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Unit 4.52SA

This document outlines activities for a human computer interaction course assignment involving designing a prototype for a mobile banking application. Activity 1 involves evaluating HCI principles and critiquing other applications. Activity 2 has the student plan and design mockups for the application interface based on HCI principles. Activity 3 is creating a prototype of the interface, testing it with users, and revising based on feedback. Guidelines are provided for assessors on evaluating evidence from the activities.
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0% found this document useful (0 votes)
49 views4 pages

Unit 4.52SA

This document outlines activities for a human computer interaction course assignment involving designing a prototype for a mobile banking application. Activity 1 involves evaluating HCI principles and critiquing other applications. Activity 2 has the student plan and design mockups for the application interface based on HCI principles. Activity 3 is creating a prototype of the interface, testing it with users, and revising based on feedback. Guidelines are provided for assessors on evaluating evidence from the activities.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Unit 4.

52 Human Computer Interaction


Level 4 12 Credits

Related Qualifications

ATHE Level 4 Diploma in Computing (QCF)

Scenario

You have been appointed by Kan Bank to plan and create a prototype for their new
online banking application. The bank has traditionally traded in small remote villages
with a banking van that arrives generally on a weekly basis depending on the
weather. However customers are now looking to do more banking online and they
need more that the current limited website, which allows them to login and view their
accounts. The Bank requires a mobile application designed and created to allow
customers to login securely, transfer money between accounts, pay bills, and check
standing orders and direct debits on the account. The Bank currently uses different
colours of blue for the house style but needs a consistent style throughout all the
pages that are designed. Your task is to plan and create a prototype interface for this
mobile application utilising HCI principles.

Activity 1
In preparation for a meeting with senior staff at the Bank produce a presentation with
associated support materials which:
 evaluates the principles of HCI.
 critiques different online/mobile online banking applications using the
principles of HCI.
 evaluates how effectively users can interact with the different applications

LO1 Assessment criteria: 1.1, 1.2, 1.3

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Activity 2
Following the meeting you have been asked to plan an interface for the specified
application. Based on the critique of the interface designs in Activity 1, produce
design plans, including paper-mock ups showing the design of the online banking
application in line with HCI principles. Justify the planned use of HCI principles and
techniques against industry standards.
LO2 Assessment criteria: 2.1, 2.2, 2.3

Activity 3
Kan Bank has accepted your interface designs and the manager has asked you to
create a prototype of the interface for the online banking application.
Once your prototype is complete, carry out testing of the application using HCI
principles. Apply different tests to ensure that the full user experience has been
critiqued and gather feedback. Revise the prototype based on this feedback.
LO2 Assessment criteria: 3.1, 3.2, 3.3

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Guidelines for assessors
The assignments submitted by learners must achieve the learning outcomes and
meet the standards specified by the assessment criteria for the unit. The suggested
evidence below is how learners can demonstrate that they have met the required
standard.

Activity Assessment Suggested evidence


number criteria
1 LO1 The learner needs to demonstrate understanding of the
AC 1.1, 1.2, principles of HCI using the given scenario. The learner needs to
1.3 produce a presentation and associated materials which are
appropriate for the intended audience.

The learner is not required to give the presentation. The


materials must ensure that the learner has provided a
comprehensive evaluation of HIC principles/laws. Using this
evaluation the learner should carry out research into a number
of existing online banking applications and critique the
interfaces. Screen shots to support the critique would be useful
and they can also be used as part of Activities 2 and 3.

The materials for the presentation will show balanced


evaluations of the user interaction and experience with a
number of online banking applications. This information should
be used during Activity 2.
2 LO2 The learner will produce design plans and paper mocks up of
AC 2.1, 2.2, the interface for the online banking application. The learner will
2.3 demonstrate through the designs, the application of user
interface design techniques and will produce a justification of
HCI principles and techniques chosen to meet industry
standards.

The learner will link the principles and techniques to


Storyboards, showing the user interface. The Storyboards will
also include navigation screens showing how the user will move
between the different screens. The content for each individual
screen should also be included.
3 LO3 The learner will use application software to create their
AC3.1, 3.2, prototype online banking application. The learner will base this
3.3 on the design plans from Activity 2. Once the application has
been completed, the learner must carry out a number of tests to
ensure that the application complies with HCI principles and
good practice. In completing this task the learner should use the
work completed in Activity 1.

The learner will need to test both the visual and functional
components of the prototype along with navigation, structure
and layout. There will be a critique of the user experience of the
interface and this must be based on feedback obtained from

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users. The revisions made should be based on the results of
the testing, including the feedback. Screen shots showing the
revisions carried out will be required (alternatively screen
recording software could be used to show the revisions that
have been carried out).

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