Candela Obscura QSG Circle Sheet

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Member Names:

Campaign Tone & Feel:

The Circle of: ILLUMINATION

Chapter House Location: CIRCLE ADVANCEMENT


When the Illumination track is full, clear the track. Any leftover Illumination
counts toward your next advancement cycle. Then choose a new circle ability, and
ILLUMINATION QUESTIONS & KEYS all players can choose their character advancement options.
Ask these at the end of every assignment. For every “yes,” fill in a point on the
Illumination track. The bolded circles represent milestones, which may have mechanical benefits
• Did you contain or destroy a source of bleed? depending on what abilities your circle chooses.
• Did you provide comfort or support for those affected?
• Did you bring something of importance back for Candela Obscura to study?
Earn 2 Illumination if some, but not all, players fulfilled an Illumination Key during
the session. Earn 4 if every player fulfilled at least one Illumination Key during CHARACTER ADVANCEMENT
the session. If nobody in the circle fulfilled any of their Keys, take no additional At character advancement, each player can choose two different options:
Illumination.
• Add 1 action point.
• Add 2 drive points.
CIRCLE ABILITIES • Take a new ability.
Choose one at character creation and one each time your circle advances. • Gild an additional action

Stamina Training: Your circle has three gilded dice at the beginning of every
assignment that you may add to any roll. Once a die has been rolled, it is expended. CANDELA OBSCURA RESOURCES
In each of the following resources, fill in both sections (top and bottom) equal to the number of your circle members plus one.
Nobody Left Behind: When a member of your circle takes a scar and drops Between assignments, each player may spend up to two resources of their choosing.When resources are used, only erase the
incapacitated, any rolls a player makes in the scene to protect them or get them top section.
out of danger have +1d.
STITCH Available
Max
Forged in Fire: When you help an ally on a roll, if they don’t succeed, you both
earn back 1 drive point of your choice.
REFRESH Available
Max
Interdisciplinary: When choosing a new ability during character advancement,
once per campaign, each player may choose an ability from a character role or
specialty outside their own. TRAIN Available
Max
Resource Management: When your circle hits a milestone on the Illumination
track, earn back one Stitch, Refresh, or Train resource. CIRCLE GEAR
One Last Run: When you select this ability, the next time you fill your
Illumination track, your circle will retire from service. Everyone takes all four
options during this character advancement.

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