 29, ret 2 LgKbM library version 1.06.001 (1.06.001)(built on Sep 3 2003 at 18:00:50) * reader thread priority 0 driver version = 1.06 loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥IOP¥AUDIO.IRX;1 args 0 arg loadmodule: id 32, ret 0 > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\Users\Quimel\Documents\PCSX2\sstates\SCES-53950 (AD31CF2A).00.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. loadmodule: fname cdrom0:¥IOP¥LGDEVW.IRX;1 args 0 arg LgDev_tb_rb_Driver Version 1.11.033 ( Wheel ), built on Aug 23 2004 at 19:18:29, thpri=42,43 dynamic memory allocations loadmodule: id 33, ret 0 liblgdev version 1.11.033, built on Aug 23 2004 at 19:19:06 loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg loadmodule: id 34, ret 2 loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg loadmodule: id 35, ret 2 Loading savestate from slot 0... (backup) filename: C:\Users\Quimel\Documents\PCSX2\sstates\SCES-53950 (AD31CF2A).00.p2s.backup EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\Users\Quimel\Documents\PCSX2\sstates\SCES-53950 (AD31CF2A).00.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** (FrameLimiter) DISABLED. (FrameLimiter) ENABLED. (FrameLimiter) DISABLED. (FrameLimiter) ENABLED. > Selected savestate slot 0 Backing up existing state in slot 0. Saving savestate to slot 0... filename: C:\Users\Quimel\Documents\PCSX2\sstates\SCES-53950 (AD31CF2A).00.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error. padman: *** VBLANK OVERLAP *** padman: *** VBLANK OVERLAP *** Car 2 Car collision 1 padman: *** VBLANK OVERLAP *** Car 2 Car collision 1 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...