Computer Graphics Syllabus
Computer Graphics Syllabus
Unit I
Introduction: Overview – Brief History – Applications of Computer Graphics – Video
Display Generation – Input Devices – Hard Copy output Devices – Graphics System
Software– Output Primitives: Point Plotting – Line Draw Algorithms – Using Equation of a
line – DDA – Bresenham’s algorithm – Circle Generation Algorithms – Drawing Ellipse
Unit II
Two Dimensional Transformations: Transformation Principles – Basic
Transformations – Matrix Representation – Composite Transformations.
Unit III
Two dimensional viewing and Clipping: Viewing Transformations – Windows and
viewpoints – Aspect Ratio – Clipping and Shielding: Point Clipping – Line Segment
Clipping– Convex polygon clipping – Sitherland Hodgman Algorithm.
Unit IV
Three Dimensional Transformations: Concepts – Basic Transformations: Translation,
Scaling, Rotation and Mirror Reflection – Matrix Representation – Composite
Transformation.
Unit V
User Interface design: Components of User interface – The User’s model – The
Command Language – Styles of Command Language – Information Display – Feedback –
Examples.
Text Books:
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732 BCA