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Lecture 04

The document discusses uninformed search techniques in artificial intelligence. It explains that uninformed search strategies do not use heuristics or additional information to evaluate states, but rather search the state space systematically. Some common uninformed search strategies mentioned are random search, breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. The document also covers concepts like the search fringe, node expansion, and the goal of selecting which node to expand next to continue the search.

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Muhammad Aman
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0% found this document useful (0 votes)
25 views43 pages

Lecture 04

The document discusses uninformed search techniques in artificial intelligence. It explains that uninformed search strategies do not use heuristics or additional information to evaluate states, but rather search the state space systematically. Some common uninformed search strategies mentioned are random search, breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. The document also covers concepts like the search fringe, node expansion, and the goal of selecting which node to expand next to continue the search.

Uploaded by

Muhammad Aman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lec04: Search & Uninformed

Search
Dr Humera 1
 We have some actions that can change the state
of the world
◦ Change resulting from an action perfectly predictable
 Try to come up with a sequence of actions that
will lead us to a goal state
◦ May want to minimize number of actions
◦ More generally, may want to minimize total cost of actions
 Do not need to execute actions in real life while
searching for solution!
◦ Everything perfectly predictable anyway
One of the most basic techniques in AI
• Underlying sub-module in most AI systems

• Search only shows how to solve the problem once we have


it correctly formulated
 Suppose an agent can execute several actions immediately
in a given state
 It doesn’t know the utility of these actions Then, for each
action, it can execute a sequence of actions until it
reaches the goal
 The immediate action which has the best sequence
(according to the performance measure) is then the
solution
 Finding this sequence of actions is called search, and the
agent which does this is called the problem-solver.
 NB: Its possible that some sequence might fail, e.g.,
getting stuck in an infinite loop, or unable to find the goal
at all.

1 March 2023 9
C 2
B 9
2
3 F goal state
start state A D E
4
3 4
C 2
B 9
2
3 F goal state
start state A D
3
state = A,
cost = 0

state = B, state = D,
cost = 3 cost = 3

state = C, state = F,
cost = 5 cost = 12

goal state!

state = A,
cost = 7

search tree nodes and states are not the same t


state = A,
cost = 0

state = B, state = D,
cost = 3 cost = 3

state = C, state = F, state = E,


cost = 5 cost = 12 cost = 7
goal state!

state = A,
state = F,
cost = 7
cost = 11

goal state!

state = B, state = D,

.. cost = 10
.. cost = 10

. .
 You can begin to visualize the concept of a
graph
 Searching along different paths of the graph
until you reach the solution
 The nodes can be considered congruous to
the states
 The whole graph can be the state space
 The links can be congruous to the actions……

1 March 2023 14
 Set of states that we can be in
◦ Including an initial state…
◦ … and goal states (equivalently, a goal test)
 For every state, a set of actions that we can
take
◦ Each action results in a new state
◦ Typically defined by successor function
 Given a state, produces all states that can be reached from it
 Cost function that determines the cost of
each action (or path = sequence of actions)
 Solution: path from initial state to a goal state
◦ Optimal solution: solution with minimal cost
 On holiday in Romania; currently in Arad.
 Flight leaves tomorrow from Bucharest
 Formulate goal: Be in Bucharest
 Formulate problem:
◦ States: various cities
◦ Actions: drive between cities

 Find solution:
◦ Sequence of cities, e.g., Arad, Sibiu, Fagaras, Bucharest.

16
1 March 2023
1 March 2023 17
 Static: The configuration of the graph (the city
map) is unlikely to change during search

 Observable: The agent knows the state (node)


completely, e.g., which city I am in currently

 Discrete: Discrete number of cities and routes


between them

 Deterministic: Transiting from one city (node) on


one route, can lead to only one possible city

 Single-Agent: We assume only one agent searches


at one time, but multiple agents can also be used.

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 A problem is defined by five items:
1. An Initial state, e.g., “In Arad“
2. Possible actions available, ACTIONS(s) returns the set of actions
that can be executed in s.
3. A successor function S(x) = the set of all possible {Action–State}
pairs from some state, e.g., Succ(Arad) = {<Arad  Zerind, In
Zerind>, … }
4. Goal test, can be
 explicit, e.g., x = "In Bucharest
 implicit, e.g., Checkmate(x)
5. Path cost (additive)
 e.g., sum of distances, number of actions executed, etc.
 c(x,a,y) is the step cost, assumed to be ≥ 0
 A solution is a sequence of actions leading from the initial state to a
goal state.

1 March 2023 19
 Readings • IntroducJon: Chapter 3.1 – 3.3 •
Uninformed Search: Chapter 3.4
 State Space Search
◦ Uninformed Search/ Blind Search
◦ Informed / Heuristic Search
 Problem Reduction Search
 Game Tree Search
 Advances
◦ Memory Bounded Search
◦ Multi Objective Search
◦ Learning how to search
 Blind (or uninformed) strategies do not
exploit any of the information contained in a
state

 Heuristic (or informed) strategies exploits


such information to assess that one node is
“more promising” than another
 A search strategy is defined by picking the order of node expansion

 Strategies are evaluated along the following dimensions:


◦ completeness: does it always find a solution if one exists?

◦ time complexity: number of nodes generated

◦ space complexity: maximum number of nodes in memory

◦ optimality: does it always find a least-cost solution?

 Time and space complexity are measured in terms of


◦ b: maximum branching factor of the search tree

◦ d: depth of the least-cost solution

◦ m: maximum depth of the state space (may be ∞)


 A search strategy is defined by picking the order of
node expansion
 Strategies are evaluated along the following
dimensions:
◦ Completeness: Does it always find a solution if one exists?
◦ Time complexity: Number of nodes generated
◦ Space complexity: Maximum number of nodes in memory
◦ Optimality: Does it always find a least-cost solution?
 Time and space complexity are measured in terms
of
◦ b: maximum no. of successors of any node
◦ d: depth of the shallowest goal node
◦ m: maximum length of any path in the state space.

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 Fringe = set of nodes generated but not expanded
= nodes we know we still have to explore

 fringe := {node corresponding to initial state}


 loop:
◦ if fringe empty, declare failure
◦ choose and remove a node v from fringe
◦ check if v’s state s is a goal state; if so, declare success
◦ if not, expand v, insert resulting nodes into fringe

 Key question in search: Which of the generated nodes do


we expand next?
 Uninformed search: given a state, we only
know whether it is a goal state or not
 Cannot say one nongoal state looks better
than another nongoal state
 Can only traverse state space blindly in hope
of somehow hitting a goal state at some
point
◦ Also called blind search
◦ Blind does not imply unsystematic!
 Uninformed search strategies use only the
information available in the problem definition

 Random Search
 Breadth-first search
 Uniform-cost search
 Depth-first search
 Iterative deepening search

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